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/*
* wxshow implementation
*
* Copyright (C) Jan Elseberg
*
* Released under the GPL version 3.
*
*/
#include "show_common.cc"
#include "wx/wx.h"
#include "wx/sizer.h"
#include "wx/glcanvas.h"
#include "show/wxshow.h"
#include "show/selectionframe.h"
class SelectionImpl : public Selection {
public:
SelectionImpl( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Selection"), bool advanced_controls = false, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxDEFAULT_FRAME_STYLE|wxTAB_TRAVERSAL ) : Selection(parent, id, title, pos, size, style, advanced_controls) {
if (pointtype.hasReflectance()) m_choice11->Append(wxT("reflectance"));
if (pointtype.hasAmplitude()) m_choice11->Append(wxT("amplitude"));
if (pointtype.hasDeviation()) m_choice11->Append(wxT("deviation"));
if (pointtype.hasType()) m_choice11->Append(wxT("type"));
};
// Virtual event handlers, overide them in your derived class
//
virtual void OnDrawPoints( wxCommandEvent& event ) {
if (event.IsChecked()) {
show_points = true;
} else {
show_points = false;
}
haveToUpdate = 1;
event.Skip();
}
virtual void OnDrawCameras( wxCommandEvent& event )
{
if (event.IsChecked()) {
show_cameras = true;
} else {
show_cameras = false;
}
haveToUpdate = 1;
event.Skip();
}
virtual void OnDrawPaths( wxCommandEvent& event )
{
if (event.IsChecked()) {
show_path = true;
} else {
show_path = false;
}
haveToUpdate = 1;
event.Skip();
}
virtual void OnPointSize( wxSpinEvent& event )
{
pointsize = event.GetPosition();
haveToUpdate = 1;
event.Skip();
}
virtual void OnFogChoice( wxCommandEvent& event )
{
show_fog = event.GetSelection();
haveToUpdate = 1;
event.Skip();
}
virtual void OnFogDensity( wxSpinEvent& event ) {
wxSpinCtrlDbl *spinner = (wxSpinCtrlDbl*)event.GetEventObject();
fogDensity = spinner->GetValue();
haveToUpdate = 1;
event.Skip();
}
virtual void OnColorValue( wxCommandEvent& event )
{
// we can't use the glui-show function for changing the color as a listbox is used here instead
switch (event.GetSelection()) {
case 0:
cm->setCurrentType(PointType::USE_HEIGHT);
break;
case 1:
if (pointtype.hasReflectance()) {
cm->setCurrentType(PointType::USE_REFLECTANCE);
break;
}
case 2:
if (pointtype.hasAmplitude()) {
cm->setCurrentType(PointType::USE_AMPLITUDE);
break;
}
case 3:
if (pointtype.hasDeviation()) {
cm->setCurrentType(PointType::USE_DEVIATION);
break;
}
case 4:
if (pointtype.hasType()) {
cm->setCurrentType(PointType::USE_TYPE);
break;
}
default:
break;
};
haveToUpdate = 1;
resetMinMax(0);
event.Skip();
}
virtual void OnColorMap( wxCommandEvent& event )
{
listboxColorMapVal = event.GetSelection();
changeColorMap(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnColorType( wxCommandEvent& event ) {
colorScanVal = event.GetSelection();
setScansColored(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnColorMinVal( wxSpinEvent& event ) {
//mincolor_value = event.GetPosition();
wxSpinCtrlDbl *spinner = (wxSpinCtrlDbl*)event.GetEventObject();
mincolor_value = spinner->GetValue();
minmaxChanged(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnColorMaxVal( wxSpinEvent& event ) {
//maxcolor_value = event.GetPosition();
wxSpinCtrlDbl *spinner = (wxSpinCtrlDbl*)event.GetEventObject();
maxcolor_value = spinner->GetValue();
minmaxChanged(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnColorResetMinMax( wxCommandEvent& event ) {
resetMinMax(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnInvert( wxCommandEvent& event ) {
invertView(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnAnimDelay( wxSpinEvent& event ) {
anim_delay = event.GetPosition();
event.Skip();
}
virtual void OnAnimate( wxCommandEvent& event ) {
startAnimation(0);
event.Skip();
}
virtual void OnCameraFile( wxCommandEvent& event ) {
wxString s = event.GetString();
const wxCharBuffer buffer = wxString(event.GetString()).mb_str(wxConvISO8859_1);
const char* cc = buffer.data();
strcpy(path_file_name, cc);
event.Skip();
}
virtual void OnCameraSavePath( wxCommandEvent& event ) {
savePath(0);
event.Skip();
}
virtual void OnCameraLoadPath( wxCommandEvent& event ) {
loadPath(0);
event.Skip();
}
virtual void OnCameraLoadRobotPath( wxCommandEvent& event ) {
for(unsigned int i = 0; i < MetaMatrix.size(); i++){
//temp variable
double *temp;
//Now, lets go to the last of each frame file to
//extract the transformation matrix obtained
//after scan matching has been done.
glMultMatrixd(MetaMatrix[i].back());
//temp is final transformation matrix
temp = MetaMatrix[i].back();
Point campos(temp[12], temp[13] + 100, temp[14]);
// calculate lookat point
Point lookat(0, 0, 50);
Point up(0, 50, 0);
double tmat[16];
for (int i =0;i<16;i++) tmat[i] = temp[i];
lookat.transform(tmat);
lookat.x = lookat.x ;
lookat.y = lookat.y + 100;
lookat.z = lookat.z ;
up.transform(tmat);
up.x = up.x ;
up.y = up.y + 100;
up.z = up.z ;
cams.push_back(campos);
lookats.push_back(lookat);
ups.push_back(up);
}
//signal for the update of scene
haveToUpdate = 1;
event.Skip();
}
virtual void OnSaveAnimation( wxCommandEvent& event ) {
if (event.IsChecked()) {
save_animation = true;
} else {
save_animation = false;
}
haveToUpdate = 1;
event.Skip();
}
virtual void OnAnimatePath( wxCommandEvent& event ) {
pathAnimate(0);
event.Skip();
}
virtual void OnPositionFile( wxCommandEvent& event ) {
wxString s = event.GetString();
const wxCharBuffer buffer = wxString(event.GetString()).mb_str(wxConvISO8859_1);
const char* cc = buffer.data();
strcpy(pose_file_name, cc);
event.Skip();
}
virtual void OnPositionSave( wxCommandEvent& event ) {
savePose(0);
event.Skip();
}
virtual void OnPositionLoad( wxCommandEvent& event ) {
loadPose(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnFactor( wxSpinEvent& event ) {
factor = event.GetPosition();
event.Skip();
}
virtual void OnSaveImage( wxCommandEvent& event ) {
saveImage(0);
event.Skip();
}
virtual void OnSelectionFile( wxCommandEvent& event ) {
wxString s = event.GetString();
const wxCharBuffer buffer = wxString(event.GetString()).mb_str(wxConvISO8859_1);
const char* cc = buffer.data();
strcpy(selection_file_name, cc);
event.Skip();
}
virtual void OnSelectionSave( wxCommandEvent& event ) {
saveSelection(0);
event.Skip();
}
virtual void OnSelectionClear( wxCommandEvent& event ) {
clearSelection(0);
event.Skip();
}
virtual void OnSelectionSU( wxCommandEvent& event ) {
if (event.IsChecked()) {
selectOrunselect = true;
} else {
selectOrunselect = false;
}
event.Skip();
}
virtual void OnSelectionSV( wxCommandEvent& event ) {
if (event.IsChecked()) {
select_voxels = true;
} else {
select_voxels = false;
}
event.Skip();
}
virtual void OnSelectionDepth( wxSpinEvent& event ) {
selection_depth = event.GetPosition();
event.Skip();
}
virtual void OnSelectionBrushsize( wxSpinEvent& event ) {
brush_size = event.GetPosition();
event.Skip();
}
virtual void OnFrameSpinner( wxSpinEvent& event ) {
current_frame = event.GetPosition();
haveToUpdate = 1;
event.Skip();
}
virtual void OnFramerateSpinner( wxSpinEvent& event ) {
idealfps = event.GetPosition();
haveToUpdate = 1;
event.Skip();
}
virtual void OnFarplaneSpinner( wxSpinEvent& event ) {
maxfardistance = event.GetPosition();
haveToUpdate = 1;
event.Skip();
}
virtual void OnNearplaneSpinner( wxSpinEvent& event ) {
neardistance = event.GetPosition();
haveToUpdate = 1;
event.Skip();
}
virtual void OnCycleLOD( wxCommandEvent& event ) {
::cycleLOD();
haveToUpdate = 1;
event.Skip();
}
virtual void OnLODAdaption( wxSpinEvent& event ) {
adaption_rate = ((wxSpinCtrlDbl*)event.GetEventObject())->GetValue();
haveToUpdate = 1;
event.Skip();
}
public:
void updateControls() {
if (!MetaMatrix.empty()) {
frame_spin->SetRange(0, MetaMatrix[0].size()-1);
frame_spin->SetValue(current_frame);
