831 lines
22 KiB
Text
831 lines
22 KiB
Text
/*
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* wxshow implementation
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*
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* Copyright (C) Jan Elseberg
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*
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* Released under the GPL version 3.
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*
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*/
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#include "show_common.cc"
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#include "wx/wx.h"
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#include "wx/sizer.h"
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#include "wx/glcanvas.h"
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#include "show/wxshow.h"
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#include "show/selectionframe.h"
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class SelectionImpl : public Selection {
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public:
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SelectionImpl( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Selection"), bool advanced_controls = false, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxDEFAULT_FRAME_STYLE|wxTAB_TRAVERSAL ) : Selection(parent, id, title, pos, size, style, advanced_controls) {
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if (pointtype.hasReflectance()) m_choice11->Append(wxT("reflectance"));
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if (pointtype.hasTemperature()) m_choice11->Append(wxT("temperature"));
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if (pointtype.hasAmplitude()) m_choice11->Append(wxT("amplitude"));
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if (pointtype.hasDeviation()) m_choice11->Append(wxT("deviation"));
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if (pointtype.hasType()) m_choice11->Append(wxT("type"));
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};
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// Virtual event handlers, overide them in your derived class
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//
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virtual void OnDrawPoints( wxCommandEvent& event ) {
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if (event.IsChecked()) {
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show_points = true;
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} else {
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show_points = false;
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}
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnDrawCameras( wxCommandEvent& event )
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{
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if (event.IsChecked()) {
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show_cameras = true;
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} else {
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show_cameras = false;
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}
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnDrawPaths( wxCommandEvent& event )
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{
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if (event.IsChecked()) {
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show_path = true;
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} else {
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show_path = false;
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}
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnPointSize( wxSpinEvent& event )
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{
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pointsize = event.GetPosition();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnFogChoice( wxCommandEvent& event )
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{
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show_fog = event.GetSelection();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnFogDensity( wxSpinEvent& event ) {
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wxSpinCtrlDbl *spinner = (wxSpinCtrlDbl*)event.GetEventObject();
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fogDensity = spinner->GetValue();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnColorValue( wxCommandEvent& event )
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{
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// we can't use the glui-show function for changing the color as a listbox is used here instead
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switch (event.GetSelection()) {
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case 0:
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cm->setCurrentType(PointType::USE_HEIGHT);
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break;
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case 1:
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if (pointtype.hasReflectance()) {
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cm->setCurrentType(PointType::USE_REFLECTANCE);
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break;
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}
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case 2:
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if (pointtype.hasTemperature()) {
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cm->setCurrentType(PointType::USE_TEMPERATURE);
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break;
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}
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case 3:
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if (pointtype.hasAmplitude()) {
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cm->setCurrentType(PointType::USE_AMPLITUDE);
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break;
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}
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case 4:
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if (pointtype.hasDeviation()) {
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cm->setCurrentType(PointType::USE_DEVIATION);
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break;
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}
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case 5:
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if (pointtype.hasType()) {
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cm->setCurrentType(PointType::USE_TYPE);
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break;
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}
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default:
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break;
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};
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haveToUpdate = 1;
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resetMinMax(0);
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event.Skip();
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}
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virtual void OnColorMap( wxCommandEvent& event )
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{
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listboxColorMapVal = event.GetSelection();
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changeColorMap(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnColorType( wxCommandEvent& event ) {
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colorScanVal = event.GetSelection();
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setScansColored(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnColorMinVal( wxSpinEvent& event ) {
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//mincolor_value = event.GetPosition();
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wxSpinCtrlDbl *spinner = (wxSpinCtrlDbl*)event.GetEventObject();
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mincolor_value = spinner->GetValue();
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minmaxChanged(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnColorMaxVal( wxSpinEvent& event ) {
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//maxcolor_value = event.GetPosition();
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wxSpinCtrlDbl *spinner = (wxSpinCtrlDbl*)event.GetEventObject();
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maxcolor_value = spinner->GetValue();
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minmaxChanged(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnColorResetMinMax( wxCommandEvent& event ) {
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resetMinMax(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnInvert( wxCommandEvent& event ) {
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invertView(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnAnimDelay( wxSpinEvent& event ) {
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anim_delay = event.GetPosition();
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event.Skip();
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}
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virtual void OnAnimate( wxCommandEvent& event ) {
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startAnimation(0);
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event.Skip();
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}
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virtual void OnCameraFile( wxCommandEvent& event ) {
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wxString s = event.GetString();
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const wxCharBuffer buffer = wxString(event.GetString()).mb_str(wxConvISO8859_1);
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const char* cc = buffer.data();
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strcpy(path_file_name, cc);
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event.Skip();
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}
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virtual void OnCameraSavePath( wxCommandEvent& event ) {
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savePath(0);
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event.Skip();
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}
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virtual void OnCameraLoadPath( wxCommandEvent& event ) {
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loadPath(0);
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event.Skip();
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}
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virtual void OnCameraLoadRobotPath( wxCommandEvent& event ) {
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for(unsigned int i = 0; i < MetaMatrix.size(); i++){
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//temp variable
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double *temp;
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//Now, lets go to the last of each frame file to
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//extract the transformation matrix obtained
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//after scan matching has been done.
