From c0d1ffff1702e1851fd91c413d48d0a5c9511430 Mon Sep 17 00:00:00 2001 From: Villermen Date: Sun, 23 Nov 2014 15:28:32 +0100 Subject: [PATCH] Added usage examples to readme --- readme.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/readme.md b/readme.md index 0394681..4e97be7 100644 --- a/readme.md +++ b/readme.md @@ -8,6 +8,13 @@ A pre-compiled binary is available for [download from my website](https://viller - Extract the entire cache or just one archive into separate files in a given directory. Decompressing and handing out extensions where appropriate. - Combine sound chunks (.ogg) from a given archive into full-fledged soundtracks. It can even give them their in-game name based on another file from the archive. + +####Usage examples: + + - Get help: `rscachetool`, done. + - If you're aiming only at ripping named complete music from your cache these are your 2 golden commands: `rscachetool -e=40 -c` and `rscachetool -e=17 -n`. + - Extract all archives, combine music (including incomplete) and try to name the tracks `rscachetool -e -c -i -n`. + - Recombine sound 21713.jaga extracted to D:\cache and rename it `rscachetool -c -f=21713 -o -n=21713 D:\cache`. (Basically this tries to fix a file if SoX mangled it before.) ####RSCacheTool makes use of the following tools and libraries: