/** * Point Cloud Segmentation using Felzenszwalb-Huttenlocher Algorithm * * Copyright (C) Jacobs University Bremen * * Released under the GPL version 3. * * @author Mihai-Cotizo Sima */ #include universe::universe(int elements) { elts = new uni_elt[elements]; num = elements; for (int i = 0; i < elements; i++) { elts[i].rank = 0; elts[i].size = 1; elts[i].p = i; } } universe::~universe() { delete [] elts; } int universe::find(int x) { int y = x; while (y != elts[y].p) y = elts[y].p; elts[x].p = y; return y; } void universe::join(int x, int y) { if (elts[x].rank > elts[y].rank) { elts[y].p = x; elts[x].size += elts[y].size; } else { elts[x].p = y; elts[y].size += elts[x].size; if (elts[x].rank == elts[y].rank) elts[y].rank++; } num--; }