csharp_pain/Solar system/sss3d-source/sss3d/utils/astronomy/Kepler.java

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2014-06-26 15:13:46 +00:00
/*
File: Phys.java
University of Applied Science Berne,HTA-Biel/Bienne,
Computer Science Department.
Diploma thesis J3D Solar System Simulator
Originally written by Marcel Portner & Bernhard Hari (c) 2000
CVS - Information :
$Header: /var/cvsreps/projects/c450/2000/sss3d/source_diploma/sss3d/utils/astronomy/Kepler.java,v 1.4 2000/12/13 13:42:48 portm Exp $
$Author: portm $
$Date: 2000/12/13 13:42:48 $
$State: Exp $
*/
package sss3d.utils.astronomy;
import sss3d.calculations.constants.AstronomicalConstants;
import sss3d.calculations.*;
import javax.vecmath.Matrix3d;
/**
* This class handle the two body problem.
*
* @author Marcel Portner & Bernhard Hari
* @version $Revision: 1.4 $
*/
public class Kepler {
/**
* Constructor
*/
public Kepler() {
}
/**
* Calculate the eccentric anomaly for elliptical ways.
*
* @param m middle anomaly in [rad].
* @param e eccentric way [0,1[.
*
* @return eccentric anomaly in [rad].
*/
public double eccAnom(double m, double e) {
int maxit = 15;
double eps = 100.0 * AstronomicalConstants.EPSILON;
int i = 0;
double _E, f;
// Startwert
double _M = MoreMath.modulo(m, MoreMath.PI2);
if(e < 0.8) {
_E = _M;
} else {
_E = StrictMath.PI;
}
// Iteration
do {
f = _E - e * StrictMath.sin(_E) - _M;
_E = _E - f / (1.0 - e * StrictMath.cos(_E) );
i++;
if(i == maxit) {
System.out.println("Konvergenzprobleme in eccAnom");
break;
}
}
while(StrictMath.abs(f) > eps);
return _E;
}
/**
* Calculate the eccentric anomaly for hyperbolic ways.
*
* @param mh middle anomaly in [rad].
* @param e eccentric way [0,1[.
*
* @return eccentric anomaly in [rad].
*/
public double hypAnom(double mh, double e) {
int maxit = 15;
double eps = 100.0 * AstronomicalConstants.EPSILON;
int i = 0;
double _H, f;
// Startwert
_H = StrictMath.log(2.0 * StrictMath.abs(mh) / e + 1.8);
if(mh < 0.0) {
_H = -_H;
}
// Iteration
do {
f = e * MoreMath.sinh(_H) - _H - mh;
_H = _H - f / (e * MoreMath.cosh(_H) - 1.0);
++i;
if(i == maxit) {
System.out.println("Konvergenzprobleme in hypAnom");
break;
}
}
while(StrictMath.abs(f) > eps * (1.0 + StrictMath.abs(_H + mh)));
return _H;
}
/**
* Calculate the place- and velocity vector for elliptical ways.
*
* @param gm product of the constant gravitation and the central mass.
* @param m middle anomaly in [rad].
* @param a half axle of the way in [AE].
* @param e eccentric way < 1.
*
* @return an array with the place- and velocity vector.<br>
* Vec3D[0] = place vector in [AE].<br>
* Vec3D[1] = velocity vector in [AE / d].
*/
public Vec3D[] ellip(double gm, double m, double a, double e) {
double k = StrictMath.sqrt(gm / a);
double _E = eccAnom(m, e);
double cosE = StrictMath.cos(_E);
double sinE = StrictMath.sin(_E);
double fac = StrictMath.sqrt((1.0 - e) * (1.0 + e));
double rho = 1.0 - e * cosE;
Vec3D[] vec = new Vec3D[2];
vec[0] = new Vec3D(a * (cosE - e),
a * fac * sinE,
0.0);
vec[1] = new Vec3D(-k * sinE / rho,
k * fac * cosE / rho,
0.0);
return vec;
}
/**
* Calculate the place- and velocity vector for hyperbolic ways.
