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//$$ newmat.h definition file for new version of matrix package
// Copyright (C) 1991,2,3,4,7,2000,2002: R B Davies
#ifndef NEWMAT_LIB
#define NEWMAT_LIB 0
#include "include.h"
#include "boolean.h"
#include "myexcept.h"
#ifdef use_namespace
namespace NEWMAT { using namespace RBD_COMMON; }
namespace RBD_LIBRARIES { using namespace NEWMAT; }
namespace NEWMAT {
#endif
//#define DO_REPORT // to activate REPORT
#ifdef NO_LONG_NAMES
#define UpperTriangularMatrix UTMatrix
#define LowerTriangularMatrix LTMatrix
#define SymmetricMatrix SMatrix
#define DiagonalMatrix DMatrix
#define BandMatrix BMatrix
#define UpperBandMatrix UBMatrix
#define LowerBandMatrix LBMatrix
#define SymmetricBandMatrix SBMatrix
#define BandLUMatrix BLUMatrix
#endif
#ifndef TEMPS_DESTROYED_QUICKLY_R
#define ReturnMatrix ReturnMatrixX
#else
#define ReturnMatrix ReturnMatrixX&
#endif
// ************************** general utilities ****************************/
class GeneralMatrix;
void MatrixErrorNoSpace(void*); // no space handler
class LogAndSign
// Return from LogDeterminant function
// - value of the log plus the sign (+, - or 0)
{
Real log_value;
int sign;
public:
LogAndSign() { log_value=0.0; sign=1; }
LogAndSign(Real);
void operator*=(Real);
void PowEq(int k); // raise to power of k
void ChangeSign() { sign = -sign; }
Real LogValue() const { return log_value; }
int Sign() const { return sign; }
Real Value() const;
FREE_CHECK(LogAndSign)
};
// the following class is for counting the number of times a piece of code
// is executed. It is used for locating any code not executed by test
// routines. Use turbo GREP locate all places this code is called and
// check which ones are not accessed.
// Somewhat implementation dependent as it relies on "cout" still being
// present when ExeCounter objects are destructed.
#ifdef DO_REPORT
class ExeCounter
{
int line; // code line number
int fileid; // file identifier
long nexe; // number of executions
static int nreports; // number of reports
public:
ExeCounter(int,int);
void operator++() { nexe++; }
~ExeCounter(); // prints out reports
};
#endif
// ************************** class MatrixType *****************************/
// Is used for finding the type of a matrix resulting from the binary operations
// +, -, * and identifying what conversions are permissible.
// This class must be updated when new matrix types are added.
class GeneralMatrix; // defined later
class BaseMatrix; // defined later
class MatrixInput; // defined later
class MatrixType
{
public:
enum Attribute { Valid = 1,
Diagonal = 2, // order of these is important
Symmetric = 4,
Band = 8,
Lower = 16,
Upper = 32,
LUDeco = 64,
Ones = 128 };
enum { US = 0,
UT = Valid + Upper,
LT = Valid + Lower,
Rt = Valid,
Sm = Valid + Symmetric,
Dg = Valid + Diagonal + Band + Lower + Upper + Symmetric,
Id = Valid + Diagonal + Band + Lower + Upper + Symmetric
+ Ones,
RV = Valid, // do not separate out
CV = Valid, // vectors
BM = Valid + Band,
UB = Valid + Band + Upper,
LB = Valid + Band + Lower,
SB = Valid + Band + Symmetric,
Ct = Valid + LUDeco,
BC = Valid + Band + LUDeco
};
static int nTypes() { return 10; } // number of different types
// exclude Ct, US, BC
public:
int attribute;
bool DataLossOK; // true if data loss is OK when
// this represents a destination
public:
MatrixType () : DataLossOK(false) {}
MatrixType (int i) : attribute(i), DataLossOK(false) {}
MatrixType (int i, bool dlok) : attribute(i), DataLossOK(dlok) {}
MatrixType (const MatrixType& mt)
: attribute(mt.attribute), DataLossOK(mt.DataLossOK) {}
void operator=(const MatrixType& mt)
{ attribute = mt.attribute; DataLossOK = mt.DataLossOK; }
void SetDataLossOK() { DataLossOK = true; }
int operator+() const { return attribute; }
MatrixType operator+(MatrixType mt) const
{ return MatrixType(attribute & mt.attribute); }
MatrixType operator*(const MatrixType&) const;
MatrixType SP(const MatrixType&) const;
MatrixType KP(const MatrixType&) const;
MatrixType operator|(const MatrixType& mt) const
{ return MatrixType(attribute & mt.attribute & Valid); }
MatrixType operator&(const MatrixType& mt) const
{ return MatrixType(attribute & mt.attribute & Valid); }
bool operator>=(MatrixType mt) const
{ return ( attribute & mt.attribute ) == attribute; }
bool operator<(MatrixType mt) const // for MS Visual C++ 4
{ return ( attribute & mt.attribute ) != attribute; }
bool operator==(MatrixType t) const
{ return (attribute == t.attribute); }
bool operator!=(MatrixType t) const
{ return (attribute != t.attribute); }
bool operator!() const { return (attribute & Valid) == 0; }
MatrixType i() const; // type of inverse
MatrixType t() const; // type of transpose
MatrixType AddEqualEl() const // Add constant to matrix
{ return MatrixType(attribute & (Valid + Symmetric)); }
MatrixType MultRHS() const; // type for rhs of multiply
MatrixType sub() const // type of submatrix
{ return MatrixType(attribute & Valid); }
MatrixType ssub() const // type of sym submatrix
{ return MatrixType(attribute); } // not for selection matrix
GeneralMatrix* New() const; // new matrix of given type
GeneralMatrix* New(int,int,BaseMatrix*) const;
// new matrix of given type
const char* Value() const; // to print type
friend bool Rectangular(MatrixType a, MatrixType b, MatrixType c);
friend bool Compare(const MatrixType&, MatrixType&);
// compare and check conv.
