Add C++ calibration and undistort implementation
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1 changed files with 57 additions and 20 deletions
61
calibrate.cc
61
calibrate.cc
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@ -16,9 +16,13 @@ enum {INTERACTIVE_MODE, PRESPECIFIED_MODE};
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#define KEY_SPACE 1048608
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#define KEY_SPACE 1048608
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#define KEY_CLOSE_WINDOW -1
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#define KEY_CLOSE_WINDOW -1
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#define COUNT_SQUARES_X 4
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#define COUNT_SQUARES_Y 6
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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int user_mode;
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int user_mode;
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int specified_boards;
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if (argc > 2)
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if (argc > 2)
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cerr << "Usage: ./calibrate [number of frames]\n";
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cerr << "Usage: ./calibrate [number of frames]\n";
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else
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else
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@ -30,31 +34,36 @@ int main(int argc, char** argv)
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else
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else
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{
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{
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user_mode = PRESPECIFIED_MODE;
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user_mode = PRESPECIFIED_MODE;
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cout << "Camera calibration using " << argv[1] << " frames.\n";
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stringstream ss; ss << argv[1];
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ss >> specified_boards;
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cout << "Camera calibration using " << specified_boards << " frames.\n";
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}
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}
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VideoCapture cap(-1); // open the default camera
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VideoCapture capture(-1); // open the default camera
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if(!cap.isOpened()) // check if opening camera stream succeeded
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if(!capture.isOpened()) // check if opening camera stream succeeded
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{
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{
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cerr << "Camera could not be found. Exiting.\n";
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cerr << "Camera could not be found. Exiting.\n";
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return -1;
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return -1;
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}
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}
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namedWindow("Camera Image", CV_WINDOW_KEEPRATIO);
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namedWindow("Camera Image", CV_WINDOW_KEEPRATIO);
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vector< vector <Point3f> > object_points;
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vector< vector <Point2f> > image_points;
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Mat frame;
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for(int count = 0; ; ++count)
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for(int count = 0; ; ++count)
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{
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{
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cout << "Frame: " << count << "\n";
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cout << "Frame: " << count << "\n";
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Mat frame;
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capture >> frame; // get a new frame from camera
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cap >> frame; // get a new frame from camera
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imshow("Camera Image", frame);
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imshow("Camera Image", frame);
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int key_pressed = waitKey(0);
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int key_pressed = waitKey(0);
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if (key_pressed == KEY_CLOSE_WINDOW || key_pressed == KEY_ESCAPE) break;
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if (key_pressed == KEY_CLOSE_WINDOW || key_pressed == KEY_ESCAPE) break;
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else
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if (user_mode == INTERACTIVE_MODE)
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if ((user_mode == INTERACTIVE_MODE && key_pressed == KEY_SPACE) ||
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user_mode == PRESPECIFIED_MODE && count < specified_boards)
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{
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{
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if (key_pressed == KEY_SPACE)
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Size pattern_size(COUNT_SQUARES_X, COUNT_SQUARES_Y); //interior number of corners
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{
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Size pattern_size(4, 6); //interior number of corners
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vector<Point2f> corners; //this will be filled by the detected corners
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vector<Point2f> corners; //this will be filled by the detected corners
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bool pattern_found = findChessboardCorners( frame, pattern_size, corners, CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE + CALIB_CB_FAST_CHECK);
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bool pattern_found = findChessboardCorners( frame, pattern_size, corners, CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE + CALIB_CB_FAST_CHECK);
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@ -62,12 +71,40 @@ int main(int argc, char** argv)
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cornerSubPix(frame, corners, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
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cornerSubPix(frame, corners, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS + CV_TERMCRIT_ITER, 30, 0.1));
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drawChessboardCorners(frame, pattern_size, Mat(corners), pattern_found);
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drawChessboardCorners(frame, pattern_size, Mat(corners), pattern_found);
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imshow("Calibrated", frame);
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waitKey(30);
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vector< Point3f > obj;
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for(int j = 0; j < COUNT_SQUARES_X * COUNT_SQUARES_Y; ++j)
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obj.push_back(Point3f(j/COUNT_SQUARES_X, j%COUNT_SQUARES_X, 0.0f));
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if (pattern_found) {
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image_points.push_back(corners);
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object_points.push_back(obj);
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cout << "Frame " << count << " grabbed.\n";
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}
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}
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}
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}
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}
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}
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Mat intrinsic = Mat(3, 3, CV_32FC1);
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Mat distCoeffs;
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vector<Mat> rvecs;
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vector<Mat> tvecs;
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calibrateCamera(object_points, image_points, frame.size(), intrinsic, distCoeffs, rvecs, tvecs);
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Mat imageUndistorted;
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while(1)
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{
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capture >> frame;
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undistort(frame, imageUndistorted, intrinsic, distCoeffs);
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imshow("win1", frame);
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imshow("win2", imageUndistorted);
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waitKey(1);
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}
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capture.release();
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// the camera will be deinitialized automatically in VideoCapture destructor
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// the camera will be deinitialized automatically in VideoCapture destructor
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return 0;
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return 0;
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}
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}
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