namespace Wheel_of_Time___Character_Sheets { partial class ChildWnd { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ChildWnd)); this.printDocument1 = new System.Drawing.Printing.PrintDocument(); this.printDialog1 = new System.Windows.Forms.PrintDialog(); this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator(); this.toolStrip1 = new System.Windows.Forms.ToolStrip(); this.toolStripSaveButton1 = new System.Windows.Forms.ToolStripButton(); this.tsbSaveAs = new System.Windows.Forms.ToolStripButton(); this.toolStripPrintButton = new System.Windows.Forms.ToolStripButton(); this.bBackground = new System.Windows.Forms.ToolStripButton(); this.bPrintPreview = new System.Windows.Forms.ToolStripButton(); this.bAktualisieren = new System.Windows.Forms.ToolStripButton(); this.saveWOTFileDialog = new System.Windows.Forms.SaveFileDialog(); this.splitContainer1 = new System.Windows.Forms.SplitContainer(); this.printPreviewControl1 = new System.Windows.Forms.PrintPreviewControl(); this.tabControl1 = new System.Windows.Forms.TabControl(); this.tabPage3 = new System.Windows.Forms.TabPage(); this.propertyGrid1 = new System.Windows.Forms.PropertyGrid(); this.tpBackgroundSkills = new System.Windows.Forms.TabPage(); this.tabPage1 = new System.Windows.Forms.TabPage(); this.SkillsPanel = new System.Windows.Forms.Panel(); this.pAnimal_Empathy = new Wheel_of_Time___Character_Sheets.Points(); this.pAppraise = new Wheel_of_Time___Character_Sheets.Points(); this.pBalance = new Wheel_of_Time___Character_Sheets.Points(); this.pBluff = new Wheel_of_Time___Character_Sheets.Points(); this.pClimb = new Wheel_of_Time___Character_Sheets.Points(); this.pConcentration = new Wheel_of_Time___Character_Sheets.Points(); this.pCraft = new Wheel_of_Time___Character_Sheets.Points(); this.pDecipher_Script = new Wheel_of_Time___Character_Sheets.Points(); this.pDiplomacy = new Wheel_of_Time___Character_Sheets.Points(); this.pDisable_Device = new Wheel_of_Time___Character_Sheets.Points(); this.pDisguise = new Wheel_of_Time___Character_Sheets.Points(); this.pEscape_Artist = new Wheel_of_Time___Character_Sheets.Points(); this.pForgery = new Wheel_of_Time___Character_Sheets.Points(); this.pGather_Information = new Wheel_of_Time___Character_Sheets.Points(); this.pHandle_Animal = new Wheel_of_Time___Character_Sheets.Points(); this.pHeal = new Wheel_of_Time___Character_Sheets.Points(); this.pHide = new Wheel_of_Time___Character_Sheets.Points(); this.pInnuendo = new Wheel_of_Time___Character_Sheets.Points(); this.pIntimidate = new Wheel_of_Time___Character_Sheets.Points(); this.pIntuit_Direction = new Wheel_of_Time___Character_Sheets.Points(); this.pJump = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Legends = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Arcana = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Arch = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Blight = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Geography = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_History = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Local = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Nature = new Wheel_of_Time___Character_Sheets.Points(); this.pKnowledge_Nobility = new Wheel_of_Time___Character_Sheets.Points(); this.pListen = new Wheel_of_Time___Character_Sheets.Points(); this.pMove_Silently = new Wheel_of_Time___Character_Sheets.Points(); this.pOpen_Lock = new Wheel_of_Time___Character_Sheets.Points(); this.pPick_Pocket = new Wheel_of_Time___Character_Sheets.Points(); this.pRead_Lips = new Wheel_of_Time___Character_Sheets.Points(); this.pRide = new Wheel_of_Time___Character_Sheets.Points(); this.pSearch = new Wheel_of_Time___Character_Sheets.Points(); this.pSense_Motive = new Wheel_of_Time___Character_Sheets.Points(); this.pSpot = new Wheel_of_Time___Character_Sheets.Points(); this.pSwim = new