}
m_spinCtrl61->SetValue(mincolor_value);
m_spinCtrl6->SetValue(maxcolor_value);
}
};
class ControlImpl : public Controls {
public:
ControlImpl( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Controls"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxDEFAULT_FRAME_STYLE|wxTAB_TRAVERSAL )
: Controls( parent, id, title, pos, size, style ) {}
virtual void OnApexAngle( wxSpinEvent& event ) {
haveToUpdate = 2;
cangle = ((wxSpinCtrlDbl*)event.GetEventObject())->GetValue();
event.Skip();
}
virtual void OnParallelZoom( wxSpinEvent& event ) {
haveToUpdate = 2;
pzoom = ((wxSpinCtrlDbl*)event.GetEventObject())->GetValue();
event.Skip();
}
virtual void OnTopView( wxCommandEvent& event ) {
topView(); // TODO update controls
haveToUpdate = 2;
event.Skip();
}
virtual void OnResetPosition( wxCommandEvent& event ) {
resetView(0);
event.Skip();
}
virtual void OnChooseCamera( wxSpinEvent& event ) {
cam_choice = event.GetPosition();
haveToUpdate = 1;
event.Skip();
}
virtual void OnAddCamera( wxCommandEvent& event ) {
callAddCamera(1);
haveToUpdate = 1;
event.Skip();
}
virtual void OnDeleteCamera( wxCommandEvent& event ) {
callDeleteCamera(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnMouseNav( wxCommandEvent& event ) {
/*
if (event.IsChecked()) {
cameraNavMouseMode = true;
} else {
cameraNavMouseMode = false;
}*/
// TODO implement secondary navigation procedure
event.Skip();
}
virtual void OnAlwaysAllPoints( wxCommandEvent& event ) {
changePointMode(0);
haveToUpdate = 1;
event.Skip();
}
virtual void OnAlwaysReducePoints( wxCommandEvent& event ) {
changePointMode(1);
haveToUpdate = 1;
event.Skip();
}
public:
void updateControls() {
apex_spinner->SetValue(cangle);
parallel_spinner->SetValue(pzoom);
if(showTopView) {
apex_spinner->Disable();
parallel_spinner->Enable();
} else {
parallel_spinner->Disable();
apex_spinner->Enable();
}
switch(pointmode) {
case -1:
always_box->SetValue(false);
alwaysred_box->SetValue(true);
break;
case 0:
always_box->SetValue(false);
alwaysred_box->SetValue(false);
break;
case 1:
always_box->SetValue(true);
alwaysred_box->SetValue(false);
break;
}
camera_spinner->SetRange(1, cams.size());
camera_spinner->SetValue(cam_choice);
}
};
class wxShow: public wxApp
{
virtual bool OnInit();
SelectionImpl *selection;
ControlImpl *controls;
wxFrame *frame;
BasicGLPane * glPane;
public:
void OnClose(wxCloseEvent& event);
void updateControls(){
controls->updateControls();
selection->updateControls();
}
};
static wxShow *globalGUI = 0;
void wxShow::OnClose(wxCloseEvent& event) {
exit(0);
}
IMPLEMENT_APP(wxShow)
bool wxShow::OnInit()
{
globalGUI = this;
// wxwidgets saves the argv as wxchar, which is 2-byte unicode, so we must convert it back
char **new_argv = new char*[argc];
for (int i = 0; i < argc; i++) {
const wxCharBuffer buffer = wxString(wxApp::argv[i]).mb_str(wxConvISO8859_1);
const char* cc = buffer.data();
new_argv[i] = new char[ strlen(cc) +1 ];
strcpy(new_argv[i], cc);
}
initShow(argc, new_argv);
//glClearColor(0.0, 0.0, 0.0, 0.0);
wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
frame = new wxFrame((wxFrame *)NULL, -1, wxT("Viewer"), wxPoint(START_X, START_Y), wxSize(START_WIDTH, START_HEIGHT));
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
glPane = new BasicGLPane( (wxFrame*) frame, args);