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glMultMatrixd(MetaMatrix[i].back());
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//temp is final transformation matrix
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temp = MetaMatrix[i].back();
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Point campos(temp[12], temp[13] + 100, temp[14]);
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// calculate lookat point
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Point lookat(0, 0, 50);
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Point up(0, 50, 0);
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double tmat[16];
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for (int i =0;i<16;i++) tmat[i] = temp[i];
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lookat.transform(tmat);
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lookat.x = lookat.x ;
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lookat.y = lookat.y + 100;
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lookat.z = lookat.z ;
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up.transform(tmat);
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up.x = up.x ;
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up.y = up.y + 100;
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up.z = up.z ;
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cams.push_back(campos);
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lookats.push_back(lookat);
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ups.push_back(up);
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}
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//signal for the update of scene
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnSaveAnimation( wxCommandEvent& event ) {
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if (event.IsChecked()) {
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save_animation = true;
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} else {
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save_animation = false;
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}
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnAnimatePath( wxCommandEvent& event ) {
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pathAnimate(0);
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event.Skip();
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}
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virtual void OnPositionFile( wxCommandEvent& event ) {
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wxString s = event.GetString();
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const wxCharBuffer buffer = wxString(event.GetString()).mb_str(wxConvISO8859_1);
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const char* cc = buffer.data();
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strcpy(pose_file_name, cc);
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event.Skip();
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}
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virtual void OnPositionSave( wxCommandEvent& event ) {
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savePose(0);
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event.Skip();
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}
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virtual void OnPositionLoad( wxCommandEvent& event ) {
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loadPose(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnFactor( wxSpinEvent& event ) {
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factor = event.GetPosition();
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event.Skip();
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}
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virtual void OnSaveImage( wxCommandEvent& event ) {
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saveImage(0);
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event.Skip();
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}
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virtual void OnSelectionFile( wxCommandEvent& event ) {
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wxString s = event.GetString();
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const wxCharBuffer buffer = wxString(event.GetString()).mb_str(wxConvISO8859_1);
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const char* cc = buffer.data();
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strcpy(selection_file_name, cc);
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event.Skip();
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}
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virtual void OnSelectionSave( wxCommandEvent& event ) {
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saveSelection(0);
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event.Skip();
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}
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virtual void OnSelectionClear( wxCommandEvent& event ) {
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clearSelection(0);
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event.Skip();
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}
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virtual void OnSelectionSU( wxCommandEvent& event ) {
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if (event.IsChecked()) {
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selectOrunselect = true;
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} else {
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selectOrunselect = false;
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}
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event.Skip();
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}
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virtual void OnSelectionSV( wxCommandEvent& event ) {
