/** * Point Cloud Segmentation using Felzenszwalb-Huttenlocher Algorithm * * Copyright (C) Jacobs University Bremen * * Released under the GPL version 3. * * @author Mihai-Cotizo Sima */ #include bool operator<(const edge &a, const edge &b) { return a.w < b.w; } universe *segment_graph(int num_vertices, int num_edges, edge *edges, float c) { // sort edges by weight std::sort(edges, edges + num_edges); // make a disjoint-set forest universe *u = new universe(num_vertices); // init thresholds float *threshold = new float[num_vertices]; for (int i = 0; i < num_vertices; i++) threshold[i] = THRESHOLD(1,c); // for each edge, in non-decreasing weight order... for (int i = 0; i < num_edges; i++) { edge *pedge = &edges[i]; // components conected by this edge int a = u->find(pedge->a); int b = u->find(pedge->b); if (a != b) { if ((pedge->w <= threshold[a]) && (pedge->w <= threshold[b])) { u->join(a, b); a = u->find(a); threshold[a] = pedge->w + THRESHOLD(u->size(a), c); } } } // free up delete threshold; return u; }