/* * vertexArray implementation * * Copyright (C) Jan Elseberg * * Released under the GPL version 3. * */ #include "show/vertexarray.h" GLuint vertexArray::nameCounter = 0; vertexArray::vertexArray(int _numPointsToRender) : numPointsToRender(_numPointsToRender) { array = new GLfloat[numPointsToRender * 3]; nameCounter++; name = nameCounter; } vertexArray::~vertexArray() { delete [] array; }