Only print out files that were named
Instead of almost all of them. Major convention changes too.
This commit is contained in:
parent
ae662cad8a
commit
99fa58f31a
1 changed files with 205 additions and 197 deletions
402
Program.cs
402
Program.cs
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@ -1,4 +1,5 @@
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using System;
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using System.Globalization;
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using System.IO;
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using System.Text;
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using System.Linq;
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@ -14,8 +15,8 @@ namespace RSCacheTool
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{
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static class Program
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{
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static string cacheDir = Environment.ExpandEnvironmentVariables(@"%USERPROFILE%\jagexcache\runescape\LIVE\");
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static string outDir = "cache\\";
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static string _cacheDir = Environment.ExpandEnvironmentVariables(@"%USERPROFILE%\jagexcache\runescape\LIVE\");
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static string _outDir = "cache\\";
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static int Main(string[] args)
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{
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@ -25,7 +26,7 @@ namespace RSCacheTool
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int extractArchive = -1, combineArchive = 40;
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string combineFile = "", nameFile = "";
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OptionSet argsParser = new OptionSet() {
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OptionSet argsParser = new OptionSet {
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{ "h", "show this message", val => { help = true; } },
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{ "o", "overwrite existing files, for all actions", val => { overwrite = true; } },
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@ -68,10 +69,15 @@ namespace RSCacheTool
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if (Directory.Exists(parsedPath))
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{
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if (i == 0)
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outDir = parsedPath;
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else if (i == 1)
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cacheDir = parsedPath;
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switch (i)
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{
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case 0:
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_outDir = parsedPath;
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break;
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case 1:
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_cacheDir = parsedPath;
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break;
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}
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}
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else
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{
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@ -100,8 +106,8 @@ namespace RSCacheTool
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else if (!error)
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{
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//create outdir
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if (!Directory.Exists(outDir))
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Directory.CreateDirectory(outDir);
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if (!Directory.Exists(_outDir))
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Directory.CreateDirectory(_outDir);
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if (extract)
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ExtractFiles(extractArchive, overwrite);
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@ -132,195 +138,195 @@ namespace RSCacheTool
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endArchive = archive;
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}
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using (FileStream cacheFile = File.Open(cacheDir + "main_file_cache.dat2", FileMode.Open, FileAccess.Read))
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using (FileStream cacheFile = File.Open(_cacheDir + "main_file_cache.dat2", FileMode.Open, FileAccess.Read))
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{
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for (int archiveIndex = startArchive; archiveIndex <= endArchive; archiveIndex++)
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{
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string indexFileString = cacheDir + "main_file_cache.idx" + archiveIndex.ToString();
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string indexFileString = _cacheDir + "main_file_cache.idx" + archiveIndex;
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if (File.Exists(indexFileString))
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if (!File.Exists(indexFileString))
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continue;
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FileStream indexFile = File.Open(indexFileString, FileMode.Open, FileAccess.Read);
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int fileCount = (int)indexFile.Length / 6;
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for (int fileIndex = 0; fileIndex < fileCount; fileIndex++)
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{
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FileStream indexFile = File.Open(indexFileString, FileMode.Open, FileAccess.Read);
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bool fileError = false;
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int fileCount = (int)indexFile.Length / 6;
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indexFile.Position = fileIndex * 6L;
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for (int fileIndex = 0; fileIndex < fileCount; fileIndex++)
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{
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bool fileError = false;
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uint fileSize = indexFile.ReadBytes(3);
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long startChunkOffset = indexFile.ReadBytes(3) * 520L;
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indexFile.Position = fileIndex * 6L;
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uint fileSize = indexFile.ReadBytes(3);
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long startChunkOffset = indexFile.ReadBytes(3) * 520L;
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//Console.WriteLine("New file: archive: {0} file: {1} offset: {3} size: {2}", archiveIndex, fileIndex, fileSize, startChunkOffset);
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//Console.WriteLine("New file: archive: {0} file: {1} offset: {3} size: {2}", archiveIndex, fileIndex, fileSize, startChunkOffset);
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if (fileSize > 0 && startChunkOffset > 0 && startChunkOffset + fileSize <= cacheFile.Length)
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if (fileSize > 0 && startChunkOffset > 0 && startChunkOffset + fileSize <= cacheFile.Length)
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{
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byte[] buffer = new byte[fileSize];
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int writeOffset = 0;
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long currentChunkOffset = startChunkOffset;
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for (int chunkIndex = 0; writeOffset < fileSize && currentChunkOffset > 0; chunkIndex++)
