/* * frames2riegl implementation * * Copyright (C) Dorit Borrmann * * Released under the GPL version 3. * */ #include #include using std::cout; using std::cerr; using std::endl; using std::ifstream; using std::ofstream; #include "slam6d/globals.icc" #include #ifndef _MSC_VER #include #else #include "XGetopt.h" #endif #if WIN32 #define snprintf sprintf_s #endif int parseArgs(int argc,char **argv, char dir[255], int& start, int& end){ start = 0; end = -1; // -1 indicates no limitation int c; // from unistd.h extern char *optarg; extern int optind; cout << endl; while ((c = getopt (argc, argv, "s:e:")) != -1) switch (c) { case 's': start = atoi(optarg); if (start < 0) { cerr << "Error: Cannot start at a negative scan number.\n"; exit(1); } break; case 'e': end = atoi(optarg); if (end < 0) { cerr << "Error: Cannot end at a negative scan number.\n"; exit(1); } if (end < start) { cerr << "Error: cannot be smaller than .\n"; exit(1); } break; } if (optind != argc-1) { cerr << "\n*** Directory missing ***\n" << endl; cout << endl << "Usage: " << argv[0] << " [-s NR] [-e NR] directory" << endl << endl; cout << " -s NR start at scan NR (i.e., neglects the first NR scans)" << endl << " [ATTENTION: counting starts with 0]" << endl << " -e NR end after scan NR" << "" << endl << endl; cout << "Reads frame files from directory/scan???.frames and converts them to directory/scan???.4x4 in the RIEGL pose file format." << endl; abort(); } strncpy(dir,argv[optind],255); #ifndef _MSC_VER if (dir[strlen(dir)-1] != '/') strcat(dir,"/"); #else if (dir[strlen(dir)-1] != '\\') strcat(dir,"\\"); #endif return 0; } int main(int argc, char **argv) { int start = 0, end = -1; char dir[255]; parseArgs(argc, argv, dir, start, end); int fileCounter = start; char poseFileName[255]; char frameFileName[255]; ifstream pose_in; ofstream pose_out; double inMatrix[16]; double tMatrix[17]; for (;;) { if (end > -1 && fileCounter > end) break; // 'nuf read snprintf(frameFileName,255,"%sscan%.3d.frames",dir,fileCounter); snprintf(poseFileName,255,"%sscan%.3d.4x4",dir,fileCounter++); pose_in.open(frameFileName); if (!pose_in.good()) break; // no more files in the directory // read 3D scan cout << "Reading frame " << frameFileName << "..." << endl; while(pose_in.good()) { for (unsigned int i = 0; i < 17; pose_in >> tMatrix[i++]); } inMatrix[5] = tMatrix[0]; inMatrix[9] = -tMatrix[1]; inMatrix[1] = -tMatrix[2]; inMatrix[13] = -tMatrix[3]; inMatrix[6] = -tMatrix[4]; inMatrix[10] = tMatrix[5]; inMatrix[2] = tMatrix[6]; inMatrix[14] = tMatrix[7]; inMatrix[4] = -tMatrix[8]; inMatrix[8] = tMatrix[9]; inMatrix[0] = tMatrix[10]; inMatrix[12] = tMatrix[11]; inMatrix[7] = -tMatrix[12]; inMatrix[11] = tMatrix[13]; inMatrix[3] = tMatrix[14]; inMatrix[15] = tMatrix[15]; inMatrix[3] /= 100; inMatrix[7] /= 100; inMatrix[11] /= 100; pose_in.close(); pose_in.clear(); pose_out.open(poseFileName); cout << "Writing Riegl pose... " << poseFileName << endl; for (int i=0; i < 16; i++) { pose_out << inMatrix[i] << " "; if((i % 4) == 3) pose_out << endl; } pose_out.close(); pose_out.clear(); cout << " done." << endl; } }