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680 lines
21 KiB
C#

using System;
using System.Globalization;
using System.IO;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using System.IO.Compression;
using System.Threading;
using System.Diagnostics;
using ICSharpCode.SharpZipLib.BZip2;
using NDesk.Options;
using System.Text.RegularExpressions;
namespace RSCacheTool
{
static class Program
{
static string _cacheDir = Environment.ExpandEnvironmentVariables(@"%USERPROFILE%\jagexcache\runescape\LIVE\");
static string _outDir = "cache\\";
static int Main(string[] args)
{
bool error = false;
bool help = false, extract = false, combine = false, overwrite = false, incomplete = false, nameMusic = false, pauseAfterDone = false;
int extractArchive = -1, combineArchive = 40;
string combineFile = "", nameFile = "";
OptionSet argsParser = new OptionSet {
{ "h", "show this message", val => { help = true; } },
{ "o", "overwrite existing files, for all actions", val => { overwrite = true; } },
{ "e:", "extract files from cache, supply a number to extract only a specific archive", val => {
extract = true;
//set val only if it consists solely of numbers
if (!String.IsNullOrWhiteSpace(val) && val.All(c => c >= '0' && c <= '9'))
int.TryParse(val, out extractArchive);
}},
{ "c:", "combine sound, supply a number to extract from a different archive (defaults to 40)", val => {
combine = true;
if (!String.IsNullOrWhiteSpace(val) && val.All(c => c >= '0' && c <= '9'))
int.TryParse(val, out combineArchive);
}},
{ "f=", "single index file (.jaga) to combine sounds of, if you want to fix just one sound", val => { combineFile = val; } },
{ "i", "merge incomplete files (into special directory)", val => { incomplete = true; } },
{ "n:", "try to name music (archive 40, needs archive 17 file 5 too), renames incompletes too if i is set. If a number is suplied it will only name a single file.", val => {
nameMusic = true;
if (!String.IsNullOrWhiteSpace(val) && val.All(c => c >= '0' && c <= '9'))
nameFile = val;
}},
{ "p", "pause after running (mainly for easier debugging in VS)", val => { pauseAfterDone = true; } }
};
List<string> otherArgs = argsParser.Parse(args);
for (int i = 0; i < otherArgs.Count; i++)
{
string parsedPath = otherArgs[i];
if (!parsedPath.EndsWith("\\"))
parsedPath += "\\";
parsedPath = Environment.ExpandEnvironmentVariables(parsedPath);
if (Directory.Exists(parsedPath))
{
switch (i)
{
case 0:
_outDir = parsedPath;
break;
case 1:
_cacheDir = parsedPath;
break;
}
}
else
{
Console.WriteLine("The directory: " + parsedPath + " is not valid.");
error = true;
}
}
if (args.Length == 0 || help)
{
Console.WriteLine(
"Usage: rscachetools [options] outDir cacheDir\n" +
"Provides various tools for extracting and manipulating RuneScape's cache files.\n" +
"\n" +
"Arguments:\n" +
"outDir - The directory in which all files generated by this tool will be placed. Default: cache\\\n" +
"cacheDir - The directory that contains all cache files. Default: %USERPROFILE%\\jagexcache\\runescape\\LIVE\\.\n" +
"\n" +
"Options:"
);
argsParser.WriteOptionDescriptions(Console.Out);
Console.ReadLine();
}
else if (!error)
{
//create outdir
if (!Directory.Exists(_outDir))
Directory.CreateDirectory(_outDir);
if (extract)
ExtractFiles(extractArchive, overwrite);
if (combine)
CombineSounds(combineArchive, combineFile, overwrite, incomplete);
if (nameMusic)
NameMusic(nameFile, incomplete, overwrite);
if (pauseAfterDone)
Console.ReadLine();
}
return 0;
}
/// <summary>
/// Rips all files from the cachefile and puts them (structured and given a fitting extension where possible) in the fileDir.
