690 lines
20 KiB
Text
690 lines
20 KiB
Text
/*
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* quadtree implementation
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*
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* Copyright (C) Dorit Borrmann
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*
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* Released under the GPL version 3.
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*
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*/
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#include "shapes/quadtree.h"
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int QuadTree::anz;
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double QuadTree::qSize;
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double QuadTree::dist = 10.0;
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//Plane *QuadTree::basePlane;
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/*
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QuadTree::QuadTree(double **pts, int n, double _qSize, Plane *_basePlane){
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basePlane = _basePlane;
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anz = 0;
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qSize = _qSize;
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double xmin = pts[0][0], xmax = pts[0][0];
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double ymin = pts[0][1], ymax = pts[0][1];
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for (int i=1; i < n; i++) {
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xmin = min(xmin, pts[i][0]);
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xmax = max(xmax, pts[i][0]);
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ymin = min(ymin, pts[i][1]);
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ymax = max(ymax, pts[i][1]);
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}
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center[0] = 0.5f * (xmin+xmax);
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center[1] = 0.5f * (ymin+ymax);
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double m = max(0.5f * (xmax-xmin), 0.5f * (ymax-ymin));
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int count;
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//set up values
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child[0] = child[1] = child[2] = child[3] = 0;
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leaf = 0;
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x_size = m;
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y_size = m;
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// calculate new buckets
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double newcenter[4][2];
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double x_sizeNew, y_sizeNew;
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x_sizeNew = x_size / 2.0;
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y_sizeNew = y_size / 2.0;
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newcenter[0][0] = center[0] - x_size / 2.0;
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newcenter[0][1] = center[1] - y_size / 2.0;
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newcenter[1][0] = center[0] + x_size / 2.0;
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newcenter[1][1] = center[1] - y_size / 2.0;
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newcenter[2][0] = center[0] - x_size / 2.0;
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newcenter[2][1] = center[1] + y_size / 2.0;
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newcenter[3][0] = center[0] + x_size / 2.0;
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newcenter[3][1] = center[1] + y_size / 2.0;
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// if bucket is _not_ approximately (nearly) empty don't build tree further
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// -----------------------------------------------------------------------
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for (int i = 0; i < 4; i++) {
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vector<double*> splitPoints;
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count = countPointsAndQueue(pts, n, splitPoints,
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newcenter[i], x_sizeNew, y_sizeNew);
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if (count > MIN_PTS_IN_BUCKET)
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child[i] = new QuadTree(splitPoints,
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newcenter[i], x_sizeNew, y_sizeNew);
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splitPoints.clear();
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}
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}*/
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bool QuadTree::close(double* p, double *p2) {
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double stheta = sin(p[0]) * sin(p2[0]);
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double myd2 = acos(
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stheta * cos(p[1]) * cos(p2[1])
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+ stheta * sin(p[1]) * sin(p2[1])
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+ cos(p[0]) * cos(p2[0]));
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if (myd2 < dist) {
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return true;
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}
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return false;
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/*
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double dx = p2[0] - p[0];
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double dy = p2[1] - p[1];
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if ( sqrt(dx*dx + dy*dy) < dist ) {
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return true;
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}
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return false;*/
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}
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bool QuadTree::close(double* p, set<double*> &cluster) {
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for(set<double*>::iterator it = cluster.begin(); it != cluster.end(); it++) {
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if ( close(p, (*it)) ) {
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return true;
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}
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}
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return false;
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}
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/*
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bool QuadTree::close(double* p, set<double*> &cluster) {
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double dx,dy;
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for(set<double*>::iterator it = cluster.begin(); it != cluster.end(); it++) {
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dx = (*it)[0] - p[0];
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dy = (*it)[1] - p[1];
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if ( sqrt(dx*dx + dy*dy) < dist ) {
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return true;
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}
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}
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return false;
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}*/
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int QuadTree::where(double *p1, vector<set<double*> >& clusters) {
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for (unsigned int i = 0; i < clusters.size(); i++) {
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if (clusters[i].count(p1) > 0) return i;
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}
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// this shouldnt happen
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//cout << "VERY BAD THINGS HAPPENED!" <<endl;
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return -1;
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}
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vector<set<double*> >& QuadTree::clusterCells(vector<set<double*> > &clusters1, set<double*> border1,
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vector<set<double*> > &clusters2, set<double*> border2, vector< set<double*> > &clusters) {
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if (border1.size() <= 0 || border2.size() <= 0) {
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clusters.insert( clusters.end(), clusters1.begin(), clusters1.end());
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clusters.insert( clusters.end(), clusters2.begin(), clusters2.end());
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return clusters;
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}
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// some clusters might not have a border connection, remember those?
