3dpcp/.svn/pristine/d3/d3493e3a057377e5e690d27bf8e74d39afab141e.svn-base

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2012-09-16 12:33:11 +00:00
#ifndef __SCANTOGRID_H_
#define __SCANTOGRID_H_
#include "grid/scanGrid.h"
#include "slam6d/scan.h"
#include "slam6d/globals.icc"
#define WAYPOINTWEIGHT 10
#define SOLIDWEIGHT 5000
/**
* The class provides methods to create a 2D scanGrid from a given scan.
* It sorts out points not relevant for the grid and tries to
* reduce noise within the data.
* It also marks free spaces between found obstacles.
*
* @author Sebastian Stock, Uwe Hebbelmann, Andre Schemschat
* @date 11.02.2008
*/
class scanToGrid
{
private:
/** The minimal height of a scan that is relevant */
double minRelevantHeight;
/** The maximal height of a scan that is relevant */
double maxRelevantHeight;
/** The resolution of the grid (centimeters per gridunit) */
double resolution;
/** The maximal distance */
int maxDistance;
/** The distance weighting */
double minimalWeighting;
/** the spot-value of the laser */
float spot;
/** If set, ways between the viewpoint and found point will be created */
bool waypoints;
/** If set, neighbours for each point will be weighted */
bool neighbours;
/**
* The method calculates the weighting of a Point
* based on its distance and an internal formula.
*
* @param distance The distance of the point to the robots position
* @return The calculated weighting for the point
*/
inline float calculateWeighting(long x, long z)
{
double distance = sqrt(pow((double)x, 2) + pow((double)z, 2));
return this->minimalWeighting * distance + 1;
}
/** @brief Calculates the normvector for the vector (x|z) */
void calculateNormvector(long x, long z, double& xnorm, double &znorm);
/** @brief Creates a new grid and sets the offsets */
scanGrid* createGrid(Scan& scan, const double* transformation);
/** @brief Creates the free points between the robot and the occupied point */
void createWaypoints(scanGrid* grid, long x, long z, float weighting);
/** @brief Creates the neighbours for the given point */
void createNeighbours(scanGrid *grid, long x, long z, float weighting);
/** @brief Method adds a point (and maybee its neighbours) to the grid */
void createPoint(scanGrid* grid, long x, long z, float weighting);
/** @brief Method checks the grid for values which stand alone and deletes them */
void killAlonePoints(scanGrid* grid, int distance, int neighbours);
/** @brief Checks if the points lies within the relevant area */
bool isPointRelevant(const Point& p) const;
/** @brief Converts the coordinate of a scanpoint to the grid raster */
long scaleToGrid(double point);
public:
/** @brief Ctor*/
scanToGrid(double resolution, double minRelevantHeight,
double maxRelevantHeight, int maxDistance ,
int spotRadius, bool createWays,
bool neighbours);
/** @brief Converts the scan to a grid */
scanGrid* convert(Scan& scan, const double* transformation);
};
#endif