/// </summary>
static void ExtractFiles(int archive, bool overwriteExisting)
{
int startArchive = 0, endArchive = 255;
if (archive != -1)
{
startArchive = archive;
endArchive = archive;
}
using (FileStream cacheFile = File.Open(_cacheDir + "main_file_cache.dat2", FileMode.Open, FileAccess.Read))
{
for (int archiveIndex = startArchive; archiveIndex <= endArchive; archiveIndex++)
{
string indexFileString = _cacheDir + "main_file_cache.idx" + archiveIndex;
if (!File.Exists(indexFileString))
continue;
FileStream indexFile = File.Open(indexFileString, FileMode.Open, FileAccess.Read);
int fileCount = (int)indexFile.Length / 6;
for (int fileIndex = 0; fileIndex < fileCount; fileIndex++)
{
bool fileError = false;
indexFile.Position = fileIndex * 6L;
uint fileSize = indexFile.ReadBytes(3);
long startChunkOffset = indexFile.ReadBytes(3) * 520L;
//Console.WriteLine("New file: archive: {0} file: {1} offset: {3} size: {2}", archiveIndex, fileIndex, fileSize, startChunkOffset);
if (fileSize > 0 && startChunkOffset > 0 && startChunkOffset + fileSize <= cacheFile.Length)
{
byte[] buffer = new byte[fileSize];
int writeOffset = 0;
long currentChunkOffset = startChunkOffset;
for (int chunkIndex = 0; writeOffset < fileSize && currentChunkOffset > 0; chunkIndex++)
{
cacheFile.Position = currentChunkOffset;
int chunkSize;
int checksumFileIndex = 0;
if (fileIndex < 65536)
{
chunkSize = (int)Math.Min(512, fileSize - writeOffset);
}
else
{
//if file index exceeds 2 bytes, add 65536 and read 2(?) extra bytes
chunkSize = (int)Math.Min(510, fileSize - writeOffset);
cacheFile.ReadByte();
checksumFileIndex = (cacheFile.ReadByte() << 16);
}
checksumFileIndex += (int)cacheFile.ReadBytes(2);
int checksumChunkIndex = (int)cacheFile.ReadBytes(2);
long nextChunkOffset = cacheFile.ReadBytes(3) * 520L;
int checksumArchiveIndex = cacheFile.ReadByte();
//Console.WriteLine("Chunk {2}: archive: {3} file: {1} size: {0} nextoffset: {4}", chunkSize, checksumFileIndex, checksumChunkIndex, checksumArchiveIndex, nextChunkOffset);
if (checksumFileIndex == fileIndex && checksumChunkIndex == chunkIndex && checksumArchiveIndex == archiveIndex &&
nextChunkOffset >= 0 && nextChunkOffset < cacheFile.Length)
{
cacheFile.Read(buffer, writeOffset, chunkSize);
writeOffset += chunkSize;
currentChunkOffset = nextChunkOffset;
}
else
{
Console.WriteLine("Ignoring file because a chunk's checksum doesn't match, ideally should not happen.");
fileError = true;
break;
}
}
if (fileError)
continue;
//process file
string outFileDir = _outDir + archiveIndex + "\\";
string outFileName = fileIndex.ToString(CultureInfo.InvariantCulture);
//remove the first 5 bytes because they are not part of the file
byte[] tempBuffer = new byte[fileSize - 5];
Array.Copy(buffer, 5, tempBuffer, 0, fileSize - 5);
buffer = tempBuffer;
fileSize -= 5;
//decompress gzip
if (buffer.Length > 5 && (buffer[4] << 8) + buffer[5] == 0x1f8b) //gzip
{
//remove another 4 non-file bytes
tempBuffer = new byte[fileSize - 4];
Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
buffer = tempBuffer;
fileSize -= 4;
GZipStream decompressionStream = new GZipStream(new MemoryStream(buffer), CompressionMode.Decompress);
int readBytes;
tempBuffer = new byte[0];
do
{
byte[] readBuffer = new byte[100000];
readBytes = decompressionStream.Read(readBuffer, 0, 100000);
int storedBytes = tempBuffer.Length;
Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
}
while (readBytes == 100000);
buffer = tempBuffer;
Console.WriteLine("File decompressed as gzip.");
}
//decompress bzip2
if (buffer.Length > 9 && buffer[4] == 0x31 && buffer[5] == 0x41 && buffer[6] == 0x59 && buffer[7] == 0x26 && buffer[8] == 0x53 && buffer[9] == 0x59) //bzip2