bool IsBand() const { return (attribute & Band) != 0; }
bool IsDiagonal() const { return (attribute & Diagonal) != 0; }
bool IsSymmetric() const { return (attribute & Symmetric) != 0; }
bool CannotConvert() const { return (attribute & LUDeco) != 0; }
// used by operator==
FREE_CHECK(MatrixType)
};
// *********************** class MatrixBandWidth ***********************/
class MatrixBandWidth
{
public:
int lower;
int upper;
MatrixBandWidth(const int l, const int u) : lower(l), upper (u) {}
MatrixBandWidth(const int i) : lower(i), upper(i) {}
MatrixBandWidth operator+(const MatrixBandWidth&) const;
MatrixBandWidth operator*(const MatrixBandWidth&) const;
MatrixBandWidth minimum(const MatrixBandWidth&) const;
MatrixBandWidth t() const { return MatrixBandWidth(upper,lower); }
bool operator==(const MatrixBandWidth& bw) const
{ return (lower == bw.lower) && (upper == bw.upper); }
bool operator!=(const MatrixBandWidth& bw) const { return !operator==(bw); }
int Upper() const { return upper; }
int Lower() const { return lower; }
FREE_CHECK(MatrixBandWidth)
};
// ********************* Array length specifier ************************/
// This class is introduced to avoid constructors such as
// ColumnVector(int)
// being used for conversions
class ArrayLengthSpecifier
{
int value;
public:
int Value() const { return value; }
ArrayLengthSpecifier(int l) : value(l) {}
};
// ************************* Matrix routines ***************************/
class MatrixRowCol; // defined later
class MatrixRow;
class MatrixCol;
class MatrixColX;
class GeneralMatrix; // defined later
class AddedMatrix;
class MultipliedMatrix;
class SubtractedMatrix;
class SPMatrix;
class KPMatrix;
class ConcatenatedMatrix;
class StackedMatrix;
class SolvedMatrix;
class ShiftedMatrix;
class NegShiftedMatrix;
class ScaledMatrix;
class TransposedMatrix;
class ReversedMatrix;
class NegatedMatrix;
class InvertedMatrix;
class RowedMatrix;
class ColedMatrix;
class DiagedMatrix;
class MatedMatrix;
class GetSubMatrix;
class ReturnMatrixX;
class Matrix;
class nricMatrix;
class RowVector;
class ColumnVector;
class SymmetricMatrix;
class UpperTriangularMatrix;
class LowerTriangularMatrix;
class DiagonalMatrix;
class CroutMatrix;
class BandMatrix;
class LowerBandMatrix;
class UpperBandMatrix;
class SymmetricBandMatrix;
class LinearEquationSolver;
class GenericMatrix;
#define MatrixTypeUnSp 0
//static MatrixType MatrixTypeUnSp(MatrixType::US);
// // AT&T needs this
class BaseMatrix : public Janitor // base of all matrix classes
{
protected:
virtual int search(const BaseMatrix*) const = 0;
// count number of times matrix
// is referred to
public:
virtual GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp) = 0;
// evaluate temporary
// for old version of G++
// virtual GeneralMatrix* Evaluate(MatrixType mt) = 0;
// GeneralMatrix* Evaluate() { return Evaluate(MatrixTypeUnSp); }
#ifndef TEMPS_DESTROYED_QUICKLY
AddedMatrix operator+(const BaseMatrix&) const; // results of operations
MultipliedMatrix operator*(const BaseMatrix&) const;
SubtractedMatrix operator-(const BaseMatrix&) const;
ConcatenatedMatrix operator|(const BaseMatrix&) const;
StackedMatrix operator&(const BaseMatrix&) const;
ShiftedMatrix operator+(Real) const;
ScaledMatrix operator*(Real) const;
ScaledMatrix operator/(Real) const;
ShiftedMatrix operator-(Real) const;
TransposedMatrix t() const;
// TransposedMatrix t;
NegatedMatrix operator-() const; // change sign of elements
ReversedMatrix Reverse() const;
InvertedMatrix i() const;
// InvertedMatrix i;
RowedMatrix AsRow() const;
ColedMatrix AsColumn() const;
DiagedMatrix AsDiagonal() const;
MatedMatrix AsMatrix(int,int) const;
GetSubMatrix SubMatrix(int,int,int,int) const;
GetSubMatrix SymSubMatrix(int,int) const;
GetSubMatrix Row(int) const;
GetSubMatrix Rows(int,int) const;
GetSubMatrix Column(int) const;
GetSubMatrix Columns(int,int) const;
#else
AddedMatrix& operator+(const BaseMatrix&) const; // results of operations
MultipliedMatrix& operator*(const BaseMatrix&) const;
SubtractedMatrix& operator-(const BaseMatrix&) const;
ConcatenatedMatrix& operator|(const BaseMatrix&) const;
StackedMatrix& operator&(const BaseMatrix&) const;
ShiftedMatrix& operator+(Real) const;
ScaledMatrix& operator*(Real) const;
ScaledMatrix& operator/(Real) const;
ShiftedMatrix& operator-(Real) const;
TransposedMatrix& t() const;
// TransposedMatrix& t;
NegatedMatrix& operator-() const; // change sign of elements
ReversedMatrix& Reverse() const;
InvertedMatrix& i() const;
// InvertedMatrix& i;
RowedMatrix& AsRow() const;
ColedMatrix& AsColumn() const;
DiagedMatrix& AsDiagonal() const;
MatedMatrix& AsMatrix(int,int) const;
GetSubMatrix& SubMatrix(int,int,int,int) const;
GetSubMatrix& SymSubMatrix(int,int) const;
GetSubMatrix& Row(int) const;
GetSubMatrix& Rows(int,int) const;
GetSubMatrix& Column(int) const;
GetSubMatrix& Columns(int,int) const;
#endif
Real AsScalar() const; // conversion of 1 x 1 matrix
virtual LogAndSign LogDeterminant() const;
Real Determinant() const;
virtual Real SumSquare() const;
Real NormFrobenius() const;
virtual Real SumAbsoluteValue() const;
virtual Real Sum() const;
virtual Real MaximumAbsoluteValue() const;
virtual Real MaximumAbsoluteValue1(int& i) const;
virtual Real MaximumAbsoluteValue2(int& i, int& j) const;
virtual Real MinimumAbsoluteValue() const;
virtual Real MinimumAbsoluteValue1(int& i) const;
virtual Real MinimumAbsoluteValue2(int& i, int& j) const;
virtual Real Maximum() const;
virtual Real Maximum1(int& i) const;
virtual Real Maximum2(int& i, int& j) const;
virtual Real Minimum() const;
virtual Real Minimum1(int& i) const;
virtual Real Minimum2(int& i, int& j) const;
virtual Real Trace() const;
Real Norm1() const;
Real NormInfinity() const;
virtual MatrixBandWidth BandWidth() const; // bandwidths of band matrix
virtual void CleanUp() {} // to clear store
void IEQND() const; // called by ineq. ops
// virtual ReturnMatrix Reverse() const; // reverse order of elements
//protected:
// BaseMatrix() : t(this), i(this) {}
friend class GeneralMatrix;
friend class Matrix;
friend class nricMatrix;
friend class RowVector;
friend class ColumnVector;
friend class SymmetricMatrix;
friend class UpperTriangularMatrix;
friend class LowerTriangularMatrix;
friend class DiagonalMatrix;
friend class CroutMatrix;
friend class BandMatrix;
friend class LowerBandMatrix;
friend class UpperBandMatrix;
friend class SymmetricBandMatrix;
friend class AddedMatrix;
friend class MultipliedMatrix;
friend class SubtractedMatrix;
friend class SPMatrix;
friend class KPMatrix;
friend class ConcatenatedMatrix;
friend class StackedMatrix;
friend class SolvedMatrix;
friend class ShiftedMatrix;
friend class NegShiftedMatrix;
friend class ScaledMatrix;
friend class TransposedMatrix;
friend class ReversedMatrix;
friend class NegatedMatrix;
friend class InvertedMatrix;
friend class RowedMatrix;
friend class ColedMatrix;
friend class DiagedMatrix;
friend class MatedMatrix;
friend class GetSubMatrix;
friend class ReturnMatrixX;
friend class LinearEquationSolver;
friend class GenericMatrix;
NEW_DELETE(BaseMatrix)
};
// ***************************** working classes **************************/
class GeneralMatrix : public BaseMatrix // declarable matrix types
{
