/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_checkbox - GLUI_Checkbox control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *****************************************************************************/ #include "glui.h" #include "stdinc.h" /****************************** GLUI_Checkbox::mouse_down_handler() **********/ int GLUI_Checkbox::mouse_down_handler( int local_x, int local_y ) { orig_value = int_val; TOGGLE_BOOL( int_val ); currently_inside = true; if ( int_val ) draw_checked(); else draw_unchecked(); return false; } /****************************** GLUI_Checkbox::mouse_up_handler() **********/ int GLUI_Checkbox::mouse_up_handler( int local_x, int local_y, int inside ) { if ( NOT inside ) { int_val = orig_value; } else { set_int_val( int_val ); /*** Invoke the callback ***/ execute_callback(); } if ( int_val ) draw_checked(); else draw_unchecked(); return false; } /****************************** GLUI_Checkbox::mouse_held_down_handler() ******/ int GLUI_Checkbox::mouse_held_down_handler( int local_x, int local_y, int inside) { /********** Toggle checked and unchecked bitmap if we're entering or leaving the checkbox area **********/ /** oops, this was wrong! if ( NOT inside AND currently_inside == true ) draw_unchecked(); else if ( inside AND currently_inside == false ) draw_checked();*/ if ( inside != currently_inside ) TOGGLE_BOOL( int_val ); currently_inside = inside; if ( int_val ) draw_checked(); else draw_unchecked(); return false; } /****************************** GLUI_Checkbox::key_handler() **********/ int GLUI_Checkbox::key_handler( unsigned char key,int modifiers ) { return false; } /****************************** GLUI_Checkbox::draw() **********/ void GLUI_Checkbox::draw( int x, int y ) { int orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); if ( int_val != 0 ) { if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_ON, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_ON_DIS, 0, 0 ); } else { if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_OFF, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_OFF_DIS, 0, 0 ); } draw_active_area(); draw_name( text_x_offset, 10); restore_window(orig); } /************************************** GLUI_Checkbox::draw_checked() ******/ void GLUI_Checkbox::draw_checked( void ) { int state, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); state = glui->set_front_draw_buffer(); glColor3f( 0.0, 0.0, 0.0 ); glPushMatrix(); translate_to_origin(); if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_ON, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_ON_DIS, 0, 0 ); draw_active_area(); glPopMatrix(); glui->restore_draw_buffer(state); restore_window(orig); } /************************************** GLUI_Checkbox::draw_unchecked() ******/ void GLUI_Checkbox::draw_unchecked( void ) { int state, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); state = glui->set_front_draw_buffer(); glColor3f( 1.0, 1.0, 1.0 ); glPushMatrix(); translate_to_origin(); if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_OFF, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_CHECKBOX_OFF_DIS, 0, 0 ); draw_active_area(); glPopMatrix(); glui->restore_draw_buffer(state); restore_window(orig); } /**************************************** GLUI_Checkbox::draw_X() ************/ void GLUI_Checkbox::draw_X( void ) { int orig; orig = set_to_glut_window(); /* glPointSize( 1.0 ); glBegin( GL_POINTS ); for( i=2; i<=GLUI_CHECKBOX_SIZE-2; i++ ) { glVertex2i( i,i ); glVertex2i( i,GLUI_CHECKBOX_SIZE-i ); } glEnd(); */ /* glColor3f( 0.0, 0.0, 0.0 ); */ /* glBegin( GL_LINES ); glVertex2i( 0, 0 ); glVertex2i( GLUI_CHECKBOX_SIZE-0, GLUI_CHECKBOX_SIZE-0 ); glVertex2i( GLUI_CHECKBOX_SIZE-0, 0 ); glVertex2i( 0, GLUI_CHECKBOX_SIZE-0 ); glEnd();*/ restore_window(orig); } /********************************** GLUI_Checkbox::draw_empty_box() **********/ void GLUI_Checkbox::draw_empty_box( void ) { int orig; if ( NOT can_draw()) return; orig = set_to_glut_window(); glColor3f( 1.0, 1.0, 1.0 ); glBegin( GL_QUADS ); glVertex2i( 0, 0 ); glVertex2i( GLUI_CHECKBOX_SIZE, 0 ); glVertex2i( GLUI_CHECKBOX_SIZE, GLUI_CHECKBOX_SIZE ); glVertex2i( 0, GLUI_CHECKBOX_SIZE ); glEnd(); glColor3f( 0.0, 0.0, 0.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, 0 ); glVertex2i( GLUI_CHECKBOX_SIZE, 0 ); glVertex2i( GLUI_CHECKBOX_SIZE, GLUI_CHECKBOX_SIZE ); glVertex2i( 0, GLUI_CHECKBOX_SIZE ); glEnd(); restore_window(orig); } /************************************ GLUI_Checkbox::update_size() **********/ void GLUI_Checkbox::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = _glutBitmapWidthString( glui->font, name ); /* if ( w < text_x_offset + text_size + 6 ) */ w = text_x_offset + text_size + 6 ; } /**************************** GLUI_Checkbox::draw_active_area() **************/ void GLUI_Checkbox::draw_active_area( void ) { int text_width, left, right, orig; if ( NOT can_draw()) return; orig = set_to_glut_window(); text_width = _glutBitmapWidthString( glui->font, name ); left = text_x_offset-3; right = left + 7 + text_width; if ( active ) { glEnable( GL_LINE_STIPPLE ); glLineStipple( 1, 0x5555 ); glColor3f( 0., 0., 0. ); } else { glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); } glBegin( GL_LINE_LOOP ); glVertex2i(left,0); glVertex2i( right,0); glVertex2i(right,h+1); glVertex2i( left,h+1); glEnd(); glDisable( GL_LINE_STIPPLE ); restore_window(orig); } /********************************* GLUI_Checkbox::set_int_val() **************/ void GLUI_Checkbox::set_int_val( int new_val ) { int_val = new_val; /*** Update the variable we're (possibly) pointing to ***/ output_live(true); if ( can_draw() ) { if ( int_val ) draw_checked(); else draw_unchecked(); } }