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if (event.IsChecked()) {
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select_voxels = true;
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} else {
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select_voxels = false;
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}
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event.Skip();
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}
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virtual void OnSelectionDepth( wxSpinEvent& event ) {
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selection_depth = event.GetPosition();
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event.Skip();
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}
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virtual void OnSelectionBrushsize( wxSpinEvent& event ) {
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brush_size = event.GetPosition();
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event.Skip();
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}
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virtual void OnFrameSpinner( wxSpinEvent& event ) {
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current_frame = event.GetPosition();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnFramerateSpinner( wxSpinEvent& event ) {
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idealfps = event.GetPosition();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnFarplaneSpinner( wxSpinEvent& event ) {
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maxfardistance = event.GetPosition();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnNearplaneSpinner( wxSpinEvent& event ) {
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neardistance = event.GetPosition();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnCycleLOD( wxCommandEvent& event ) {
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::cycleLOD();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnLODAdaption( wxSpinEvent& event ) {
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adaption_rate = ((wxSpinCtrlDbl*)event.GetEventObject())->GetValue();
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haveToUpdate = 1;
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event.Skip();
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}
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public:
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void updateControls() {
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if (!MetaMatrix.empty()) {
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frame_spin->SetRange(0, MetaMatrix[0].size()-1);
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frame_spin->SetValue(current_frame);
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}
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m_spinCtrl61->SetValue(mincolor_value);
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m_spinCtrl6->SetValue(maxcolor_value);
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}
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};
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class ControlImpl : public Controls {
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public:
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ControlImpl( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Controls"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxDEFAULT_FRAME_STYLE|wxTAB_TRAVERSAL )
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: Controls( parent, id, title, pos, size, style ) {}
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virtual void OnApexAngle( wxSpinEvent& event ) {
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haveToUpdate = 2;
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cangle = ((wxSpinCtrlDbl*)event.GetEventObject())->GetValue();
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event.Skip();
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}
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virtual void OnParallelZoom( wxSpinEvent& event ) {
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haveToUpdate = 2;
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pzoom = ((wxSpinCtrlDbl*)event.GetEventObject())->GetValue();
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event.Skip();
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}
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virtual void OnTopView( wxCommandEvent& event ) {
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topView(); // TODO update controls
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haveToUpdate = 2;
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event.Skip();
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}
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virtual void OnResetPosition( wxCommandEvent& event ) {
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resetView(0);
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event.Skip();
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}
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virtual void OnChooseCamera( wxSpinEvent& event ) {
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cam_choice = event.GetPosition();
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnAddCamera( wxCommandEvent& event ) {
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callAddCamera(1);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnDeleteCamera( wxCommandEvent& event ) {
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callDeleteCamera(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnMouseNav( wxCommandEvent& event ) {
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/*
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if (event.IsChecked()) {
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cameraNavMouseMode = true;
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} else {