virtual GeneralMatrix* Image() const; // copy of matrix
protected:
int tag; // shows whether can reuse
int nrows, ncols; // dimensions
int storage; // total store required
Real* store; // point to store (0=not set)
GeneralMatrix(); // initialise with no store
GeneralMatrix(ArrayLengthSpecifier); // constructor getting store
void Add(GeneralMatrix*, Real); // sum of GM and Real
void Add(Real); // add Real to this
void NegAdd(GeneralMatrix*, Real); // Real - GM
void NegAdd(Real); // this = this - Real
void Multiply(GeneralMatrix*, Real); // product of GM and Real
void Multiply(Real); // multiply this by Real
void Negate(GeneralMatrix*); // change sign
void Negate(); // change sign
void ReverseElements(); // internal reverse of elements
void ReverseElements(GeneralMatrix*); // reverse order of elements
void operator=(Real); // set matrix to constant
Real* GetStore(); // get store or copy
GeneralMatrix* BorrowStore(GeneralMatrix*, MatrixType);
// temporarily access store
void GetMatrix(const GeneralMatrix*); // used by = and initialise
void Eq(const BaseMatrix&, MatrixType); // used by =
void Eq(const BaseMatrix&, MatrixType, bool);// used by <<
void Eq2(const BaseMatrix&, MatrixType); // cut down version of Eq
int search(const BaseMatrix*) const;
virtual GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void CheckConversion(const BaseMatrix&); // check conversion OK
void ReSize(int, int, int); // change dimensions
virtual short SimpleAddOK(const GeneralMatrix* gm) { return 0; }
// see bandmat.cpp for explanation
public:
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
virtual MatrixType Type() const = 0; // type of a matrix
int Nrows() const { return nrows; } // get dimensions
int Ncols() const { return ncols; }
int Storage() const { return storage; }
Real* Store() const { return store; }
virtual ~GeneralMatrix(); // delete store if set
void tDelete(); // delete if tag permits
bool reuse(); // true if tag allows reuse
void Protect() { tag=-1; } // cannot delete or reuse
int Tag() const { return tag; }
bool IsZero() const; // test matrix has all zeros
void Release() { tag=1; } // del store after next use
void Release(int t) { tag=t; } // del store after t accesses
void ReleaseAndDelete() { tag=0; } // delete matrix after use
void operator<<(const Real*); // assignment from an array
void operator<<(const BaseMatrix& X)
{ Eq(X,this->Type(),true); } // = without checking type
void Inject(const GeneralMatrix&); // copy stored els only
void operator+=(const BaseMatrix&);
void operator-=(const BaseMatrix&);
void operator*=(const BaseMatrix&);
void operator|=(const BaseMatrix&);
void operator&=(const BaseMatrix&);
void operator+=(Real);
void operator-=(Real r) { operator+=(-r); }
void operator*=(Real);
void operator/=(Real r) { operator*=(1.0/r); }
virtual GeneralMatrix* MakeSolver(); // for solving
virtual void Solver(MatrixColX&, const MatrixColX&) {}
virtual void GetRow(MatrixRowCol&) = 0; // Get matrix row
virtual void RestoreRow(MatrixRowCol&) {} // Restore matrix row
virtual void NextRow(MatrixRowCol&); // Go to next row
virtual void GetCol(MatrixRowCol&) = 0; // Get matrix col
virtual void GetCol(MatrixColX&) = 0; // Get matrix col
virtual void RestoreCol(MatrixRowCol&) {} // Restore matrix col
virtual void RestoreCol(MatrixColX&) {} // Restore matrix col
virtual void NextCol(MatrixRowCol&); // Go to next col
virtual void NextCol(MatrixColX&); // Go to next col
Real SumSquare() const;
Real SumAbsoluteValue() const;
Real Sum() const;
Real MaximumAbsoluteValue1(int& i) const;
Real MinimumAbsoluteValue1(int& i) const;
Real Maximum1(int& i) const;
Real Minimum1(int& i) const;
Real MaximumAbsoluteValue() const;
Real MaximumAbsoluteValue2(int& i, int& j) const;
Real MinimumAbsoluteValue() const;
Real MinimumAbsoluteValue2(int& i, int& j) const;
Real Maximum() const;
Real Maximum2(int& i, int& j) const;
Real Minimum() const;
Real Minimum2(int& i, int& j) const;
LogAndSign LogDeterminant() const;
virtual bool IsEqual(const GeneralMatrix&) const;
// same type, same values
void CheckStore() const; // check store is non-zero
virtual void SetParameters(const GeneralMatrix*) {}
// set parameters in GetMatrix
operator ReturnMatrix() const; // for building a ReturnMatrix
ReturnMatrix ForReturn() const;
virtual bool SameStorageType(const GeneralMatrix& A) const;
virtual void ReSizeForAdd(const GeneralMatrix& A, const GeneralMatrix& B);
virtual void ReSizeForSP(const GeneralMatrix& A, const GeneralMatrix& B);
virtual void ReSize(const GeneralMatrix& A);
MatrixInput operator<<(Real); // for loading a list
MatrixInput operator<<(int f);
// ReturnMatrix Reverse() const; // reverse order of elements
void CleanUp(); // to clear store
friend class Matrix;
friend class nricMatrix;
friend class SymmetricMatrix;
friend class UpperTriangularMatrix;
friend class LowerTriangularMatrix;
friend class DiagonalMatrix;
friend class CroutMatrix;
friend class RowVector;
friend class ColumnVector;
friend class BandMatrix;
friend class LowerBandMatrix;
friend class UpperBandMatrix;
friend class SymmetricBandMatrix;
friend class BaseMatrix;
friend class AddedMatrix;
friend class MultipliedMatrix;
friend class SubtractedMatrix;
friend class SPMatrix;
friend class KPMatrix;
friend class ConcatenatedMatrix;
friend class StackedMatrix;
friend class SolvedMatrix;
friend class ShiftedMatrix;
friend class NegShiftedMatrix;
friend class ScaledMatrix;
friend class TransposedMatrix;
friend class ReversedMatrix;
friend class NegatedMatrix;
friend class InvertedMatrix;
friend class RowedMatrix;
friend class ColedMatrix;
friend class DiagedMatrix;
friend class MatedMatrix;
friend class GetSubMatrix;
friend class ReturnMatrixX;
friend class LinearEquationSolver;
friend class GenericMatrix;
NEW_DELETE(GeneralMatrix)
};
class Matrix : public GeneralMatrix // usual rectangular matrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
Matrix() {}
~Matrix() {}
Matrix(int, int); // standard declaration
Matrix(const BaseMatrix&); // evaluate BaseMatrix
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const Matrix& m) { operator=((const BaseMatrix&)m); }
MatrixType Type() const;
Real& operator()(int, int); // access element
Real& element(int, int); // access element
Real operator()(int, int) const; // access element
Real element(int, int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+m*ncols; }
const Real* operator[](int m) const { return store+m*ncols; }
#endif
Matrix(const Matrix& gm) { GetMatrix(&gm); }
GeneralMatrix* MakeSolver();
Real Trace() const;
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void RestoreCol(MatrixRowCol&);
void RestoreCol(MatrixColX&);
void NextRow(MatrixRowCol&);
void NextCol(MatrixRowCol&);
void NextCol(MatrixColX&);
virtual void ReSize(int,int); // change dimensions
// virtual so we will catch it being used in a vector called as a matrix
void ReSize(const GeneralMatrix& A);
Real MaximumAbsoluteValue2(int& i, int& j) const;
Real MinimumAbsoluteValue2(int& i, int& j) const;
Real Maximum2(int& i, int& j) const;
Real Minimum2(int& i, int& j) const;
friend Real DotProduct(const Matrix& A, const Matrix& B);
NEW_DELETE(Matrix)
};
class nricMatrix : public Matrix // for use with Numerical
// Recipes in C
{
GeneralMatrix* Image() const; // copy of matrix
