Only print out files that were named

Instead of almost all of them.
Major convention changes too.
main
Villermen 9 years ago
parent ae662cad8a
commit 99fa58f31a

@ -1,4 +1,5 @@
using System;
using System.Globalization;
using System.IO;
using System.Text;
using System.Linq;
@ -14,8 +15,8 @@ namespace RSCacheTool
{
static class Program
{
static string cacheDir = Environment.ExpandEnvironmentVariables(@"%USERPROFILE%\jagexcache\runescape\LIVE\");
static string outDir = "cache\\";
static string _cacheDir = Environment.ExpandEnvironmentVariables(@"%USERPROFILE%\jagexcache\runescape\LIVE\");
static string _outDir = "cache\\";
static int Main(string[] args)
{
@ -25,7 +26,7 @@ namespace RSCacheTool
int extractArchive = -1, combineArchive = 40;
string combineFile = "", nameFile = "";
OptionSet argsParser = new OptionSet() {
OptionSet argsParser = new OptionSet {
{ "h", "show this message", val => { help = true; } },
{ "o", "overwrite existing files, for all actions", val => { overwrite = true; } },
@ -68,10 +69,15 @@ namespace RSCacheTool
if (Directory.Exists(parsedPath))
{
if (i == 0)
outDir = parsedPath;
else if (i == 1)
cacheDir = parsedPath;
switch (i)
{
case 0:
_outDir = parsedPath;
break;
case 1:
_cacheDir = parsedPath;
break;
}
}
else
{
@ -100,8 +106,8 @@ namespace RSCacheTool
else if (!error)
{
//create outdir
if (!Directory.Exists(outDir))
Directory.CreateDirectory(outDir);
if (!Directory.Exists(_outDir))
Directory.CreateDirectory(_outDir);
if (extract)
ExtractFiles(extractArchive, overwrite);
@ -132,195 +138,195 @@ namespace RSCacheTool
endArchive = archive;
}
using (FileStream cacheFile = File.Open(cacheDir + "main_file_cache.dat2", FileMode.Open, FileAccess.Read))
using (FileStream cacheFile = File.Open(_cacheDir + "main_file_cache.dat2", FileMode.Open, FileAccess.Read))
{
for (int archiveIndex = startArchive; archiveIndex <= endArchive; archiveIndex++)
{
string indexFileString = cacheDir + "main_file_cache.idx" + archiveIndex.ToString();
string indexFileString = _cacheDir + "main_file_cache.idx" + archiveIndex;
if (!File.Exists(indexFileString))
continue;
if (File.Exists(indexFileString))
FileStream indexFile = File.Open(indexFileString, FileMode.Open, FileAccess.Read);
int fileCount = (int)indexFile.Length / 6;
for (int fileIndex = 0; fileIndex < fileCount; fileIndex++)
{
FileStream indexFile = File.Open(indexFileString, FileMode.Open, FileAccess.Read);
bool fileError = false;
indexFile.Position = fileIndex * 6L;
int fileCount = (int)indexFile.Length / 6;
uint fileSize = indexFile.ReadBytes(3);
long startChunkOffset = indexFile.ReadBytes(3) * 520L;
for (int fileIndex = 0; fileIndex < fileCount; fileIndex++)
//Console.WriteLine("New file: archive: {0} file: {1} offset: {3} size: {2}", archiveIndex, fileIndex, fileSize, startChunkOffset);
if (fileSize > 0 && startChunkOffset > 0 && startChunkOffset + fileSize <= cacheFile.Length)
{
bool fileError = false;
byte[] buffer = new byte[fileSize];
int writeOffset = 0;
long currentChunkOffset = startChunkOffset;
indexFile.Position = fileIndex * 6L;
for (int chunkIndex = 0; writeOffset < fileSize && currentChunkOffset > 0; chunkIndex++)
{
cacheFile.Position = currentChunkOffset;
uint fileSize = indexFile.ReadBytes(3);
long startChunkOffset = indexFile.ReadBytes(3) * 520L;
int chunkSize;
int checksumFileIndex = 0;
//Console.WriteLine("New file: archive: {0} file: {1} offset: {3} size: {2}", archiveIndex, fileIndex, fileSize, startChunkOffset);
if (fileSize > 0 && startChunkOffset > 0 && startChunkOffset + fileSize <= cacheFile.Length)
if (fileIndex < 65536)
{
chunkSize = (int)Math.Min(512, fileSize - writeOffset);
}
else
{
//if file index exceeds 2 bytes, add 65536 and read 2(?) extra bytes
chunkSize = (int)Math.Min(510, fileSize - writeOffset);
cacheFile.ReadByte();
checksumFileIndex = (cacheFile.ReadByte() << 16);
}
checksumFileIndex += (int)cacheFile.ReadBytes(2);
int checksumChunkIndex = (int)cacheFile.ReadBytes(2);
long nextChunkOffset = cacheFile.ReadBytes(3) * 520L;
int checksumArchiveIndex = cacheFile.ReadByte();
//Console.WriteLine("Chunk {2}: archive: {3} file: {1} size: {0} nextoffset: {4}", chunkSize, checksumFileIndex, checksumChunkIndex, checksumArchiveIndex, nextChunkOffset);
if (checksumFileIndex == fileIndex && checksumChunkIndex == chunkIndex && checksumArchiveIndex == archiveIndex &&