sizer->Add(glPane, 1, wxEXPAND);
frame->SetSizer(sizer);
frame->SetAutoLayout(true);
selection = new SelectionImpl( (wxWindow*)NULL, wxID_ANY, wxT("Selection"), advanced_controls, wxPoint(START_X + START_WIDTH + 50, START_Y + 30) );
controls = new ControlImpl( (wxWindow*)NULL, wxID_ANY, wxT("Controls"), wxPoint(START_X, START_Y + START_HEIGHT + 20 ) );
selection->SetSize(wxSize(200,393) );
selection->SetAutoLayout(true);
selection ->Show();
selection ->Layout();
controls->SetAutoLayout(true);
controls ->Show();
frame->Show();
frame->Connect( wxEVT_CLOSE_WINDOW, wxCloseEventHandler( wxShow::OnClose ) );
return true;
}
BEGIN_EVENT_TABLE(BasicGLPane, wxGLCanvas)
EVT_IDLE(BasicGLPane::idle_event)
EVT_MOTION(BasicGLPane::mouseMoved)
EVT_MOUSE_EVENTS(BasicGLPane::mouseEvent)
//EVT_LEFT_DOWN(BasicGLPane::mouseDown)
//EVT_LEFT_UP(BasicGLPane::mouseReleased)
//EVT_RIGHT_DOWN(BasicGLPane::rightClick)
//EVT_LEAVE_WINDOW(BasicGLPane::mouseLeftWindow)
EVT_SIZE(BasicGLPane::resized)
EVT_KEY_DOWN(BasicGLPane::keyPressed)
//EVT_KEY_UP(BasicGLPane::keyReleased)
//EVT_MOUSEWHEEL(BasicGLPane::mouseWheelMoved)
EVT_PAINT(BasicGLPane::render)
END_EVENT_TABLE()
// some useful events to use
void BasicGLPane::mouseEvent(wxMouseEvent& event)
{
SetFocus();
int x = event.GetX();
int y = event.GetY();
if (event.Dragging()) {
} else if (event.IsButton()) {
int button, state;
if (event.ButtonDown()) {
state = GLUT_DOWN;
} else {
state = GLUT_UP;
}
if (event.Button(1)) {
button = GLUT_LEFT_BUTTON;
} else if (event.Button(2)) {
button = GLUT_MIDDLE_BUTTON;
} else if (event.Button(3)) {
button = GLUT_RIGHT_BUTTON;
} else {
button = 0;
}
CallBackMouseFunc(button, state, x, y);
}
}
void BasicGLPane::idle() {
if(glutGetWindow() != window_id)
glutSetWindow(window_id);
/*
static unsigned long start = GetCurrentTimeInMilliSec();
// return as nothing has to be updated
if (haveToUpdate == 0) {
if ((GetCurrentTimeInMilliSec()-start) > 100) {
paint(true);
start = GetCurrentTimeInMilliSec();
}
return;
}
start = GetCurrentTimeInMilliSec();
*/
if (haveToUpdate == 0) {
if (!fullydisplayed && !mousemoving && !keypressed) {
glDrawBuffer(buffermode);
//Call the display function
DisplayItFunc(GL_RENDER, true);
}
return;
}
// case: display is invalid - update it
if (haveToUpdate == 1) {
paint();
haveToUpdate = 0;
return;
}
// case: display is invalid - update it with all points
/*if (haveToUpdate == 7) {
showall = true;
paint();
haveToUpdate = 0;
return;
}
*/
// case: camera angle is changed - instead of repeating code call Reshape,
// since these OpenGL commands are the same
if (haveToUpdate == 2) {
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
CallBackReshapeFunc(viewport[2],viewport[3]);
paint();
haveToUpdate = 0;
return;
}
// case: animation
if(haveToUpdate == 3 ){
frameNr += 1;
if(!(MetaMatrix.size() > 1 && frameNr < (int) MetaMatrix[1].size())){
frameNr = 0;
haveToUpdate = 4;
return;
}
paint();
if(save_animation){
string filename = scan_dir + "animframe" + to_string(frameNr,5) + ".ppm";
cout << "write " << filename << endl;
glDumpWindowPPM(filename.c_str(),0);
}
}
#ifdef _MSC_VER
Sleep(300);
Sleep(anim_delay);
#else
usleep(anim_delay * 10000);
#endif
if (haveToUpdate == 4) { // stop animation
frameNr = 0; // delete these lines if you want a 'continue' functionality.