Real** row_pointer; // points to rows
void MakeRowPointer(); // build rowpointer
void DeleteRowPointer();
public:
nricMatrix() {}
nricMatrix(int m, int n) // standard declaration
: Matrix(m,n) { MakeRowPointer(); }
nricMatrix(const BaseMatrix& bm) // evaluate BaseMatrix
: Matrix(bm) { MakeRowPointer(); }
void operator=(const BaseMatrix& bm)
{ DeleteRowPointer(); Matrix::operator=(bm); MakeRowPointer(); }
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const nricMatrix& m) { operator=((const BaseMatrix&)m); }
void operator<<(const BaseMatrix& X)
{ DeleteRowPointer(); Eq(X,this->Type(),true); MakeRowPointer(); }
nricMatrix(const nricMatrix& gm) { GetMatrix(&gm); MakeRowPointer(); }
void ReSize(int m, int n) // change dimensions
{ DeleteRowPointer(); Matrix::ReSize(m,n); MakeRowPointer(); }
void ReSize(const GeneralMatrix& A);
~nricMatrix() { DeleteRowPointer(); }
Real** nric() const { CheckStore(); return row_pointer-1; }
void CleanUp(); // to clear store
NEW_DELETE(nricMatrix)
};
class SymmetricMatrix : public GeneralMatrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
SymmetricMatrix() {}
~SymmetricMatrix() {}
SymmetricMatrix(ArrayLengthSpecifier);
SymmetricMatrix(const BaseMatrix&);
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const SymmetricMatrix& m) { operator=((const BaseMatrix&)m); }
Real& operator()(int, int); // access element
Real& element(int, int); // access element
Real operator()(int, int) const; // access element
Real element(int, int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+(m*(m+1))/2; }
const Real* operator[](int m) const { return store+(m*(m+1))/2; }
#endif
MatrixType Type() const;
SymmetricMatrix(const SymmetricMatrix& gm) { GetMatrix(&gm); }
Real SumSquare() const;
Real SumAbsoluteValue() const;
Real Sum() const;
Real Trace() const;
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void RestoreCol(MatrixRowCol&) {}
void RestoreCol(MatrixColX&);
GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void ReSize(int); // change dimensions
void ReSize(const GeneralMatrix& A);
NEW_DELETE(SymmetricMatrix)
};
class UpperTriangularMatrix : public GeneralMatrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
UpperTriangularMatrix() {}
~UpperTriangularMatrix() {}
UpperTriangularMatrix(ArrayLengthSpecifier);
void operator=(const BaseMatrix&);
void operator=(const UpperTriangularMatrix& m)
{ operator=((const BaseMatrix&)m); }
UpperTriangularMatrix(const BaseMatrix&);
UpperTriangularMatrix(const UpperTriangularMatrix& gm) { GetMatrix(&gm); }
void operator=(Real f) { GeneralMatrix::operator=(f); }
Real& operator()(int, int); // access element
Real& element(int, int); // access element
Real operator()(int, int) const; // access element
Real element(int, int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+m*ncols-(m*(m+1))/2; }
const Real* operator[](int m) const { return store+m*ncols-(m*(m+1))/2; }
#endif
MatrixType Type() const;
GeneralMatrix* MakeSolver() { return this; } // for solving
void Solver(MatrixColX&, const MatrixColX&);
LogAndSign LogDeterminant() const;
Real Trace() const;
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void RestoreCol(MatrixRowCol&);
void RestoreCol(MatrixColX& c) { RestoreCol((MatrixRowCol&)c); }
void NextRow(MatrixRowCol&);
void ReSize(int); // change dimensions
void ReSize(const GeneralMatrix& A);
MatrixBandWidth BandWidth() const;
NEW_DELETE(UpperTriangularMatrix)
};
class LowerTriangularMatrix : public GeneralMatrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
LowerTriangularMatrix() {}
~LowerTriangularMatrix() {}
LowerTriangularMatrix(ArrayLengthSpecifier);
LowerTriangularMatrix(const LowerTriangularMatrix& gm) { GetMatrix(&gm); }
LowerTriangularMatrix(const BaseMatrix& M);
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const LowerTriangularMatrix& m)
{ operator=((const BaseMatrix&)m); }
Real& operator()(int, int); // access element
Real& element(int, int); // access element
Real operator()(int, int) const; // access element
Real element(int, int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+(m*(m+1))/2; }
const Real* operator[](int m) const { return store+(m*(m+1))/2; }
#endif
MatrixType Type() const;
GeneralMatrix* MakeSolver() { return this; } // for solving
void Solver(MatrixColX&, const MatrixColX&);
LogAndSign LogDeterminant() const;
Real Trace() const;
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void RestoreCol(MatrixRowCol&);
void RestoreCol(MatrixColX& c) { RestoreCol((MatrixRowCol&)c); }
void NextRow(MatrixRowCol&);
void ReSize(int); // change dimensions
void ReSize(const GeneralMatrix& A);
MatrixBandWidth BandWidth() const;
NEW_DELETE(LowerTriangularMatrix)
};
class DiagonalMatrix : public GeneralMatrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
DiagonalMatrix() {}
~DiagonalMatrix() {}
DiagonalMatrix(ArrayLengthSpecifier);
DiagonalMatrix(const BaseMatrix&);
DiagonalMatrix(const DiagonalMatrix& gm) { GetMatrix(&gm); }
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const DiagonalMatrix& m) { operator=((const BaseMatrix&)m); }
Real& operator()(int, int); // access element
Real& operator()(int); // access element
Real operator()(int, int) const; // access element
Real operator()(int) const;
Real& element(int, int); // access element
Real& element(int); // access element
Real element(int, int) const; // access element
Real element(int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real& operator[](int m) { return store[m]; }
const Real& operator[](int m) const { return store[m]; }
#endif
MatrixType Type() const;
LogAndSign LogDeterminant() const;
Real Trace() const;
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void NextRow(MatrixRowCol&);
void NextCol(MatrixRowCol&);
void NextCol(MatrixColX&);
GeneralMatrix* MakeSolver() { return this; } // for solving
void Solver(MatrixColX&, const MatrixColX&);
GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void ReSize(int); // change dimensions
void ReSize(const GeneralMatrix& A);
Real* nric() const
{ CheckStore(); return store-1; } // for use by NRIC
MatrixBandWidth BandWidth() const;
// ReturnMatrix Reverse() const; // reverse order of elements
NEW_DELETE(DiagonalMatrix)
};
class RowVector : public Matrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
RowVector() { nrows = 1; }
~RowVector() {}
RowVector(ArrayLengthSpecifier n) : Matrix(1,n.Value()) {}
RowVector(const BaseMatrix&);
RowVector(const RowVector& gm) { GetMatrix(&gm); }
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const RowVector& m) { operator=((const BaseMatrix&)m); }
Real& operator()(int); // access element
Real& element(int); // access element
Real operator()(int) const; // access element
Real element(int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real& operator[](int m) { return store[m]; }
const Real& operator[](int m) const { return store[m]; }
#endif
MatrixType Type() const;
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void NextCol(MatrixRowCol&);
void NextCol(MatrixColX&);
void RestoreCol(MatrixRowCol&) {}
void RestoreCol(MatrixColX& c);
GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void ReSize(int); // change dimensions
void ReSize(int,int); // in case access is matrix
void ReSize(const GeneralMatrix& A);
Real* nric() const
