101 lines
2.5 KiB
Text
101 lines
2.5 KiB
Text
#ifndef __PARCELMANAGER_H_
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#define __PARCELMANAGER_H_
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#include <string>
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#include <map>
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using std::map;
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#include "grid/parcel.h"
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#include "grid/parcelinfo.h"
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#include <string>
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using std::string;
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#define PARCELINFOFILE "parcelinfo.conf"
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/**
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* The parcelmanager manages all views of the map
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* (Views are represented as parcels)
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* It provides methods for adding scangrids and creating the entire map.
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* It contains an internal memorymanagment for managing the parcels
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* during runtime.
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*
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*
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* @author Uwe Hebbelmann, Sebastian Stock, Andre Schemschat
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* @date 15.02.08
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*/
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class parcelmanager
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{
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private:
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/** Typedef for the map */
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typedef map<parcelinfo*, parcel*> parcelmap;
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/** The map for all parcelinfos and parcels */
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parcelmap parcels;
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/** The width of each parcel */
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int parcelwidth;
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/** The height of each parcel */
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int parcelheight;
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/** Last viewpoint (X) */
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long viewpointX;
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/** Last viewpoint (Z) */
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long viewpointZ;
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/** The resolution set as parameter */
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int resolution;
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/** The minimal found x value */
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long minX;
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/** The maximal found x value */
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long maxX;
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/** The minimal found z value */
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long minZ;
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/** The maximal found z value */
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long maxZ;
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/** The path where all infos should be stored */
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string path;
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/** @brief The method frees each (not used) parcel */
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void freeMemory(bool all);
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/** @brief The method clears all internal data */
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void clear();
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/** @brief The method loads a parcel specified by info */
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void loadParcel(parcelinfo *info);
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/** @brief The method creates a new parcel */
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void createParcel(long x, long z);
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/** @brief Method keeps min/Max-X/Z up to date */
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void updateOuterPoints(const grid* g);
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public:
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/** @brief CTor */
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parcelmanager(long width, long height, string path, int resolution, bool resume);
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/** @brief Dtor */
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~parcelmanager();
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/** @brief The method adds a grid to all affected parcels */
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void addGrid(const grid* g, long vpX, long vpZ);
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/** @brief The method saves the infos created so far */
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void saveParcelinfo(string filename);
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/** @brief The method loads the parcelinfos from file */
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void loadParcelinfo(string filename);
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/** @brief The method combines all parcels to a worldmap and writes it */
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void writeWorld(string filename);
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/** @brief Merges all parcels into one grid and returns it */
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grid* createWorldGrid();
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};
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#endif
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