98 lines
2.3 KiB
C
98 lines
2.3 KiB
C
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#ifndef __SCANCOLORMANAGER_H__
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#define __SCANCOLORMANAGER_H__
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#ifdef _MSC_VER
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#define _USE_MATH_DEFINES
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#include <windows.h>
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#endif
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include "slam6d/point.h"
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#include "slam6d/scan.h"
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#include "show/colordisplay.h"
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//#include "show/show_Boctree.h"
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#include "show/colormanager.h"
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#include <vector>
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#include <float.h>
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#include "slam6d/point_type.h"
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using std::vector;
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//template <class T> class Show_BOctTree;
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/**
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* This class is a special ColorManager that handles a set of Colormanagers.
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* This manager is capable of mapping managers to scans in dependence of the state of the
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* show program.
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*/
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class ScanColorManager {
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public:
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static const unsigned int MODE_STATIC;
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static const unsigned int MODE_COLOR_SCAN;
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static const unsigned int MODE_ANIMATION;
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static const unsigned int MODE_POINT_COLOR;
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ScanColorManager(unsigned int _buckets, PointType type);
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void registerTree(colordisplay *b);
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void setColorMap(ColorMap &cm);
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void setColorMap(ColorMap::CM &cm);
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void setCurrentType(unsigned int type);
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void setMinMax(float min, float max);
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void setMode(const unsigned int &mode);
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void setInvert(bool invert);
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float getMin();
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float getMax();
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float getMin(unsigned int dim);
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float getMax(unsigned int dim);
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unsigned int getPointDim();
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void makeValid();
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void selectColors(Scan::AlgoType type);
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template<class P>
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void updateRanges(P *point);
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protected:
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unsigned int currentdim;
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vector<colordisplay *> allScans;
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vector<ColorManager *> allManager;
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vector<ColorManager *> staticManager;
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vector<ColorManager *> scanManager;
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vector<CColorManager *> colorsManager;
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unsigned int currenttype;
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unsigned int buckets;
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/** stores minima and maxima for each point dimension */
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float *mins;
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float *maxs;
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/** maps valuetypes to point dimension for easier access */
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PointType pointtype;
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bool valid;
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bool colorScans;
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bool inverted;
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};
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template<class P>
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void ScanColorManager::updateRanges(P *point) {
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for (unsigned int i = 0; i < pointtype.getPointDim(); i++) {
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if (point[i] < mins[i]) mins[i] = point[i];
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if (point[i] > maxs[i]) maxs[i] = point[i];
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}
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}
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#endif
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