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using System ;
using System.IO ;
using System.Text ;
using System.Linq ;
using System.Collections.Generic ;
using System.IO.Compression ;
using System.Threading ;
using System.Diagnostics ;
using ICSharpCode.SharpZipLib.BZip2 ;
using NDesk.Options ;
namespace RSCacheTool
{
static class Program
{
static string cacheDir = Environment . ExpandEnvironmentVariables ( @"%USERPROFILE%\jagexcache\runescape\LIVE\" ) ;
static string outDir = "cache\\" ;
static int Main ( string [ ] args )
{
bool error = false ;
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bool help = false , extract = false , combine = false , overwrite = false , combineMergeIncomplete = false ;
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int extractArchive = - 1 , combineArchive = 40 ;
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OptionSet argsParser = new OptionSet ( ) {
{ "h" , "show this message" , val = > { help = true ; } } ,
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{ "o" , "overwrite existing files, for all actions" , val = > { overwrite = true ; } } ,
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{ "e" , "extract files from cache" , val = > { extract = true ; } } ,
{ "a=" , "single archive to extract, if not given all archives will be extracted" , val = > { extractArchive = Convert . ToInt32 ( val ) ; } } ,
{ "c" , "combine sound" , val = > { combine = true ; } } ,
{ "s=" , "archive to combine sounds of, defaults to 40" , val = > { combineArchive = Convert . ToInt32 ( val ) ; } } ,
{ "i" , "merge incomplete files (into special directory)" , val = > { combineMergeIncomplete = true ; } } ,
} ;
List < string > otherArgs = argsParser . Parse ( args ) ;
for ( int i = 0 ; i < otherArgs . Count ; i + + )
{
string parsedPath = otherArgs [ i ] ;
if ( ! parsedPath . EndsWith ( "\\" ) )
parsedPath + = "\\" ;
parsedPath = Environment . ExpandEnvironmentVariables ( parsedPath ) ;
if ( Directory . Exists ( parsedPath ) )
{
if ( i = = 0 )
outDir = parsedPath ;
else if ( i = = 1 )
cacheDir = parsedPath ;
}
else
{
Console . WriteLine ( "The directory: " + parsedPath + " is not valid." ) ;
error = true ;
}
}
if ( args . Length = = 0 | | help )
{
Console . WriteLine (
"Usage: rscachetools [options] outDir cacheDir\n" +
"Provides various tools for extracting and manipulating RuneScape's cache files.\n" +
"\n" +
"Arguments:\n" +
"outDir - The directory in which all files generated by this tool will be placed. Default: cache\\\n" +
"cacheDir - The directory that contains all cache files. Default: %USERPROFILE%\\jagexcache\\runescape\\LIVE\\.\n" +
"\n" +
"Options:"
) ;
argsParser . WriteOptionDescriptions ( Console . Out ) ;
}
else if ( ! error )
{
if ( extract )
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ExtractFiles ( extractArchive , overwrite ) ;
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if ( combine )
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CombineSounds ( combineArchive , overwrite , combineMergeIncomplete ) ;
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}
return 0 ;
}
/// <summary>
/// Rips all files from the cachefile and puts them (structured and given a fitting extension where possible) in the fileDir.
