/**************************************************************************** GLUI User Interface Toolkit --------------------------- glui_button.cpp - GLUI_Button control class -------------------------------------------------- Copyright (c) 1998 Paul Rademacher This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *****************************************************************************/ #include "glui.h" #include "stdinc.h" /****************************** GLUI_Button::mouse_down_handler() **********/ int GLUI_Button::mouse_down_handler( int local_x, int local_y ) { int_val = 1; /** A button always in unpressed before here, so now we invariably set it to 'depressed' **/ currently_inside = true; draw_pressed(); return false; } /****************************** GLUI_Button::mouse_up_handler() **********/ int GLUI_Button::mouse_up_handler( int local_x, int local_y, int inside ) { set_int_val( 0 ); /** A button always turns off after you press it **/ draw_unpressed(); if ( NOT inside ) { } else { /*** Invoke the callback ***/ execute_callback(); /** Tell the main gfx window to update itself **/ if( glui ) glui->post_update_main_gfx(); } return false; } /****************************** GLUI_Button::mouse_held_down_handler() ******/ int GLUI_Button::mouse_held_down_handler( int local_x, int local_y, int new_inside) { if ( NOT new_inside AND currently_inside == true ) { draw_unpressed(); } else if ( new_inside AND currently_inside == false ) { draw_pressed(); } currently_inside = new_inside; return false; } /****************************** GLUI_Button::key_handler() **********/ int GLUI_Button::key_handler( unsigned char key,int modifiers ) { return false; } /************************************** GLUI_Button::draw_pressed() ******/ void GLUI_Button::draw_pressed( void ) { int state, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); state = glui->set_front_draw_buffer(); glColor3f( 0.0, 0.0, 0.0 ); glPushMatrix(); translate_to_origin(); draw_text( 1 ); glBegin( GL_LINE_LOOP ); glVertex2i( 0, 0 ); glVertex2i( w, 0 ); glVertex2i( w, h ); glVertex2i( 0, h ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); glEnd(); glPopMatrix(); glui->restore_draw_buffer(state); restore_window(orig); } /************************************** GLUI_Button::draw_unpressed() ******/ void GLUI_Button::draw_unpressed( void ) { if ( NOT can_draw() ) return; translate_and_draw_front(); } /********************************************** GLUI_Button::draw() **********/ void GLUI_Button::draw( int x, int y ) { if ( NOT can_draw() ) return; if ( glui ) glui->draw_raised_box( 0, 0, w, h ); draw_text( 0 ); } /**************************************** GLUI_Button::draw_text() **********/ void GLUI_Button::draw_text( int sunken ) { int string_width, orig; if ( NOT can_draw() ) return; orig = set_to_glut_window(); glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); glDisable( GL_CULL_FACE ); glBegin( GL_QUADS ); glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); glEnd(); glColor3ub( 0,0,0 ); string_width = _glutBitmapWidthString( glui->font, this->name ); if ( NOT sunken ) { draw_name( MAX((w-string_width),0)/2, 13); } else { draw_name( MAX((w-string_width),0)/2 + 1, 13 + 1); } if ( active ) { glEnable( GL_LINE_STIPPLE ); glLineStipple( 1, 0x5555 ); glColor3f( 0., 0., 0. ); glBegin( GL_LINE_LOOP ); glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); glEnd(); glDisable( GL_LINE_STIPPLE ); } restore_window(orig); } /************************************** GLUI_Button::update_size() **********/ void GLUI_Button::update_size( void ) { int text_size; if ( NOT glui ) return; text_size = string_width( name ); if ( w < text_size + 16 ) w = text_size + 16 ; }