/* This is a Optical-Character-Recognition program Copyright (C) 2000-2009 Joerg Schulenburg This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. see README for EMAIL address */ #include #include #include #include /* do we need #include ? conflicts with INFINITY in unicode.h */ #include "gocr.h" #include "pgm2asc.h" /* for sorting letters by position on the image / ToDo: - use function same line like this or include lines.m1 etc. */ int box_gt(struct box *box1, struct box *box2) { // box1 after box2 ? if (box1->line > box2->line) return 1; if (box1->line < box2->line) return 0; if (box1->x0 > box2->x1) // before return 1; if (box1->x1 < box2->x0) // before return 0; if (box1->x0 > box2->x0) // before, overlapping! return 1; return 0; } /* --- copy part of pix p into new pix b ---- len=10000 * Returns: 0 on success, 1 on error. * naming it as copybox isnt very clever, because it dont have to do with the * char boxes (struct box) */ int copybox (pix * p, int x0, int y0, int dx, int dy, pix * b, int len) { int x, y; /* test boundaries */ if (b->p == NULL || dx < 0 || dy < 0 || dx * dy > len) { fprintf(stderr, " error-copybox x=%5d %5d d=%5d %5d\n", x0, y0, dx, dy); return 1; } b->x = dx; b->y = dy; b->bpp = 1; #ifdef FASTER_INCOMPLETE for (y = 0; y < dy; y++) memcpy(&pixel_atp(b, 0, y), &pixel_atp(p, x0, y + y0 ), dx); // and unmark pixels #else for (y = 0; y < dy; y++) for (x = 0; x < dx; x++) pixel_atp(b, x, y) = getpixel(p, x + x0, y + y0); #endif return 0; } /* reset table of alternative chars (and free memory) */ int reset_box_ac(struct box *box){ int i; for (i=0; inum_ac; i++) if (box->tas[i]) { /* fprintf(stderr,"DBG free_s[%d] %p %s\n",i,box->tas[i],box->tas[i]); */ free(box->tas[i]); box->tas[i]=0; /* prevent double freeing */ } box->num_ac=0; /* mark as freed */ return 0; } /* ini or copy a box: get memory for box and initialize the memory */ struct box *malloc_box (struct box *inibox) { struct box *buf; int i; buf = (struct box *) malloc(sizeof(struct box)); if (!buf) return NULL; if (inibox) { memcpy(buf, inibox, sizeof(struct box)); /* only pointer are copied, we want to copy the contents too */ for (i=0;inum_ac;i++) { if (inibox->tas[i]) { buf->tas[i]=(char *)malloc(strlen(inibox->tas[i])+1); memcpy(buf->tas[i], inibox->tas[i], strlen(inibox->tas[i])+1); } } } else { /* ToDo: init it */ buf->num_ac=0; buf->num_frames=0; } /* fprintf(stderr,"\nDBG ini_box %p",buf); */ return buf; } /* free memory of box */ int free_box (struct box *box) { if (!box) return 0; /* fprintf(stderr,"DBG free_box %p\n",box); out_x(box); */ reset_box_ac(box); /* free alternative char table */ free(box); /* free the box memory */ return 0; } /* simplify the vectorgraph, * but what is the best way? * a) melting two neighbouring vectors with nearly same direction? * (nearest angle to pi) * b) melting three neigbours with smallest area? * ToDo: * mode = 0 - only lossless * mode = 1 - reduce one vector, smallest possible loss * mode = 2 - remove jitter (todo, or somewhere else) * ToDo: include also loop around (last - first element) * ToDo: reduce by 10..50% */ int reduce_vectors ( struct box *box1, int mode ) { int i1, i2, nx, ny, mx, my, len, minlen=1024, /* minlength of to neighbouring vectors */ besti1=0, /* frame for best reduction */ besti2=2; /* vector replacing its predecessor */ double sprod, maxsprod=-1; if (mode!=1) fprintf(stderr,"ERR not supported yet, ToDo\n"); for (i2=1,i1=0; i1num_frames; i1++) { /* every frame */ for (;i2num_frame_vectors[i1]-1; i2++) { /* every vector */ /* predecessor n */ nx = box1->frame_vector[i2-0][0] - box1->frame_vector[i2-1][0]; ny = box1->frame_vector[i2-0][1] - box1->frame_vector[i2-1][1]; /* successor m */ mx = box1->frame_vector[i2+1][0] - box1->frame_vector[i2-0][0]; my = box1->frame_vector[i2+1][1] - box1->frame_vector[i2-0][1]; /* angle is w = a*b/(|a|*|b|) = 1 means parallel */ /* normalized: minimize w^2 = (a*b/(|a|*|b|)-1)^2 */ /* -1=90grd, 0=0grd, -2=180grd */ sprod = /* fabs */(abs(nx*mx+ny*my)*(nx*mx+ny*my) /(1.