/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_panel.cpp - GLUI_Panel control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *****************************************************************************/ #include "glui.h" #include "stdinc.h" /****************************** GLUI_Rollout::open() **********/ void GLUI_Rollout::open( void ) { int orig; if ( NOT glui ) return; if ( is_open ) return; is_open = true; orig = set_to_glut_window(); child_head = collapsed_node.child_head; child_tail = collapsed_node.child_tail; collapsed_node.child_head = NULL; collapsed_node.child_tail = NULL; if ( child_head != NULL ) { ((GLUI_Control*) child_head)->unhide_internal( true ); } glui->refresh(); restore_window(orig); } /****************************** GLUI_Rollout::close() **********/ void GLUI_Rollout::close( void ) { int orig; if ( NOT glui ) return; if ( NOT is_open ) return; orig = set_to_glut_window(); if ( child_head != NULL ) { ((GLUI_Control*) child_head)->hide_internal( true ); } collapsed_node.child_head = first_child(); collapsed_node.child_tail = last_child(); child_head = NULL; child_tail = NULL; restore_window(orig); this->h = GLUI_DEFAULT_CONTROL_HEIGHT + 7; is_open = false; glui->refresh(); } /**************************** GLUI_Rollout::mouse_down_handler() **********/ int GLUI_Rollout::mouse_down_handler( int local_x, int local_y ) { if ( local_y - y_abs > 18 ) { initially_inside = currently_inside = false; return false; } currently_inside = true; initially_inside = true; draw_pressed(); return false; } /**************************** GLUI_Rollout::mouse_down_handler() **********/ int GLUI_Rollout::mouse_up_handler( int local_x, int local_y, int inside ) { draw_unpressed(); if ( currently_inside ) { if ( is_open ) close(); else open(); } initially_inside = false; return false; } /********************************* GLUI_Rollout::draw() ***********/ void GLUI_Rollout::draw( int x, int y ) { int orig, left, right, top, bottom; if ( NOT can_draw() ) return; orig = set_to_glut_window(); left = 5; right = w-left; top = 3; bottom = 3+16; if ( is_open ) draw_emboss_box( 0, w, top+3, h ); else draw_emboss_box( 0, w, top+3, h-7 ); glui->draw_raised_box( left, top, w-left*2, 16 ); if ( glui ) glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); glEnd(); draw_name( left+8, top+11 ); if ( active ) /*draw_active_box( left+4, left+string_width( name.string )+12, */ draw_active_box( left+4, right-17, top+2, bottom-2 ); /** Draw '+' or '-' **/ glBegin( GL_LINES ); if ( is_open ) { if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); else glColor3f( 0.5, 0.5, 0.5 ); glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); glColor3f( 1.0, 1.0, 1.0 ); glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); } else { glColor3f( 1.0, 1.0, 1.0 ); glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); else glColor3f( 0.5, 0.5, 0.5 ); glVertex2i(right-14,-1+(top+bottom)/2); glVertex2i(right-5,-1+(top+bottom)/2); glVertex2i(right-10,top+3); glVertex2i(right-10,bottom-4); } glEnd(); glLineWidth( 1.0 ); restore_window(orig); } /***************************** GLUI_Rollout::update_size() **********/ void GLUI_Rollout::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = string_width(name); if ( w < text_size + 36 ) w = text_size + 36; } /**************************** GLUI_Rollout::draw_pressed() ***********/ void GLUI_Rollout::draw_pressed( void ) { int state, orig; int left, right, top, bottom; left = 5; right = w-left; top = 3; bottom = 3+16; if ( NOT can_draw() ) return; orig = set_to_glut_window(); state = glui->set_front_draw_buffer(); glColor3f( 0.0, 0.0, 0.0 ); glPushMatrix(); translate_to_origin(); glBegin( GL_LINE_LOOP ); glVertex2i( left, top ); glVertex2i( right, top ); glVertex2i( right, bottom ); glVertex2i( left,bottom ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 ); glEnd(); glPopMatrix(); glui->restore_draw_buffer(state); restore_window(orig); } /**************************** GLUI_Rollout::draw_unpressed() ***********/ void GLUI_Rollout::draw_unpressed( void ) { if ( NOT can_draw() ) return; translate_and_draw_front(); } /**************************** GLUI_Rollout::mouse_held_down_handler() ****/ int GLUI_Rollout::mouse_held_down_handler( int local_x, int local_y, int new_inside ) { if ( NOT initially_inside ) return false; if ( local_y - y_abs> 18 ) new_inside = false; if ( NOT new_inside AND currently_inside == true ) { draw_unpressed(); } else if ( new_inside AND currently_inside == false ) { draw_pressed(); } currently_inside = new_inside; return false; }