csharp_pain/Solar system/sss3d-source/sss3d/contentbranch/rockets/SceneRocket.java

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2014-06-26 15:13:46 +00:00
/*
File: SceneRocket.java
University of Applied Science Berne,HTA-Biel/Bienne,
Computer Science Department.
Diploma thesis J3D Solar System Simulator
Originally written by Marcel Portner & Bernhard Hari (c) 2000
CVS - Information :
$Header: /var/cvsreps/projects/c450/2000/sss3d/source_diploma/sss3d/contentbranch/rockets/SceneRocket.java,v 1.8 2000/12/13 13:38:00 portm Exp $
$Author: portm $
$Date: 2000/12/13 13:38:00 $
$State: Exp $
*/
package sss3d.contentbranch.rockets;
import sss3d.contentbranch.*;
import sss3d.utils.SSS3dConstants;
import sss3d.utils.observer.*;
import sss3d.contentbranch.orbit.*;
import sss3d.utils.xmlparser.XMLConstants;
import java.awt.Color;
import java.util.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.loaders.lw3d.Lw3dLoader;
import com.sun.j3d.loaders.Loader;
import com.sun.j3d.loaders.Scene;
/**
* This class describe the scene of a rocket.
*
* @author Marcel Portner & Bernhard Hari
* @version $Revision: 1.8 $
* @see Rocket
*/
public class SceneRocket implements SceneCelestialObjects, PositionObserver, InfoObserver {
private TransformGroup sceneTransform;
private TransformGroup trGrRotAndLeafs;
private TransformGroup trGrRot;
private RocketNavigation rocketNavRot;
private RocketSpeed rocketSpeed;
private RocketNavigation rocketNavTrans;
private Rocket rocket;
private ObjectsPositions objPos;
private ObjectsInformation objInfo;
private InitializationObject iniObject;
/**
* Initializes a new SceneRocket.
*
* @param rocket a object reference of a given rocket.
* @param objPos a reference to the concrete subject of
* the observer pattern positions
* @param objInfo a reference to the concrete subject of
* the observer pattern information
*/
public SceneRocket(Rocket rocket, ObjectsPositions objPos,
ObjectsInformation objInfo ) {
this.rocket = rocket;
this.objPos = objPos;
this.objPos.attach(this);
this.objInfo = objInfo;
this.objInfo.attach(this);
this.iniObject = objInfo.getInitializationObject();
System.out.println("SceneRocket.constructor");
}
/**
* Removes this object from the position observer list.
*/
public void destroy() {
objPos.detach(this);
objInfo.detach(this);
rocket = null;
}
/**
* Updates the position state of the object.<br>
*
* @param orbitPos a reference to the list containing all position observer
*/
public void update(OrbitPositions orbitPos) {
}
/**
* Updates the information state of the object.<br>
*
* @param id identification of the object that has to be updated
* @param parameter the parameter that has been changed
*/
public void update( String id, int parameter ) {
// currently not implemented
/*
if ( id.equals( rocket.getId() ) ||
id.equals("all") ) {
IniData data = (IniData)objInfo.getParameter( XMLConstants.ROCKET, rocket.getId() );
switch ( parameter ) {
case XMLConstants.VISIBLE :
// implemented inside SceneSolarSystem
break;
case XMLConstants.COORDINATESYSTEM :
if ( data.hasCoordinateSystem() ) {
addCoord();
} else {
removeCoord();
}
break;
case XMLConstants.ORBIT :
if ( data.hasOrbit() ) {
addOrbit();
} else {
removeOrbit();
}
break;
case XMLConstants.COLORORBIT :
setOrbitColor( data.getColorOrbit());
break;
case XMLConstants.ANIMATIONSPEED :
setAnimSpeed();
break;
default : break;
}
}
*/
}
/**
* Returns the ID of the current rocket.
*
* @return the ID to idendification the rocket.
*/
public String getId() {
return rocket.getId();
}
/**
* Returns a CelestialObjectInfo of the current rocket.
* This object has all specific information of the current rocket.
*
* @return a CelestialObjectInfo of the current rocket.
*/
public CelestialObjectInfo getInfo() {
return rocket.getInfo();
}
/**
* This method handle the animation and rotation of the celestial objects.
* NOT IMPLEMENTED FOR A ROCKET.
*
* @param animate if true, start animation; if false stop animation.
* @param rotate if true, start rotation; if false stop rotation.
*/
public void setAnimation(boolean animate, boolean rotate) {
}
/**
* Set the animation speed for the celestial objects.
* NOT IMPLEMENTED FOR A ROCKET.
*
* @param speedFactor a factor for the animation speed.
*/
public void setAnimSpeed() {
}
/**
* Add the coordinate system to this scenegraph.
* NOT IMPLEMENTED FOR A ROCKET.
*/
public void addCoord() {
}
/**
* Remove the coordinate system from this scenegraph.
* NOT IMPLEMENTED FOR A ROCKET.
*/
public void removeCoord() {
}
/**
* Add the color orbit to this scenegraph.
* NOT IMPLEMENTED FOR A ROCKET.
*/
public void addOrbit() {
}
/**
* Remove the color orbit from this scenegraph.
* NOT IMPLEMENTED FOR A ROCKET.
*/
public void removeOrbit() {
}
/**
* Set a new orbit color.
* NOT IMPLEMENTED FOR A ROCKET.
*/
public void setOrbitColor(Color orbitColor) {
}
/**
* Get the current position of the rocket.
