117 lines
3 KiB
Text
117 lines
3 KiB
Text
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#ifndef QUADTREE_H
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#define QUADTREE_H
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#include <fstream>
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#include <iostream>
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using std::cout;
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using std::cerr;
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using std::endl;
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using std::ios;
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using std::ofstream;
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#include <vector>
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using std::vector;
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#include <set>
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using std::set;
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#include "slam6d/globals.icc" // globals constant definitions
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//#include "defs.h"
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//#include "plane.h"
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const int MIN_PTS_IN_BUCKET = -1;
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/* +++++++++-------------++++++++++++
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* CLASS NAME
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* QuadTree
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* DESCRIPTION
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* A quadtree is used to convert an
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* unbounded 3D plane to a 3D surface,
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* such that it can be drawn to the
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* screen.
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* The code is similar to the octree
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* class.
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* PARAMETERS
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* --
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* +++++++++-------------++++++++++++ */
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class QuadTree {
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public:
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//QuadTree(double **pts, int n, double, Plane *);
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QuadTree(double **pts, int n, double, double min_angle);
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~QuadTree();
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vector<set<double*> >& getClusters();
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// int outputQuad(char *);
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// void getQuadTreePoints(vector<double> &quad_x, vector<double> &quad_y, vector<double> &quad_z);
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// void getQuadTreeColor(double &colorR, double &colorG, double &colorB);
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private:
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QuadTree(vector<double*> &splitPoints, double center[2],
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double x_size, double y_size,set<double*> &n,
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set<double*> &e, set<double*> &s, set<double*> &w);
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int countPoints(double **pts, int n, double center[2],
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double x_size, double y_size);
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int countPointsAndQueue(const vector<double*> &i_points,
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vector<double*> &points,
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double center[2],
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double x_size, double y_size,
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set<double*> &n,
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set<double*> &e,
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set<double*> &s,
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set<double*> &w);
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int countPointsAndQueue(double **pts, int ,
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vector<double*> &points,
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double center[2],
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double x_size, double y_size,
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set<double*> &no,
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set<double*> &e,
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set<double*> &s,
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set<double*> &w);
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// int _OutputQuad(ofstream& quadout);
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vector<set<double * > > clusters;
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set<double *> north;
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set<double *> south;
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set<double *> east;
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set<double *> west;
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QuadTree *child[4];
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vector<double*> points;
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double center[2];
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double x_size, y_size;
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double size2;
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int leaf;
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static int anz;
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static double qSize;
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static double dist;
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static bool close(double *p, set<double*> &cluster);
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static bool close(double *p1, double *p2);
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static int where(double *p1, vector<set<double*> >& clusters);
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static vector<set<double*> >& clusterCells(vector<set<double*> > &clusters1,
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set<double*> border1,
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vector<set<double*> > &clusters2,
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set<double*> border2, vector<set<double*> >&cl);
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// static Plane *basePlane;
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};
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#endif
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