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{
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byte[] buffer = new byte[fileSize];
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int writeOffset = 0;
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long currentChunkOffset = startChunkOffset;
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cacheFile.Position = currentChunkOffset;
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for (int chunkIndex = 0; writeOffset < fileSize && currentChunkOffset > 0; chunkIndex++)
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int chunkSize;
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int checksumFileIndex = 0;
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if (fileIndex < 65536)
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{
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cacheFile.Position = currentChunkOffset;
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chunkSize = (int)Math.Min(512, fileSize - writeOffset);
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}
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else
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{
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//if file index exceeds 2 bytes, add 65536 and read 2(?) extra bytes
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chunkSize = (int)Math.Min(510, fileSize - writeOffset);
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int chunkSize;
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int checksumFileIndex = 0;
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if (fileIndex < 65536)
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{
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chunkSize = (int)Math.Min(512, fileSize - writeOffset);
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}
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else
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{
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//if file index exceeds 2 bytes, add 65536 and read 2(?) extra bytes
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chunkSize = (int)Math.Min(510, fileSize - writeOffset);
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cacheFile.ReadByte();
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checksumFileIndex = (cacheFile.ReadByte() << 16);
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}
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checksumFileIndex += (int)cacheFile.ReadBytes(2);
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int checksumChunkIndex = (int)cacheFile.ReadBytes(2);
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long nextChunkOffset = cacheFile.ReadBytes(3) * 520L;
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int checksumArchiveIndex = cacheFile.ReadByte();
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//Console.WriteLine("Chunk {2}: archive: {3} file: {1} size: {0} nextoffset: {4}", chunkSize, checksumFileIndex, checksumChunkIndex, checksumArchiveIndex, nextChunkOffset);
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if (checksumFileIndex == fileIndex && checksumChunkIndex == chunkIndex && checksumArchiveIndex == archiveIndex &&
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nextChunkOffset >= 0 && nextChunkOffset < cacheFile.Length)
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{
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cacheFile.Read(buffer, writeOffset, chunkSize);
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writeOffset += chunkSize;
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currentChunkOffset = nextChunkOffset;
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}
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else
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{
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Console.WriteLine("Ignoring file because a chunk's checksum doesn't match, ideally should not happen.");
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fileError = true;
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break;
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}
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cacheFile.ReadByte();
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checksumFileIndex = (cacheFile.ReadByte() << 16);
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}
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if (!fileError)
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checksumFileIndex += (int)cacheFile.ReadBytes(2);
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int checksumChunkIndex = (int)cacheFile.ReadBytes(2);
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long nextChunkOffset = cacheFile.ReadBytes(3) * 520L;
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int checksumArchiveIndex = cacheFile.ReadByte();
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//Console.WriteLine("Chunk {2}: archive: {3} file: {1} size: {0} nextoffset: {4}", chunkSize, checksumFileIndex, checksumChunkIndex, checksumArchiveIndex, nextChunkOffset);
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if (checksumFileIndex == fileIndex && checksumChunkIndex == chunkIndex && checksumArchiveIndex == archiveIndex &&
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nextChunkOffset >= 0 && nextChunkOffset < cacheFile.Length)
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{
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//process file
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string outFileDir = outDir + archiveIndex + "\\";
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string outFileName = fileIndex.ToString();
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cacheFile.Read(buffer, writeOffset, chunkSize);
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writeOffset += chunkSize;
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currentChunkOffset = nextChunkOffset;
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}
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else
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{
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Console.WriteLine("Ignoring file because a chunk's checksum doesn't match, ideally should not happen.");
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//remove the first 5 bytes because they are not part of the file
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byte[] tempBuffer = new byte[fileSize - 5];
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Array.Copy(buffer, 5, tempBuffer, 0, fileSize - 5);
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buffer = tempBuffer;
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fileSize -= 5;
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fileError = true;
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break;
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}
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}
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//decompress gzip
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if (buffer.Length > 5 && (buffer[4] << 8) + buffer[5] == 0x1f8b) //gzip
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{
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//remove another 4 non-file bytes
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tempBuffer = new byte[fileSize - 4];
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Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
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buffer = tempBuffer;
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fileSize -= 4;
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if (fileError)
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continue;
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GZipStream decompressionStream = new GZipStream(new MemoryStream(buffer), CompressionMode.Decompress);
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//process file
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string outFileDir = _outDir + archiveIndex + "\\";
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string outFileName = fileIndex.ToString(CultureInfo.InvariantCulture);