/// </summary>
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static void ExtractFiles ( int archive , bool overwriteExisting )
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{
int startArchive = 0 , endArchive = 255 ;
if ( archive ! = - 1 )
{
startArchive = archive ;
endArchive = archive ;
}
using ( FileStream cacheFile = File . Open ( cacheDir + "main_file_cache.dat2" , FileMode . Open , FileAccess . Read ) )
{
for ( int archiveIndex = startArchive ; archiveIndex < = endArchive ; archiveIndex + + )
{
string indexFileString = cacheDir + "main_file_cache.idx" + archiveIndex . ToString ( ) ;
if ( File . Exists ( indexFileString ) )
{
FileStream indexFile = File . Open ( indexFileString , FileMode . Open , FileAccess . Read ) ;
int fileCount = ( int ) indexFile . Length / 6 ;
for ( int fileIndex = 0 ; fileIndex < fileCount ; fileIndex + + )
{
bool fileError = false ;
indexFile . Seek ( fileIndex * 6 , SeekOrigin . Begin ) ;
uint fileSize = indexFile . ReadBytes ( 3 ) ;
long startChunkOffset = indexFile . ReadBytes ( 3 ) * 520L ;
//Console.WriteLine("New file: archive: {0} file: {1} offset: {3} size: {2}", archiveIndex, fileIndex, fileSize, startChunkOffset);
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if ( fileSize > 0 & & startChunkOffset > 0 & & startChunkOffset + fileSize < = cacheFile . Length )
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{
byte [ ] buffer = new byte [ fileSize ] ;
int writeOffset = 0 ;
long currentChunkOffset = startChunkOffset ;
for ( int chunkIndex = 0 ; writeOffset < fileSize & & currentChunkOffset > 0 ; chunkIndex + + )
{
cacheFile . Seek ( currentChunkOffset , SeekOrigin . Begin ) ;
int chunkSize ;
int checksumFileIndex = 0 ;
if ( fileIndex < 65536 )
{
chunkSize = ( int ) Math . Min ( 512 , fileSize - writeOffset ) ;
}
else
{
//if file index exceeds 2 bytes, add 65536 and read 2(?) extra bytes
chunkSize = ( int ) Math . Min ( 510 , fileSize - writeOffset ) ;
cacheFile . ReadByte ( ) ;
checksumFileIndex = ( cacheFile . ReadByte ( ) < < 16 ) ;
}
checksumFileIndex + = ( int ) cacheFile . ReadBytes ( 2 ) ;
int checksumChunkIndex = ( int ) cacheFile . ReadBytes ( 2 ) ;
long nextChunkOffset = cacheFile . ReadBytes ( 3 ) * 520L ;
int checksumArchiveIndex = cacheFile . ReadByte ( ) ;
//Console.WriteLine("Chunk {2}: archive: {3} file: {1} size: {0} nextoffset: {4}", chunkSize, checksumFileIndex, checksumChunkIndex, checksumArchiveIndex, nextChunkOffset);
if ( checksumFileIndex = = fileIndex & & checksumChunkIndex = = chunkIndex & & checksumArchiveIndex = = archiveIndex & &
nextChunkOffset > = 0 & & nextChunkOffset < cacheFile . Length )
{
cacheFile . Read ( buffer , writeOffset , chunkSize ) ;
writeOffset + = chunkSize ;
currentChunkOffset = nextChunkOffset ;
}
else
{
Console . WriteLine ( "Ignoring file because a chunk's checksum doesn't match, ideally should not happen." ) ;
fileError = true ;
break ;
}
}
if ( ! fileError )
{
//process file
string outFileDir = outDir + archiveIndex + "\\" ;
string outFileName = fileIndex . ToString ( ) ;
byte [ ] tempBuffer ;
//decompress gzip
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if ( buffer . Length > 10 & & ( buffer [ 9 ] < < 8 ) + buffer [ 10 ] = = 0x1f8b ) //gzip
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{
//remove the first 9 bytes cause they seem to be descriptors of sorts (no idea what they do but they are not part of the file)
tempBuffer = new byte [ fileSize - 9 ] ;
Array . Copy ( buffer , 9 , tempBuffer , 0 , fileSize - 9 ) ;
buffer = tempBuffer ;
GZipStream decompressionStream = new GZipStream ( new MemoryStream ( buffer ) , CompressionMode . Decompress ) ;
int readBytes ;
tempBuffer = new byte [ 0 ] ;
do
{
byte [ ] readBuffer = new byte [ 100000 ] ;
readBytes = decompressionStream . Read ( readBuffer , 0 , 100000 ) ;
int storedBytes = tempBuffer . Length ;
Array . Resize ( ref tempBuffer , tempBuffer . Length + readBytes ) ;
Array . Copy ( readBuffer , 0 , tempBuffer , storedBytes , readBytes ) ;
}
while ( readBytes = = 100000 ) ;
buffer = tempBuffer ;
Console . WriteLine ( "File decompressed as gzip." ) ;
}
//decompress bzip2
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if ( buffer . Length > 14 & & buffer [ 9 ] = = 0x31 & & buffer [ 10 ] = = 0x41 & & buffer [ 11 ] = = 0x59 & & buffer [ 12 ] = = 0x26 & & buffer [ 13 ] = = 0x53 & & buffer [ 14 ] = = 0x59 ) //bzip2
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{