{ CheckStore(); return store-1; } // for use by NRIC
void CleanUp(); // to clear store
// friend ReturnMatrix GetMatrixRow(Matrix& A, int row);
NEW_DELETE(RowVector)
};
class ColumnVector : public Matrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
ColumnVector() { ncols = 1; }
~ColumnVector() {}
ColumnVector(ArrayLengthSpecifier n) : Matrix(n.Value(),1) {}
ColumnVector(const BaseMatrix&);
ColumnVector(const ColumnVector& gm) { GetMatrix(&gm); }
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const ColumnVector& m) { operator=((const BaseMatrix&)m); }
Real& operator()(int); // access element
Real& element(int); // access element
Real operator()(int) const; // access element
Real element(int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real& operator[](int m) { return store[m]; }
const Real& operator[](int m) const { return store[m]; }
#endif
MatrixType Type() const;
GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void ReSize(int); // change dimensions
void ReSize(int,int); // in case access is matrix
void ReSize(const GeneralMatrix& A);
Real* nric() const
{ CheckStore(); return store-1; } // for use by NRIC
void CleanUp(); // to clear store
// ReturnMatrix Reverse() const; // reverse order of elements
NEW_DELETE(ColumnVector)
};
class CroutMatrix : public GeneralMatrix // for LU decomposition
{
int* indx;
bool d;
bool sing;
void ludcmp();
public:
CroutMatrix(const BaseMatrix&);
MatrixType Type() const;
void lubksb(Real*, int=0);
~CroutMatrix();
GeneralMatrix* MakeSolver() { return this; } // for solving
LogAndSign LogDeterminant() const;
void Solver(MatrixColX&, const MatrixColX&);
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX& c) { GetCol((MatrixRowCol&)c); }
void operator=(const BaseMatrix&);
void operator=(const CroutMatrix& m) { operator=((const BaseMatrix&)m); }
void CleanUp(); // to clear store
bool IsEqual(const GeneralMatrix&) const;
bool IsSingular() const { return sing; }
NEW_DELETE(CroutMatrix)
};
// ***************************** band matrices ***************************/
class BandMatrix : public GeneralMatrix // band matrix
{
GeneralMatrix* Image() const; // copy of matrix
protected:
void CornerClear() const; // set unused elements to zero
short SimpleAddOK(const GeneralMatrix* gm);
public:
int lower, upper; // band widths
BandMatrix() { lower=0; upper=0; CornerClear(); }
~BandMatrix() {}
BandMatrix(int n,int lb,int ub) { ReSize(n,lb,ub); CornerClear(); }
// standard declaration
BandMatrix(const BaseMatrix&); // evaluate BaseMatrix
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const BandMatrix& m) { operator=((const BaseMatrix&)m); }
MatrixType Type() const;
Real& operator()(int, int); // access element
Real& element(int, int); // access element
Real operator()(int, int) const; // access element
Real element(int, int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+(upper+lower)*m+lower; }
const Real* operator[](int m) const { return store+(upper+lower)*m+lower; }
#endif
BandMatrix(const BandMatrix& gm) { GetMatrix(&gm); }
LogAndSign LogDeterminant() const;
GeneralMatrix* MakeSolver();
Real Trace() const;
Real SumSquare() const { CornerClear(); return GeneralMatrix::SumSquare(); }
Real SumAbsoluteValue() const
{ CornerClear(); return GeneralMatrix::SumAbsoluteValue(); }
Real Sum() const
{ CornerClear(); return GeneralMatrix::Sum(); }
Real MaximumAbsoluteValue() const
{ CornerClear(); return GeneralMatrix::MaximumAbsoluteValue(); }
Real MinimumAbsoluteValue() const
{ int i, j; return GeneralMatrix::MinimumAbsoluteValue2(i, j); }
Real Maximum() const { int i, j; return GeneralMatrix::Maximum2(i, j); }
Real Minimum() const { int i, j; return GeneralMatrix::Minimum2(i, j); }
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void RestoreCol(MatrixRowCol&);
void RestoreCol(MatrixColX& c) { RestoreCol((MatrixRowCol&)c); }
void NextRow(MatrixRowCol&);
virtual void ReSize(int, int, int); // change dimensions
void ReSize(const GeneralMatrix& A);
bool SameStorageType(const GeneralMatrix& A) const;
void ReSizeForAdd(const GeneralMatrix& A, const GeneralMatrix& B);
void ReSizeForSP(const GeneralMatrix& A, const GeneralMatrix& B);
MatrixBandWidth BandWidth() const;
void SetParameters(const GeneralMatrix*);
MatrixInput operator<<(Real); // will give error
MatrixInput operator<<(int f);
void operator<<(const Real* r); // will give error
// the next is included because Zortech and Borland
// cannot find the copy in GeneralMatrix
void operator<<(const BaseMatrix& X) { GeneralMatrix::operator<<(X); }
NEW_DELETE(BandMatrix)
};
class UpperBandMatrix : public BandMatrix // upper band matrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
UpperBandMatrix() {}
~UpperBandMatrix() {}
UpperBandMatrix(int n, int ubw) // standard declaration
: BandMatrix(n, 0, ubw) {}
UpperBandMatrix(const BaseMatrix&); // evaluate BaseMatrix
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const UpperBandMatrix& m)
{ operator=((const BaseMatrix&)m); }
MatrixType Type() const;
UpperBandMatrix(const UpperBandMatrix& gm) { GetMatrix(&gm); }
GeneralMatrix* MakeSolver() { return this; }
void Solver(MatrixColX&, const MatrixColX&);
LogAndSign LogDeterminant() const;
void ReSize(int, int, int); // change dimensions
void ReSize(int n,int ubw) // change dimensions
{ BandMatrix::ReSize(n,0,ubw); }
void ReSize(const GeneralMatrix& A) { BandMatrix::ReSize(A); }
Real& operator()(int, int);
Real operator()(int, int) const;
Real& element(int, int);
Real element(int, int) const;
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+upper*m; }
const Real* operator[](int m) const { return store+upper*m; }
#endif
NEW_DELETE(UpperBandMatrix)
};
class LowerBandMatrix : public BandMatrix // upper band matrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
LowerBandMatrix() {}
~LowerBandMatrix() {}
LowerBandMatrix(int n, int lbw) // standard declaration
: BandMatrix(n, lbw, 0) {}
LowerBandMatrix(const BaseMatrix&); // evaluate BaseMatrix
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const LowerBandMatrix& m)
{ operator=((const BaseMatrix&)m); }
MatrixType Type() const;
LowerBandMatrix(const LowerBandMatrix& gm) { GetMatrix(&gm); }
GeneralMatrix* MakeSolver() { return this; }
void Solver(MatrixColX&, const MatrixColX&);
LogAndSign LogDeterminant() const;
void ReSize(int, int, int); // change dimensions
void ReSize(int n,int lbw) // change dimensions
{ BandMatrix::ReSize(n,lbw,0); }
void ReSize(const GeneralMatrix& A) { BandMatrix::ReSize(A); }
Real& operator()(int, int);
Real operator()(int, int) const;
Real& element(int, int);
Real element(int, int) const;
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+lower*(m+1); }
const Real* operator[](int m) const { return store+lower*(m+1); }
#endif
NEW_DELETE(LowerBandMatrix)
};
class SymmetricBandMatrix : public GeneralMatrix
{
GeneralMatrix* Image() const; // copy of matrix
void CornerClear() const; // set unused elements to zero
short SimpleAddOK(const GeneralMatrix* gm);
public:
int lower; // lower band width
SymmetricBandMatrix() { lower=0; CornerClear(); }
~SymmetricBandMatrix() {}
SymmetricBandMatrix(int n, int lb) { ReSize(n,lb); CornerClear(); }
SymmetricBandMatrix(const BaseMatrix&);
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