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cameraNavMouseMode = false;
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}*/
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// TODO implement secondary navigation procedure
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event.Skip();
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}
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virtual void OnAlwaysAllPoints( wxCommandEvent& event ) {
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changePointMode(0);
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haveToUpdate = 1;
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event.Skip();
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}
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virtual void OnAlwaysReducePoints( wxCommandEvent& event ) {
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changePointMode(1);
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haveToUpdate = 1;
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event.Skip();
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}
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public:
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void updateControls() {
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apex_spinner->SetValue(cangle);
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parallel_spinner->SetValue(pzoom);
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if(showTopView) {
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apex_spinner->Disable();
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parallel_spinner->Enable();
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} else {
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parallel_spinner->Disable();
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apex_spinner->Enable();
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}
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switch(pointmode) {
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case -1:
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always_box->SetValue(false);
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alwaysred_box->SetValue(true);
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break;
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case 0:
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always_box->SetValue(false);
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alwaysred_box->SetValue(false);
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break;
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case 1:
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always_box->SetValue(true);
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alwaysred_box->SetValue(false);
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break;
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}
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camera_spinner->SetRange(1, cams.size());
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camera_spinner->SetValue(cam_choice);
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}
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};
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class wxShow: public wxApp
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{
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virtual bool OnInit();
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SelectionImpl *selection;
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ControlImpl *controls;
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wxFrame *frame;
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BasicGLPane * glPane;
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public:
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void OnClose(wxCloseEvent& event);
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void updateControls(){
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controls->updateControls();
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selection->updateControls();
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}
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};
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static wxShow *globalGUI = 0;
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void wxShow::OnClose(wxCloseEvent& event) {
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exit(0);
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}
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IMPLEMENT_APP(wxShow)
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bool wxShow::OnInit()
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{
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globalGUI = this;
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// wxwidgets saves the argv as wxchar, which is 2-byte unicode, so we must convert it back
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char **new_argv = new char*[argc];
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for (int i = 0; i < argc; i++) {
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const wxCharBuffer buffer = wxString(wxApp::argv[i]).mb_str(wxConvISO8859_1);
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const char* cc = buffer.data();
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new_argv[i] = new char[ strlen(cc) +1 ];
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strcpy(new_argv[i], cc);
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}
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initShow(argc, new_argv);
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//glClearColor(0.0, 0.0, 0.0, 0.0);
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wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
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frame = new wxFrame((wxFrame *)NULL, -1, wxT("Viewer"), wxPoint(START_X, START_Y), wxSize(START_WIDTH, START_HEIGHT));
