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26 lines
421 B
C++

/*
* vertexArray implementation
*
* Copyright (C) Jan Elseberg
*
* Released under the GPL version 3.
*
*/
#include "show/vertexarray.h"
GLuint vertexArray::nameCounter = 0;
vertexArray::vertexArray(int _numPointsToRender) :
numPointsToRender(_numPointsToRender)
{
array = new GLfloat[numPointsToRender * 3];
nameCounter++;
name = nameCounter;
}
vertexArray::~vertexArray()
{
delete [] array;
}