haveToUpdate = 1;
}
// case: path animation
if(haveToUpdate == 6){
if (path_iterator == 0) {
oldcamNavMode = cameraNavMouseMode; // remember state of old mousenav
cameraNavMouseMode = 0;
}
//check if the user wants to animate both
//scan matching and the path at the same
//time
//cout << "path_iterator: " << path_iterator << endl;
if(path_iterator < path_vectorX.size()){ // standard animation case
//call the path animation function
//hide both the cameras and the path
show_cameras = 0;
show_path = 0;
//increase the iteration count
path_iterator += 1;
//cout << "i am here" << endl;
//repaint the screen
paint();
//save the animation
if(save_animation){
string filename = scan_dir + "animframe" + to_string(path_iterator,5) + ".ppm";
string jpgname = scan_dir + "animframe" + to_string(path_iterator,5) + ".jpg";
cout << "written " << filename << " of " << path_vectorX.size() << " files" << endl;
glWriteImagePPM(filename.c_str(), factor, 0);
haveToUpdate = 6;
}
}else{ // animation has just ended
cameraNavMouseMode = oldcamNavMode;
show_cameras = 1;
show_path = 1;
//cout << "i am here instead" << endl;
haveToUpdate = 0;
}
}
}
void BasicGLPane::idle_event(wxIdleEvent& event)
{
idle();
//event.RequestMore();
}
void BasicGLPane::mouseMoved(wxMouseEvent& event)
{
int x = event.GetX();
int y = event.GetY();
CallBackMouseMotionFunc(x, y);
//idle();
}
void BasicGLPane::mouseDown(wxMouseEvent& event) {}
void BasicGLPane::mouseWheelMoved(wxMouseEvent& event) {}
void BasicGLPane::mouseReleased(wxMouseEvent& event) {}
void BasicGLPane::rightClick(wxMouseEvent& event) {}
void BasicGLPane::mouseLeftWindow(wxMouseEvent& event) {}
void BasicGLPane::keyPressed(wxKeyEvent& event) {
KeyboardFunc(event.GetKeyCode(), event.CmdDown(), event.AltDown(), event.ShiftDown());
}
void BasicGLPane::keyReleased(wxKeyEvent& event) {}
// Vertices and faces of a simple cube to demonstrate 3D render
// source: http://www.opengl.org/resources/code/samples/glut_examples/examples/cube.c
GLfloat v[8][3];
GLint faces[6][4] = { /* Vertex indices for the 6 faces of a cube. */
{0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
{4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3} };
BasicGLPane::BasicGLPane(wxFrame* parent, int* args) :
wxGLCanvas(parent, wxID_ANY, args, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE||wxWANTS_CHARS)
{
m_context = new wxGLContext(this);
// prepare a simple cube to demonstrate 3D render
// source: http://www.opengl.org/resources/code/samples/glut_examples/examples/cube.c
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -1;
v[4][0] = v[5][0] = v[6][0] = v[7][0] = 1;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -1;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = 1;
v[0][2] = v[3][2] = v[4][2] = v[7][2] = 1;
v[1][2] = v[2][2] = v[5][2] = v[6][2] = -1;
// To avoid flashing on MSW
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
}
BasicGLPane::~BasicGLPane()
{
delete m_context;
}
void BasicGLPane::resized(wxSizeEvent& evt)
{
// wxGLCanvas::OnSize(evt);
wxSize s = evt.GetSize();
CallBackReshapeFunc(s.GetWidth(), s.GetHeight());
Refresh();
}
/** Inits the OpenGL viewport for drawing in 3D. */
void BasicGLPane::prepare3DViewport(int topleft_x, int topleft_y, int bottomrigth_x, int bottomrigth_y)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Black Background
glClearDepth(1.0f); // Depth Buffer Setup
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glEnable(GL_COLOR_MATERIAL);
glViewport(topleft_x, topleft_y, bottomrigth_x-topleft_x, bottomrigth_y-topleft_y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float ratio_w_h = (float)(bottomrigth_x-topleft_x)/(float)(bottomrigth_y-topleft_y);
gluPerspective(45 /*view angle*/, ratio_w_h, 0.1 /*clip close*/, 200 /*clip far*/);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int BasicGLPane::getWidth()
{
return GetSize().x;
}
int BasicGLPane::getHeight()
{
return GetSize().y;
}
void BasicGLPane::render( wxPaintEvent& evt )
{
paint();
}
void BasicGLPane::paint(bool interruptable)
{
if(!IsShown()) return;
wxGLCanvas::SetCurrent(*m_context);
wxPaintDC(this); // only to be used in paint events. use wxClientDC to paint outside the paint event
glDrawBuffer(buffermode);
// delete framebuffer and z-buffer
//Call the display function
DisplayItFunc(GL_RENDER, interruptable);
// show the rednered scene
if (!interruptable) { // interruptible draw is single buffered
SwapBuffers();
}
// ProcessPendingEvents();
}
void updateControls() {
globalGUI->updateControls();
}
void updatePointModeControls() {}
void updateTopViewControls() {}
void resetRotationButton() {}
void updateCamControls() {}
static bool interrupted;
void interruptDrawing() {
interrupted = true;
}
void checkForInterrupt() {
interrupted = false;
}
bool isInterrupted() {
globalGUI->Dispatch();
globalGUI->ProcessPendingEvents();
return interrupted;
}