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int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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glPane = new BasicGLPane( (wxFrame*) frame, args);
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sizer->Add(glPane, 1, wxEXPAND);
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frame->SetSizer(sizer);
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frame->SetAutoLayout(true);
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selection = new SelectionImpl( (wxWindow*)NULL, wxID_ANY, wxT("Selection"), advanced_controls, wxPoint(START_X + START_WIDTH + 50, START_Y + 30) );
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controls = new ControlImpl( (wxWindow*)NULL, wxID_ANY, wxT("Controls"), wxPoint(START_X, START_Y + START_HEIGHT + 20 ) );
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selection->SetSize(wxSize(200,393) );
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selection->SetAutoLayout(true);
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selection ->Show();
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selection ->Layout();
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controls->SetAutoLayout(true);
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controls ->Show();
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frame->Show();
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frame->Connect( wxEVT_CLOSE_WINDOW, wxCloseEventHandler( wxShow::OnClose ) );
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return true;
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}
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BEGIN_EVENT_TABLE(BasicGLPane, wxGLCanvas)
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EVT_IDLE(BasicGLPane::idle_event)
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EVT_MOTION(BasicGLPane::mouseMoved)
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EVT_MOUSE_EVENTS(BasicGLPane::mouseEvent)
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//EVT_LEFT_DOWN(BasicGLPane::mouseDown)
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//EVT_LEFT_UP(BasicGLPane::mouseReleased)
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//EVT_RIGHT_DOWN(BasicGLPane::rightClick)
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//EVT_LEAVE_WINDOW(BasicGLPane::mouseLeftWindow)
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EVT_SIZE(BasicGLPane::resized)
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EVT_KEY_DOWN(BasicGLPane::keyPressed)
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//EVT_KEY_UP(BasicGLPane::keyReleased)
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//EVT_MOUSEWHEEL(BasicGLPane::mouseWheelMoved)
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EVT_PAINT(BasicGLPane::render)
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END_EVENT_TABLE()
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// some useful events to use
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void BasicGLPane::mouseEvent(wxMouseEvent& event)
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{
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SetFocus();
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int x = event.GetX();
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int y = event.GetY();
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if (event.Dragging()) {
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} else if (event.IsButton()) {
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int button, state;
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if (event.ButtonDown()) {
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state = GLUT_DOWN;
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} else {
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state = GLUT_UP;
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}
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if (event.Button(1)) {
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button = GLUT_LEFT_BUTTON;
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} else if (event.Button(2)) {
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button = GLUT_MIDDLE_BUTTON;
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} else if (event.Button(3)) {
|
|
button = GLUT_RIGHT_BUTTON;
|
|
} else {
|
|
button = 0;
|
|
}
|
|
CallBackMouseFunc(button, state, x, y);
|
|
}
|
|
}
|
|
|
|
void BasicGLPane::idle() {
|
|
if(glutGetWindow() != window_id)
|
|
glutSetWindow(window_id);
|
|
|
|
/*
|
|
static unsigned long start = GetCurrentTimeInMilliSec();
|
|
// return as nothing has to be updated
|
|
if (haveToUpdate == 0) {
|
|
if ((GetCurrentTimeInMilliSec()-start) > 100) {
|
|
paint(true);
|
|
start = GetCurrentTimeInMilliSec();
|
|
}
|
|
return;
|
|
}
|
|
start = GetCurrentTimeInMilliSec();
|
|
*/
|
|
if (haveToUpdate == 0) {
|
|
if (!fullydisplayed && !mousemoving && !keypressed) {
|
|
glDrawBuffer(buffermode);
|
|
//Call the display function
|
|
DisplayItFunc(GL_RENDER, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
// case: display is invalid - update it
|
|
if (haveToUpdate == 1) {
|
|
paint();
|
|
haveToUpdate = 0;
|
|
return;
|
|
}
|
|
// case: display is invalid - update it with all points
|
|
/*if (haveToUpdate == 7) {
|
|
showall = true;
|
|
paint();
|
|
haveToUpdate = 0;
|
|
return;
|
|
}
|
|
*/
|
|
|
|
// case: camera angle is changed - instead of repeating code call Reshape,
|
|
// since these OpenGL commands are the same
|
|
if (haveToUpdate == 2) {
|
|
int viewport[4];
|
|
glGetIntegerv(GL_VIEWPORT, viewport);
|
|
CallBackReshapeFunc(viewport[2],viewport[3]);
|
|
paint();
|
|
haveToUpdate = 0;
|
|
return;
|
|
}
|
|
|
|
// case: animation
|
|
if(haveToUpdate == 3 ){
|
|
frameNr += 1;
|
|
if(!(MetaMatrix.size() > 1 && frameNr < (int) MetaMatrix[1].size())){
|
|
frameNr = 0;
|
|
haveToUpdate = 4;
|
|
return;
|
|
}
|
|
paint();
|
|
|
|
if(save_animation){
|
|
string filename = scan_dir + "animframe" + to_string(frameNr,5) + ".ppm";
