3dpcp/.svn/pristine/37/376b11a8434a3f878d06412b1444e93af88b7841.svn-base

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2012-09-16 12:33:11 +00:00
//----------------------------------------------------------------------
// File: bd_search.cpp
// Programmer: David Mount
// Description: Standard bd-tree search
// Last modified: 01/04/05 (Version 1.0)
//----------------------------------------------------------------------
// Copyright (c) 1997-2005 University of Maryland and Sunil Arya and
// David Mount. All Rights Reserved.
//
// This software and related documentation is part of the Approximate
// Nearest Neighbor Library (ANN). This software is provided under
// the provisions of the Lesser GNU Public License (LGPL). See the
// file ../ReadMe.txt for further information.
//
// The University of Maryland (U.M.) and the authors make no
// representations about the suitability or fitness of this software for
// any purpose. It is provided "as is" without express or implied
// warranty.
//----------------------------------------------------------------------
// History:
// Revision 0.1 03/04/98
// Initial release
//----------------------------------------------------------------------
#include "bd_tree.h" // bd-tree declarations
#include "kd_search.h" // kd-tree search declarations
//----------------------------------------------------------------------
// Approximate searching for bd-trees.
// See the file kd_search.cpp for general information on the
// approximate nearest neighbor search algorithm. Here we
// include the extensions for shrinking nodes.
//----------------------------------------------------------------------
//----------------------------------------------------------------------
// bd_shrink::ann_search - search a shrinking node
//----------------------------------------------------------------------
void ANNbd_shrink::ann_search(ANNdist box_dist)
{
// check dist calc term cond.
if (ANNmaxPtsVisited != 0 && ANNptsVisited > ANNmaxPtsVisited) return;
ANNdist inner_dist = 0; // distance to inner box
for (int i = 0; i < n_bnds; i++) { // is query point in the box?
if (bnds[i].out(ANNkdQ)) { // outside this bounding side?
// add to inner distance
inner_dist = (ANNdist) ANN_SUM(inner_dist, bnds[i].dist(ANNkdQ));
}
}
if (inner_dist <= box_dist) { // if inner box is closer
child[ANN_IN]->ann_search(inner_dist); // search inner child first
child[ANN_OUT]->ann_search(box_dist); // ...then outer child
}
else { // if outer box is closer
child[ANN_OUT]->ann_search(box_dist); // search outer child first
child[ANN_IN]->ann_search(inner_dist); // ...then outer child
}
ANN_FLOP(3*n_bnds) // increment floating ops
ANN_SHR(1) // one more shrinking node
}