//remove the first 9 bytes cause they seem to be descriptors of sorts (no idea what they do but they are not part of the file)
tempBuffer = new byte [ fileSize - 9 ] ;
Array . Copy ( buffer , 9 , tempBuffer , 0 , fileSize - 9 ) ;
buffer = tempBuffer ;
//prepend file header
byte [ ] magic = new byte [ ] {
0x42 , 0x5a , //BZ (signature)
0x68 , //h (version)
0x31 //*100kB block-size
} ;
tempBuffer = new byte [ magic . Length + buffer . Length ] ;
magic . CopyTo ( tempBuffer , 0 ) ;
buffer . CopyTo ( tempBuffer , magic . Length ) ;
buffer = tempBuffer ;
BZip2InputStream decompressionStream = new BZip2InputStream ( new MemoryStream ( buffer ) ) ;
int readBytes ;
tempBuffer = new byte [ 0 ] ;
do
{
byte [ ] readBuffer = new byte [ 100000 ] ;
readBytes = decompressionStream . Read ( readBuffer , 0 , 100000 ) ;
int storedBytes = tempBuffer . Length ;
Array . Resize ( ref tempBuffer , tempBuffer . Length + readBytes ) ;
Array . Copy ( readBuffer , 0 , tempBuffer , storedBytes , readBytes ) ;
}
while ( readBytes = = 100000 ) ;
buffer = tempBuffer ;
Console . WriteLine ( "File decompressed as bzip2." ) ;
}
//detect ogg: OggS
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if ( buffer . Length > 3 & & ( buffer [ 0 ] < < 24 ) + ( buffer [ 1 ] < < 16 ) + ( buffer [ 2 ] < < 8 ) + buffer [ 3 ] = = 0x4f676753 )
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outFileName + = ".ogg" ;
//detect ogg: 5 bytes - OggS
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if ( buffer . Length > 8 & & ( buffer [ 5 ] < < 24 ) + ( buffer [ 6 ] < < 16 ) + ( buffer [ 7 ] < < 8 ) + buffer [ 8 ] = = 0x4f676753 )
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{
tempBuffer = new byte [ fileSize - 5 ] ;
Array . Copy ( buffer , 5 , tempBuffer , 0 , fileSize - 5 ) ;
buffer = tempBuffer ;
outFileName + = ".ogg" ;
}
//detect jag: JAGA
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if ( buffer . Length > 3 & & ( buffer [ 0 ] < < 24 ) + ( buffer [ 1 ] < < 16 ) + ( buffer [ 2 ] < < 8 ) + buffer [ 3 ] = = 0x4a414741 )
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outFileName + = ".jaga" ;
//detect jag: 5 bytes - JAGA
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if ( buffer . Length > 8 & & ( buffer [ 5 ] < < 24 ) + ( buffer [ 6 ] < < 16 ) + ( buffer [ 7 ] < < 8 ) + buffer [ 8 ] = = 0x4a414741 )
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{
tempBuffer = new byte [ fileSize - 5 ] ;
Array . Copy ( buffer , 5 , tempBuffer , 0 , fileSize - 5 ) ;
buffer = tempBuffer ;
outFileName + = ".jaga" ;
}
//detect png: .PNG
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if ( buffer . Length > 3 & & ( uint ) ( buffer [ 0 ] < < 24 ) + ( buffer [ 1 ] < < 16 ) + ( buffer [ 2 ] < < 8 ) + buffer [ 3 ] = = 0x89504e47 )
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outFileName + = ".png" ;
//detect png: 5 bytes - .PNG
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if ( buffer . Length > 8 & & ( uint ) ( buffer [ 5 ] < < 24 ) + ( buffer [ 6 ] < < 16 ) + ( buffer [ 7 ] < < 8 ) + buffer [ 8 ] = = 0x89504e47 )
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{
tempBuffer = new byte [ fileSize - 5 ] ;
Array . Copy ( buffer , 5 , tempBuffer , 0 , fileSize - 5 ) ;
buffer = tempBuffer ;
outFileName + = ".png" ;
}
//create and write file
if ( ! Directory . Exists ( outFileDir ) )
Directory . CreateDirectory ( outFileDir ) ;
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//(over)write file
if ( ! File . Exists ( outFileDir + outFileName ) | | overwriteExisting )
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{
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using ( FileStream outFile = File . Open ( outFileDir + outFileName , FileMode . Create , FileAccess . Write ) )
{
outFile . Write ( buffer , 0 , buffer . Length ) ;
Console . WriteLine ( outFileDir + outFileName ) ;
}
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}
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else
Console . WriteLine ( "Skipping file because it already exists." ) ;
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}
}
else
{
Console . WriteLine ( "Ignoring file because of size or offset." ) ;
}
}
}
}
}
Console . WriteLine ( "Done extracting files." ) ;
}
/// <summary>
/// Combines the sound files (.jag & .ogg) in the specified archive (40 for the build it was made on), and puts them into the soundtracks directory.
