36 lines
908 B
Text
36 lines
908 B
Text
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#ifndef __NURBSPATH_H__
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#define __NURBSPATH_H__
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#include <list>
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using std::list;
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#include <vector>
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using std::vector;
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#include "show/PathGraph.h"
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//#include "../map_sim/EdgeList.h"
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/**
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* @class NurbsPath
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* This class uses Non-Uniform rational B-Splines (NURBS) to smoothen
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* a given path of nodes.
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* @author Anton Flügge
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* @author Hannes Schulz
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*/
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class NurbsPath{
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public:
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static vector<double> camRatio;
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NurbsPath(){}
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vector<PointXY> getNurbsPath(list<PGNode*>&, unsigned int, int);
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vector<PointXY> getNurbsPath(vector<PointXY>&, unsigned int, int);
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private:
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float coxDeBoor(float u,int i,int k,const float* Knots);
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void getOutpoint(float t,float OutPoint[],float*opx,float*opy,const float*knots);
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unsigned int ivN;
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unsigned int ivDegree;
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unsigned int ivOrder;
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unsigned int ivNumKnots;
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unsigned int ivNumP;
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};
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#endif /* __NURBSPATH_H__ */
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