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int readBytes;
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tempBuffer = new byte[0];
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//remove the first 5 bytes because they are not part of the file
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byte[] tempBuffer = new byte[fileSize - 5];
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Array.Copy(buffer, 5, tempBuffer, 0, fileSize - 5);
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buffer = tempBuffer;
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fileSize -= 5;
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do
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{
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byte[] readBuffer = new byte[100000];
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readBytes = decompressionStream.Read(readBuffer, 0, 100000);
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//decompress gzip
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if (buffer.Length > 5 && (buffer[4] << 8) + buffer[5] == 0x1f8b) //gzip
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{
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//remove another 4 non-file bytes
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tempBuffer = new byte[fileSize - 4];
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Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
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buffer = tempBuffer;
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fileSize -= 4;
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int storedBytes = tempBuffer.Length;
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Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
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Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
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}
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while (readBytes == 100000);
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GZipStream decompressionStream = new GZipStream(new MemoryStream(buffer), CompressionMode.Decompress);
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buffer = tempBuffer;
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int readBytes;
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tempBuffer = new byte[0];
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Console.WriteLine("File decompressed as gzip.");
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}
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do
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{
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byte[] readBuffer = new byte[100000];
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readBytes = decompressionStream.Read(readBuffer, 0, 100000);
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//decompress bzip2
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if (buffer.Length > 9 && buffer[4] == 0x31 && buffer[5] == 0x41 && buffer[6] == 0x59 && buffer[7] == 0x26 && buffer[8] == 0x53 && buffer[9] == 0x59) //bzip2
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{
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//remove another 4 non-file bytes
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tempBuffer = new byte[fileSize - 4];
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Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
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buffer = tempBuffer;
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fileSize -= 4;
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int storedBytes = tempBuffer.Length;
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Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
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Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
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}
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while (readBytes == 100000);
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//prepend file header
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byte[] magic = {
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0x42, 0x5a, //BZ (signature)
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0x68, //h (version)
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0x31 //*100kB block-size
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};
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buffer = tempBuffer;
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tempBuffer = new byte[magic.Length + buffer.Length];
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magic.CopyTo(tempBuffer, 0);
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buffer.CopyTo(tempBuffer, magic.Length);
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buffer = tempBuffer;
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Console.WriteLine("File decompressed as gzip.");
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}
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BZip2InputStream decompressionStream = new BZip2InputStream(new MemoryStream(buffer));
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//decompress bzip2
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if (buffer.Length > 9 && buffer[4] == 0x31 && buffer[5] == 0x41 && buffer[6] == 0x59 && buffer[7] == 0x26 && buffer[8] == 0x53 && buffer[9] == 0x59) //bzip2
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{
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//remove another 4 non-file bytes
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tempBuffer = new byte[fileSize - 4];
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Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
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buffer = tempBuffer;
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//fileSize -= 4;
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int readBytes;
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tempBuffer = new byte[0];
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//prepend file header
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byte[] magic = {
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0x42, 0x5a, //BZ (signature)
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0x68, //h (version)
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0x31 //*100kB block-size
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};
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do
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{
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byte[] readBuffer = new byte[100000];
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readBytes = decompressionStream.Read(readBuffer, 0, 100000);
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tempBuffer = new byte[magic.Length + buffer.Length];
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magic.CopyTo(tempBuffer, 0);
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buffer.CopyTo(tempBuffer, magic.Length);
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buffer = tempBuffer;
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int storedBytes = tempBuffer.Length;
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Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
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Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
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}
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while (readBytes == 100000);
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BZip2InputStream decompressionStream = new BZip2InputStream(new MemoryStream(buffer));
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buffer = tempBuffer;
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int readBytes;
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tempBuffer = new byte[0];
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Console.WriteLine("File decompressed as bzip2.");
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}
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do