/// </summary>
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static void CombineSounds ( int archive , bool overwriteExisting , bool mergeIncomplete )
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{
string archiveDir = outDir + archive + "\\" ;
string soundDir = outDir + "sound\\" ;
//gather all index files
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string [ ] indexFiles = Directory . GetFiles ( archiveDir , "*.jaga" , SearchOption . TopDirectoryOnly ) ;
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//create directories
if ( ! Directory . Exists ( soundDir + "incomplete\\" ) )
Directory . CreateDirectory ( soundDir + "incomplete\\" ) ;
foreach ( string indexFileString in indexFiles )
{
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string indexFileIdString = Path . GetFileNameWithoutExtension ( indexFileString ) ;
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bool incomplete = false ;
List < string > chunkFiles = new List < string > ( ) ;
using ( FileStream indexFileStream = File . Open ( indexFileString , FileMode . Open , FileAccess . Read , FileShare . Read ) )
{
indexFileStream . Seek ( 32 , SeekOrigin . Begin ) ;
while ( indexFileStream . ReadBytes ( 4 ) ! = 0x4f676753 )
{
uint fileId = indexFileStream . ReadBytes ( 4 ) ;
//check if the file exists and add it to the buffer if it does
if ( File . Exists ( archiveDir + fileId + ".ogg" ) )
chunkFiles . Add ( archiveDir + fileId + ".ogg" ) ;
else
incomplete = true ;
}
//copy the first chunk to a temp file so SoX can handle the combining
indexFileStream . Seek ( - 4 , SeekOrigin . Current ) ;
//wait till file is available
while ( true )
{
try
{
using ( FileStream tempIndexFile = File . Open ( "~index.ogg" , FileMode . OpenOrCreate , FileAccess . Write , FileShare . None ) )
{
indexFileStream . CopyTo ( tempIndexFile ) ;
break ;
}
}
catch ( IOException )
{
Thread . Sleep ( 200 ) ;
}
}
}
if ( ! incomplete | | incomplete & & mergeIncomplete )
{
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string outFile = soundDir + ( incomplete ? "incomplete\\" : "" ) + indexFileIdString + ".ogg" ;
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if ( ! overwriteExisting & & File . Exists ( outFile ) )
Console . WriteLine ( "Skipping track because it already exists." ) ;
else
{
//combine the files with sox
Console . WriteLine ( "Running SoX to concatenate ogg audio chunks." ) ;
Process soxProcess = new Process ( ) ;
soxProcess . StartInfo . FileName = "sox.exe" ;
soxProcess . StartInfo . Arguments = "--combine concatenate ~index.ogg" ;
chunkFiles . ForEach ( ( str ) = >
{
soxProcess . StartInfo . Arguments + = " " + str ;
} ) ;
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soxProcess . StartInfo . Arguments + = " " + soundDir + "incomplete\\" + indexFileIdString + ".ogg " ;
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soxProcess . StartInfo . UseShellExecute = false ;
soxProcess . Start ( ) ;
soxProcess . WaitForExit ( ) ;
if ( soxProcess . ExitCode = = 0 )
{
if ( ! incomplete )
{
//clear space
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if ( File . Exists ( outFile ) )
File . Delete ( outFile ) ;
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File . Move ( soundDir + "incomplete\\" + indexFileIdString + ".ogg" , outFile ) ;
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}
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Console . WriteLine ( outFile ) ;
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}
else
Console . WriteLine ( "SoX encountered error code " + soxProcess . ExitCode + " and probably didn't finish processing the files." ) ;
}
}
else
Console . WriteLine ( "Skipping track because it's incomplete." ) ;
}
//cleanup on isle 4
File . Delete ( "~index.ogg" ) ;
Console . WriteLine ( "Done combining sound." ) ;
}
/// <summary>
/// Reads a given amount of bytes from the stream.
/// </summary>
public static uint ReadBytes ( this Stream stream , byte bytes )
{
if ( bytes = = 0 | | bytes > 4 )
throw new ArgumentOutOfRangeException ( ) ;
uint result = 0 ;
for ( int i = 0 ; i < bytes ; i + + )
result + = ( uint ) stream . ReadByte ( ) < < ( bytes - i - 1 ) * 8 ;
return result ;
}
}
}