nextChunkOffset >= 0 && nextChunkOffset < cacheFile.Length)
{
cacheFile.Read(buffer, writeOffset, chunkSize);
writeOffset += chunkSize;
currentChunkOffset = nextChunkOffset;
}
else
{
Console.WriteLine("Ignoring file because a chunk's checksum doesn't match, ideally should not happen.");
fileError = true;
break;
}
}
if (fileError)
continue;
//process file
string outFileDir = _outDir + archiveIndex + "\\";
string outFileName = fileIndex.ToString(CultureInfo.InvariantCulture);
//remove the first 5 bytes because they are not part of the file
byte[] tempBuffer = new byte[fileSize - 5];
Array.Copy(buffer, 5, tempBuffer, 0, fileSize - 5);
buffer = tempBuffer;
fileSize -= 5;
//decompress gzip
if (buffer.Length > 5 && (buffer[4] << 8) + buffer[5] == 0x1f8b) //gzip
{
byte[] buffer = new byte[fileSize];
int writeOffset = 0;
long currentChunkOffset = startChunkOffset;
//remove another 4 non-file bytes
tempBuffer = new byte[fileSize - 4];
Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
buffer = tempBuffer;
fileSize -= 4;
GZipStream decompressionStream = new GZipStream(new MemoryStream(buffer), CompressionMode.Decompress);
for (int chunkIndex = 0; writeOffset < fileSize && currentChunkOffset > 0; chunkIndex++)
int readBytes;
tempBuffer = new byte[0];
do
{
cacheFile.Position = currentChunkOffset;
int chunkSize;
int checksumFileIndex = 0;
if (fileIndex < 65536)
{
chunkSize = (int)Math.Min(512, fileSize - writeOffset);
}
else
{
//if file index exceeds 2 bytes, add 65536 and read 2(?) extra bytes
chunkSize = (int)Math.Min(510, fileSize - writeOffset);
cacheFile.ReadByte();
checksumFileIndex = (cacheFile.ReadByte() << 16);
}
checksumFileIndex += (int)cacheFile.ReadBytes(2);
int checksumChunkIndex = (int)cacheFile.ReadBytes(2);
long nextChunkOffset = cacheFile.ReadBytes(3) * 520L;
int checksumArchiveIndex = cacheFile.ReadByte();
//Console.WriteLine("Chunk {2}: archive: {3} file: {1} size: {0} nextoffset: {4}", chunkSize, checksumFileIndex, checksumChunkIndex, checksumArchiveIndex, nextChunkOffset);
if (checksumFileIndex == fileIndex && checksumChunkIndex == chunkIndex && checksumArchiveIndex == archiveIndex &&
nextChunkOffset >= 0 && nextChunkOffset < cacheFile.Length)
{
cacheFile.Read(buffer, writeOffset, chunkSize);
writeOffset += chunkSize;
currentChunkOffset = nextChunkOffset;
}
else
{
Console.WriteLine("Ignoring file because a chunk's checksum doesn't match, ideally should not happen.");
fileError = true;
break;
}
byte[] readBuffer = new byte[100000];
readBytes = decompressionStream.Read(readBuffer, 0, 100000);
int storedBytes = tempBuffer.Length;
Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
}
while (readBytes == 100000);
if (!fileError)
buffer = tempBuffer;
Console.WriteLine("File decompressed as gzip.");
}
//decompress bzip2
if (buffer.Length > 9 && buffer[4] == 0x31 && buffer[5] == 0x41 && buffer[6] == 0x59 && buffer[7] == 0x26 && buffer[8] == 0x53 && buffer[9] == 0x59) //bzip2
{
//remove another 4 non-file bytes
tempBuffer = new byte[fileSize - 4];
Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
buffer = tempBuffer;
//fileSize -= 4;
//prepend file header
byte[] magic = {
0x42, 0x5a, //BZ (signature)
0x68, //h (version)
0x31 //*100kB block-size
};
tempBuffer = new byte[magic.Length + buffer.Length];
magic.CopyTo(tempBuffer, 0);
buffer.CopyTo(tempBuffer, magic.Length);
buffer = tempBuffer;
BZip2InputStream decompressionStream = new BZip2InputStream(new MemoryStream(buffer));
int readBytes;
tempBuffer = new byte[0];
do
{
//process file
string outFileDir = outDir + archiveIndex + "\\";
string outFileName = fileIndex.ToString();
//remove the first 5 bytes because they are not part of the file
byte[] tempBuffer = new byte[fileSize - 5];
Array.Copy(buffer, 5, tempBuffer, 0, fileSize - 5);
buffer = tempBuffer;
fileSize -= 5;
//decompress gzip
if (buffer.Length > 5 && (buffer[4] << 8) + buffer[5] == 0x1f8b) //gzip
{
//remove another 4 non-file bytes
tempBuffer = new byte[fileSize - 4];
Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
buffer = tempBuffer;
fileSize -= 4;
GZipStream decompressionStream = new GZipStream(new MemoryStream(buffer), CompressionMode.Decompress);
int readBytes;
tempBuffer = new byte[0];
do
{
byte[] readBuffer = new byte[100000];
readBytes = decompressionStream.Read(readBuffer, 0, 100000);
int storedBytes = tempBuffer.Length;
Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