Wheel_of_Time___Character_Sheets.Points(); this.pTumble = new Wheel_of_Time___Character_Sheets.Points(); this.pUse_Rope = new Wheel_of_Time___Character_Sheets.Points(); this.pWeavesight = new Wheel_of_Time___Character_Sheets.Points(); this.pWilderness_Lore = new Wheel_of_Time___Character_Sheets.Points(); this.panel2 = new System.Windows.Forms.Panel(); this.bClear = new System.Windows.Forms.Button(); this.bLoadSkills = new System.Windows.Forms.Button(); this.bSaveSkills = new System.Windows.Forms.Button(); this.bCreateSkill = new System.Windows.Forms.Button(); this.tbSkillName = new System.Windows.Forms.TextBox(); this.label3 = new System.Windows.Forms.Label(); this.lSkillRest = new System.Windows.Forms.Label(); this.label1 = new System.Windows.Forms.Label(); this.lSkillUsed = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.lSkillGesamt = new System.Windows.Forms.Label(); this.tpBackground_Feats = new System.Windows.Forms.TabPage(); this.tpFeats = new System.Windows.Forms.TabPage(); this.gbLost_Ability_Feats = new System.Windows.Forms.GroupBox(); this.cbLatent_Dreamer = new System.Windows.Forms.CheckBox(); this.cbDreamwalk = new System.Windows.Forms.CheckBox(); this.cbBend_Dream = new System.Windows.Forms.CheckBox(); this.cbDreamjump = new System.Windows.Forms.CheckBox(); this.cbWaken_Dream = new System.Windows.Forms.CheckBox(); this.cbDreamwatch = new System.Windows.Forms.CheckBox(); this.cbLatent_Foreteller = new System.Windows.Forms.CheckBox(); this.cbForeteller = new System.Windows.Forms.CheckBox(); this.cbLatent_Old_Blood = new System.Windows.Forms.CheckBox(); this.cbOld_Blood = new System.Windows.Forms.CheckBox(); this.cbLatent_Sniffer = new System.Windows.Forms.CheckBox(); this.cbSniffer = new System.Windows.Forms.CheckBox(); this.cbLatent_Treesinger = new System.Windows.Forms.CheckBox(); this.cbTreesinger = new System.Windows.Forms.CheckBox(); this.cbLatent_Viewer = new System.Windows.Forms.CheckBox(); this.cbViewing = new System.Windows.Forms.CheckBox(); this.gbChanneling_Feats = new System.Windows.Forms.GroupBox(); this.cbCombat_Casting = new System.Windows.Forms.CheckBox(); this.cbExtra_Affinity = new System.Windows.Forms.CheckBox(); this.cbExtra_Talent = new System.Windows.Forms.CheckBox(); this.cbMultiweave = new System.Windows.Forms.CheckBox(); this.cbPower_Heightened_Senses = new System.Windows.Forms.CheckBox(); this.cbSense_Residue = new System.Windows.Forms.CheckBox(); this.cbTie_Off_Weave = new System.Windows.Forms.CheckBox(); this.gbSpecial_Feats = new System.Windows.Forms.GroupBox(); this.cbEliminate_Block = new System.Windows.Forms.CheckBox(); this.cbWeapon_Specializiation = new System.Windows.Forms.CheckBox(); this.tbWeapon_Specializiation = new System.Windows.Forms.TextBox(); this.gbGeneral_Feats = new System.Windows.Forms.GroupBox(); this.cbAlertness = new System.Windows.Forms.CheckBox(); this.cbAmbidextrous = new System.Windows.Forms.CheckBox(); this.cbAnimal_Affinity = new System.Windows.Forms.CheckBox(); this.cbArmor_Proficiency_light = new System.Windows.Forms.CheckBox(); this.cbArmor_Proficiency_medium = new System.Windows.Forms.CheckBox(); this.cbArmor_Proficiency_heavy = new System.Windows.Forms.CheckBox(); this.cbImproved_Critical = new System.Windows.Forms.CheckBox(); this.cbAthletic = new System.Windows.Forms.CheckBox(); this.cbBlind_Fight = new System.Windows.Forms.CheckBox(); this.cbCombat_Expertise = new System.Windows.Forms.CheckBox(); this.cbImproved_Disarm = new System.Windows.Forms.CheckBox(); this.cbImproved_Trip = new System.Windows.Forms.CheckBox(); this.cbWhirlwind_Attack = new System.Windows.Forms.CheckBox(); this.cbCombat_Reflexes = new System.Windows.Forms.CheckBox(); this.cbThe_Dark_One_s_own_Luck = new System.Windows.Forms.CheckBox(); this.cbDodge = new System.Windows.Forms.CheckBox(); this.cbMobility = new System.Windows.Forms.CheckBox(); this.cbSpring_Attack = new System.Windows.Forms.CheckBox(); this.cbEndurance = new System.Windows.Forms.CheckBox(); this.cbExotic_Weapon_Proficiency = new System.Windows.Forms.CheckBox(); this.cbFame = new System.Windows.Forms.CheckBox(); this.cbGreat_Fortitude = new System.Windows.Forms.CheckBox(); this.cbImproved_Initiative = new System.Windows.Forms.CheckBox(); this.cbImproved_Unarmed_Strike = new System.Windows.Forms.CheckBox(); this.cbIron_Will = new System.Windows.Forms.CheckBox(); this.cbLightning_Reflexes = new System.Windows.Forms.CheckBox(); this.cbMartial_Weapon_Proficiency = new System.Windows.Forms.CheckBox(); this.cbMental_Stability = new System.Windows.Forms.CheckBox(); this.cbMimic = new System.Windows.Forms.CheckBox(); this.cbMounted_Combat = new System.Windows.Forms.CheckBox(); this.cbMounted_Archery = new System.Windows.Forms.CheckBox(); this.cbTrample = new System.Windows.Forms.CheckBox(); this.cbRide_By_Attack = new System.Windows.Forms.CheckBox(); this.cbNimble = new System.Windows.Forms.CheckBox(); this.cbPersuasive = new System.Windows.Forms.CheckBox(); this.cbPoint_Blank_Shot = new System.Windows.Forms.CheckBox(); this.cbFar_Shot = new System.Windows.Forms.CheckBox(); this.cbPrecise_Shot = new System.Windows.Forms.CheckBox(); this.cbRapid_Shot = new System.Windows.Forms.CheckBox(); this.cbShot_on_the_Run = new System.Windows.Forms.CheckBox(); this.cbPower_Attack = new System.Windows.Forms.CheckBox(); this.cbCleave = new System.Windows.Forms.CheckBox(); this.cbGreat_Cleave = new System.Windows.Forms.CheckBox(); this.cbImproved_Bull_Rush = new System.Windows.Forms.CheckBox(); this.cbQuick_Draw = new System.Windows.Forms.CheckBox(); this.cbQuickness = new System.Windows.Forms.CheckBox(); this.cbRun = new System.Windows.Forms.CheckBox(); this.cbSharp_eyed = new System.Windows.Forms.CheckBox(); this.cbShield_Proficiency = new System.Windows.Forms.CheckBox(); this.cbSimple_Weapon_Proficiency = new System.Windows.Forms.CheckBox(); this.cbSkill_Emphasis = new System.Windows.Forms.CheckBox(); this.cbStealthy = new System.Windows.Forms.CheckBox(); this.cbToughness = new System.Windows.Forms.CheckBox(); this.cbTrack = new System.Windows.Forms.CheckBox(); this.cbTrustworthy = new System.Windows.Forms.CheckBox(); this.cbTwo_Weapon_Fighting = new System.Windows.Forms.CheckBox(); this.cbImproved_Two_Weapon_Fighting = new System.Windows.Forms.CheckBox(); this.cbWeapon_Finesse = new System.Windows.Forms.CheckBox(); this.cbWeapon_Focus = new System.Windows.Forms.CheckBox(); this.tbWeapon_Focus = new System.Windows.Forms.TextBox(); this.tbWeapon_Finesse = new System.Windows.Forms.TextBox(); this.tbMartial_Weapon_Proficiency = new System.Windows.Forms.TextBox(); this.tbExotic_Weapon_Proficiency = new System.Windows.Forms.TextBox(); this.tabPage2 = new System.Windows.Forms.TabPage(); this.gbAffinities = new System.Windows.Forms.GroupBox(); this.cbAir = new System.Windows.Forms.CheckBox(); this.cbEarth = new System.Windows.Forms.CheckBox(); this.cbWater = new System.Windows.Forms.CheckBox(); this.cbFire = new System.Windows.Forms.CheckBox(); this.cbSpirit = new System.Windows.Forms.CheckBox(); this.gbTalents = new System.Windows.Forms.GroupBox(); this.cbBalefire = new System.Windows.Forms.CheckBox(); this.cbTravling = new System.Windows.Forms.CheckBox(); this.cbIllusion = new System.Windows.Forms.CheckBox(); this.cbWarding = new System.Windows.Forms.CheckBox(); this.cbHealing = new System.Windows.Forms.CheckBox(); this.cbCloudDancing = new System.Windows.Forms.CheckBox(); this.cbElementalism = new System.Windows.Forms.CheckBox(); this.cbEarthSinging = new System.Windows.Forms.CheckBox(); this.cbConjunction = new System.Windows.Forms.CheckBox(); this.tpHistory = new System.Windows.Forms.TabPage(); this.tbGeschichte = new System.Windows.Forms.TextBox(); this.tabPage4 = new