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{
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byte[] readBuffer = new byte[100000];
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readBytes = decompressionStream.Read(readBuffer, 0, 100000);
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//detect ogg: OggS
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if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4f676753)
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outFileName += ".ogg";
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int storedBytes = tempBuffer.Length;
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Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
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Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
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}
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while (readBytes == 100000);
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//detect jaga: JAGA
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if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4a414741)
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outFileName += ".jaga";
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buffer = tempBuffer;
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//detect png: .PNG
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if (buffer.Length > 3 && (uint)(buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x89504e47)
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outFileName += ".png";
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Console.WriteLine("File decompressed as bzip2.");
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}
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//create and write file
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if (!Directory.Exists(outFileDir))
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Directory.CreateDirectory(outFileDir);
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//detect ogg: OggS
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if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4f676753)
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outFileName += ".ogg";
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//(over)write file
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if (!File.Exists(outFileDir + outFileName) || overwriteExisting)
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{
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using (FileStream outFile = File.Open(outFileDir + outFileName, FileMode.Create, FileAccess.Write))
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{
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outFile.Write(buffer, 0, buffer.Length);
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Console.WriteLine(outFileDir + outFileName);
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}
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}
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else
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Console.WriteLine("Skipping file because it already exists.");
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//detect jaga: JAGA
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if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4a414741)
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outFileName += ".jaga";
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//detect png: .PNG
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if (buffer.Length > 3 && (uint)(buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x89504e47)
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outFileName += ".png";
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//create and write file
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if (!Directory.Exists(outFileDir))
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Directory.CreateDirectory(outFileDir);
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//(over)write file
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if (!File.Exists(outFileDir + outFileName) || overwriteExisting)
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{
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using (FileStream outFile = File.Open(outFileDir + outFileName, FileMode.Create, FileAccess.Write))
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{
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outFile.Write(buffer, 0, buffer.Length);
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Console.WriteLine(outFileDir + outFileName);
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}
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}
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else
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{
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Console.WriteLine("Ignoring file because of size or offset.");
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}
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Console.WriteLine("Skipping file because it already exists.");
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}
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else
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{
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Console.WriteLine("Ignoring file because of size or offset.");
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}
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}
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}
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@ -334,8 +340,8 @@ namespace RSCacheTool
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/// </summary>
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static void CombineSounds(int archive, string file, bool overwriteExisting, bool mergeIncomplete)
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{
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string archiveDir = outDir + archive + "\\";
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string soundDir = outDir + "sound\\";
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string archiveDir = _outDir + archive + "\\";
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string soundDir = _outDir + "sound\\";
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//gather all index files
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string[] indexFiles = Directory.GetFiles(archiveDir, "*.jaga", SearchOption.TopDirectoryOnly);
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@ -406,7 +412,7 @@ namespace RSCacheTool
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StartInfo = {FileName = "sox.exe", Arguments = "--combine concatenate ~index.ogg"}
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};
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chunkFiles.ForEach((str) =>
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chunkFiles.ForEach(str =>
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{
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soxProcess.StartInfo.Arguments += " " + str;
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});
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@ -450,7 +456,7 @@ namespace RSCacheTool
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//the following is based on even more assumptions than normal made while comparing 2 extracted caches, it's therefore probably the first thing to break
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//4B magic number (0x00016902) - 2B a file id? - 2B amount of files (higher than actual entries sometimes) - 2B amount of files
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string resolveFileName = outDir + "17\\5";
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string resolveFileName = _outDir + "17\\5";
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if (File.Exists(resolveFileName))
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{
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@ -511,10 +517,10 @@ namespace RSCacheTool
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}
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//let's do this!
