/**
   @file
   @brief Displaying of a matched 3D scene
   @author Kai Lingemann. Institute of Computer Science, University of Osnabrueck, Germany.
   @author Andreas Nuechter. Institute of Computer Science, University of Osnabrueck, Germany.
*/

/**
   sets the OpenGL point,
   (z axis is inverted in OpenGL)
*/
void setGLPoint(GLdouble pX, GLdouble pY, GLdouble pZ)
{
  //  pZ *= -1.0;
  glVertex3d(pX, pY, pZ);
}


/**
   sets the OpenGL point,
   (z axis is inverted in OpenGL)
*/
void setGLPoint(GLdouble* p) 
{
  GLdouble pZ = 1.0 * p[2];

  glVertex3d(p[0], p[1], pZ);
}
