3dpcp/include/veloslam/trackermanager.h

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2012-09-16 12:33:11 +00:00
#pragma once
#include <list>
#include <vector>
#include "slam6d/scan.h"
#include "veloslam/tracker.h"
//#define NO_SLIDING_WINDOW
using namespace std;
extern float constant_static_or_moving;
struct ClusterStatus
{
bool FilterRet;
bool Matched;
};
int GetScanID_in_SlidingWindow(int absNO, int current_pos, int window_size);
class TrackerManager
{
public:
TrackerManager(void);
~TrackerManager(void);
int Init(void);
int getNumberofTracker(void);
int HandleScan(VeloScan& scanRef,int trackingAlgo);
int ClassifiyTrackersObjects(vector <Scan *> allScans, int currentNO ,int windowsize);
static bool TrackerFilter(clusterFeature &glu, cluster &gluData);
void TrackerManagerReset(); //added by yuanjun
void GetTwoScanRoll(Scan *CurrentScan, Scan *preScan);//added by yuanjun
/////////////////////////////////////////////////////////////////
int DrawEgoTrajectory();
int DrawTrackersMovtion_Long_Number_All(vector <Scan *> allScans, int n);
int DrawTrackersContrailAfterFilted(vector <Scan *> allScans);
//////////////////////////////////////////////////////////////////
public:
int ListTrackers();
int UpdateTrackers(VeloScan& scanRef);
int UpdateClustersPoistioninTrackers();
int AddTrackers(VeloScan& scanRef);
int MatchTrackers(VeloScan& scanRef,Tracker& tracker,float kg);
int CalculateTrackersFeature(vector <Scan *> allScans, int currentNO ,int windowsize);
int MarkClassifiyTrackersResult(vector <Scan *> allScans, int currentNO ,int windowsize);
int RemoveNoUsedTracker(VeloScan& scanRef);
int FilterObject(VeloScan& scanRef);
CMatrix ConstructCostMatrix(VeloScan &scanRef,int *clusterIndex);
int MatchTracksWithClusters(VeloScan &scanRef);
list<Tracker> tracks;
//log the new trackerNo should begin
int trackerStartID;
//only for draw the color
int colorIdx;
//log the cluster status such as bool FilterRet; bool Matched;
vector<ClusterStatus> clusterStatus; //should move in cluster struct
double delta_Theta[3], delta_Pos[3], rollAngle;//added by yuanjun
//VeloScan *preScan; //added by yuanjun
};