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set<int> non_used_clusters;
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for (unsigned int i = 0; i < clusters1.size(); i++) {
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non_used_clusters.insert( -1 -i);
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}
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for (unsigned int i = 0; i < clusters2.size(); i++) {
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non_used_clusters.insert( i);
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}
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// contains the edges of the correspondence graph
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// indices of cluster 1 are stored negated
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vector<int*> cgraph;
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//cout << "bordersizes: " << border1.size() << " " << border2.size() << endl;
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for (set<double*>::iterator bit1 = border1.begin(); bit1 != border1.end(); bit1++) {
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for (set<double*>::iterator bit2 = border2.begin(); bit2 != border2.end(); bit2++) {
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if (close( *bit1, *bit2) ) {
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int *edge = new int[3];
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int w1,w2;
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w1 = where(*bit1, clusters1);
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if (w1 == -1) {
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continue;
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}
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w2 = where(*bit2, clusters2);
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if (w2 == -1) {
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continue;
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}
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edge[0] = -1 - w1;
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edge[1] = w2;
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// label the edge
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edge[2] = -1;
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cgraph.push_back(edge);
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// cout << "point to point " << edge[0] << " " << edge[1] << endl;
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}
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}
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}
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//cout << "borders connected" << endl;
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vector< set<int> > index_clusters;
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int nr_cluster = 0;
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for (unsigned int i = 0; i < cgraph.size(); i++) {
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if (cgraph[i][2] != -1) {continue;}
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// unlabeled edge
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cgraph[i][2] = nr_cluster;
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set<int> index_cluster;
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index_cluster.insert(cgraph[i][0]);
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index_cluster.insert(cgraph[i][1]);
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non_used_clusters.erase(cgraph[i][0]);
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non_used_clusters.erase(cgraph[i][1]);
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for (unsigned int j = i + 1; j < cgraph.size(); j++) {
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// cout << j << " j " << cgraph.size() << endl;
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if (cgraph[j][2] != -1) {continue;}
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// if either of the nodes is already in my cluster, label edge and add
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// nodes
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if (index_cluster.count(cgraph[j][0]) > 0
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|| index_cluster.count(cgraph[j][1]) > 0 ) {
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index_cluster.insert(cgraph[j][0]);
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index_cluster.insert(cgraph[j][1]);
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non_used_clusters.erase(cgraph[j][0]);
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non_used_clusters.erase(cgraph[j][1]);
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cgraph[j][2] = nr_cluster;
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}
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}
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//non_used_clusters.erase(index_cluster.begin(), index_cluster.end());
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index_clusters.push_back(index_cluster);
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nr_cluster++;
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}
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//cout << "cluster connections resolved" << endl;
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for (unsigned int i = 0; i < index_clusters.size(); i++) {
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set<double*> cluster;
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for (set<int>::iterator it = index_clusters[i].begin();
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it != index_clusters[i].end(); it++) {
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if (*it < 0 ) {
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int index = -1 - (*it);
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cluster.insert( clusters1[index].begin(), clusters1[index].end() );
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} else {
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cluster.insert( clusters2[*it].begin(), clusters2[*it].end() );
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}