*(nx*nx+ny*ny)*(mx*mx+my*my))-1); /* we dont include math.h because INFINITY conflicts to unicode,h */ if (sprod<0) sprod=-sprod; len = (mx*mx+my*my)*(nx*nx+ny*ny); /* sum lengths^2 */ // ..c ###c ... .. ... // .b. len=2+2 #b.. len=2+5 #bc len=1+2 bc len=1+1 b#a len=4+5 // a.. spr=0 a... spr=1/10 a.. spr=1/4 a. spr=1 ##c spr=9/5 // if ( len* sprod* sprod* sprod* sprod num_frames>0) for (i2=besti2; i2num_frame_vectors[ box1->num_frames-1 ]-1; i2++) { box1->frame_vector[i2][0]=box1->frame_vector[i2+1][0]; box1->frame_vector[i2][1]=box1->frame_vector[i2+1][1]; } for (i1=besti1; i1num_frames; i1++) box1->num_frame_vectors[i1]--; // fprintf(stderr,"\nDBG_reduce_vectors i= %d nv= %d sprod=%f len2=%d\n# ...", // besti2,box1->num_frame_vectors[ box1->num_frames-1 ],maxsprod,minlen); // out_x(box1); return 0; } /* add the contents of box2 to box1 * especially add vectors of box2 to box1 */ int merge_boxes( struct box *box1, struct box *box2 ) { int i1, i2, i3, i4; struct box tmpbox, *bsmaller, *bbigger; /* for mixing and sorting */ /* DEBUG, use valgrind to check uninitialized memory */ #if 0 fprintf(stderr,"\nDBG merge_boxes_input:"); out_x(box1); out_x(box2); #endif /* pair distance is to expendable, taking borders is easier */ if ((box2->x1 - box2->x0)*(box2->y1 - box2->y0) >(box1->x1 - box1->x0)*(box1->y1 - box1->y0)) { bbigger=box2; bsmaller=box1; } else { bbigger=box1; bsmaller=box2; } /* ToDo: does not work if a third box is added */ if (box2->y0>box1->y1 || box2->y1y0 || box2->x0>box1->x1 || box2->x1x0) { box1->num_boxes += box2->num_boxes; /* num seperate objects 2=ij */ } else { if (box2->num_boxes>box1->num_boxes) box1->num_boxes=box2->num_boxes; box1->num_subboxes += box2->num_subboxes+1; /* num holes 1=abdepq 2=B */ } box1->dots += box2->dots; /* num i-dots */ if ( box2->x0 < box1->x0 ) box1->x0 = box2->x0; if ( box2->x1 > box1->x1 ) box1->x1 = box2->x1; if ( box2->y0 < box1->y0 ) box1->y0 = box2->y0; if ( box2->y1 > box1->y1 ) box1->y1 = box2->y1; i1 = i2 = 0; if (bbigger->num_frames) i1 = bbigger->num_frame_vectors[ bbigger->num_frames - 1 ]; if (bsmaller->num_frames) i2 = bsmaller->num_frame_vectors[ bsmaller->num_frames - 1 ]; while (i1+i2 > MaxFrameVectors) { if (i1>i2) { reduce_vectors( bbigger, 1 ); i1--; } else { reduce_vectors( bsmaller, 1 ); i2--; } } /* if i1+i2>MaxFrameVectors simplify the vectorgraph */ /* if sum num_frames>MaxNumFrames through shortest graph away and warn */ /* first copy the bigger box */ memcpy(&tmpbox, bbigger, sizeof(struct box)); /* attach the smaller box */ for (i4=i3=0; i3num_frames; i3++) { if (tmpbox.num_frames>=MaxNumFrames) break; for (; i4num_frame_vectors[i3]; i4++) { memcpy(tmpbox.frame_vector[i1], bsmaller->frame_vector[i4],2*sizeof(int)); i1++; } tmpbox.num_frame_vectors[ tmpbox.num_frames ] = i1; tmpbox.frame_vol[ tmpbox.num_frames ] = bsmaller->frame_vol[ i3 ]; tmpbox.frame_per[ tmpbox.num_frames ] = bsmaller->frame_per[ i3 ]; tmpbox.num_frames++; if (tmpbox.num_frames>=MaxNumFrames) { if (JOB->cfg.verbose) fprintf(stderr,"\nDBG merge_boxes MaxNumFrames reached"); break; } } /* copy tmpbox to destination */ box1->num_frames = tmpbox.num_frames; memcpy(box1->num_frame_vectors, tmpbox.num_frame_vectors,sizeof(int)*MaxNumFrames); memcpy(box1->frame_vol, tmpbox.frame_vol,sizeof(int)*MaxNumFrames); memcpy(box1->frame_per, tmpbox.frame_per,sizeof(int)*MaxNumFrames); memcpy(box1->frame_vector, tmpbox.frame_vector,sizeof(int)*2*MaxFrameVectors); #if 0 if (JOB->cfg.verbose) fprintf(stderr,"\nDBG merge_boxes_result:"); out_x(box1); #endif return 0; } /* used for division of glued chars * after a box is splitted into 2, where vectors are copied to both, * vectors outside the new box are cutted and thrown away, * later replaced by * - 1st remove outside vectors with outside