csharp_pain/Solar system/sss3d-source/sss3d/contentbranch/CoordinateSystem.java

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2014-06-26 15:13:46 +00:00
/*
File: CoordinateSystem.java
University of Applied Science Berne,HTA-Biel/Bienne,
Computer Science Department.
Diploma thesis J3D Solar System Simulator
Originally written by Marcel Portner & Bernhard Hari (c) 2000
CVS - Information :
$Header: /var/cvsreps/projects/c450/2000/sss3d/source_diploma/sss3d/contentbranch/CoordinateSystem.java,v 1.3 2000/12/12 14:29:07 harib Exp $
$Author: harib $
$Date: 2000/12/12 14:29:07 $
$State: Exp $
*/
package sss3d.contentbranch;
import javax.media.j3d.*;
/**
* This class creates a right-handed 3D coordinate system.
*
* @author Marcel Portner & Bernhard Hari
* @version $Revision: 1.3 $
*/
public class CoordinateSystem extends Shape3D {
/**
* Definition of the geometry of the three axis.
*/
private static final float EXTREMITES[] = {
// x-axis
0.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
// y-axis
0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
// z-axis
0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f
};
/**
* Colors of the three axis.
*/
private static final float COLOR[] = {
// x-axis
1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f,
// y-axis
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
// z-axis
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f
};
/**
* The scale factor
*/
private static final float SCALE = 1.0f;
private float scale;
/**
* Initializes a new coordinate system with the length
* of the axis to one meter.
*/
public CoordinateSystem() {
this(SCALE);
}
/**
* Initializes a new coordinate system.
*
* @param scale the scale factor to adjust the axis's length in meter.
*/
public CoordinateSystem(float scale) {
this.scale = scale;
this.setGeometry(createGeometry());
}
/**
* Returns the Geometry of the coordinate system.
*
* @return the Geometry of a coordinate system. The axis has three
* different colors and is scaled.
*/
private Geometry createGeometry() {
// Construction of the axis (LineArray).
LineArray axis = new LineArray(6, LineArray.COORDINATES |
LineArray.COLOR_3);
// Scalling of the vertices of the 3 axis using scale.
float scaledExtremites[] = new float[EXTREMITES.length];
for(int i = 0; i < EXTREMITES.length; i++) {
scaledExtremites[i] = EXTREMITES[i] * scale;
}
axis.setCoordinates(0, scaledExtremites);
axis.setColors(0, COLOR);
return axis;
}
}