{
//remove another 4 non-file bytes
tempBuffer = new byte[fileSize - 4];
Array.Copy(buffer, 4, tempBuffer, 0, fileSize - 4);
buffer = tempBuffer;
//fileSize -= 4;
//prepend file header
byte[] magic = {
0x42, 0x5a, //BZ (signature)
0x68, //h (version)
0x31 //*100kB block-size
};
tempBuffer = new byte[magic.Length + buffer.Length];
magic.CopyTo(tempBuffer, 0);
buffer.CopyTo(tempBuffer, magic.Length);
buffer = tempBuffer;
BZip2InputStream decompressionStream = new BZip2InputStream(new MemoryStream(buffer));
int readBytes;
tempBuffer = new byte[0];
do
{
byte[] readBuffer = new byte[100000];
readBytes = decompressionStream.Read(readBuffer, 0, 100000);
int storedBytes = tempBuffer.Length;
Array.Resize(ref tempBuffer, tempBuffer.Length + readBytes);
Array.Copy(readBuffer, 0, tempBuffer, storedBytes, readBytes);
}
while (readBytes == 100000);
buffer = tempBuffer;
Console.WriteLine("File decompressed as bzip2.");
}
//detect ogg: OggS
if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4f676753)
outFileName += ".ogg";
//detect jaga: JAGA
if (buffer.Length > 3 && (buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x4a414741)
outFileName += ".jaga";
//detect png: .PNG
if (buffer.Length > 3 && (uint)(buffer[0] << 24) + (buffer[1] << 16) + (buffer[2] << 8) + buffer[3] == 0x89504e47)
outFileName += ".png";
//create and write file
if (!Directory.Exists(outFileDir))
Directory.CreateDirectory(outFileDir);
//(over)write file
if (!File.Exists(outFileDir + outFileName) || overwriteExisting)
{
using (FileStream outFile = File.Open(outFileDir + outFileName, FileMode.Create, FileAccess.Write))
{
outFile.Write(buffer, 0, buffer.Length);
Console.WriteLine(outFileDir + outFileName);
}
}
else
Console.WriteLine("Skipping file because it already exists.");
}
else
{
Console.WriteLine("Ignoring file because of size or offset.");
}
}
}
}
Console.WriteLine("Done extracting files.");
}
/// <summary>
/// Combines the sound files (.jaga &amp; .ogg) in the specified archive (40 for the build it was made on), and puts them into the soundtracks directory.
/// </summary>
static void CombineSounds(int archive, string file, bool overwriteExisting, bool mergeIncomplete)
{
string archiveDir = _outDir + archive + "\\";
string soundDir = _outDir + "sound\\";
//gather all index files
string[] indexFiles = Directory.GetFiles(archiveDir, "*.jaga", SearchOption.TopDirectoryOnly);
//create directories
if (!Directory.Exists(soundDir + "incomplete\\"))
Directory.CreateDirectory(soundDir + "incomplete\\");
foreach (string indexFileString in indexFiles)
{
string indexFileIdString = Path.GetFileNameWithoutExtension(indexFileString);
//skip all others if file is set
if (!String.IsNullOrWhiteSpace(file) && indexFileIdString != file)
continue;
bool incomplete = false;
List<string> chunkFiles = new List<string>();
using (FileStream indexFileStream = File.Open(indexFileString, FileMode.Open, FileAccess.Read, FileShare.Read))
{
indexFileStream.Position = 32L;
while (indexFileStream.ReadBytes(4) != 0x4f676753)
{
uint fileId = indexFileStream.ReadBytes(4);
//check if the file exists and add it to the buffer if it does
if (File.Exists(archiveDir + fileId + ".ogg"))
chunkFiles.Add(archiveDir + fileId + ".ogg");
else
incomplete = true;
}
//make sure ~index.ogg is not still being used by SoX
while (true)
{
try
{
//copy the index's audio chunk to a temp file so SoX can handle the combining
using (FileStream tempIndexFile = File.Open("~index.ogg", FileMode.Create, FileAccess.Write, FileShare.None))
{
indexFileStream.Position -= 4L; //include OggS