neighbours (complete frames?) * add vector on outside vector with inside neighbours * care about connections through box between outside vectors * - 2nd reduce outside crossings (inclusive splitting frames if necessary) * depending on direction (rotation) of outside connections * - 3th shift outside vectors to crossing points * - split add this points, connect only in-out...out-in, * - cutting can result in more objects * ToDo: * dont connect --1---2--------3----4-- new-y1 (inside above not drawn) * \ \->>>>-/ / outside * \----<<<<-----/ old-y1 * |======| subtractable? * * only connect --1---2--------3----4-- new-y1 * \>>/ \>>>/ old-y1 outside * ToDo: what about cutting 2 frames (example: 2fold melted MN) * better restart framing algo? * * ToDo: new vol, per */ int cut_box( struct box *box1) { int i1, i2, i3, i4, x, y, lx, ly, dbg=0; if (JOB->cfg.verbose) dbg=1; // debug level, enlarge to get more output if (dbg) fprintf(stderr,"\n cut box x= %3d %3d", box1->x0, box1->y0); /* check if complete frames are outside the box */ for (i1=0; i1num_frames; i1++){ if (dbg>2) fprintf(stderr,"\n checking frame %d outside", i1); i2 = ((i1)?box1->num_frame_vectors[ i1-1 ]:0); // this frame i3 = box1->num_frame_vectors[ i1 ]; // next frame for (i4=i2; i4 < i3; i4++) { x = box1->frame_vector[i4][0]; y = box1->frame_vector[i4][1]; /* break, if one vector is lying inside */ if (x>=box1->x0 && x<=box1->x1 && y>=box1->y0 && y<=box1->y1) break; } if (i4==i3) { /* all vectors outside */ if (dbg>1) fprintf(stderr,"\n remove frame %d",i1); /* replace all frames i1,i1+1,... by i1+1,i1+2,... */ /* replace (x,y) pairs first */ for (i4=i2; i4num_frame_vectors[ box1->num_frames-1 ]-(i3-i2); i4++) { box1->frame_vector[i4][0] = box1->frame_vector[i4+i3-i2][0]; box1->frame_vector[i4][1] = box1->frame_vector[i4+i3-i2][1]; } /* replace the num_frame_vectors */ for (i4=i1; i4num_frames-1; i4++) box1->num_frame_vectors[ i4 ] = box1->num_frame_vectors[ i4+1 ]-(i3-i2); box1->num_frames--; i1--; } } /* remove vectors outside the box */ i3=0; for (i1=0; i1num_frames; i1++){ if (dbg>2) fprintf(stderr,"\n check cutting vectors on frame %d", i1); x = box1->frame_vector[0][0]; /* last x */ y = box1->frame_vector[0][1]; /* last y */ /* ToDo: start inside to get a closed object */ if (xx0 || x>box1->x1 || yy0 || y>box1->y1) i3=1; for (i2=0; i2num_frame_vectors[ i1 ]; i2++) { lx = x; /* last x */ ly = y; /* last y */ x = box1->frame_vector[i2][0]; y = box1->frame_vector[i2][1]; // fprintf(stderr,"DBG LEV3 i2= %3d xy= %3d %3d",i2,x,y); /* check if outside */ if (xx0 || x>box1->x1 || yy0 || y>box1->y1) { /* replace by nearest point at border, ToDo: better crossingpoint */ if (i3==0) { /* wrong if it starts outside */ if (x < box1->x0) x = box1->frame_vector[i2][0] = box1->x0; if (x > box1->x1) x = box1->frame_vector[i2][0] = box1->x1; if (y < box1->y0) y = box1->frame_vector[i2][1] = box1->y0; if (y > box1->y1) y = box1->frame_vector[i2][1] = box1->y1; } else { /* remove vector */ if (dbg>1) fprintf(stderr,"\n remove vector[%d][%d] x= %2d %2d",i1,i2,x-box1->x0,y-box1->y0); for (i4=i2;i4num_frame_vectors[ box1->num_frames-1 ]-1;i4++) { box1->frame_vector[i4][0] = box1->frame_vector[i4+1][0]; box1->frame_vector[i4][1] = box1->frame_vector[i4+1][1]; } for (i4=i1; i4num_frames; i4++) box1->num_frame_vectors[ i4 ]--; i2--; /* next element is shiftet now, setting back the counter */ } i3++; // fprintf(stderr," outside i3= %d\n",i3); continue; } // fprintf(stderr," inside i3= %d",i3); if (i3) { /* ToDo: better crossing point last vector and border */ if (lx < box1->x0) lx = box1->x0; if (lx > box1->x1) lx = box1->x1; if (ly < box1->y0) ly = box1->y0; if (ly > box1->y1) ly = box1->y1; x = box1->frame_vector[i2][0] = lx; y = box1->frame_vector[i2][1] = ly; i3 = 0; } // fprintf(stderr," xy= %3d %3d\n",x,y); } } if (dbg>2) { fprintf(stderr,"\nDBG cut_box_result:"); out_x(box1); } return 0; }