void operator=(const SymmetricBandMatrix& m)
{ operator=((const BaseMatrix&)m); }
Real& operator()(int, int); // access element
Real& element(int, int); // access element
Real operator()(int, int) const; // access element
Real element(int, int) const; // access element
#ifdef SETUP_C_SUBSCRIPTS
Real* operator[](int m) { return store+lower*(m+1); }
const Real* operator[](int m) const { return store+lower*(m+1); }
#endif
MatrixType Type() const;
SymmetricBandMatrix(const SymmetricBandMatrix& gm) { GetMatrix(&gm); }
GeneralMatrix* MakeSolver();
Real SumSquare() const;
Real SumAbsoluteValue() const;
Real Sum() const;
Real MaximumAbsoluteValue() const
{ CornerClear(); return GeneralMatrix::MaximumAbsoluteValue(); }
Real MinimumAbsoluteValue() const
{ int i, j; return GeneralMatrix::MinimumAbsoluteValue2(i, j); }
Real Maximum() const { int i, j; return GeneralMatrix::Maximum2(i, j); }
Real Minimum() const { int i, j; return GeneralMatrix::Minimum2(i, j); }
Real Trace() const;
LogAndSign LogDeterminant() const;
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void RestoreCol(MatrixRowCol&) {}
void RestoreCol(MatrixColX&);
GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void ReSize(int,int); // change dimensions
void ReSize(const GeneralMatrix& A);
bool SameStorageType(const GeneralMatrix& A) const;
void ReSizeForAdd(const GeneralMatrix& A, const GeneralMatrix& B);
void ReSizeForSP(const GeneralMatrix& A, const GeneralMatrix& B);
MatrixBandWidth BandWidth() const;
void SetParameters(const GeneralMatrix*);
NEW_DELETE(SymmetricBandMatrix)
};
class BandLUMatrix : public GeneralMatrix
// for LU decomposition of band matrix
{
int* indx;
bool d;
bool sing; // true if singular
Real* store2;
int storage2;
void ludcmp();
int m1,m2; // lower and upper
public:
BandLUMatrix(const BaseMatrix&);
MatrixType Type() const;
void lubksb(Real*, int=0);
~BandLUMatrix();
GeneralMatrix* MakeSolver() { return this; } // for solving
LogAndSign LogDeterminant() const;
void Solver(MatrixColX&, const MatrixColX&);
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX& c) { GetCol((MatrixRowCol&)c); }
void operator=(const BaseMatrix&);
void operator=(const BandLUMatrix& m) { operator=((const BaseMatrix&)m); }
void CleanUp(); // to clear store
bool IsEqual(const GeneralMatrix&) const;
bool IsSingular() const { return sing; }
NEW_DELETE(BandLUMatrix)
};
// ************************** special matrices ****************************
class IdentityMatrix : public GeneralMatrix
{
GeneralMatrix* Image() const; // copy of matrix
public:
IdentityMatrix() {}
~IdentityMatrix() {}
IdentityMatrix(ArrayLengthSpecifier n) : GeneralMatrix(1)
{ nrows = ncols = n.Value(); *store = 1; }
IdentityMatrix(const IdentityMatrix& gm) { GetMatrix(&gm); }
IdentityMatrix(const BaseMatrix&);
void operator=(const BaseMatrix&);
void operator=(Real f) { GeneralMatrix::operator=(f); }
MatrixType Type() const;
LogAndSign LogDeterminant() const;
Real Trace() const;
Real SumSquare() const;
Real SumAbsoluteValue() const;
Real Sum() const { return Trace(); }
void GetRow(MatrixRowCol&);
void GetCol(MatrixRowCol&);
void GetCol(MatrixColX&);
void NextRow(MatrixRowCol&);
void NextCol(MatrixRowCol&);
void NextCol(MatrixColX&);
GeneralMatrix* MakeSolver() { return this; } // for solving
void Solver(MatrixColX&, const MatrixColX&);
GeneralMatrix* Transpose(TransposedMatrix*, MatrixType);
void ReSize(int n);
void ReSize(const GeneralMatrix& A);
MatrixBandWidth BandWidth() const;
// ReturnMatrix Reverse() const; // reverse order of elements
NEW_DELETE(IdentityMatrix)
};
// ************************** GenericMatrix class ************************/
class GenericMatrix : public BaseMatrix
{
GeneralMatrix* gm;
int search(const BaseMatrix* bm) const;
friend class BaseMatrix;
public:
GenericMatrix() : gm(0) {}
GenericMatrix(const BaseMatrix& bm)
{ gm = ((BaseMatrix&)bm).Evaluate(); gm = gm->Image(); }
GenericMatrix(const GenericMatrix& bm)
{ gm = bm.gm->Image(); }
void operator=(const GenericMatrix&);
void operator=(const BaseMatrix&);
void operator+=(const BaseMatrix&);
void operator-=(const BaseMatrix&);
void operator*=(const BaseMatrix&);
void operator|=(const BaseMatrix&);
void operator&=(const BaseMatrix&);
void operator+=(Real);
void operator-=(Real r) { operator+=(-r); }
void operator*=(Real);
void operator/=(Real r) { operator*=(1.0/r); }
~GenericMatrix() { delete gm; }
void CleanUp() { delete gm; gm = 0; }
void Release() { gm->Release(); }
GeneralMatrix* Evaluate(MatrixType = MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(GenericMatrix)
};
// *************************** temporary classes *************************/
class MultipliedMatrix : public BaseMatrix
{
protected:
// if these union statements cause problems, simply remove them
// and declare the items individually
union { const BaseMatrix* bm1; GeneralMatrix* gm1; };
// pointers to summands
union { const BaseMatrix* bm2; GeneralMatrix* gm2; };
MultipliedMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: bm1(bm1x),bm2(bm2x) {}
int search(const BaseMatrix*) const;
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~MultipliedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(MultipliedMatrix)
};
class AddedMatrix : public MultipliedMatrix
{
protected:
AddedMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: MultipliedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~AddedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(AddedMatrix)
};
class SPMatrix : public AddedMatrix
{
protected:
SPMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: AddedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~SPMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
#ifndef TEMPS_DESTROYED_QUICKLY
friend SPMatrix SP(const BaseMatrix&, const BaseMatrix&);
#else
friend SPMatrix& SP(const BaseMatrix&, const BaseMatrix&);
#endif
NEW_DELETE(SPMatrix)
};
class KPMatrix : public MultipliedMatrix
{
protected:
KPMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: MultipliedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~KPMatrix() {}
MatrixBandWidth BandWidth() const;
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
#ifndef TEMPS_DESTROYED_QUICKLY
friend KPMatrix KP(const BaseMatrix&, const BaseMatrix&);
#else
friend KPMatrix& KP(const BaseMatrix&, const BaseMatrix&);
#endif
NEW_DELETE(KPMatrix)
};
class ConcatenatedMatrix : public MultipliedMatrix
{
protected:
ConcatenatedMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: MultipliedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~ConcatenatedMatrix() {}
MatrixBandWidth BandWidth() const;
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
NEW_DELETE(ConcatenatedMatrix)
};
class StackedMatrix : public ConcatenatedMatrix
{
protected:
StackedMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: ConcatenatedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~StackedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
NEW_DELETE(StackedMatrix)
};
class SolvedMatrix : public MultipliedMatrix
{
SolvedMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: MultipliedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class InvertedMatrix; // for operator*
public:
~SolvedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(SolvedMatrix)
};
class SubtractedMatrix : public AddedMatrix
