3dpcp/3rdparty/glui/glui_rollout.cpp
2012-09-16 14:33:11 +02:00

286 lines
5.9 KiB
C++

/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_panel.cpp - GLUI_Panel control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
This program is freely distributable without licensing fees and is
provided without guarantee or warrantee expressed or implied. This
program is -not- in the public domain.
*****************************************************************************/
#include "glui.h"
#include "stdinc.h"
/****************************** GLUI_Rollout::open() **********/
void GLUI_Rollout::open( void )
{
int orig;
if ( NOT glui )
return;
if ( is_open )
return;
is_open = true;
orig = set_to_glut_window();
child_head = collapsed_node.child_head;
child_tail = collapsed_node.child_tail;
collapsed_node.child_head = NULL;
collapsed_node.child_tail = NULL;
if ( child_head != NULL ) {
((GLUI_Control*) child_head)->unhide_internal( true );
}
glui->refresh();
restore_window(orig);
}
/****************************** GLUI_Rollout::close() **********/
void GLUI_Rollout::close( void )
{
int orig;
if ( NOT glui )
return;
if ( NOT is_open )
return;
orig = set_to_glut_window();
if ( child_head != NULL ) {
((GLUI_Control*) child_head)->hide_internal( true );
}
collapsed_node.child_head = first_child();
collapsed_node.child_tail = last_child();
child_head = NULL;
child_tail = NULL;
restore_window(orig);
this->h = GLUI_DEFAULT_CONTROL_HEIGHT + 7;
is_open = false;
glui->refresh();
}
/**************************** GLUI_Rollout::mouse_down_handler() **********/
int GLUI_Rollout::mouse_down_handler( int local_x, int local_y )
{
if ( local_y - y_abs > 18 ) {
initially_inside = currently_inside = false;
return false;
}
currently_inside = true;
initially_inside = true;
draw_pressed();
return false;
}
/**************************** GLUI_Rollout::mouse_down_handler() **********/
int GLUI_Rollout::mouse_up_handler( int local_x, int local_y, int inside )
{
draw_unpressed();
if ( currently_inside ) {
if ( is_open )
close();
else
open();
}
initially_inside = false;
return false;
}
/********************************* GLUI_Rollout::draw() ***********/
void GLUI_Rollout::draw( int x, int y )
{
int orig, left, right, top, bottom;
if ( NOT can_draw() )
return;
orig = set_to_glut_window();
left = 5;
right = w-left;
top = 3;
bottom = 3+16;
if ( is_open )
draw_emboss_box( 0, w, top+3, h );
else
draw_emboss_box( 0, w, top+3, h-7 );
glui->draw_raised_box( left, top, w-left*2, 16 );
if ( glui )
glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b);
glDisable( GL_CULL_FACE );
glBegin( GL_QUADS );
glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 );
glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 );
glEnd();
draw_name( left+8, top+11 );
if ( active )
/*draw_active_box( left+4, left+string_width( name.string )+12, */
draw_active_box( left+4, right-17,
top+2, bottom-2 );
/** Draw '+' or '-' **/
glBegin( GL_LINES );
if ( is_open ) {
if ( enabled ) glColor3f( 0.0, 0.0, 0.0 );
else glColor3f( 0.5, 0.5, 0.5 );
glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2);
glColor3f( 1.0, 1.0, 1.0 );
glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2);
}
else
{
glColor3f( 1.0, 1.0, 1.0 );
glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4);
glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2);
if ( enabled ) glColor3f( 0.0, 0.0, 0.0 );
else glColor3f( 0.5, 0.5, 0.5 );
glVertex2i(right-14,-1+(top+bottom)/2);
glVertex2i(right-5,-1+(top+bottom)/2);
glVertex2i(right-10,top+3);
glVertex2i(right-10,bottom-4);
}
glEnd();
glLineWidth( 1.0 );
restore_window(orig);
}
/***************************** GLUI_Rollout::update_size() **********/
void GLUI_Rollout::update_size( void )
{
int text_size;
if ( NOT glui )
return;
text_size = string_width(name);
if ( w < text_size + 36 )
w = text_size + 36;
}
/**************************** GLUI_Rollout::draw_pressed() ***********/
void GLUI_Rollout::draw_pressed( void )
{
int state, orig;
int left, right, top, bottom;
left = 5;
right = w-left;
top = 3;
bottom = 3+16;
if ( NOT can_draw() )
return;
orig = set_to_glut_window();
state = glui->set_front_draw_buffer();
glColor3f( 0.0, 0.0, 0.0 );
glPushMatrix();
translate_to_origin();
glBegin( GL_LINE_LOOP );
glVertex2i( left, top ); glVertex2i( right, top );
glVertex2i( right, bottom ); glVertex2i( left,bottom );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 );
glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 );
glEnd();
glPopMatrix();
glui->restore_draw_buffer(state);
restore_window(orig);
}
/**************************** GLUI_Rollout::draw_unpressed() ***********/
void GLUI_Rollout::draw_unpressed( void )
{
if ( NOT can_draw() )
return;
translate_and_draw_front();
}
/**************************** GLUI_Rollout::mouse_held_down_handler() ****/
int GLUI_Rollout::mouse_held_down_handler(
int local_x, int local_y,
int new_inside )
{
if ( NOT initially_inside )
return false;
if ( local_y - y_abs> 18 )
new_inside = false;
if ( NOT new_inside AND currently_inside == true ) {
draw_unpressed();
}
else if ( new_inside AND currently_inside == false ) {
draw_pressed();
}
currently_inside = new_inside;
return false;
}