/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_panel.cpp - GLUI_Panel control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *****************************************************************************/ #include "glui.h" #include "stdinc.h" /****************************** GLUI_Panel::draw() **********/ void GLUI_Panel::draw( int x, int y ) { int top, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); if ( int_val == GLUI_PANEL_RAISED ) { top = 0; glLineWidth( 1.0 ); glColor3f( 1.0, 1.0, 1.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, top ); glVertex2i( w, top ); glVertex2i( 0, top ); glVertex2i( 0, h ); glEnd(); glColor3f( .5, .5, .5 ); glBegin( GL_LINE_LOOP ); glVertex2i( w, top ); glVertex2i( w, h ); glVertex2i( 0, h ); glVertex2i( w, h ); glEnd(); /** ORIGINAL RAISED PANEL METHOD - A LITTLE TOO HIGH ** glLineWidth(1.0); glBegin( GL_LINES ); glColor3f( 1.0, 1.0, 1.0 ); glVertex2i( 1, 1 ); glVertex2i( w-2, 1 ); glVertex2i( 1, 1 ); glVertex2i( 1, h-2 ); glColor3f( .5, .5, .5 ); glVertex2i( w-1, 1 ); glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); glVertex2i( w-1, h-1 ); glColor3f( 0.0, 0.0, 0.0 ); glVertex2i( 0, h ); glVertex2i( w, h ); glVertex2i( w, 0 ); glVertex2i( w, h ); glEnd(); -- Touch up the lines a bit (needed in some opengl implementations glBegin( GL_POINTS ); glColor3f( .5, .5, .5 ); glVertex2i( w-1, h-1 ); glColor3f( 0.0, 0.0, 0.0 ); glVertex2i( w, h ); glEnd(); **/ } else if ( int_val == GLUI_PANEL_EMBOSSED ) { if ( name[0] == '\0' ) { top = 0; } else { top = GLUI_PANEL_EMBOSS_TOP; } glLineWidth( 1.0 ); glColor3f( 1.0, 1.0, 1.0 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, top ); glVertex2i( w, top ); glVertex2i( w, h ); glVertex2i( 0, h ); glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); glEnd(); glColor3f( .5, .5, .5 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, top ); glVertex2i( w-1, top ); glVertex2i( w-1, h-1 ); glVertex2i( 0, h-1 ); glEnd(); /**** Only display text in embossed panel ****/ if ( name[0] != '\0' ) { /* Only draw non-null strings */ int left = 7, height=GLUI_PANEL_NAME_DROP+1; int str_width; str_width = string_width(name); if ( glui ) glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( left-3, 0 ); glVertex2i( left+str_width+3, 0 ); glVertex2i( left+str_width+3, height ); glVertex2i( left-3, height ); glEnd(); draw_name( left, GLUI_PANEL_NAME_DROP ); } } glLineWidth( 1.0 ); restore_window(orig); } /****************************** GLUI_Panel::set_name() **********/ void GLUI_Panel::set_name( char *new_name ) { strncpy(name,new_name,sizeof(GLUI_String)); update_size(); if ( glui ) glui->refresh(); } /****************************** GLUI_Panel::set_type() **********/ void GLUI_Panel::set_type( int new_type ) { int old_window; if ( new_type != int_val ) { int_val = new_type; /* translate_and_draw_front(); */ update_size(); old_window = set_to_glut_window(); glutPostRedisplay( ); restore_window( old_window ); } } /************************************** GLUI_Panel::update_size() **********/ void GLUI_Panel::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = string_width(name); if ( w < text_size + 16 ) w = text_size + 16 ; if ( name[0] != '\0' AND int_val == GLUI_PANEL_EMBOSSED ) { this->y_off_top = GLUI_YOFF + 8; } else { this->y_off_top = GLUI_YOFF; } }