indexFileStream.CopyTo(tempIndexFile);
break;
}
}
catch (IOException)
{
Thread.Sleep(100);
}
}
}
if (!incomplete || incomplete && mergeIncomplete)
{
string outFile = soundDir + (incomplete ? "incomplete\\" : "") + indexFileIdString + ".ogg";
if (!overwriteExisting && File.Exists(outFile))
Console.WriteLine("Skipping track because it already exists.");
else
{
//combine the files with sox
Console.WriteLine("Running SoX to concatenate ogg audio chunks.");
Process soxProcess = new Process
{
StartInfo = {FileName = "sox.exe", Arguments = "--combine concatenate ~index.ogg"}
};
chunkFiles.ForEach(str =>
{
soxProcess.StartInfo.Arguments += " " + str;
});
soxProcess.StartInfo.Arguments += " -C 6 --comment \"Created by RSCacheTool, combined by SoX.\"";
soxProcess.StartInfo.Arguments += " " + soundDir + "incomplete\\" + indexFileIdString + ".ogg ";
soxProcess.StartInfo.UseShellExecute = false;
soxProcess.Start();
soxProcess.WaitForExit();
if (soxProcess.ExitCode == 0)
{
if (!incomplete)
{
//clear space
if (File.Exists(outFile))
File.Delete(outFile);
File.Move(soundDir + "incomplete\\" + indexFileIdString + ".ogg", outFile);
}
Console.WriteLine(outFile);
}
else
Console.WriteLine("SoX encountered error code " + soxProcess.ExitCode + " and probably didn't finish processing the files.");
}
}
else
Console.WriteLine("Skipping track because it's incomplete.");
}
Console.WriteLine("Done combining sound.");
}
/// <summary>
/// Tries to parse Archive 17 file 5 to obtain a list of music and their corresponding index file id in archive 40.
/// Returns a dictionary that can resolve index file id to the name of the track as it appears in-game.
/// </summary>
public static void NameMusic(string file, bool incomplete, bool overwrite)
{
//the following is based on even more assumptions than normal made while comparing 2 extracted caches, it's therefore probably the first thing to break
//4B magic number (0x00016902) - 2B a file id? - 2B amount of files (higher than actual entries sometimes) - 2B amount of files
string resolveFileName = _outDir + "17\\5";
if (File.Exists(resolveFileName))
{
using (FileStream resolveFile = File.Open(resolveFileName, FileMode.Open, FileAccess.Read, FileShare.Read))
{
Dictionary<int, string> trackIdNames = new Dictionary<int, string>();
Dictionary<uint, int> fileIdTracks = new Dictionary<uint, int>();
//locate start of names and file ids
byte[] namesMagicNumber = {
0x00,
0x66,
0x24,
0x07
};
byte[] filesMagicNumber = {
0x00,
0x66,
0x0b,
0x08
};
long namesStartPos = resolveFile.IndexOf(namesMagicNumber);
long filesStartPos = resolveFile.IndexOf(filesMagicNumber);
if (namesStartPos != -1 && filesStartPos != -1)
{
resolveFile.Position = namesStartPos + 6;
uint musicCount = resolveFile.ReadBytes(2);
//construct trackIdNames
Regex regex = new Regex("[" + Regex.Escape(new string(Path.GetInvalidFileNameChars())) + "]");
for(int i = 0; i < musicCount; i++)
{
int trackId = (int)resolveFile.ReadBytes(2);
string trackName = resolveFile.ReadNullTerminatedString();
//remove characters that can't be used in files from trackName
trackName = regex.Replace(trackName, "");
//add only if the string is of any use
if (!String.IsNullOrWhiteSpace(trackName))
trackIdNames.Add(trackId, trackName);
}
//construct fileIdTracks
resolveFile.Position = filesStartPos + 6;
uint fileCount = resolveFile.ReadBytes(2);
for (int i = 0; i < fileCount; i++)
{
int trackId = (int)resolveFile.ReadBytes(2);
uint fileId = resolveFile.ReadBytes(4);
//only add if it doesn't exist already
if (!fileIdTracks.ContainsKey(fileId))
fileIdTracks.Add(fileId, trackId);
}
//let's do this!
