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#ifndef QUADTREE_H
#define QUADTREE_H
#include <fstream>
#include <iostream>
using std::cout;
using std::cerr;
using std::endl;
using std::ios;
using std::ofstream;
#include <vector>
using std::vector;
#include <set>
using std::set;
#include "slam6d/globals.icc" // globals constant definitions
//#include "defs.h"
//#include "plane.h"
const int MIN_PTS_IN_BUCKET = -1;
/* +++++++++-------------++++++++++++
* CLASS NAME
* QuadTree
* DESCRIPTION
* A quadtree is used to convert an
* unbounded 3D plane to a 3D surface,
* such that it can be drawn to the
* screen.
* The code is similar to the octree
* class.
* PARAMETERS
* --
* +++++++++-------------++++++++++++ */
class QuadTree {
public:
//QuadTree(double **pts, int n, double, Plane *);
QuadTree(double **pts, int n, double, double min_angle);
~QuadTree();
vector<set<double*> >& getClusters();
// int outputQuad(char *);
// void getQuadTreePoints(vector<double> &quad_x, vector<double> &quad_y, vector<double> &quad_z);
// void getQuadTreeColor(double &colorR, double &colorG, double &colorB);
private:
QuadTree(vector<double*> &splitPoints, double center[2],
double x_size, double y_size,set<double*> &n,
set<double*> &e, set<double*> &s, set<double*> &w);
int countPoints(double **pts, int n, double center[2],
double x_size, double y_size);
int countPointsAndQueue(const vector<double*> &i_points,
vector<double*> &points,
double center[2],
double x_size, double y_size,
set<double*> &n,
set<double*> &e,
set<double*> &s,
set<double*> &w);
int countPointsAndQueue(double **pts, int ,
vector<double*> &points,
double center[2],
double x_size, double y_size,
set<double*> &no,
set<double*> &e,
set<double*> &s,
set<double*> &w);
// int _OutputQuad(ofstream& quadout);
vector<set<double * > > clusters;
set<double *> north;
set<double *> south;
set<double *> east;
set<double *> west;
QuadTree *child[4];
vector<double*> points;
double center[2];
double x_size, y_size;
double size2;
int leaf;
static int anz;
static double qSize;
static double dist;
static bool close(double *p, set<double*> &cluster);
static bool close(double *p1, double *p2);
static int where(double *p1, vector<set<double*> >& clusters);
static vector<set<double*> >& clusterCells(vector<set<double*> > &clusters1,
set<double*> border1,
vector<set<double*> > &clusters2,
set<double*> border2, vector<set<double*> >&cl);
// static Plane *basePlane;
};
#endif