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}
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clusters.push_back(cluster);
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}
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//cout << "clusters joined. add remaining " << non_used_clusters.size() << endl;
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for (set<int>::iterator it = non_used_clusters.begin(); it != non_used_clusters.end(); it++) {
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set<double*> cluster;
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if (*it < 0 ) {
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int index = -1 - (*it);
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cluster.insert( clusters1[index].begin(), clusters1[index].end() );
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} else {
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cluster.insert( clusters2[*it].begin(), clusters2[*it].end() );
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}
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clusters.push_back(cluster);
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}
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//cout << "done." << endl;
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// cleanup
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for (unsigned int i = 0; i < cgraph.size(); i++) {
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delete[] cgraph[i];
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}
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cgraph.clear();
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//cout << " cleanup done returning" << endl;
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return clusters;
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// return clusters1;
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}
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vector<set<double*> >& QuadTree::getClusters() {
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// if leaf node
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if (leaf == 1) {
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if (points.size() <= 0) return clusters;
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// cout << "leaf clustering ";
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// cout << center[0] << " " << center[1] << " " << points.size() << " " <<endl;
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clusters.push_back(set<double*> ());
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clusters[0].insert(points[0]);
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for (unsigned int j = 1; j < points.size(); j++) {
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bool found_cluster = false;
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int oldindex = -1;
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for (unsigned int i = 0; i < clusters.size(); i++) {
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if ( close(points[j], clusters[i]) ) {
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if (!found_cluster) {
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clusters[i].insert(points[j]);
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found_cluster = true;
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oldindex = i;
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//break;
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} else {
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// cout << " join cluster " << oldindex << " and " << i << endl;
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clusters[oldindex].insert(clusters[i].begin(), clusters[i].end());
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clusters.erase(clusters.begin() + i);
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i--;
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//clusters[i]
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}
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}
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}
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if (!found_cluster) { // havent found a cose enough cluster -> new cluster
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set<double*> cluster;
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cluster.insert(points[j]);
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clusters.push_back(cluster);
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}
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}
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// cout << " this many cluster found in leaf " << clusters.size() << endl;
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return clusters;
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}
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//cout << "my leafs: "<< child[0] << " " << child[1] << " " << child[2] << " " << child[3] << endl;
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vector< set<double *> > southclusters;
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clusterCells(child[0]->getClusters(), child[0]->east,
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child[1]->getClusters(), child[1]->west, southclusters);
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// cout << "northern cluste: " << endl;
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vector< set<double *> > northclusters;
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clusterCells(child[2]->getClusters(), child[2]->east,
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child[3]->getClusters(), child[3]->west, northclusters);
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// cout << "south: " << southclusters.size() << endl;
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// cout << "north: " << northclusters.size() << endl;
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// join borders
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set<double*> nborders01;
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nborders01.insert(child[0]->north.begin(), child[0]->north.end());
