339 lines
8.6 KiB
Text
339 lines
8.6 KiB
Text
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#ifndef __SHAPE_H__
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#define __SHAPE_H__
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#include <vector>
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using std::vector;
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#include "slam6d/globals.icc"
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#include "newmat/newmatio.h"
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#include "newmat/newmatap.h"
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using namespace NEWMAT;
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/**
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* The Shape class is for efficient collision detection in the Octree.
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*/
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template <class T=double>
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class CollisionShape {
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public:
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/**
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* This is the main function for speeding up the search for points on the shape.
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*
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* @param cx, cy, cz, size The center and size of the octrees bucket. Buckets are axis aligned bounding cubes
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*
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* @return returns wether this shape is within the cube (true even if only partially)
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* if unsure err on the side of caution, i.e. return true
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*/
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virtual bool isInCube(T cx, T cy, T cz, T size) = 0;
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virtual void refine(vector<T *> *points) = 0;
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virtual bool containsPoint(T* p) = 0;
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virtual bool hypothesize(vector<T *> &points) = 0;
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virtual unsigned char getNrPoints() = 0;
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virtual CollisionShape<T> *copy() = 0;
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virtual CollisionShape<T>& operator=(const CollisionShape<T> &other) {return *this;};
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// virtual bool valid() = 0;
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};
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template <class T=double>
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class CollisionPlane : public CollisionShape<T> {
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public:
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// CollisionPlane (T *_plane, T _maxDist) {
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CollisionPlane (T _maxDist) {
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maxDist = _maxDist;
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// TODO make nicer
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/* nx = _plane[0];
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ny = _plane[1];
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nz = _plane[2];
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d = _plane[3];*/
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}
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CollisionPlane(T _maxDist, T x, T y, T z, T _d) {
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maxDist = _maxDist;
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nx = x;
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ny = y;
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nz = z;
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d = _d;
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}
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virtual bool isInCube(T x, T y, T z, T size) {
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T xm, xp, ym, yp, zm, zp;
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T Fxm, Fxp, Fym, Fyp, Fzm, Fzp;
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xm = x - size;
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xp = x + size;
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ym = y - size;
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yp = y + size;
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zm = z - size;
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zp = z + size;
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Fxm = nx * xm;
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Fym = ny * ym;
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Fzm = nz * zm;
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bool positive = (Fxm + Fym + Fzm + d > 0);
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Fxp = nx * xp;
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if( (Fxp + Fym + Fzm + d < 0) == positive )
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return true;
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Fyp = ny * yp;
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if( (Fxm + Fyp + Fzm + d < 0) == positive )
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return true;
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if( (Fxp + Fyp + Fzm + d < 0) == positive )
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return true;
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Fzp = nz * zp;
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if( (Fxm + Fym + Fzp + d < 0) == positive )
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return true;
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if( (Fxp + Fym + Fzp + d < 0) == positive )
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return true;
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if( (Fxm + Fyp + Fzp + d < 0) == positive )
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return true;
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if( (Fxp + Fyp + Fzp + d < 0) == positive )
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return true;
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return false;
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}
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virtual bool containsPoint(T* p) {
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return fabs(planeDist(p, nx, ny, nz, d)) < maxDist;
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}
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virtual void refine(vector<T *> *points) {
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cout << nx << " " << ny << " " << nz << " " << d << endl;
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T plane[4] = {0,0,0,0};
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T centroid[3];
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fitPlane((*points), plane, centroid);
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nx = plane[0];
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ny = plane[1];
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nz = plane[2];
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d = plane[3];
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cout << nx << " " << ny << " " << nz << " " << d << endl;
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}
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virtual bool hypothesize(vector<T *> &points) {
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if (points.size() < getNrPoints()) return false;
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T a[3], b[3], f[3], plane[4];
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for (int j = 0; j < 3;j++) { // compute plane
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a[j] = points[0][j] - points[1][j];
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b[j] = points[0][j] - points[2][j];
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f[j] = points[0][j] + points[1][j] + points[2][j];
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f[j] /= 3.0;
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}
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Cross(a,b, plane);
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if (fabs(Len2(plane)) < 0.0001 ) {
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// points are collinear
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return false;
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}
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Normalize3(plane);
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plane[3] = -1.0 * planeDist(f, plane[0], plane[1], plane[2], 0.0); // compute distance from origin
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if (plane[3] < 0.0) { // flip normal if necessary
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for (int j = 0; j < 4;j++) {
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plane[j] = -plane[j];
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}
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}
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nx = plane[0];
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ny = plane[1];
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nz = plane[2];
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d = plane[3];
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return true;
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}
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virtual unsigned char getNrPoints() {
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return 3;
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}
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virtual CollisionShape<T>* copy() {
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return new CollisionPlane<T>(maxDist, nx, ny, nz, d);
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}
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virtual CollisionPlane<T>& operator=(const CollisionShape<T> &_other) {
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CollisionPlane<T> &other = (CollisionPlane<T> &)_other;
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if (this != &other) {
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this->maxDist = other.maxDist;
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this->nx = other.nx ;
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this->ny = other.ny ;