if (!Directory.Exists(_outDir + "sound\\named\\"))
Directory.CreateDirectory(_outDir + "sound\\named\\");
foreach (string soundFile in Directory.GetFiles(_outDir + "sound\\"))
{
string fileIdString = Path.GetFileNameWithoutExtension(soundFile);
if (!String.IsNullOrWhiteSpace(file) && fileIdString != file)
continue;
uint fileId;
if (!uint.TryParse(fileIdString, out fileId))
continue;
if (!fileIdTracks.ContainsKey(fileId))
continue;
int trackId = fileIdTracks[fileId];
if (!trackIdNames.ContainsKey(trackId))
continue;
string trackName = trackIdNames[trackId];
string destFile = _outDir + "sound\\named\\" + trackName + ".ogg";
if (File.Exists(destFile) && !overwrite)
continue;
File.Copy(soundFile, destFile, true);
Console.WriteLine(destFile);
}
//redundancy, whatever
if (incomplete)
{
if (!Directory.Exists(_outDir + "sound\\named\\incomplete\\"))
Directory.CreateDirectory(_outDir + "sound\\named\\incomplete");
foreach (string soundFile in Directory.GetFiles(_outDir + "sound\\incomplete\\"))
{
string fileIdString = Path.GetFileNameWithoutExtension(soundFile);
if (!String.IsNullOrWhiteSpace(file) && fileIdString != file)
continue;
uint fileId;
if (!uint.TryParse(fileIdString, out fileId))
continue;
if (!fileIdTracks.ContainsKey(fileId))
continue;
int trackId = fileIdTracks[fileId];
if (!trackIdNames.ContainsKey(trackId))
continue;
string trackName = trackIdNames[trackId];
string destFile = _outDir + "sound\\named\\incomplete\\" + trackName + ".ogg";
if (File.Exists(destFile) && !overwrite)
continue;
File.Copy(soundFile, destFile, true);
Console.WriteLine(destFile);
}
}
}
else
Console.WriteLine("Entry points within resolving file could not be found.");
}
}
else
Console.WriteLine("File for resolving music names (" + resolveFileName + ") does not exist.");
Console.WriteLine("Done naming music.");
}
/// <summary>
/// Reads a given amount of unsigned bytes from the stream and combines them into one unsigned integer.
/// </summary>
public static uint ReadBytes(this Stream stream, int bytes)
{
if (bytes < 1 || bytes > 4)
throw new ArgumentOutOfRangeException();
uint result = 0;
for (int i = 0; i < bytes; i++)
result += (uint)stream.ReadByte() << (bytes - i - 1) * 8;
return result;
}
/// <summary>
/// Reads ANSI characters into a string until \0 or EOF occurs.
/// </summary>
public static string ReadNullTerminatedString(this Stream stream)
{
string result = "";
int readByte = stream.ReadByte();
while (readByte > 0)
{
result += Encoding.Default.GetString(new byte[] { (byte)readByte });
readByte = stream.ReadByte();
}
return result;
}
/// <summary>
/// Returns the stream location of the matchNumber-th occurence of needle, or -1 when there are no(t enough) matches.
/// </summary>
public static long IndexOf(this Stream stream, byte[] needle, int matchNumber = 1, int bufferSize = 10000)
{
//for resetting after method
long startPosition = stream.Position;
byte[] buffer = new byte[bufferSize];
int offset = 0, readBytes, matches = 0;
do
{
stream.Position = offset;
readBytes = stream.Read(buffer, 0, bufferSize);
for (int pos = 0; pos < readBytes - needle.Length + 1; pos++)
{
//try to find the rest of the match if the first byte matches
int matchIndex = 0;
while (buffer[pos + matchIndex] == needle[matchIndex])
{
//full match found
if (matchIndex == needle.Length - 1)
{
//this is the chosen one, return the position
if (++matches == matchNumber)
{
stream.Position = 0;
return offset + pos;
}
break;
}
matchIndex++;
}
}
//don't fully add readBytes, so the next string can find the full match if it started on the end of this buffer but couldn't complete
offset += readBytes - needle.Length + 1;
}
while (readBytes == bufferSize);
//no result
stream.Position = startPosition;
return -1;
}
}
}