*
* @param gm product of the constant gravitation and the central mass.
* @param t0 time of perihel transit in julianish century.
* @param t calculation time in julianish century.
* @param a half axle of the way in [AE].
* @param e eccentric way > 1.
*
* @return an array with the place- and velocity vector.<br>
* Vec3D[0] = place vector in [AE].<br>
* Vec3D[1] = velocity vector in [AE / d].
*/
public Vec3D[] hyperb(double gm, double t0, double t, double a, double e) {
double aa = StrictMath.abs(a);
double k = StrictMath.sqrt(gm / aa);
double mh = k * (t - t0) / aa;
double _H = hypAnom(mh, e);
double coshH = MoreMath.cosh(_H);
double sinhH = MoreMath.sinh(_H);
double fac = StrictMath.sqrt((e + 1.0) * (e - 1.0));
double rho = e * coshH - 1.0;
Vec3D[] vec = new Vec3D[2];
vec[0] = new Vec3D(aa * (e - coshH),
aa * fac * sinhH,
0.0);
vec[1] = new Vec3D(-k * sinhH / rho,
k * fac * coshH / rho,
0.0);
return vec;
}
/**
* Get the difference between the ephemeriden time and the world time.
* This method can only calculate the difference of this time from 1825 to 2005.
*
* @param e2 eccentric anomaly squared (e2 = e * e) in [rad^2].
*
* @return an array with the values:<br>
* double[0] = sin(e) / e.<br>
* double[1] = (1 - cos(e)) / e^2.<br>
* double[2] = (e - sin(e)) / e^3.
*/
public double[] stumpff(double e2) {
double eps = 100.0 * AstronomicalConstants.EPSILON;
double[] c = new double[3];
c[0] = 0.0;
c[1] = 0.0;
c[2] = 0.0;
double add = 1.0;
double n = 1.0;
do {
c[0] += add;
add /= (2.0 * n);
c[1] += add;
add /= (2.0 * n + 1.0);
c[2] += add;
add *= -e2;
n += 1.0;
} while(StrictMath.abs(add) >= eps);
return c;
}
/**
* Calculate the place- and velocity vector for parabolically ways.
*
* @param gm product of the constant gravitation and the central mass.
* @param t0 time of perihel transit in julianish century.
* @param t calculation time in julianish century.
* @param q perihel distance in [AE].
* @param e eccentric way ~ 1.
*
* @return an array with the place- and velocity vector.<br>
* Vec3D[0] = place vector in [AE].<br>
* Vec3D[1] = velocity vector in [AE / d].
*/
public Vec3D[] parab(double gm, double t0, double t, double q, double e) {
int maxit = 15;
double eps = 100.0 * AstronomicalConstants.EPSILON;
int i = 0;
double e2 = 0.0;
double e20, u, u2;
double[] c;
double fac = 0.5 * e;
double k = StrictMath.sqrt(gm / (q * (1.0 + e)));
double tau = StrictMath.sqrt(gm) * (t - t0);
do {
i++;
e20 = e2;
double a = 1.5 * StrictMath.sqrt(fac / (q * q * q)) * tau;
double b = StrictMath.pow(StrictMath.sqrt(a * a + 1.0) + a, 1.0 / 3.0 );
u = b - 1.0 / b;
u2 = u * u;
e2 = u2 * (1.0 - e) / fac;
c = stumpff(e2);
fac = 3.0 * e * c[2];
if(i == maxit) {
System.out.println("Konvergenzprobleme in parab");
break;
}
} while(StrictMath.abs(e2 - e20) >= eps);
double _R = q * (1.0 + u2 * c[1] * e / fac);
Vec3D[] vec = new Vec3D[2];
vec[0] = new Vec3D(q * (1.0 - u2 * c[1] / fac),
q * StrictMath.sqrt((1.0 + e) / fac) * u * c[0],
0.0);
vec[1] = new Vec3D(-k * vec[0].y / _R,
k * (vec[0].x / _R + e),
0.0);
return vec;
}
/**
* Calculate the place- and velocity vector for the kepler ways based on ecliptic.