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this->nz = other.nz ;
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this->d = other.d ;
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}
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return *this;
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}
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void getPlane(double &x, double &y, double &z, double &_d) {
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x = nx;
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y = ny;
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z = nz;
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_d = d;
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}
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protected:
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T maxDist;
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T nx, ny, nz, d; // plane equation TODO make nicer
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};
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template <class T=double>
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class LightBulbPlane : public CollisionPlane<T> {
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public:
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LightBulbPlane (T _maxDist, T _maxSize) : CollisionPlane<T>(_maxDist) {
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maxSize = _maxSize;
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c[0] = 0;
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c[1] = 0;
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c[2] = 0;
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}
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LightBulbPlane (T _maxDist, T _maxSize, T x, T y, T z, T _d, T* center) : CollisionPlane<T>(_maxDist) {
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maxSize = _maxSize;
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CollisionPlane<T>::nx = x;
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CollisionPlane<T>::ny = y;
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CollisionPlane<T>::nz = z;
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CollisionPlane<T>::d = _d;
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for(int i = 0; i < 3; i++) {
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c[i] = center[i];
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}
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}
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void refine(vector<T *> *points) {
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cout << "LightBulbPlane" << endl;
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cout << this->nx << " " << this->ny << " " << this->nz << " " << this->d << endl;
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T plane[4];
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fitPlane((*points), plane, c);
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this->nx = plane[0];
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this->ny = plane[1];
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this->nz = plane[2];
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this->d = plane[3];
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cout << this->nx << " " << this->ny << " " << this->nz << " " << this->d << endl;
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}
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bool isInCube(T cx, T cy, T cz, T size) {
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double radius = sqrt(3*size*size);
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T c_dist = (cx - c[0])*(cx - c[0]) + (cy - c[1])*(cy - c[1]) + (cz - c[2])*(cz - c[2]);
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return c_dist <= ((radius + maxSize)*(radius + maxSize));
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}
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virtual bool containsPoint(T* p) {
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if(fabs(p[0]*CollisionPlane<T>::nx + p[1]*CollisionPlane<T>::ny + p[2]*CollisionPlane<T>::nz + CollisionPlane<T>::d) < CollisionPlane<T>::maxDist) {
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return (Dist2(p, c) < (maxSize*maxSize));
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}
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return false;
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}
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virtual bool hypothesize(vector<T *> &points) {
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if(!CollisionPlane<T>::hypothesize(points)) return false;
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double maxSize2 = maxSize*maxSize;
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 3; j++) {
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if(Dist2(points[i], points[j]) > maxSize2) return false;
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}
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}
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for (int j = 0; j < 3;j++) { // compute plane
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c[j] = points[0][j] + points[1][j] + points[2][j];
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c[j] /= 3.0;
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}
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return true;
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}
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virtual CollisionShape<T> * copy() {
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return new LightBulbPlane<T>(CollisionPlane<T>::maxDist, maxSize, CollisionPlane<T>::nx, CollisionPlane<T>::ny, CollisionPlane<T>::nz, CollisionPlane<T>::d, c);
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}
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virtual LightBulbPlane<T>& operator=(const CollisionShape<T> &_other) {
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LightBulbPlane<T> &other = (LightBulbPlane<T> &)_other;
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if (this != &other) {
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this->maxDist = other.maxDist;
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this->nx = other.nx ;
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this->ny = other.ny ;
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this->nz = other.nz ;
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this->d = other.d ;
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this->maxSize = other.maxSize;
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for(int i = 0; i < 3; i++) {
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this->c[i] = other.c[i];
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}
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}
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return *this;
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}
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void getCenter(T &x, T &y, T &z) {
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x = this->c[0];
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y = this->c[1];
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z = this->c[2];
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}
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/*
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bool validate(vector<T *> pts) {
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// create array which will not be used
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bool plane[125][125];
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for(int i = 0; i < 125; i++) {
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for(int j = 0; j < 125; j++) {
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plane[j][i] = false;
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}
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}
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double t[3];
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double alignxf[16];
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double aa[4];
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aa[0] = -1.0 * acos(this.ny);
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aa[1] = this.nz / sqrt( this.nz*this.nz + this.nx*this.nx );
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aa[2] = 0;
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aa[3] = -this.nx / sqrt( this.nx*this.nz + this.nx*this.nx );
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AAToMatrix(aa, t, alignxf);
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// compute 2d projection of the points, and scale reflectivity
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for (unsigned int i = 0; i < points.size(); i++) {
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double *p = points[i];
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npoints[i] = new double[4];
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wykobi::point2d<double> point;
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double x, y;
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x = -(p[0] * alignxf[0] + p[1] * alignxf[4] + p[2] * alignxf[8]);
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y = p[0] * alignxf[2] + p[1] * alignxf[6] + p[2] * alignxf[10];
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if (x > maxx) maxx = x;
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if (x < minx) minx = y;
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if (y > maxz) maxz = y;
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point = wykobi::make_point(x, y);
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point_list.push_back(point);
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}
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vector< wykobi::point2d<double> > point_list;
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wykobi::polygon<double,2> convex_hull;
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wykobi::algorithm::convex_hull_jarvis_march< wykobi::point2d<double> >(point_list.begin(),point_list.end(),std::back_inserter(convex_hull));
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return true;
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}
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*/
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protected:
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T maxSize;
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T c[3];
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};
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#endif
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