/* * rotation3d.cc * * Created on: Feb 16, 2012 * Author: Remus Claudiu Dumitru */ #include "model/rotation3d.h" model::Rotation3d::Rotation3d(const Rotation3d& other) { this->x = other.x; this->y = other.y; this->z = other.z; } model::Rotation3d& model::Rotation3d::operator=(const Rotation3d& other) { if (this != &other) { this->x = other.x; this->y = other.y; this->z = other.z; } return *this; } model::Rotation3d model::Rotation3d::getInverse() { return Rotation3d(-this->x, -this->y, -this->z); }