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#ifndef _COLOR_UTIL
#define _COLOR_UTIL
#include "math_util.h"
static int ColorTableShot[8][3]=
{
// {255,255,255},
{255,0,122},
{255,255,0},
{255,0,255},
{0,255,255},
{0,0,255},
{255,122,0},
// {255,0,0},
{0,255,0},
{139,0,139}
};
static int ColorTableCircle[16][3]=
{
{255,255,255},
{255,122,255},
{255,255,0},
{255,122,0},
{255,0,255},
{255,0,122},
{0,255,255},
{0,255,122},
{0,0,255},
{0,0,122},
{255,0,0},
{122,0,0},
{0,122,0},
{0,255,0},
{139,0,139},
{139,122,139}
};
#define JET_COLORS_LUT_SIZE 1024
static float jet_colors[JET_COLORS_LUT_SIZE][3];
static int jet_colors_initialized = 0;
static inline void color_util_rand_color(float f[4],
double alpha,
double min_intensity)
{
f[3] = alpha;
again:
f[0] = randf();
f[1] = randf();
f[2] = randf();
float v = f[0] + f[1] + f[2];
// reject colors that are too dark
if (v < min_intensity)
goto again;
}
/** Given an array of colors, a palette is created that linearly interpolates through all the colors. **/
static void color_util_build_color_table(double color_palette[][3],
int palette_size,
float lut[][3],
int lut_size)
{
for (int idx = 0; idx < lut_size; idx++)
{
double znorm = ((double) idx) / lut_size;
int color_index = (palette_size - 1) * znorm;
double alpha = (palette_size - 1) * znorm - color_index;
for (int i = 0; i < 3; i++)
{
lut[idx][i] = color_palette[color_index][i] * (1.0 - alpha) + color_palette[color_index+1][i]*alpha;
}
}
}
static void init_color_table_jet()
{
double jet[][3] = {{ 0, 0, 1 },
{ 0, .5, .5 },
{ .8, .8, 0 },
{ 1, 0, 0 }};
color_util_build_color_table(
jet,
sizeof(jet)/(sizeof(double)*3),
jet_colors,
JET_COLORS_LUT_SIZE);
jet_colors_initialized = 1;
}
static inline float *color_util_jet(double v)
{
if (!jet_colors_initialized)
init_color_table_jet();
v = fmax(0, v);
v = fmin(1, v);
int idx = (JET_COLORS_LUT_SIZE - 1) * v;
return jet_colors[idx];
}
#endif