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if (!Directory.Exists(outDir + "sound\\named\\"))
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Directory.CreateDirectory(outDir + "sound\\named\\");
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if (!Directory.Exists(_outDir + "sound\\named\\"))
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Directory.CreateDirectory(_outDir + "sound\\named\\");
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foreach (string soundFile in Directory.GetFiles(outDir + "sound\\"))
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foreach (string soundFile in Directory.GetFiles(_outDir + "sound\\"))
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{
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string fileIdString = Path.GetFileNameWithoutExtension(soundFile);
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@ -522,32 +528,33 @@ namespace RSCacheTool
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continue;
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uint fileId;
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if (uint.TryParse(fileIdString, out fileId))
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{
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if (fileIdTracks.ContainsKey(fileId))
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{
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int trackId = fileIdTracks[fileId];
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if (trackIdNames.ContainsKey(trackId))
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{
|
||||
string trackName = trackIdNames[trackId];
|
||||
string destFile = outDir + "sound\\named\\" + trackName + ".ogg";
|
||||
if (!uint.TryParse(fileIdString, out fileId))
|
||||
continue;
|
||||
|
||||
if (!File.Exists(destFile) || overwrite)
|
||||
File.Copy(soundFile, destFile, true);
|
||||
if (!fileIdTracks.ContainsKey(fileId))
|
||||
continue;
|
||||
|
||||
Console.WriteLine(destFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
int trackId = fileIdTracks[fileId];
|
||||
if (!trackIdNames.ContainsKey(trackId))
|
||||
continue;
|
||||
|
||||
string trackName = trackIdNames[trackId];
|
||||
string destFile = _outDir + "sound\\named\\" + trackName + ".ogg";
|
||||
|
||||
if (File.Exists(destFile) && !overwrite)
|
||||
continue;
|
||||
|
||||
File.Copy(soundFile, destFile, true);
|
||||
Console.WriteLine(destFile);
|
||||
}
|
||||
|
||||
//redundancy, whatever
|
||||
if (incomplete)
|
||||
{
|
||||
if (!Directory.Exists(outDir + "sound\\named\\incomplete\\"))
|
||||
Directory.CreateDirectory(outDir + "sound\\named\\incomplete");
|
||||
if (!Directory.Exists(_outDir + "sound\\named\\incomplete\\"))
|
||||
Directory.CreateDirectory(_outDir + "sound\\named\\incomplete");
|
||||
|
||||
foreach (string soundFile in Directory.GetFiles(outDir + "sound\\incomplete\\"))
|
||||
foreach (string soundFile in Directory.GetFiles(_outDir + "sound\\incomplete\\"))
|
||||
{
|
||||
string fileIdString = Path.GetFileNameWithoutExtension(soundFile);
|
||||
|
||||
|
@ -555,23 +562,24 @@ namespace RSCacheTool
|
|||
continue;
|
||||
|
||||
uint fileId;
|
||||
if (uint.TryParse(fileIdString, out fileId))
|
||||
{
|
||||
if (fileIdTracks.ContainsKey(fileId))
|
||||
{
|
||||
int trackId = fileIdTracks[fileId];
|
||||
if (trackIdNames.ContainsKey(trackId))
|
||||
{
|
||||
string trackName = trackIdNames[trackId];
|
||||
string destFile = outDir + "sound\\named\\incomplete\\" + trackName + ".ogg";
|
||||
if (!uint.TryParse(fileIdString, out fileId))
|
||||
continue;
|
||||
|
||||
if (!File.Exists(destFile) || overwrite)
|
||||
File.Copy(soundFile, destFile, true);
|
||||
if (!fileIdTracks.ContainsKey(fileId))
|
||||
continue;
|
||||
|
||||
Console.WriteLine(destFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
int trackId = fileIdTracks[fileId];
|
||||
if (!trackIdNames.ContainsKey(trackId))
|
||||
continue;
|
||||
|
||||
string trackName = trackIdNames[trackId];
|
||||
string destFile = _outDir + "sound\\named\\incomplete\\" + trackName + ".ogg";
|
||||
|
||||
if (File.Exists(destFile) && !overwrite)
|
||||
continue;
|
||||
|
||||
File.Copy(soundFile, destFile, true);
|
||||
Console.WriteLine(destFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue