/** @file @brief Displaying of a matched 3D scene @author Kai Lingemann. Institute of Computer Science, University of Osnabrueck, Germany. @author Andreas Nuechter. Institute of Computer Science, University of Osnabrueck, Germany. */ /** sets the OpenGL point, (z axis is inverted in OpenGL) */ void setGLPoint(GLdouble pX, GLdouble pY, GLdouble pZ) { // pZ *= -1.0; glVertex3d(pX, pY, pZ); } /** sets the OpenGL point, (z axis is inverted in OpenGL) */ void setGLPoint(GLdouble* p) { GLdouble pZ = 1.0 * p[2]; glVertex3d(p[0], p[1], pZ); }