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nborders01.insert(child[1]->north.begin(), child[1]->north.end());
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set<double*> sborders23;
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sborders23.insert(child[2]->south.begin(), child[2]->south.end());
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sborders23.insert(child[3]->south.begin(), child[3]->south.end());
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clusters = clusterCells(northclusters, sborders23, southclusters, nborders01, clusters);
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if (clusters.size() > 0) {
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//cout << "node clustered " << clusters.size() << endl;
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//cout << center[0] << " " << center[1] << " " << points.size() << endl;
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}
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return clusters;
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}
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QuadTree::QuadTree(double **pts, int n, double _qSize, double min_d){
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dist = min_d;
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anz = 0;
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qSize = _qSize;
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double xmin = pts[0][0], xmax = pts[0][0];
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double ymin = pts[0][1], ymax = pts[0][1];
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for (int i=1; i < n; i++) {
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xmin = min(xmin, pts[i][0]);
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xmax = max(xmax, pts[i][0]);
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ymin = min(ymin, pts[i][1]);
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ymax = max(ymax, pts[i][1]);
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}
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double eps = 0.00001;
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xmin -= eps;
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ymin -= eps;
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xmax += eps;
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ymax += eps;
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center[0] = 0.5 * (xmin+xmax);
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center[1] = 0.5 * (ymin+ymax);
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double m = max(0.5 * (xmax-xmin), 0.5 * (ymax-ymin));
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int count;
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//set up values
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child[0] = child[1] = child[2] = child[3] = 0;
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leaf = 0;
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x_size = m;
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y_size = m;
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// calculate new buckets
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double newcenter[4][2];
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double x_sizeNew, y_sizeNew;
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x_sizeNew = x_size / 2.0;
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y_sizeNew = y_size / 2.0;
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newcenter[0][0] = center[0] - x_size / 2.0;
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newcenter[0][1] = center[1] - y_size / 2.0;
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newcenter[1][0] = center[0] + x_size / 2.0;
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newcenter[1][1] = center[1] - y_size / 2.0;
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newcenter[2][0] = center[0] - x_size / 2.0;
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newcenter[2][1] = center[1] + y_size / 2.0;
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newcenter[3][0] = center[0] + x_size / 2.0;
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newcenter[3][1] = center[1] + y_size / 2.0;
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// if bucket is _not_ approximately (nearly) empty don't build tree further
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// -----------------------------------------------------------------------
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for (int i = 0; i < 4; i++) {
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vector<double*> splitPoints;
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set<double *> no,e,s,w;
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count = countPointsAndQueue(pts, n, splitPoints,
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newcenter[i], x_sizeNew, y_sizeNew,
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no, e, s, w);
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if (count > MIN_PTS_IN_BUCKET)
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child[i] = new QuadTree(splitPoints,
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newcenter[i], x_sizeNew, y_sizeNew, no,e,s,w);
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splitPoints.clear();
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}
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}
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QuadTree::QuadTree(vector<double*> &splitPoints, double _center[2],
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double _x_size, double _y_size, set<double*> &n,
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set<double*> &e, set<double*> &s, set<double*> &w) {
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int count;
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/*
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this->north = n;
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this->east = e;
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this->south = s;
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this->west = w;