}
while (readBytes == 100000);
buffer = tempBuffer;
Console.WriteLine("File decompressed as gzip.");
}
//decompress bzip2
if (buffer.Length > 9 && buffer[4] == 0x31 && buffer[5] == 0x41 && buffer[6] == 0x59 && buffer[7] == 0x26 && buffer[8] == 0x53 && buffer[9] == 0x59) //bzip2
{
//remove another 4 non-file bytes
tempBuffer = new byte[fileSize - 4];
Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
buffer = tempBuffer;
fileSize -= 4;
//prepend file header
byte[] magic = {
0x42, 0x5a, //BZ (signature)
0x68, //h (version)
0x31 //*100kB block-size
};
tempBuffer = new byte[magic.Length + buffer.Length];
magic.CopyTo(tempBuffer, 0);
buffer.CopyTo(tempBuffer, magic.Length);
buffer = tempBuffer;
BZip2InputStream decompressionStream = new BZip2InputStream(new MemoryStream(buffer));
int readBytes;
tempBuffer = new byte[0];
do
{
byte[] readBuffer = new byte[100000];
readBytes = decompressionStream.Read(readBuffer, 0, 100000);
int storedBytes = tempBuffer.Length;
Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
}
while (readBytes == 100000);
buffer = tempBuffer;
Console.WriteLine("File decompressed as bzip2.");
}
//detect ogg: OggS
if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4f676753)
outFileName += ".ogg";
//detect jaga: JAGA
if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4a414741)
outFileName += ".jaga";
//detect png: .PNG
if (buffer.Length > 3 && (uint)(buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x89504e47)
outFileName += ".png";
//create and write file
if (!Directory.Exists(outFileDir))
Directory.CreateDirectory(outFileDir);
//(over)write file
if (!File.Exists(outFileDir + outFileName) || overwriteExisting)
{
using (FileStream outFile = File.Open(outFileDir + outFileName, FileMode.Create, FileAccess.Write))
{
outFile.Write(buffer, 0, buffer.Length);
Console.WriteLine(outFileDir + outFileName);
}
}
else
Console.WriteLine("Skipping file because it already exists.");
byte[] readBuffer = new byte[100000];
readBytes = decompressionStream.Read(readBuffer, 0, 100000);
int storedBytes = tempBuffer.Length;
Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
}
while (readBytes == 100000);
buffer = tempBuffer;
Console.WriteLine("File decompressed as bzip2.");
}
else
//detect ogg: OggS
if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4f676753)
outFileName += ".ogg";
//detect jaga: JAGA
if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4a414741)
outFileName += ".jaga";
//detect png: .PNG
if (buffer.Length > 3 && (uint)(buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x89504e47)
outFileName += ".png";
//create and write file
if (!Directory.Exists(outFileDir))
Directory.CreateDirectory(outFileDir);
//(over)write file
if (!File.Exists(outFileDir + outFileName) || overwriteExisting)
{
Console.WriteLine("Ignoring file because of size or offset.");
using (FileStream outFile = File.Open(outFileDir + outFileName, FileMode.Create, FileAccess.Write))
{
outFile.Write(buffer, 0, buffer.Length);
Console.WriteLine(outFileDir + outFileName);
}
}
else
Console.WriteLine("Skipping file because it already exists.");
}
else
{
Console.WriteLine("Ignoring file because of size or offset.");
}
}
}
@ -334,8 +340,8 @@ namespace RSCacheTool
/// </summary>
static void CombineSounds(int archive, string file, bool overwriteExisting, bool mergeIncomplete)
{
string archiveDir = outDir + archive + "\\";
string soundDir = outDir + "sound\\";
string archiveDir = _outDir + archive + "\\";
string soundDir = _outDir + "sound\\";
//gather all index files
string[] indexFiles = Directory.GetFiles(archiveDir, "*.jaga", SearchOption.TopDirectoryOnly);
@ -406,7 +412,7 @@ namespace RSCacheTool
StartInfo = {FileName = "sox.exe", Arguments = "--combine concatenate ~index.ogg"}
};
chunkFiles.ForEach((str) =>
chunkFiles.ForEach(str =>
{
soxProcess.StartInfo.Arguments += " " + str;
});
@ -450,7 +456,7 @@ namespace RSCacheTool
//the following is based on even more assumptions than normal made while comparing 2 extracted caches, it's therefore probably the first thing to break
//4B magic number (0x00016902) - 2B a file id? - 2B amount of files (higher than actual entries sometimes) - 2B amount of files
string resolveFileName = outDir + "17\\5";
string resolveFileName = _outDir + "17\\5";
if (File.Exists(resolveFileName))
{
@ -511,10 +517,10 @@ namespace RSCacheTool
}
//let's do this!