{
SubtractedMatrix(const BaseMatrix* bm1x, const BaseMatrix* bm2x)
: AddedMatrix(bm1x,bm2x) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~SubtractedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
NEW_DELETE(SubtractedMatrix)
};
class ShiftedMatrix : public BaseMatrix
{
protected:
union { const BaseMatrix* bm; GeneralMatrix* gm; };
Real f;
ShiftedMatrix(const BaseMatrix* bmx, Real fx) : bm(bmx),f(fx) {}
int search(const BaseMatrix*) const;
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~ShiftedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
#ifndef TEMPS_DESTROYED_QUICKLY
friend ShiftedMatrix operator+(Real f, const BaseMatrix& BM);
// { return ShiftedMatrix(&BM, f); }
#endif
NEW_DELETE(ShiftedMatrix)
};
class NegShiftedMatrix : public ShiftedMatrix
{
protected:
NegShiftedMatrix(Real fx, const BaseMatrix* bmx) : ShiftedMatrix(bmx,fx) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~NegShiftedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
#ifndef TEMPS_DESTROYED_QUICKLY
friend NegShiftedMatrix operator-(Real, const BaseMatrix&);
#else
friend NegShiftedMatrix& operator-(Real, const BaseMatrix&);
#endif
NEW_DELETE(NegShiftedMatrix)
};
class ScaledMatrix : public ShiftedMatrix
{
ScaledMatrix(const BaseMatrix* bmx, Real fx) : ShiftedMatrix(bmx,fx) {}
friend class BaseMatrix;
friend class GeneralMatrix;
friend class GenericMatrix;
public:
~ScaledMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
#ifndef TEMPS_DESTROYED_QUICKLY
friend ScaledMatrix operator*(Real f, const BaseMatrix& BM);
//{ return ScaledMatrix(&BM, f); }
#endif
NEW_DELETE(ScaledMatrix)
};
class NegatedMatrix : public BaseMatrix
{
protected:
union { const BaseMatrix* bm; GeneralMatrix* gm; };
NegatedMatrix(const BaseMatrix* bmx) : bm(bmx) {}
int search(const BaseMatrix*) const;
private:
friend class BaseMatrix;
public:
~NegatedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(NegatedMatrix)
};
class TransposedMatrix : public NegatedMatrix
{
TransposedMatrix(const BaseMatrix* bmx) : NegatedMatrix(bmx) {}
friend class BaseMatrix;
public:
~TransposedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(TransposedMatrix)
};
class ReversedMatrix : public NegatedMatrix
{
ReversedMatrix(const BaseMatrix* bmx) : NegatedMatrix(bmx) {}
friend class BaseMatrix;
public:
~ReversedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
NEW_DELETE(ReversedMatrix)
};
class InvertedMatrix : public NegatedMatrix
{
InvertedMatrix(const BaseMatrix* bmx) : NegatedMatrix(bmx) {}
public:
~InvertedMatrix() {}
#ifndef TEMPS_DESTROYED_QUICKLY
SolvedMatrix operator*(const BaseMatrix&) const; // inverse(A) * B
ScaledMatrix operator*(Real t) const { return BaseMatrix::operator*(t); }
#else
SolvedMatrix& operator*(const BaseMatrix&); // inverse(A) * B
ScaledMatrix& operator*(Real t) const { return BaseMatrix::operator*(t); }
#endif
friend class BaseMatrix;
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(InvertedMatrix)
};
class RowedMatrix : public NegatedMatrix
{
RowedMatrix(const BaseMatrix* bmx) : NegatedMatrix(bmx) {}
friend class BaseMatrix;
public:
~RowedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(RowedMatrix)
};
class ColedMatrix : public NegatedMatrix
{
ColedMatrix(const BaseMatrix* bmx) : NegatedMatrix(bmx) {}
friend class BaseMatrix;
public:
~ColedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(ColedMatrix)
};
class DiagedMatrix : public NegatedMatrix
{
DiagedMatrix(const BaseMatrix* bmx) : NegatedMatrix(bmx) {}
friend class BaseMatrix;
public:
~DiagedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(DiagedMatrix)
};
class MatedMatrix : public NegatedMatrix
{
int nr, nc;
MatedMatrix(const BaseMatrix* bmx, int nrx, int ncx)
: NegatedMatrix(bmx), nr(nrx), nc(ncx) {}
friend class BaseMatrix;
public:
~MatedMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
MatrixBandWidth BandWidth() const;
NEW_DELETE(MatedMatrix)
};
class ReturnMatrixX : public BaseMatrix // for matrix return
{
GeneralMatrix* gm;
int search(const BaseMatrix*) const;
public:
~ReturnMatrixX() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
friend class BaseMatrix;
#ifdef TEMPS_DESTROYED_QUICKLY_R
ReturnMatrixX(const ReturnMatrixX& tm);
#else
ReturnMatrixX(const ReturnMatrixX& tm) : gm(tm.gm) {}
#endif
ReturnMatrixX(const GeneralMatrix* gmx) : gm((GeneralMatrix*&)gmx) {}
// ReturnMatrixX(GeneralMatrix&);
MatrixBandWidth BandWidth() const;
NEW_DELETE(ReturnMatrixX)
};
// ************************** submatrices ******************************/
class GetSubMatrix : public NegatedMatrix
{
int row_skip;
int row_number;
int col_skip;
int col_number;
bool IsSym;
GetSubMatrix
(const BaseMatrix* bmx, int rs, int rn, int cs, int cn, bool is)
: NegatedMatrix(bmx),
row_skip(rs), row_number(rn), col_skip(cs), col_number(cn), IsSym(is) {}
void SetUpLHS();
friend class BaseMatrix;
public:
GetSubMatrix(const GetSubMatrix& g)
: NegatedMatrix(g.bm), row_skip(g.row_skip), row_number(g.row_number),
col_skip(g.col_skip), col_number(g.col_number), IsSym(g.IsSym) {}
~GetSubMatrix() {}
GeneralMatrix* Evaluate(MatrixType mt=MatrixTypeUnSp);
void operator=(const BaseMatrix&);
void operator+=(const BaseMatrix&);
void operator-=(const BaseMatrix&);
void operator=(const GetSubMatrix& m) { operator=((const BaseMatrix&)m); }
void operator<<(const BaseMatrix&);
void operator<<(const Real*); // copy from array
MatrixInput operator<<(Real); // for loading a list
MatrixInput operator<<(int f);
void operator=(Real); // copy from constant
void operator+=(Real); // add constant
void operator-=(Real r) { operator+=(-r); } // subtract constant
void operator*=(Real); // multiply by constant
void operator/=(Real r) { operator*=(1.0/r); } // divide by constant
void Inject(const GeneralMatrix&); // copy stored els only
MatrixBandWidth BandWidth() const;
NEW_DELETE(GetSubMatrix)
};
// ******************** linear equation solving ****************************/
class LinearEquationSolver : public BaseMatrix
{
GeneralMatrix* gm;
int search(const BaseMatrix*) const { return 0; }
friend class BaseMatrix;
public:
LinearEquationSolver(const BaseMatrix& bm);
~LinearEquationSolver() { delete gm; }
void CleanUp() { delete gm; }
GeneralMatrix* Evaluate(MatrixType) { return gm; }
// probably should have an error message if MatrixType != UnSp
NEW_DELETE(LinearEquationSolver)
};
// ************************** matrix input *******************************/
class MatrixInput // for reading a list of values into a matrix
// the difficult part is detecting a mismatch
// in the number of elements
{
int n; // number values still to be read
Real* r; // pointer to next location to be read to
public:
MatrixInput(const MatrixInput& mi) : n(mi.n), r(mi.r) {}
MatrixInput(int nx, Real* rx) : n(nx), r(rx) {}
~MatrixInput();
MatrixInput operator<<(Real);
MatrixInput operator<<(int f);
friend class GeneralMatrix;
};
// **************** a very simple integer array class ********************/
// A minimal array class to imitate a C style array but giving dynamic storage
// mostly intended for internal use by newmat
class SimpleIntArray : public Janitor
{
protected:
int* a; // pointer to the array
int n; // length of the array
public:
SimpleIntArray(int xn); // build an array length xn