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*/
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this->north.insert(n.begin(), n.end());
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this->south.insert(s.begin(), s.end());
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this->east.insert(e.begin(), e.end());
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this->west.insert(w.begin(), w.end());
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//set up values
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child[0] = child[1] = child[2] = child[3] = 0;
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leaf = 0;
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center[0] = _center[0];
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center[1] = _center[1];
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x_size = _x_size;
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y_size = _y_size;
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// if bucket is too small stop building tree
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// -----------------------------------------
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if ((y_size <= qSize)) {
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// copy points
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for (unsigned int i = 0; i < splitPoints.size(); i++) {
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points.push_back(splitPoints[i]);
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}
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leaf = 1;
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anz++;
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return;
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}
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// calculate new buckets
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double newcenter[4][3];
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double x_sizeNew, y_sizeNew;
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x_sizeNew = x_size / 2.0;
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y_sizeNew = y_size / 2.0;
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newcenter[0][0] = center[0] - x_size / 2.0;
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newcenter[0][1] = center[1] - y_size / 2.0;
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newcenter[1][0] = center[0] + x_size / 2.0;
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newcenter[1][1] = center[1] - y_size / 2.0;
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newcenter[2][0] = center[0] - x_size / 2.0;
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newcenter[2][1] = center[1] + y_size / 2.0;
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newcenter[3][0] = center[0] + x_size / 2.0;
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newcenter[3][1] = center[1] + y_size / 2.0;
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// if bucket is _not_ approximately (nearly) empty don't build tree further
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// ------------------------------------------------------------------------
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for (int i = 0; i < 4; i++) {
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vector<double*> new_splitPoints;
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set<double *> n,e,s,w;
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count = countPointsAndQueue(splitPoints, new_splitPoints,
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newcenter[i], x_sizeNew, y_sizeNew,
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n, e, s, w);
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if (count > MIN_PTS_IN_BUCKET) {
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child[i] = new QuadTree(new_splitPoints,
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newcenter[i], x_sizeNew, y_sizeNew, n,e,s,w);
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}
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new_splitPoints.clear();
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}
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}
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int QuadTree::countPointsAndQueue(const vector<double*> &i_points,
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vector<double*> &points,
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double center[2],
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double x_size, double y_size,
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set<double*> &n,
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set<double*> &e,
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set<double*> &s,
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set<double*> &w)
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{
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int count = 0;
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for (unsigned int i = 0; i < i_points.size(); i++) {
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if (fabs(i_points[i][0] - center[0]) <= x_size) {
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if (fabs(i_points[i][1] - center[1]) <= y_size) {
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count++;
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points.push_back(i_points[i]);
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double top = asin(sin(i_points[i][0]) * sin( fabs( (center[1] + y_size) - i_points[i][1]) ) );
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double bottom = asin(sin(i_points[i][0]) * sin( fabs( i_points[i][1] - (center[1] - y_size) ) ) );
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if ( fabs( (center[0] + x_size) - i_points[i][0]) < dist ) {
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e.insert(i_points[i]);
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}
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if ( fabs( i_points[i][0] - (center[0] - x_size) ) < dist ) {
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w.insert(i_points[i]);
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}
