200 lines
6.1 KiB
Text
200 lines
6.1 KiB
Text
//$$ solution.cpp // solve routines
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// Copyright (C) 1994: R B Davies
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#define WANT_STREAM // include.h will get stream fns
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#define WANT_MATH // include.h will get math fns
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#include "include.h"
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#include "boolean.h"
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#include "myexcept.h"
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#include "solution.h"
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#ifdef use_namespace
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namespace RBD_COMMON {
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#endif
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void R1_R1::Set(Real X)
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{
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if ((!minXinf && X <= minX) || (!maxXinf && X >= maxX))
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Throw(SolutionException("X value out of range"));
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x = X; xSet = true;
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}
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R1_R1::operator Real()
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{
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if (!xSet) Throw(SolutionException("Value of X not set"));
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Real y = operator()();
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return y;
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}
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unsigned long SolutionException::Select;
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SolutionException::SolutionException(const char* a_what) : BaseException()
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{
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Select = BaseException::Select;
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AddMessage("Error detected by solution package\n");
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AddMessage(a_what); AddMessage("\n");
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if (a_what) Tracer::AddTrace();
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};
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inline Real square(Real x) { return x*x; }
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void OneDimSolve::LookAt(int V)
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{
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lim--;
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if (!lim) Throw(SolutionException("Does not converge"));
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Last = V;
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Real yy = function(x[V]) - YY;
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Finish = (fabs(yy) <= accY) || (Captured && fabs(x[L]-x[U]) <= accX );
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y[V] = vpol*yy;
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}
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void OneDimSolve::HFlip() { hpol=-hpol; State(U,C,L); }
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void OneDimSolve::VFlip()
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{ vpol = -vpol; y[0] = -y[0]; y[1] = -y[1]; y[2] = -y[2]; }
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void OneDimSolve::Flip()
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{
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hpol=-hpol; vpol=-vpol; State(U,C,L);
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y[0] = -y[0]; y[1] = -y[1]; y[2] = -y[2];
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}
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void OneDimSolve::State(int I, int J, int K) { L=I; C=J; U=K; }
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void OneDimSolve::Linear(int I, int J, int K)
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{
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x[J] = (x[I]*y[K] - x[K]*y[I])/(y[K] - y[I]);
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// cout << "Linear\n";
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}
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void OneDimSolve::Quadratic(int I, int J, int K)
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{
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// result to overwrite I
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Real YJK, YIK, YIJ, XKI, XKJ;
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YJK = y[J] - y[K]; YIK = y[I] - y[K]; YIJ = y[I] - y[J];
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XKI = (x[K] - x[I]);
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XKJ = (x[K]*y[J] - x[J]*y[K])/YJK;
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if ( square(YJK/YIK)>(x[K] - x[J])/XKI ||
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square(YIJ/YIK)>(x[J] - x[I])/XKI )
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{
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x[I] = XKJ;
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// cout << "Quadratic - exceptional\n";
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}
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else
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{
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XKI = (x[K]*y[I] - x[I]*y[K])/YIK;
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x[I] = (XKJ*y[I] - XKI*y[J])/YIJ;
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// cout << "Quadratic - normal\n";
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}
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}
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Real OneDimSolve::Solve(Real Y, Real X, Real Dev, int Lim)
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{
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enum Loop { start, captured1, captured2, binary, finish };
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Tracer et("OneDimSolve::Solve");
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lim=Lim; Captured = false;
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if (Dev==0.0) Throw(SolutionException("Dev is zero"));
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L=0; C=1; U=2; vpol=1; hpol=1; y[C]=0.0; y[U]=0.0;
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if (Dev<0.0) { hpol=-1; Dev = -Dev; }
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YY=Y; // target value
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x[L] = X; // initial trial value
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if (!function.IsValid(X))
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Throw(SolutionException("Starting value is invalid"));
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Loop TheLoop = start;
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for (;;)
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{
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switch (TheLoop)
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{
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case start:
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LookAt(L); if (Finish) { TheLoop = finish; break; }
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if (y[L]>0.0) VFlip(); // so Y[L] < 0
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x[U] = X + Dev * hpol;
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if (!function.maxXinf && x[U] > function.maxX)
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x[U] = (function.maxX + X) / 2.0;
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if (!function.minXinf && x[U] < function.minX)
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x[U] = (function.minX + X) / 2.0;
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LookAt(U); if (Finish) { TheLoop = finish; break; }
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if (y[U] > 0.0) { TheLoop = captured1; Captured = true; break; }
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if (y[U] == y[L])
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Throw(SolutionException("Function is flat"));
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if (y[U] < y[L]) HFlip(); // Change direction
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State(L,U,C);
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for (i=0; i<20; i++)
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{
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// cout << "Searching for crossing point\n";
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// Have L C then crossing point, Y[L]<Y[C]<0
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x[U] = x[C] + Dev * hpol;
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if (!function.maxXinf && x[U] > function.maxX)
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x[U] = (function.maxX + x[C]) / 2.0;
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if (!function.minXinf && x[U] < function.minX)
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x[U] = (function.minX + x[C]) / 2.0;
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LookAt(U); if (Finish) { TheLoop = finish; break; }
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if (y[U] > 0) { TheLoop = captured2; Captured = true; break; }
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if (y[U] < y[C])
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Throw(SolutionException("Function is not monotone"));
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Dev *= 2.0;
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State(C,U,L);
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}
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if (TheLoop != start ) break;
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Throw(SolutionException("Cannot locate a crossing point"));
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case captured1:
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// cout << "Captured - 1\n";
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// We have 2 points L and U with crossing between them
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Linear(L,C,U); // linear interpolation
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// - result to C
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LookAt(C); if (Finish) { TheLoop = finish; break; }
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if (y[C] > 0.0) Flip(); // Want y[C] < 0
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if (y[C] < 0.5*y[L]) { State(C,L,U); TheLoop = binary; break; }
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case captured2:
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// cout << "Captured - 2\n";
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// We have L,C before crossing, U after crossing
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Quadratic(L,C,U); // quad interpolation
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// - result to L
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State(C,L,U);
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if ((x[C] - x[L])*hpol <= 0.0 || (x[C] - x[U])*hpol >= 0.0)
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{ TheLoop = captured1; break; }
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LookAt(C); if (Finish) { TheLoop = finish; break; }
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// cout << "Through first stage\n";
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if (y[C] > 0.0) Flip();
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if (y[C] > 0.5*y[L]) { TheLoop = captured2; break; }
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else { State(C,L,U); TheLoop = captured1; break; }
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case binary:
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// We have L, U around crossing - do binary search
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// cout << "Binary\n";
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for (i=3; i; i--)
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{
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x[C] = 0.5*(x[L]+x[U]);
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LookAt(C); if (Finish) { TheLoop = finish; break; }
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if (y[C]>0.0) State(L,U,C); else State(C,L,U);
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}
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if (TheLoop != binary) break;
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TheLoop = captured1; break;
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case finish:
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return x[Last];
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}
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}
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}
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bool R1_R1::IsValid(Real X)
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{
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Set(X);
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return (minXinf || x > minX) && (maxXinf || x < maxX);
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}
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#ifdef use_namespace
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}
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#endif
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