if (!Directory.Exists(outDir + "sound\\named\\"))
Directory.CreateDirectory(outDir + "sound\\named\\");
if (!Directory.Exists(_outDir + "sound\\named\\"))
Directory.CreateDirectory(_outDir + "sound\\named\\");
foreach (string soundFile in Directory.GetFiles(outDir + "sound\\"))
foreach (string soundFile in Directory.GetFiles(_outDir + "sound\\"))
{
string fileIdString = Path.GetFileNameWithoutExtension(soundFile);
@ -522,32 +528,33 @@ namespace RSCacheTool
continue;
uint fileId;
if (uint.TryParse(fileIdString, out fileId))
{
if (fileIdTracks.ContainsKey(fileId))
{
int trackId = fileIdTracks[fileId];
if (trackIdNames.ContainsKey(trackId))
{
string trackName = trackIdNames[trackId];
string destFile = outDir + "sound\\named\\" + trackName + ".ogg";
if (!uint.TryParse(fileIdString, out fileId))
continue;
if (!File.Exists(destFile) || overwrite)
File.Copy(soundFile, destFile, true);
if (!fileIdTracks.ContainsKey(fileId))
continue;
Console.WriteLine(destFile);
}
}
}
int trackId = fileIdTracks[fileId];
if (!trackIdNames.ContainsKey(trackId))
continue;
string trackName = trackIdNames[trackId];
string destFile = _outDir + "sound\\named\\" + trackName + ".ogg";
if (File.Exists(destFile) && !overwrite)
continue;
File.Copy(soundFile, destFile, true);
Console.WriteLine(destFile);
}
//redundancy, whatever
if (incomplete)
{
if (!Directory.Exists(outDir + "sound\\named\\incomplete\\"))
Directory.CreateDirectory(outDir + "sound\\named\\incomplete");
if (!Directory.Exists(_outDir + "sound\\named\\incomplete\\"))
Directory.CreateDirectory(_outDir + "sound\\named\\incomplete");
foreach (string soundFile in Directory.GetFiles(outDir + "sound\\incomplete\\"))
foreach (string soundFile in Directory.GetFiles(_outDir + "sound\\incomplete\\"))
{
string fileIdString = Path.GetFileNameWithoutExtension(soundFile);
@ -555,23 +562,24 @@ namespace RSCacheTool
continue;
uint fileId;
if (uint.TryParse(fileIdString, out fileId))
{
if (fileIdTracks.ContainsKey(fileId))
{
int trackId = fileIdTracks[fileId];
if (trackIdNames.ContainsKey(trackId))
{
string trackName = trackIdNames[trackId];
string destFile = outDir + "sound\\named\\incomplete\\" + trackName + ".ogg";
if (!File.Exists(destFile) || overwrite)
File.Copy(soundFile, destFile, true);
Console.WriteLine(destFile);
}
}
}
if (!uint.TryParse(fileIdString, out fileId))
continue;
if (!fileIdTracks.ContainsKey(fileId))
continue;
int trackId = fileIdTracks[fileId];
if (!trackIdNames.ContainsKey(trackId))
continue;
string trackName = trackIdNames[trackId];
string destFile = _outDir + "sound\\named\\incomplete\\" + trackName + ".ogg";
if (File.Exists(destFile) && !overwrite)
continue;
File.Copy(soundFile, destFile, true);
Console.WriteLine(destFile);
}
}
}

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