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if ( top < dist ) {
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|
n.insert(i_points[i]);
|
|
}
|
|
if ( bottom < dist ) {
|
|
s.insert(i_points[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int QuadTree::countPointsAndQueue(double **pts, int n,
|
|
vector<double*> &points,
|
|
double center[2],
|
|
double x_size,double y_size,
|
|
set<double*> &no,
|
|
set<double*> &e,
|
|
set<double*> &s,
|
|
set<double*> &w)
|
|
{
|
|
|
|
int count = 0;
|
|
for (int i=0; i < n; i++) {
|
|
if (fabs(pts[i][0] - center[0]) <= x_size) {
|
|
if (fabs(pts[i][1] - center[1]) <= y_size) {
|
|
count++;
|
|
double *p = pts[i];
|
|
points.push_back(p);
|
|
|
|
double top = asin(sin(p[0]) * sin( fabs( (center[1] + y_size) - p[1]) ) );
|
|
double bottom = asin(sin(p[0]) * sin( fabs( p[1] - (center[1] - y_size) ) ) );
|
|
|
|
if ( fabs( (center[0] + x_size) - p[0]) < dist ) {
|
|
e.insert(p);
|
|
}
|
|
if ( fabs( p[0] - (center[0] - x_size) ) < dist ) {
|
|
w.insert(p);
|
|
}
|
|
if ( top < dist ) {
|
|
no.insert(p);
|
|
}
|
|
if ( bottom < dist ) {
|
|
s.insert(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int QuadTree::countPoints(double **pts, int n, double center[2],
|
|
double x_size, double y_size)
|
|
{
|
|
int count = 0;
|
|
for (int i=0; i < n; i++) {
|
|
if (fabs(pts[i][0] - center[0]) <= x_size) {
|
|
if (fabs(pts[i][1] - center[1]) <= y_size) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
/*
|
|
void QuadTree::getQuadTreePoints(vector<double> &quad_x, vector<double> &quad_y, vector<double> &quad_z)
|
|
{
|
|
double x,y,z;
|
|
|
|
if (leaf == 1) {
|
|
basePlane->projTo3D(center[0] - x_size,
|
|
center[1] - y_size,
|
|
x, y, z);
|
|
quad_x.push_back(x);
|
|
quad_y.push_back(y);
|
|
quad_z.push_back(z);
|
|
basePlane->projTo3D(center[0] + x_size,
|
|
center[1] - y_size,
|
|
x, y, z);
|
|
quad_x.push_back(x);
|
|
quad_y.push_back(y);
|
|
quad_z.push_back(z);
|
|
basePlane->projTo3D(center[0] + x_size,
|
|
center[1] + y_size,
|
|
x, y, z);
|
|
quad_x.push_back(x);
|
|
quad_y.push_back(y);
|
|
quad_z.push_back(z);
|
|
basePlane->projTo3D(center[0] - x_size,
|
|
center[1] + y_size,
|
|
x, y, z);
|
|
quad_x.push_back(x);
|
|
quad_y.push_back(y);
|
|
quad_z.push_back(z);
|
|
} else {
|
|
for( int i = 0; i < 4; i++){
|
|
if (child[i] != 0) {
|
|
child[i]->getQuadTreePoints(quad_x, quad_y, quad_z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
/*
|
|
void QuadTree::getQuadTreeColor(double &colorR, double &colorG, double &colorB)
|
|
{
|
|
switch (basePlane->getColor()) {
|
|
case 1: colorR = 0.6; colorG = 0.0; colorB = 0.0; break;
|
|
case 2: colorR = 0.0; colorG = 0.6; colorB = 0.0; break;
|
|
case 3: colorR = 0.0; colorG = 0.0; colorB = 0.6; break;
|
|
case 4: colorR = 0.6; colorG = 0.6; colorB = 0.0; break;
|
|
case 5: colorR = 0.6; colorG = 0.0; colorB = 0.6; break;
|
|
case 6: colorR = 0.0; colorG = 0.6; colorB = 0.6; break;
|
|
case 7: colorR = 0.6; colorG = 0.3; colorB = 0.3; break;
|
|
case 8: colorR = 0.3; colorG = 0.3; colorB = 0.3; break;
|
|
case 9: colorR = 0.3; colorG = 0.3; colorB = 0.6; break;
|
|
case 10: colorR = 0.6; colorG = 0.6; colorB = 0.6; break;
|
|
case 11: colorR = 0.1; colorG = 0.1; colorB = 0.6; break;
|
|
case 12: colorR = 0.1; colorG = 0.1; colorB = 0.1; break;
|
|
case 13: colorR = 0.1; colorG = 0.3; colorB = 0.1; break;
|
|
case 14: colorR = 0.1; colorG = 0.1; colorB = 0.3; break;
|
|
case 15: colorR = 0.3; colorG = 0.6; colorB = 0.3; break;
|
|
case 16: colorR = 0.3; colorG = 0.3; colorB = 0.1; break;
|
|
default: colorR = 0.3; colorG = 0.1; colorB = 0.1;
|
|
}
|
|
}
|
|
*/
|
|
/*
|
|
int QuadTree::outputQuad(char *dir)
|
|
{
|
|
cout << "writing ";
|
|
ofstream quadout;
|
|
char fname[64];
|
|
strcpy(fname,dir);strcat(fname, "/quad.dat");
|
|
|
|
quadout.open(fname,ios::binary|ios::out|ios::app);
|
|
if (!quadout) {
|
|
cerr << "*** error: can't create file " << fname << " ***\n";
|
|
exit(2);
|
|
}
|
|
int ret = _OutputQuad(quadout);
|
|
quadout.close();
|
|
cout << ret << " quads from quadtree." << endl;
|
|
return ret;
|
|
}
|
|
|
|
int QuadTree::_OutputQuad(ofstream &bBoxout)
|
|
{
|
|
int ret = 0;
|
|
if (leaf == 1) {
|
|
|
|
double x,y,z;
|
|
// cout << endl;
|
|
basePlane->projTo3D(center[0] - x_size,
|
|
center[1] - y_size,
|
|
x,y,z);
|
|
// cout << x << " " << y << " " << z << endl;
|
|
bBoxout.write((char*)&x, sizeof(double));
|
|
bBoxout.write((char*)&y, sizeof(double));
|
|
bBoxout.write((char*)&z, sizeof(double));
|
|
basePlane->projTo3D(center[0] - x_size,
|
|
center[1] + y_size,
|
|
x,y,z);
|
|
// cout << x << " " << y << " " << z << endl;
|
|
bBoxout.write((char*)&x, sizeof(double));
|
|
bBoxout.write((char*)&y, sizeof(double));
|
|
bBoxout.write((char*)&z, sizeof(double));
|
|
basePlane->projTo3D(center[0] + x_size,
|
|
center[1] + y_size,
|
|
x,y,z);
|
|
// cout << x << " " << y << " " << z << endl;
|
|
bBoxout.write((char*)&x, sizeof(double));
|
|
bBoxout.write((char*)&y, sizeof(double));
|
|
bBoxout.write((char*)&z, sizeof(double));
|
|
basePlane->projTo3D(center[0] + x_size,
|
|
center[1] - y_size,
|
|
x,y,z);
|
|
// cout << x << " " << y << " " << z << endl;
|
|
bBoxout.write((char*)&x, sizeof(double));
|
|
bBoxout.write((char*)&y, sizeof(double));
|
|
bBoxout.write((char*)&z, sizeof(double));
|
|
|
|
|
|
// float col = 0.0;
|
|
// for (int i = 0; i < points.size(); i++) {
|
|
// col = max(col, points[i][2]);
|
|
// }
|
|
//
|
|
// col = col / 3.0;
|
|
//
|
|
|
|
float col = 0; //!!!
|
|
|
|
double gcolorR, gcolorG, gcolorB;
|
|
getQuadTreeColor(gcolorR, gcolorG, gcolorB);
|
|
|
|
float col_r = col + gcolorR;
|
|
float col_g = col + gcolorG;
|
|
float col_b = col + gcolorB;
|
|
bBoxout.write((char*)&col_r, sizeof(float));
|
|
bBoxout.write((char*)&col_g, sizeof(float));
|
|
bBoxout.write((char*)&col_b, sizeof(float));
|
|
|
|
return 1;
|
|
}
|
|
|
|
for( int i = 0; i < 4; i++){
|
|
if (child[i] != 0) {
|
|
ret += child[i]->_OutputQuad(bBoxout);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
*/
|
|
|
|
QuadTree::~QuadTree(){
|
|
for(int i = 0; i < 4; i++) {
|
|
if (child[i] !=0) {
|
|
delete child[i];
|
|
child[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|