/** * @file * @brief Representation of an OpenGL vertex array * @author Andreas Nuechter. Institute of Computer Science, University of Osnabrueck, Germany. */ #ifndef __VERTEXARRAY_H__ #define __VERTEXARRAY_H__ #ifdef _MSC_VER #include #endif #ifdef __APPLE__ #include #else #include #endif class vertexArray { public: vertexArray(int _numPointsToRender); ~vertexArray(); GLfloat* array; GLint numPointsToRender; GLuint name; private: static GLuint nameCounter; }; #endif