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3dpcp/.svn/pristine/54/546870bba133c8318b4e47f8dca...

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/*
* motion3-horn implementation
*
* Copyright (C) Stanislav Serebryakov
*
* Released under the GPL version 3.
*
*/
#include <cv.h>
static inline CvMat *mat3D() { return cvCreateMat(3,1,CV_32FC1); }
static CvMat *matFromP3D(CvPoint3D32f p) {
CvMat *m = mat3D();
CV_MAT_ELEM(*m, float, 0, 0) = p.x;
CV_MAT_ELEM(*m, float, 1, 0) = p.y;
CV_MAT_ELEM(*m, float, 2, 0) = p.z;
return m;
}
// union vectors from point correspondaces (as in Horn method)
static void constructXYZ( CvMat *p1, CvMat *p2, CvMat *p3
, CvMat *x, CvMat *y, CvMat *z) {
CvMat *p2Mp1 = mat3D();
cvSub(p2, p1, p2Mp1, NULL);
cvConvertScale(p2Mp1, x, 1.0/cvNorm(p2Mp1, NULL, CV_L2, NULL), 0);
CvMat *p3Mp1 = mat3D();
cvSub(p3, p1, p3Mp1, NULL);
CvMat *ySndItem = mat3D();
cvConvertScale(x, ySndItem, cvDotProduct(p3Mp1, x), NULL);
CvMat *ySub = mat3D();
cvSub(p3Mp1, ySndItem, ySub);
cvConvertScale(ySub, y, 1.0/cvNorm(ySub, NULL, CV_L2, NULL), 0);
cvCrossProduct(x, y, z);
cvReleaseMat(&p2Mp1);
cvReleaseMat(&p3Mp1);
cvReleaseMat(&ySndItem);
cvReleaseMat(&ySub);
}
static void fillM(CvMat *m, CvMat *x, CvMat *y, CvMat *z) {
CV_MAT_ELEM(*m, float, 0, 0) = CV_MAT_ELEM(*x, float, 0, 0);
CV_MAT_ELEM(*m, float, 1, 0) = CV_MAT_ELEM(*x, float, 1, 0);
CV_MAT_ELEM(*m, float, 2, 0) = CV_MAT_ELEM(*x, float, 2, 0);
CV_MAT_ELEM(*m, float, 0, 1) = CV_MAT_ELEM(*y, float, 0, 0);
CV_MAT_ELEM(*m, float, 1, 1) = CV_MAT_ELEM(*y, float, 1, 0);
CV_MAT_ELEM(*m, float, 2, 1) = CV_MAT_ELEM(*y, float, 2, 0);
CV_MAT_ELEM(*m, float, 0, 2) = CV_MAT_ELEM(*z, float, 0, 0);
CV_MAT_ELEM(*m, float, 1, 2) = CV_MAT_ELEM(*z, float, 1, 0);
CV_MAT_ELEM(*m, float, 2, 2) = CV_MAT_ELEM(*z, float, 2, 0);
}
// Horn's fast method
void estimatePose3D(CvPoint3D32f *prev, CvPoint3D32f *curr, CvMat *rot, CvMat *trn) {
CvMat *x1 = mat3D();
CvMat *y1 = mat3D();
CvMat *z1 = mat3D();
CvMat *x2 = mat3D();
CvMat *y2 = mat3D();
CvMat *z2 = mat3D();
CvMat *p1 = matFromP3D(prev[0]);
CvMat *p2 = matFromP3D(prev[1]);
CvMat *p3 = matFromP3D(prev[2]);
CvMat *c1 = matFromP3D(curr[0]);
CvMat *c2 = matFromP3D(curr[1]);
CvMat *c3 = matFromP3D(curr[2]);
constructXYZ(p1, p2, p3, x1, y1, z1);
constructXYZ(c1, c2, c3, x2, y2, z2);
CvMat *m1 = cvCreateMat(3, 3, CV_32FC1);
CvMat *m2 = cvCreateMat(3, 3, CV_32FC1);
fillM(m2, x2, y2, z2);
fillM(m1, x1, y1, z1);
CvMat *rotM = cvCreateMat(3, 3, CV_32FC1);
cvGEMM(m1, m2, 1.0, NULL, 1.0, rotM, CV_GEMM_B_T);
CvMat *rp1 = mat3D();
cvGEMM(rotM, p1, 1.0, NULL, 1.0, rp1, 0);
CvMat *rp2 = mat3D();
cvGEMM(rotM, p2, 1.0, NULL, 1.0, rp2, 0);
CvMat *rp3 = mat3D();
cvGEMM(rotM, p3, 1.0, NULL, 1.0, rp3, 0);
CvMat *rp12 = mat3D();
cvAdd(rp1, rp2, rp12, NULL);
CvMat *rp123 = mat3D();
cvAdd(rp12, rp3, rp123, NULL);
CvMat *c12 = mat3D();
cvAdd(c1, c2, c12, NULL);
CvMat *c123 = mat3D();
cvAdd(c12, c3, c123, NULL);
CvMat *cg1 = mat3D();
CvMat *cg2 = mat3D();
cvConvertScale(c123, cg2, 1.0/3.0, 0.0);
cvConvertScale(rp123, cg1, 1.0/3.0, 0.0);
cvSub(cg2, cg1, trn, NULL);
cvRodrigues2(rotM, rot, NULL);
cvReleaseMat(&x1);
cvReleaseMat(&y1);
cvReleaseMat(&z1);
cvReleaseMat(&x2);
cvReleaseMat(&y2);
cvReleaseMat(&z2);
cvReleaseMat(&p1);
cvReleaseMat(&p2);
cvReleaseMat(&p3);
cvReleaseMat(&c1);
cvReleaseMat(&c2);
cvReleaseMat(&c3);
cvReleaseMat(&m1);
cvReleaseMat(&m2);
cvReleaseMat(&rotM);
cvReleaseMat(&rp1);
cvReleaseMat(&rp2);
cvReleaseMat(&rp3);
cvReleaseMat(&rp12);
cvReleaseMat(&rp123);
cvReleaseMat(&c12);
cvReleaseMat(&c12);
cvReleaseMat(&cg1);
cvReleaseMat(&cg2);
//FIXME: mb missed smthg :P
}