#ifndef _glpane_ #define _glpane_ #include "GL/glut.h" #include "wx/wx.h" #include "wx/glcanvas.h" class BasicGLPane : public wxGLCanvas { wxGLContext* m_context; public: BasicGLPane(wxFrame* parent, int* args); virtual ~BasicGLPane(); void resized(wxSizeEvent& evt); int getWidth(); int getHeight(); void render(wxPaintEvent& evt); void paint(bool interruptable=false); void prepare3DViewport(int topleft_x, int topleft_y, int bottomrigth_x, int bottomrigth_y); // events void idle(); void idle_event(wxIdleEvent& event); void mouseMoved(wxMouseEvent& event); void mouseEvent(wxMouseEvent& event); void mouseDown(wxMouseEvent& event); void mouseWheelMoved(wxMouseEvent& event); void mouseReleased(wxMouseEvent& event); void rightClick(wxMouseEvent& event); void mouseLeftWindow(wxMouseEvent& event); void keyPressed(wxKeyEvent& event); void keyReleased(wxKeyEvent& event); DECLARE_EVENT_TABLE() }; #endif