/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_radio.cpp - GLUI_RadioGroup and GLUI_RadioButton control classes -------------------------------------------------- Copyright (c) 1998 Paul Rademacher This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *****************************************************************************/ #include "glui.h" #include "stdinc.h" /****************************** GLUI_RadioGroup::draw() **********/ void GLUI_RadioGroup::draw( int x, int y ) { if ( NOT can_draw() ) return; draw_group(false); } /********************* GLUI_RadioGroup::draw_group(int translate) **********/ void GLUI_RadioGroup::draw_group( int translate ) { GLUI_RadioButton *button; int state = 0, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); if ( translate ) state = glui->set_front_draw_buffer(); this->int_val = int_val; glMatrixMode(GL_MODELVIEW ); button = (GLUI_RadioButton*) first_child(); while( button != NULL ) { if ( translate ) { glPushMatrix(); button->translate_to_origin(); } if ( button->int_val ) button->draw_checked(); else button->draw_unchecked(); if ( translate ) glPopMatrix(); button = (GLUI_RadioButton*) button->next(); } if ( translate ) glui->restore_draw_buffer(state); restore_window(orig); } /****************************** GLUI_RadioGroup::set_name() **********/ void GLUI_RadioGroup::set_name( char *text ) { strncpy(name,text,sizeof(GLUI_String)); if ( glui ) glui->refresh(); } /********************************* GLUI_RadioGroup::set_selected() **********/ void GLUI_RadioGroup::set_selected( int int_val ) { GLUI_RadioButton *button; this->int_val = int_val; button = (GLUI_RadioButton*) first_child(); while( button != NULL ) { if ( int_val == -1 ) { /*** All buttons in group are deselected ***/ button->set_int_val(0); } else if ( int_val == button->user_id ) { /*** This is selected button ***/ button->set_int_val(1); } else { /*** This is NOT selected button ***/ button->set_int_val(0); } button = (GLUI_RadioButton*) button->next(); } } /************************ GLUI_RadioButton::mouse_down_handler() **********/ int GLUI_RadioButton::mouse_down_handler( int local_x, int local_y ) { if ( NOT group ) return false; orig_value = group->int_val; currently_inside = true; group->set_selected( this->user_id ); group->draw_group( true ); return false; } /*************************** GLUI_RadioButton::mouse_up_handler() **********/ int GLUI_RadioButton::mouse_up_handler( int local_x, int local_y, int inside ) { if ( NOT group ) return false; if ( NOT inside ) { group->set_selected( orig_value ); group->draw_group( true ); } else { /** Now we update the radio button group. We tell the group handler to set the currently-selected item to this button, which is reference by its user_id/ordinal number within group **/ group->set_selected( this->user_id ); group->draw_group( true ); /*** Now update the linked variable, and call the callback, but ONLY if the value of the radio group actually changed ***/ if ( group->int_val != orig_value ) { group->output_live(true); /** Output live and update gfx ***/ group->execute_callback(); } } return false; } /********************** GLUI_RadioButton::mouse_held_down_handler() ******/ int GLUI_RadioButton::mouse_held_down_handler( int local_x, int local_y, int inside) { if ( NOT inside AND currently_inside == true ) { group->set_selected( orig_value ); group->draw_group( true ); } else if ( inside AND currently_inside == false ) { group->set_selected( this->user_id ); group->draw_group( true ); } currently_inside = inside; return false; } /****************************** GLUI_RadioButton::draw() **********/ void GLUI_RadioButton::draw( int x, int y ) { int orig; orig = set_to_glut_window(); if ( NOT group OR NOT can_draw() ) return; /*** See if we're the currently-selected button. If so, draw ***/ if ( group->int_val == this->user_id ) { if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON_DIS, 0, 0 ); } else { if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF_DIS, 0, 0 ); } draw_active_area(); draw_name( text_x_offset, 10 ); restore_window(orig); } /************************************ GLUI_RadioButton::draw_checked() ******/ void GLUI_RadioButton::draw_checked( void ) { int orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON_DIS, 0, 0 ); draw_active_area(); restore_window(orig); } /*********************************** GLUI_RadioButton::draw_unchecked() ******/ void GLUI_RadioButton::draw_unchecked( void ) { int orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); if ( enabled ) glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF, 0, 0 ); else glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF_DIS, 0, 0 ); draw_active_area(); restore_window(orig); } /**************************************** GLUI_RadioButton::draw_O() ********/ void GLUI_RadioButton::draw_O( void ) { int i, j, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); glBegin( GL_POINTS ); for(i=3; i<=GLUI_RADIOBUTTON_SIZE-3; i++ ) for(j=3; j<=GLUI_RADIOBUTTON_SIZE-3; j++ ) glVertex2i(i,j); glEnd(); restore_window(orig); } /******************************** GLUI_RadioButton::update_size() **********/ void GLUI_RadioButton::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = _glutBitmapWidthString( glui->font, name ); /* if ( w < text_x_offset + text_size + 6 ) */ w = text_x_offset + text_size + 6 ; } /************************* GLUI_RadioButton::draw_active_area() **************/ void GLUI_RadioButton::draw_active_area( void ) { int text_width, left, right, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); text_width = _glutBitmapWidthString( glui->font, name ); left = text_x_offset-3; right = left + 7 + text_width; if ( active ) { glEnable( GL_LINE_STIPPLE ); glLineStipple( 1, 0x5555 ); glColor3f( 0., 0., 0. ); } else { glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); } glBegin( GL_LINE_LOOP ); glVertex2i(left,0); glVertex2i( right,0); glVertex2i(right,h+1); glVertex2i( left,h+1); glEnd(); glDisable( GL_LINE_STIPPLE ); restore_window(orig); } /********************************* GLUI_RadioGroup::set_int_val() **********/ void GLUI_RadioGroup::set_int_val( int new_val ) { if ( new_val == int_val ) return; set_selected( new_val ); draw_group( true ); output_live(true); }