~SimpleIntArray(); // return the space to memory
int& operator[](int i); // access element of the array - start at 0
int operator[](int i) const;
// access element of constant array
void operator=(int ai); // set the array equal to a constant
void operator=(const SimpleIntArray& b);
// copy the elements of an array
SimpleIntArray(const SimpleIntArray& b);
// make a new array equal to an existing one
int Size() const { return n; }
// return the size of the array
int* Data() { return a; } // pointer to the data
const int* Data() const { return a; }
// pointer to the data
void ReSize(int i, bool keep = false);
// change length, keep data if keep = true
void CleanUp() { ReSize(0); }
NEW_DELETE(SimpleIntArray)
};
// *************************** exceptions ********************************/
class NPDException : public Runtime_error // Not positive definite
{
public:
static unsigned long Select; // for identifying exception
NPDException(const GeneralMatrix&);
};
class ConvergenceException : public Runtime_error
{
public:
static unsigned long Select; // for identifying exception
ConvergenceException(const GeneralMatrix& A);
ConvergenceException(const char* c);
};
class SingularException : public Runtime_error
{
public:
static unsigned long Select; // for identifying exception
SingularException(const GeneralMatrix& A);
};
class OverflowException : public Runtime_error
{
public:
static unsigned long Select; // for identifying exception
OverflowException(const char* c);
};
class ProgramException : public Logic_error
{
protected:
ProgramException();
public:
static unsigned long Select; // for identifying exception
ProgramException(const char* c);
ProgramException(const char* c, const GeneralMatrix&);
ProgramException(const char* c, const GeneralMatrix&, const GeneralMatrix&);
ProgramException(const char* c, MatrixType, MatrixType);
};
class IndexException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
IndexException(int i, const GeneralMatrix& A);
IndexException(int i, int j, const GeneralMatrix& A);
// next two are for access via element function
IndexException(int i, const GeneralMatrix& A, bool);
IndexException(int i, int j, const GeneralMatrix& A, bool);
};
class VectorException : public Logic_error // cannot convert to vector
{
public:
static unsigned long Select; // for identifying exception
VectorException();
VectorException(const GeneralMatrix& A);
};
class NotSquareException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
NotSquareException(const GeneralMatrix& A);
};
class SubMatrixDimensionException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
SubMatrixDimensionException();
};
class IncompatibleDimensionsException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
IncompatibleDimensionsException();
IncompatibleDimensionsException(const GeneralMatrix&, const GeneralMatrix&);
};
class NotDefinedException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
NotDefinedException(const char* op, const char* matrix);
};
class CannotBuildException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
CannotBuildException(const char* matrix);
};
class InternalException : public Logic_error
{
public:
static unsigned long Select; // for identifying exception
InternalException(const char* c);
};
// ************************ functions ************************************ //
bool operator==(const GeneralMatrix& A, const GeneralMatrix& B);
bool operator==(const BaseMatrix& A, const BaseMatrix& B);
inline bool operator!=(const GeneralMatrix& A, const GeneralMatrix& B)
{ return ! (A==B); }
inline bool operator!=(const BaseMatrix& A, const BaseMatrix& B)
{ return ! (A==B); }
// inequality operators are dummies included for compatibility
// with STL. They throw an exception if actually called.
inline bool operator<=(const BaseMatrix& A, const BaseMatrix&)
{ A.IEQND(); return true; }
inline bool operator>=(const BaseMatrix& A, const BaseMatrix&)
{ A.IEQND(); return true; }
inline bool operator<(const BaseMatrix& A, const BaseMatrix&)
{ A.IEQND(); return true; }
inline bool operator>(const BaseMatrix& A, const BaseMatrix&)
{ A.IEQND(); return true; }
bool IsZero(const BaseMatrix& A);
// *********************** friend functions ****************************** //
bool Rectangular(MatrixType a, MatrixType b, MatrixType c);
bool Compare(const MatrixType&, MatrixType&);
Real DotProduct(const Matrix& A, const Matrix& B);
#ifndef TEMPS_DESTROYED_QUICKLY
SPMatrix SP(const BaseMatrix&, const BaseMatrix&);
KPMatrix KP(const BaseMatrix&, const BaseMatrix&);
ShiftedMatrix operator+(Real f, const BaseMatrix& BM);
NegShiftedMatrix operator-(Real, const BaseMatrix&);
ScaledMatrix operator*(Real f, const BaseMatrix& BM);
#else
SPMatrix& SP(const BaseMatrix&, const BaseMatrix&);
KPMatrix& KP(const BaseMatrix&, const BaseMatrix&);
NegShiftedMatrix& operator-(Real, const BaseMatrix&);
#endif
// ********************* inline functions ******************************** //
inline LogAndSign LogDeterminant(const BaseMatrix& B)
{ return B.LogDeterminant(); }
inline Real Determinant(const BaseMatrix& B)
{ return B.Determinant(); }
inline Real SumSquare(const BaseMatrix& B) { return B.SumSquare(); }
inline Real NormFrobenius(const BaseMatrix& B) { return B.NormFrobenius(); }
inline Real Trace(const BaseMatrix& B) { return B.Trace(); }
inline Real SumAbsoluteValue(const BaseMatrix& B)
{ return B.SumAbsoluteValue(); }
inline Real Sum(const BaseMatrix& B)
{ return B.Sum(); }
inline Real MaximumAbsoluteValue(const BaseMatrix& B)
{ return B.MaximumAbsoluteValue(); }
inline Real MinimumAbsoluteValue(const BaseMatrix& B)
{ return B.MinimumAbsoluteValue(); }
inline Real Maximum(const BaseMatrix& B) { return B.Maximum(); }
inline Real Minimum(const BaseMatrix& B) { return B.Minimum(); }
inline Real Norm1(const BaseMatrix& B) { return B.Norm1(); }
inline Real Norm1(RowVector& RV) { return RV.MaximumAbsoluteValue(); }
inline Real NormInfinity(const BaseMatrix& B) { return B.NormInfinity(); }
inline Real NormInfinity(ColumnVector& CV)
{ return CV.MaximumAbsoluteValue(); }
inline bool IsZero(const GeneralMatrix& A) { return A.IsZero(); }
#ifdef TEMPS_DESTROYED_QUICKLY
inline ShiftedMatrix& operator+(Real f, const BaseMatrix& BM)
{ return BM + f; }
inline ScaledMatrix& operator*(Real f, const BaseMatrix& BM)
{ return BM * f; }
#endif
// these are moved out of the class definitions because of a problem
// with the Intel 8.1 compiler
#ifndef TEMPS_DESTROYED_QUICKLY
inline ShiftedMatrix operator+(Real f, const BaseMatrix& BM)
{ return ShiftedMatrix(&BM, f); }
inline ScaledMatrix operator*(Real f, const BaseMatrix& BM)
{ return ScaledMatrix(&BM, f); }
#endif
inline MatrixInput MatrixInput::operator<<(int f) { return *this << (Real)f; }
inline MatrixInput GeneralMatrix::operator<<(int f) { return *this << (Real)f; }
inline MatrixInput BandMatrix::operator<<(int f) { return *this << (Real)f; }
inline MatrixInput GetSubMatrix::operator<<(int f) { return *this << (Real)f; }
#ifdef use_namespace
}
#endif
#endif
// body file: newmat1.cpp
// body file: newmat2.cpp
// body file: newmat3.cpp
// body file: newmat4.cpp
// body file: newmat5.cpp
// body file: newmat6.cpp
// body file: newmat7.cpp
// body file: newmat8.cpp
// body file: newmatex.cpp
// body file: bandmat.cpp
// body file: submat.cpp