#ifndef CSYSTEM_H_ #define CSYSTEM_H_ #ifdef WIN32 #pragma warning(disable:4786) #endif /** * @class CSystem * @brief This class encapsulates system specific calls * @author Stefan May */ template class CSystem { public: /** * Allocation of 2D arrays * @param unRows number of rows * @param unCols number of columns * @param aatArray data array */ static void allocate (unsigned int unRows, unsigned int unCols, T** &aatArray); /** * Deallocation of 2D arrays. Pointers are set to null. * @param aatArray data array */ static void deallocate (T** &aatArray); /** * Allocation of 3D arrays * @param unRows number of rows * @param unCols number of columns * @param unSlices number of slices * @param aaatArray data array */ static void allocate (unsigned int unRows, unsigned int unCols, unsigned int unSlices, T*** &aaatArray); /** * Deallocation of 3D arrays. Pointers are set to null. * @param aaatArray data array */ static void deallocate (T*** &aaatArray); }; #include "slam6d/cuda/CSystem.icc" #endif /*CSYSTEM_H_*/