*
* @param gm product of the constant gravitation and the central mass.
* @param t0 time of perihel transit in julianish century.
* @param t calculation time in julianish century.
* @param q perihel distance in [AE].
* @param e eccentric way.
* @param pqr Transform matrix of the plane way -> ecliptic (gauss vector).
*
* @return an array with the place- and velocity vector.<br>
* Vec3D[0] = place vector in [AE].<br>
* Vec3D[1] = velocity vector in [AE / d].
*/
public Vec3D[] kepler(double gm, double t0, double t,
double q, double e, Matrix3d pqr) {
double m0 = 0.1; // [rad]
double eps = 0.1;
Vec3D[] vec;
double delta = StrictMath.abs(1.0 - e);
double invax = delta / q;
double tau = StrictMath.sqrt(gm) * (t - t0);
double m = tau * StrictMath.sqrt(invax * invax * invax);
if((m < m0) && (delta < eps)) {
vec = parab(gm, t0, t, q, e);
} else if(e < 1.0) {
vec = ellip(gm, m, 1.0 / invax, e);
} else {
vec = hyperb(gm, t0, t, 1.0 / invax, e);
}
vec[0].mul(pqr);
vec[1].mul(pqr);
return vec;
}
/**
* Calculate the transform matrix of the coordinate system in the plane way
* to ecliptical coordinate.
*
* @param h the length of ascending nodes of the way in [rad].
* @param i inclination of the way to the ecliptic in [rad].
* @param j argument of the perihel in [rad].
*
* @return a transform matrix with the gauss vectors p, q and r.
*/
public Matrix3d gaussVec(double h, double i, double j) {
Matrix3d mat1 = new Matrix3d();
Matrix3d mat2 = new Matrix3d();
Matrix3d mat3 = new Matrix3d();
mat1.setIdentity();
mat2.setIdentity();
mat3.setIdentity();
// R_z(-h) * R_x(-i) * R_z(-j)
mat1.rotZ(-h);
mat2.rotX(-i);
mat3.rotZ(-j);
mat3.mul(mat2);
mat3.mul(mat1);
return mat3;
}
/**
* Calculate the elements of a elliptical way of place- and velocity vector.
*
* @param gm product of the constant gravitation and the central mass.
* @param r heliocentrically ecliptical place in [AE].
* @param v heliocentrically ecliptical velocity in [AE / d].
*
* @return a double array with the follow values:<br>
* double[0] = big half axle of the way in [AE].<br>
* double[1] = eccentric way.<br>
* double[2] = inclination of the way to the ecliptic in [rad].<br>
* double[3] = the length of ascending nodes of the way in [rad].<br>
* double[4] = argument of the perihel in [rad].<br>
* double[5] = middle anomaly in [rad].<br>
*/
public double[] elements(double gm, Vec3D r, Vec3D v) {
double[] result = new double[6];
Vec3D vec = new Vec3D();
vec.cross(r, v); // Flaechengeschwindigkeit
double h = vec.norm();
result[3] = StrictMath.atan2(vec.x, -vec.y); // Laenge aufst. Knoten
result[2] = StrictMath.atan2(StrictMath.sqrt(vec.x * vec.x + vec.y * vec.y),
vec.z); // Bahnneigung
double u = StrictMath.atan2( r.z * h,
-r.x * vec.y + r.y * vec.x); // Argument der Breite
double _R = r.norm(); // Entfernung
double v2 = v.dot(v); // Quadrat der Geschw.
