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88 lines
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C++

/**
* @file point3d.h
*
* @auhtor Remus Claudiu Dumitru <r.dumitru@jacobs-university.de>
* @date 16 Feb 2012
*
*/
#ifndef POINT3D_H_
#define POINT3D_H_
//==============================================================================
// Defines
//==============================================================================
//==============================================================================
// Includes
//==============================================================================
#include "model/rotation3d.h"
#include <ostream>
namespace model {
// Forward declaration. Avoid circular inclusion.
class Plane3d;
class Vector3d;
/**
* A point in space.
*/
class Point3d {
private:
static constexpr double _EPSILON = 1.0e-3;
public:
double x;
double y;
double z;
Point3d();
Point3d(const double& x, const double& y, const double& z);
Point3d(const Point3d& other);
/**
* rotate this point around another point
* @param ref the other point
* @param rot the rotation around the other point
*/
void rotate(const Point3d& ref, const Rotation3d& rot);
/**
* translate this point by a vector
* @param vec the vector that defines the translation
*/
void translate(const Vector3d& vec);
/**
* @return the distance from this point to another point
*/
double distance(const Point3d& other) const;
/**
* @return the distance to a plane
*/
double distance(const Plane3d& plane) const;
Point3d& operator=(const Point3d& other);
Point3d operator-(const Point3d& other);
Point3d operator*(const double& coef);
Point3d operator/(const double& div);
void operator/=(const double& div);
void operator+=(const Point3d& other);
void operator-=(const Point3d& other);
void operator*=(const double& coef);
bool operator==(const Point3d& other) const;
bool operator!=(const Point3d& other);
friend std::ostream& operator<<(std::ostream& os, const Point3d& pt);
};
} /* namespace model */
#endif /* POINT3D_H_ */