*
* @return a Transform3D with the current position.
*/
public Transform3D getCurrentPosition() {
Transform3D transform = new Transform3D();
trGrRot.getTransform(transform);
return transform;
}
/**
* Returns the transform group to control the flight path
*
* @return TransformGrop the transform group
*/
public TransformGroup getTransformGroup() {
return trGrRot;
}
/**
* Returns the BranchGroup of the created rocket scene.
* It has a rocket as leaf.
*
* @return the BranchGroup of the given rocket.
*/
public BranchGroup createSceneGraph() {
System.out.println("SceneRocket.createSceneGraph()");
// A BoundingSphere instance as general bounding region.
BoundingSphere boundsGen = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
SSS3dConstants.BOUNDRADIUS);
// set scale of the object
float scale;
if(((Boolean)iniObject.getParameter(XMLConstants.COMPRESSED)).booleanValue()) {
scale = rocket.getLogRadius();
} else {
scale = rocket.getRadius();
}
Transform3D tr3Dscale = new Transform3D();
tr3Dscale.setScale((double)scale);
// Create the first TransformGroup node trGrRotAndLeafs for the rocket,
// the coordinate system and the rotation
trGrRotAndLeafs = new TransformGroup(tr3Dscale);
// With the ALLOW_TRANSFORM_WRITE capability, we allow the
// modification of the TransformGroup's code by the behavior's
// code at run time.
trGrRotAndLeafs.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
trGrRotAndLeafs.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
trGrRotAndLeafs.setCapability(Group.ALLOW_CHILDREN_READ);
trGrRotAndLeafs.setCapability(Group.ALLOW_CHILDREN_WRITE);
trGrRotAndLeafs.setCapability(Group.ALLOW_CHILDREN_EXTEND);
// Construct the Lw3d loader and load the file
Loader lw3dLoader = new Lw3dLoader(Loader.LOAD_ALL);
Scene loaderScene = null;
try {
loaderScene = lw3dLoader.load( getId()+".lws");
}
catch (Exception e) {
System.err.println("Exception loading file: " + e);
}
// Now add the scene graph defined in the lw3d file
if (loaderScene.getSceneGroup() != null) {
// Instead of using the default view location (which may be
// completely bogus for the particular file you're loading),
// let's use the initial view from the file. We can get
// this by getting the view groups from the scene (there's
// only one for Lightwave 3D), then using the inverse of the
// transform on that view as the transform for the entire scene.
// First, get the view groups (shouldn't be null unless there
// was something wrong in the load
TransformGroup viewGroups[] = loaderScene.getViewGroups();
// Get the Transform3D from the view and invert it
Transform3D t = new Transform3D();
viewGroups[0].getTransform(t);
Matrix4d m = new Matrix4d();
t.get(m);
m.invert();
m.rotY(Math.PI);
t.set(m);
// Now we've got the transform we want. Create an
// appropriate TransformGroup and parent the scene to it.
// Then insert the new group into the main BranchGroup.
sceneTransform = new TransformGroup(t);
sceneTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
sceneTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
sceneTransform.addChild(loaderScene.getSceneGroup());
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
SSS3dConstants.BOUNDRADIUS);
/*Light light[] = loaderScene.getLightNodes();
for(int l = 0;l<light.length;l++) {
System.out.println(light[l].toString());
light[l].setInfluencingBounds((Bounds)bounds);
light[l].setColor(new Color3f(1.0f, 1.0f, 1.0f));
light[l].setEnable(true);
}*/
// set appearance of rocket
Hashtable hashtable = loaderScene.getNamedObjects();
Enumeration enum = hashtable.elements();
while ( enum.hasMoreElements() ) {
Object object = (Object)enum.nextElement();
//System.out.println(object.toString());
if ( object instanceof TransformGroup ) {
TransformGroup tg = (TransformGroup)object;
Enumeration children = tg.getAllChildren();
while ( children.hasMoreElements() ) {
Object obj = (Object)children.nextElement();
//System.out.println(obj.toString());
if ( obj instanceof Shape3D ) {
Shape3D shape = (Shape3D)obj;
Appearance appearance = rocket.createAppearance();
if ( appearance != null ) {
shape.setAppearance( appearance );
}
}
}
}
}
trGrRotAndLeafs.addChild(sceneTransform);
}
// Create the second TransformGroup node trGrRot for the rotation
trGrRot = new TransformGroup();
// With the ALLOW_TRANSFORM_READ and ALLOW_TRANSFORM_WRITE
// capabilities, we allow the modification of the TransformGroup's
// code by the Behavior's code at run time.
trGrRot.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
trGrRot.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// Attach the trGrScaleAndLeafs node to the trGrRot node.
trGrRot.addChild(trGrRotAndLeafs);
rocketNavRot = new RocketNavigation(trGrRot, rocket);
rocketNavRot.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
SSS3dConstants.BOUNDRADIUS));
trGrRot.addChild(rocketNavRot);
rocketSpeed = new RocketSpeed(trGrRot, rocket);
rocketSpeed.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
SSS3dConstants.BOUNDRADIUS));
trGrRot.addChild(rocketSpeed);
BranchGroup brGrAll = new BranchGroup();
brGrAll.addChild(trGrRot);
brGrAll.setCapability(BranchGroup.ALLOW_DETACH);
// Return the final version of the BranchGroup node brGrAll.
return brGrAll;
}
}