145 lines
2.8 KiB
Text
145 lines
2.8 KiB
Text
/*
|
|
* geom_math implementation
|
|
*
|
|
* Copyright (C) Dorit Borrmann
|
|
*
|
|
* Released under the GPL version 3.
|
|
*
|
|
*/
|
|
|
|
#include "math.h"
|
|
#include "shapes/geom_math.h"
|
|
|
|
float Nx,Ny,Nz,Nd;
|
|
float Cx, Cy, Cz;
|
|
float maxDist = 1.0; // cm
|
|
float maxRadius = 105.0; // cm
|
|
float CxM, CxP, CyM, CyP, CzM, CzP;
|
|
|
|
bool SphereInAABB( float x, float y, float z, float size ) {
|
|
if ( x + size < CxM ||
|
|
x - size > CxP ||
|
|
y + size < CyM ||
|
|
y - size > CyP ||
|
|
z + size < CzM ||
|
|
z - size > CzP ) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void setNumber(double *plane, double *center, double _radius, double _maxDist) {
|
|
maxDist = _maxDist;
|
|
maxRadius = _radius;
|
|
|
|
Nx = plane[0];
|
|
Ny = plane[1];
|
|
Nz = plane[2];
|
|
Nd = plane[3];
|
|
|
|
Cx = center[0];
|
|
Cy = center[1];
|
|
Cz = center[2];
|
|
CxM = Cx - maxRadius;
|
|
CxP = Cx + maxRadius;
|
|
CyM = Cy - maxRadius;
|
|
CyP = Cy + maxRadius;
|
|
CzM = Cz - maxRadius;
|
|
CzP = Cz + maxRadius;
|
|
}
|
|
|
|
|
|
|
|
|
|
bool PlaneInCube( float x, float y, float z, float size, float nx, float ny, float nz, float d)
|
|
{
|
|
float xm, xp, ym, yp, zm, zp;
|
|
float Fxm, Fxp, Fym, Fyp, Fzm, Fzp;
|
|
xm = x - size;
|
|
xp = x + size;
|
|
ym = y - size;
|
|
yp = y + size;
|
|
zm = z - size;
|
|
zp = z + size;
|
|
|
|
Fxm = nx * xm;
|
|
Fym = ny * ym;
|
|
Fzm = nz * zm;
|
|
|
|
bool positive = (Fxm + Fym + Fzm + d > 0);
|
|
|
|
|
|
Fxp = nx * xp;
|
|
if( (Fxp + Fym + Fzm + d < 0) == positive)
|
|
return true;
|
|
|
|
Fyp = ny * yp;
|
|
if( (Fxm + Fyp + Fzm + d < 0) == positive )
|
|
return true;
|
|
|
|
if( (Fxp + Fyp + Fzm + d < 0) == positive )
|
|
return true;
|
|
|
|
Fzp = nz * zp;
|
|
if( (Fxm + Fym + Fzp + d < 0) == positive )
|
|
return true;
|
|
|
|
if( (Fxp + Fym + Fzp + d < 0) == positive )
|
|
return true;
|
|
if( (Fxm + Fyp + Fzp + d < 0) == positive )
|
|
return true;
|
|
if( (Fxp + Fyp + Fzp + d < 0) == positive )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool PlaneInCube( float x, float y, float z, float size)
|
|
{
|
|
float xm, xp, ym, yp, zm, zp;
|
|
float Fxm, Fxp, Fym, Fyp, Fzm, Fzp;
|
|
xm = x - size;
|
|
xp = x + size;
|
|
ym = y - size;
|
|
yp = y + size;
|
|
zm = z - size;
|
|
zp = z + size;
|
|
|
|
Fxm = Nx * xm;
|
|
Fym = Ny * ym;
|
|
Fzm = Nz * zm;
|
|
|
|
bool positive = (Fxm + Fym + Fzm + Nd > 0);
|
|
|
|
|
|
Fxp = Nx * xp;
|
|
if( (Fxp + Fym + Fzm + Nd < 0) == positive)
|
|
return true;
|
|
|
|
Fyp = Ny * yp;
|
|
if( (Fxm + Fyp + Fzm + Nd < 0) == positive )
|
|
return true;
|
|
|
|
if( (Fxp + Fyp + Fzm + Nd < 0) == positive )
|
|
return true;
|
|
|
|
Fzp = Nz * zp;
|
|
if( (Fxm + Fym + Fzp + Nd < 0) == positive )
|
|
return true;
|
|
|
|
if( (Fxp + Fym + Fzp + Nd < 0) == positive )
|
|
return true;
|
|
if( (Fxm + Fyp + Fzp + Nd < 0) == positive )
|
|
return true;
|
|
if( (Fxp + Fyp + Fzp + Nd < 0) == positive )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool closeToPlane(double *p) {
|
|
return ( fabs(planeDist(p, Nx, Ny, Nz, Nd)) < maxDist );
|
|
}
|
|
|