|
|
cout << "write " << filename << endl;
|
|
glDumpWindowPPM(filename.c_str(),0);
|
|
|
|
}
|
|
|
|
}
|
|
#ifdef _MSC_VER
|
|
Sleep(300);
|
|
Sleep(anim_delay);
|
|
#else
|
|
usleep(anim_delay * 10000);
|
|
#endif
|
|
|
|
if (haveToUpdate == 4) { // stop animation
|
|
frameNr = 0; // delete these lines if you want a 'continue' functionality.
|
|
haveToUpdate = 1;
|
|
}
|
|
|
|
// case: path animation
|
|
if(haveToUpdate == 6){
|
|
|
|
if (path_iterator == 0) {
|
|
oldcamNavMode = cameraNavMouseMode; // remember state of old mousenav
|
|
cameraNavMouseMode = 0;
|
|
}
|
|
|
|
|
|
|
|
//check if the user wants to animate both
|
|
//scan matching and the path at the same
|
|
//time
|
|
|
|
//cout << "path_iterator: " << path_iterator << endl;
|
|
if(path_iterator < path_vectorX.size()){ // standard animation case
|
|
|
|
//call the path animation function
|
|
//hide both the cameras and the path
|
|
show_cameras = 0;
|
|
show_path = 0;
|
|
//increase the iteration count
|
|
|
|
path_iterator += 1;
|
|
//cout << "i am here" << endl;
|
|
//repaint the screen
|
|
paint();
|
|
|
|
//save the animation
|
|
if(save_animation){
|
|
string filename = scan_dir + "animframe" + to_string(path_iterator,5) + ".ppm";
|
|
string jpgname = scan_dir + "animframe" + to_string(path_iterator,5) + ".jpg";
|
|
cout << "written " << filename << " of " << path_vectorX.size() << " files" << endl;
|
|
glWriteImagePPM(filename.c_str(), factor, 0);
|
|
haveToUpdate = 6;
|
|
|
|
}
|
|
}else{ // animation has just ended
|
|
cameraNavMouseMode = oldcamNavMode;
|
|
show_cameras = 1;
|
|
show_path = 1;
|
|
//cout << "i am here instead" << endl;
|
|
haveToUpdate = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BasicGLPane::idle_event(wxIdleEvent& event)
|
|
{
|
|
idle();
|
|
//event.RequestMore();
|
|
}
|
|
|
|
void BasicGLPane::mouseMoved(wxMouseEvent& event)
|
|
{
|
|
int x = event.GetX();
|
|
int y = event.GetY();
|
|
|
|
CallBackMouseMotionFunc(x, y);
|
|
//idle();
|
|
}
|
|
void BasicGLPane::mouseDown(wxMouseEvent& event) {}
|
|
void BasicGLPane::mouseWheelMoved(wxMouseEvent& event) {}
|
|
void BasicGLPane::mouseReleased(wxMouseEvent& event) {}
|
|
void BasicGLPane::rightClick(wxMouseEvent& event) {}
|
|
void BasicGLPane::mouseLeftWindow(wxMouseEvent& event) {}
|
|
|
|
|
|
void BasicGLPane::keyPressed(wxKeyEvent& event) {
|
|
KeyboardFunc(event.GetKeyCode(), event.CmdDown(), event.AltDown(), event.ShiftDown());
|
|
}
|
|
|
|
|
|
|
|
void BasicGLPane::keyReleased(wxKeyEvent& event) {}
|
|
|
|
// Vertices and faces of a simple cube to demonstrate 3D render
|
|
// source: http://www.opengl.org/resources/code/samples/glut_examples/examples/cube.c
|
|
GLfloat v[8][3];
|
|
GLint faces[6][4] = { /* Vertex indices for the 6 faces of a cube. */
|
|
{0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
|
|
{4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3} };
|
|
|
|
|
|
|
|
BasicGLPane::BasicGLPane(wxFrame* parent, int* args) :
|
|
wxGLCanvas(parent, wxID_ANY, args, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE||wxWANTS_CHARS)
|
|
{
|
|
|
|
m_context = new wxGLContext(this);
|
|
// prepare a simple cube to demonstrate 3D render
|
|
// source: http://www.opengl.org/resources/code/samples/glut_examples/examples/cube.c
|
|
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -1;
|
|
v[4][0] = v[5][0] = v[6][0] = v[7][0] = 1;
|
|
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -1;
|
|
v[2][1] = v[3][1] = v[6][1] = v[7][1] = 1;
|
|
v[0][2] = v[3][2] = v[4][2] = v[7][2] = 1;
|
|
v[1][2] = v[2][2] = v[5][2] = v[6][2] = -1;
|
|
|
|
// To avoid flashing on MSW
|
|
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
|
|
}
|
|
|
|
BasicGLPane::~BasicGLPane()
|
|
{
|
|
delete m_context;
|
|
}
|
|
|
|
void BasicGLPane::resized(wxSizeEvent& evt)
|
|
{
|
|
// wxGLCanvas::OnSize(evt);
|
|
wxSize s = evt.GetSize();
|
|
CallBackReshapeFunc(s.GetWidth(), s.GetHeight());
|
|
|
|
Refresh();
|
|
}
|
|
|
|
/** Inits the OpenGL viewport for drawing in 3D. */
|
|
void BasicGLPane::prepare3DViewport(int topleft_x, int topleft_y, int bottomrigth_x, int bottomrigth_y)
|
|
{
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Black Background
|
|
glClearDepth(1.0f); // Depth Buffer Setup
|
|
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
|
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
|
|
glViewport(topleft_x, topleft_y, bottomrigth_x-topleft_x, bottomrigth_y-topleft_y);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
float ratio_w_h = (float)(bottomrigth_x-topleft_x)/(float)(bottomrigth_y-topleft_y);
|
|
gluPerspective(45 /*view angle*/, ratio_w_h, 0.1 /*clip close*/, 200 /*clip far*/);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
}
|
|
|
|
int BasicGLPane::getWidth()
|
|
{
|
|
return GetSize().x;
|
|
}
|
|
|
|
int BasicGLPane::getHeight()
|
|
{
|
|
return GetSize().y;
|
|
}
|
|
|
|
|
|
void BasicGLPane::render( wxPaintEvent& evt )
|
|
{
|
|
paint();
|
|
}
|
|
|
|
|
|
void BasicGLPane::paint(bool interruptable)
|
|
{
|
|
if(!IsShown()) return;
|
|
wxGLCanvas::SetCurrent(*m_context);
|
|
wxPaintDC(this); // only to be used in paint events. use wxClientDC to paint outside the paint event
|
|
|
|
glDrawBuffer(buffermode);
|
|
// delete framebuffer and z-buffer
|
|
|
|
//Call the display function
|
|
DisplayItFunc(GL_RENDER, interruptable);
|
|
|
|
// show the rednered scene
|
|
if (!interruptable) { // interruptible draw is single buffered
|
|
SwapBuffers();
|
|
}
|
|
// ProcessPendingEvents();
|
|
}
|
|
|
|
|
|
void updateControls() {
|
|
globalGUI->updateControls();
|
|
}
|
|
void updatePointModeControls() {}
|
|
void updateTopViewControls() {}
|
|
void resetRotationButton() {}
|
|
void updateCamControls() {}
|
|
|
|
static bool interrupted;
|
|
|
|
void interruptDrawing() {
|
|
interrupted = true;
|
|
}
|
|
void checkForInterrupt() {
|
|
interrupted = false;
|
|
}
|
|
bool isInterrupted() {
|
|
globalGUI->Dispatch();
|
|
globalGUI->ProcessPendingEvents();
|
|
return interrupted;
|
|
}
|