result[0] = 1.0 / (2.0 / _R - v2 / gm); // Grosse Halbachse
double eCosE = 1.0 - _R / result[0]; // e*cos(E)
double eSinE = r.dot(v) / StrictMath.sqrt(gm * result[0]); // e*sin(E)
double e2 = eCosE * eCosE + eSinE * eSinE;
result[1] = StrictMath.sqrt(e2); // Exzentrizitaet
double e = StrictMath.atan2(eSinE, eCosE); // Exzentrische Anomalie
result[5] = e - eSinE; // Mittlere Anomalie
double nu = StrictMath.atan2(StrictMath.sqrt(1.0 - e2) * eSinE,
eCosE - e2); // Wahre Anomalie
result[4] = u - nu; // Argument des Perihels
if(result[3] < 0.0) {
result[3] += MoreMath.PI2;
}
if(result[4] < 0.0) {
result[4] += MoreMath.PI2;
}
if(result[5] < 0.0) {
result[5] += MoreMath.PI2;
}
return result;
}
/**
* Calculate the elements of a kepler way from two given places.
*
* @param gm product of the constant gravitation and the central mass.
* @param mjd_a time of the passage at place A [mjd].
* @param mjd_b time of the passage at place B [mjd].
* @param r_a place A in heliocentrically ecliptical coordinate in [AU].
* @param r_b place B in heliocentrically ecliptical coordinate in [AU].
*
* @return a double array with the follow values:<br>
* double[0] = time of the perihel transit.<br>
* double[1] = perihel distance in [AE].<br>
* double[2] = inclination of the way to the ecliptic in [rad].<br>
* double[3] = the length of ascending nodes of the way in [rad].<br>
* double[4] = argument of the perihel in [rad].<br>
* double[5] = middle anomaly in [rad].<br>
*/
public double[] elements(double gm, double mjd_a, double mjd_b,
Vec3D r_a, Vec3D r_b) {
double[] result = new double[6];
// Berechnen Vektor r_0 (Anteil von r_b, der senkrecht auf r_a steht)
// und die Betraege der Vektoren r_a,r_b und r_0
double s_a = r_a.norm();
Vec3D e_a = new Vec3D();
e_a.scale(1.0 / s_a, r_a);
double s_b = r_b.norm();
double fac = r_b.dot(e_a);
//r_0 = r_b - fac * e_a;
Vec3D r_0 = new Vec3D();
r_0.scale(fac, e_a);
r_0.sub(r_b, r_0);
double s_0 = r_0.norm();
Vec3D e_0 = new Vec3D();
e_0.scale(1.0 / s_0, r_0);
// Bahnneigung und aufsteigender Knoten
Vec3D r = new Vec3D();
r.cross(e_a, e_0);
result[2] = StrictMath.PI / 2.0 - r.getElevation();
result[3] = MoreMath.modulo(StrictMath.PI / 2.0 + r.getAzimut(),
MoreMath.PI2);
double u;
if(result[2] == 0.0) {
u = StrictMath.atan2(r_a.y, r_a.x);
} else {
u = StrictMath.atan2( e_0.x * r.y - e_0.y * r.x,
-e_a.x * r.y + e_a.y * r.x);
}
// Semilatus rectum
double tau = StrictMath.sqrt(gm) * StrictMath.abs(mjd_b - mjd_a);
double eta = findEta(r_a, r_b, tau);
double p = StrictMath.pow(s_a * s_0 * eta / tau, 2);
// Exzentrizitaet, wahre Anomalie und Argument des Perihels
double cos_dnu = fac / s_b;
double sin_dnu = s_0 / s_b;
double ecos_nu = p / s_a - 1.0;
double esin_nu = (ecos_nu * cos_dnu - (p / s_b - 1.0)) / sin_dnu;
result[5] = StrictMath.sqrt(ecos_nu * ecos_nu + esin_nu * esin_nu);
double nu = StrictMath.atan2(esin_nu, ecos_nu);
result[4] = MoreMath.modulo(u - nu, MoreMath.PI2);
// Periheldistanz, grosse Halbachse und mittlere Bewegung
result[1] = p / (1.0 + result[5]);
double a = result[1] / (1.0 - result[5]);
double n = StrictMath.sqrt(gm / StrictMath.abs(a * a * a) );
double m;
// Mittlere Anomalie und Zeitpunkt des Periheldurchgangs
if (result[5] < 1.0) {
double e = StrictMath.atan2(StrictMath.sqrt((1.0 - result[5]) *
(1.0 + result[5])) * esin_nu,
ecos_nu + result[5] * result[5]);
m = e - result[5] * StrictMath.sin(e);
} else {
double sinhH = StrictMath.sqrt((result[5] - 1.0) * (result[5] + 1.0)) *
esin_nu / (result[5] + result[5] * ecos_nu);
m = result[5] * sinhH -
StrictMath.log(sinhH + StrictMath.sqrt(1.0 + sinhH * sinhH));
}
result[0] = mjd_a - m / n;
return result;
}
/**
* Calculate the sector to triangle ratio of two given places and the meantime.
