170 lines
7.2 KiB
Text
170 lines
7.2 KiB
Text
//$$ newmatrc.h definition file for row/column classes
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// Copyright (C) 1991,2,3,4,7: R B Davies
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#ifndef NEWMATRC_LIB
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#define NEWMATRC_LIB 0
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#ifdef use_namespace
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namespace NEWMAT {
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#endif
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#include "controlw.h"
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/************** classes MatrixRowCol, MatrixRow, MatrixCol *****************/
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// Used for accessing the rows and columns of matrices
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// All matrix classes must provide routines for calculating matrix rows and
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// columns. Assume rows can be found very efficiently.
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enum LSF { LoadOnEntry=1,StoreOnExit=2,DirectPart=4,StoreHere=8,HaveStore=16 };
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class LoadAndStoreFlag : public ControlWord
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{
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public:
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LoadAndStoreFlag() {}
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LoadAndStoreFlag(int i) : ControlWord(i) {}
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LoadAndStoreFlag(LSF lsf) : ControlWord(lsf) {}
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LoadAndStoreFlag(const ControlWord& cwx) : ControlWord(cwx) {}
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};
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class MatrixRowCol
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// the row or column of a matrix
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{
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public: // these are public to avoid
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// numerous friend statements
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int length; // row or column length
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int skip; // initial number of zeros
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int storage; // number of stored elements
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int rowcol; // row or column number
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GeneralMatrix* gm; // pointer to parent matrix
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Real* data; // pointer to local storage
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LoadAndStoreFlag cw; // Load? Store? Is a Copy?
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void IncrMat() { rowcol++; data += storage; } // used by NextRow
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void IncrDiag() { rowcol++; skip++; data++; }
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void IncrId() { rowcol++; skip++; }
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void IncrUT() { rowcol++; data += storage; storage--; skip++; }
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void IncrLT() { rowcol++; data += storage; storage++; }
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public:
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void Zero(); // set elements to zero
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void Add(const MatrixRowCol&); // add a row/col
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void AddScaled(const MatrixRowCol&, Real); // add a multiple of a row/col
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void Add(const MatrixRowCol&, const MatrixRowCol&);
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// add two rows/cols
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void Add(const MatrixRowCol&, Real); // add a row/col
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void NegAdd(const MatrixRowCol&, Real); // Real - a row/col
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void Sub(const MatrixRowCol&); // subtract a row/col
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void Sub(const MatrixRowCol&, const MatrixRowCol&);
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// sub a row/col from another
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void RevSub(const MatrixRowCol&); // subtract from a row/col
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void ConCat(const MatrixRowCol&, const MatrixRowCol&);
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// concatenate two row/cols
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void Multiply(const MatrixRowCol&); // multiply a row/col
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void Multiply(const MatrixRowCol&, const MatrixRowCol&);
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// multiply two row/cols
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void KP(const MatrixRowCol&, const MatrixRowCol&);
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// Kronecker Product two row/cols
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void Copy(const MatrixRowCol&); // copy a row/col
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void CopyCheck(const MatrixRowCol&); // ... check for data loss
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void Check(const MatrixRowCol&); // just check for data loss
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void Check(); // check full row/col present
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void Copy(const Real*&); // copy from an array
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void Copy(Real); // copy from constant
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void Add(Real); // add a constant
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void Multiply(Real); // multiply by constant
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Real SumAbsoluteValue(); // sum of absolute values
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Real MaximumAbsoluteValue1(Real r, int& i); // maximum of absolute values
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Real MinimumAbsoluteValue1(Real r, int& i); // minimum of absolute values
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Real Maximum1(Real r, int& i); // maximum
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Real Minimum1(Real r, int& i); // minimum
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Real Sum(); // sum of values
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void Inject(const MatrixRowCol&); // copy stored els of a row/col
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void Negate(const MatrixRowCol&); // change sign of a row/col
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void Multiply(const MatrixRowCol&, Real); // scale a row/col
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friend Real DotProd(const MatrixRowCol&, const MatrixRowCol&);
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// sum of pairwise product
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Real* Data() { return data; }
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int Skip() { return skip; } // number of elements skipped
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int Storage() { return storage; } // number of elements stored
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int Length() { return length; } // length of row or column
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void Skip(int i) { skip=i; }
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void Storage(int i) { storage=i; }
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void Length(int i) { length=i; }
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void SubRowCol(MatrixRowCol&, int, int) const;
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// get part of a row or column
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MatrixRowCol() {} // to stop warning messages
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~MatrixRowCol();
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FREE_CHECK(MatrixRowCol)
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};
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class MatrixRow : public MatrixRowCol
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{
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public:
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// bodies for these are inline at the end of this .h file
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MatrixRow(GeneralMatrix*, LoadAndStoreFlag, int=0);
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// extract a row
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~MatrixRow();
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void Next(); // get next row
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FREE_CHECK(MatrixRow)
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};
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class MatrixCol : public MatrixRowCol
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{
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public:
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// bodies for these are inline at the end of this .h file
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MatrixCol(GeneralMatrix*, LoadAndStoreFlag, int=0);
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// extract a col
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MatrixCol(GeneralMatrix*, Real*, LoadAndStoreFlag, int=0);
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// store/retrieve a col
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~MatrixCol();
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void Next(); // get next row
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FREE_CHECK(MatrixCol)
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};
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// MatrixColX is an alternative to MatrixCol where the complete
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// column is stored externally
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class MatrixColX : public MatrixRowCol
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{
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public:
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// bodies for these are inline at the end of this .h file
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MatrixColX(GeneralMatrix*, Real*, LoadAndStoreFlag, int=0);
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// store/retrieve a col
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~MatrixColX();
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void Next(); // get next row
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Real* store; // pointer to local storage
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// less skip
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FREE_CHECK(MatrixColX)
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};
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/**************************** inline bodies ****************************/
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inline MatrixRow::MatrixRow(GeneralMatrix* gmx, LoadAndStoreFlag cwx, int row)
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{ gm=gmx; cw=cwx; rowcol=row; gm->GetRow(*this); }
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inline void MatrixRow::Next() { gm->NextRow(*this); }
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inline MatrixCol::MatrixCol(GeneralMatrix* gmx, LoadAndStoreFlag cwx, int col)
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{ gm=gmx; cw=cwx; rowcol=col; gm->GetCol(*this); }
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inline MatrixCol::MatrixCol(GeneralMatrix* gmx, Real* r,
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LoadAndStoreFlag cwx, int col)
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{ gm=gmx; data=r; cw=cwx+StoreHere; rowcol=col; gm->GetCol(*this); }
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inline MatrixColX::MatrixColX(GeneralMatrix* gmx, Real* r,
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LoadAndStoreFlag cwx, int col)
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{ gm=gmx; store=data=r; cw=cwx+StoreHere; rowcol=col; gm->GetCol(*this); }
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inline void MatrixCol::Next() { gm->NextCol(*this); }
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inline void MatrixColX::Next() { gm->NextCol(*this); }
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#ifdef use_namespace
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}
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#endif
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#endif
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