*
* @param r_a place at time A in [AE].
* @param r_b place at time B in [AE].
* @param tau time between the passage from A and B (kGauss * dT in [d]).
*
* @return the sector to triangle ratio.
*/
public double findEta(Vec3D r_a, Vec3D r_b, double tau) {
int maxit = 30;
double delta = 100.0 * AstronomicalConstants.EPSILON;
double s_a = r_a.norm();
double s_b = r_b.norm();
double kappa = StrictMath.sqrt(2.0 * (s_a * s_b + r_a.dot(r_b)) );
double m = tau * tau / StrictMath.pow(kappa, 3);
double l = (s_a + s_b) / (2.0 * kappa) - 0.5;
double eta_min = StrictMath.sqrt(m / (l + 1.0));
// Start mit der Hansen'schen Naeherung
double eta2 = (12.0 + 10.0 *
StrictMath.sqrt(1.0 + (44.0 / 9.0) * m / (l + 5.0 / 6.0))) / 22.0;
double eta1 = eta2 + 0.1;
// Sekantenverfahren
double f1 = f(eta1, m, l);
double f2 = f(eta2, m, l);
int i = 0;
while(Math.abs(f2 - f1) > delta) {
double d_eta = -f2 * (eta2 - eta1) / (f2 - f1);
eta1 = eta2;
f1 = f2;
while(eta2 + d_eta <= eta_min) {
d_eta *= 0.5;
}
eta2 += d_eta;
f2 = f(eta2, m, l);
++i;
if(i == maxit) {
System.out.println("Konvergenzprobleme in findEta");;
break;
}
}
return eta2;
}
/**
* Locale: used from the findEta method.
*
* @param eta a double value.
* @param m a double value.
* @param l a double value.
*
* @return the result of this arithmetic:<br>
* f = 1 - eta + (m / eta^2) * w(m / eta^2-l).
*/
private double f(double eta, double m, double l) {
double _W = 4.0 / 3.0;
double eps = 100.0 * AstronomicalConstants.EPSILON;
double w = m / (eta * eta) - l;
if(StrictMath.abs(w) < 0.1) { // Reihenentwicklung
double a = _W;
double n = 0.0;
do {
n += 1.0;
a *= w * (n + 2.0) / (n + 1.5);
_W += a;
} while(StrictMath.abs(a) >= eps);
} else {
double g;
if(w > 0.0) {
g = 2.0 * StrictMath.asin(StrictMath.sqrt(w));
_W = (2.0 * g - StrictMath.sin(2.0 * g)) /
StrictMath.pow(StrictMath.sin(g), 3);
} else {
g = 2.0 * StrictMath.log(StrictMath.sqrt(-w) +
StrictMath.sqrt(1.0 - w)); // =2.0*arsinh(sqrt(-w))
_W = (MoreMath.sinh(2.0 * g) - 2.0 * g) /
StrictMath.pow(MoreMath.sinh(g), 3);
}
}
return 1.0 - eta + (w + l) * _W;
}
}