System.Windows.Forms.TabPage(); this.tbSprüche = new System.Windows.Forms.TextBox(); this.bKopieren = new System.Windows.Forms.Button(); this.tbSpruch = new System.Windows.Forms.TextBox(); this.printPreviewDialog1 = new System.Windows.Forms.PrintPreviewDialog(); this.saveSKLFileDialog = new System.Windows.Forms.SaveFileDialog(); this.openSKLFileDialog = new System.Windows.Forms.OpenFileDialog(); this.toolStrip1.SuspendLayout(); this.splitContainer1.Panel1.SuspendLayout(); this.splitContainer1.Panel2.SuspendLayout(); this.splitContainer1.SuspendLayout(); this.tabControl1.SuspendLayout(); this.tabPage3.SuspendLayout(); this.tabPage1.SuspendLayout(); this.SkillsPanel.SuspendLayout(); this.panel2.SuspendLayout(); this.tpFeats.SuspendLayout(); this.gbLost_Ability_Feats.SuspendLayout(); this.gbChanneling_Feats.SuspendLayout(); this.gbSpecial_Feats.SuspendLayout(); this.gbGeneral_Feats.SuspendLayout(); this.tabPage2.SuspendLayout(); this.gbAffinities.SuspendLayout(); this.gbTalents.SuspendLayout(); this.tpHistory.SuspendLayout(); this.tabPage4.SuspendLayout(); this.SuspendLayout(); // // printDocument1 // this.printDocument1.PrintPage += new System.Drawing.Printing.PrintPageEventHandler(this.PrintPreview); // // printDialog1 // this.printDialog1.AllowSelection = true; this.printDialog1.AllowSomePages = true; this.printDialog1.Document = this.printDocument1; // // toolStripSeparator1 // this.toolStripSeparator1.Name = "toolStripSeparator1"; // // toolStrip1 // this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { this.toolStripSaveButton1, this.tsbSaveAs, this.toolStripSeparator1, this.toolStripPrintButton, this.bBackground, this.bPrintPreview, this.bAktualisieren}); this.toolStrip1.Location = new System.Drawing.Point(0, 0); this.toolStrip1.Name = "toolStrip1"; this.toolStrip1.Size = new System.Drawing.Size(1170, 25); this.toolStrip1.TabIndex = 3; this.toolStrip1.Text = "toolStrip1"; this.toolStrip1.Visible = false; // // toolStripSaveButton1 // this.toolStripSaveButton1.Image = ((System.Drawing.Image)(resources.GetObject("toolStripSaveButton1.Image"))); this.toolStripSaveButton1.ImageTransparentColor = System.Drawing.Color.Magenta; this.toolStripSaveButton1.Name = "toolStripSaveButton1"; this.toolStripSaveButton1.Text = "Speichern"; this.toolStripSaveButton1.Click += new System.EventHandler(this.toolStripSaveButton1_Click); // // tsbSaveAs // this.tsbSaveAs.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text; this.tsbSaveAs.Image = ((System.Drawing.Image)(resources.GetObject("tsbSaveAs.Image"))); this.tsbSaveAs.ImageTransparentColor = System.Drawing.Color.Magenta; this.tsbSaveAs.Name = "tsbSaveAs"; this.tsbSaveAs.Text = "Speichern unter"; this.tsbSaveAs.Click += new System.EventHandler(this.tsbSaveAs_Click); // // toolStripPrintButton // this.toolStripPrintButton.Image = ((System.Drawing.Image)(resources.GetObject("toolStripPrintButton.Image"))); this.toolStripPrintButton.ImageTransparentColor = System.Drawing.Color.Magenta; this.toolStripPrintButton.Name = "toolStripPrintButton"; this.toolStripPrintButton.Text = "Drucken"; this.toolStripPrintButton.Click += new System.EventHandler(this.toolStripPrintButton_Click); // // bBackground // this.bBackground.CheckOnClick = true; this.bBackground.Image = ((System.Drawing.Image)(resources.GetObject("bBackground.Image"))); this.bBackground.ImageTransparentColor = System.Drawing.Color.Magenta; this.bBackground.Name = "bBackground"; this.bBackground.Text = "Background on/off"; this.bBackground.Click += new System.EventHandler(this.bBackground_Click); // // bPrintPreview // this.bPrintPreview.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text; this.bPrintPreview.Image = ((System.Drawing.Image)(resources.GetObject("bPrintPreview.Image"))); this.bPrintPreview.ImageTransparentColor = System.Drawing.Color.Magenta; this.bPrintPreview.Name = "bPrintPreview"; this.bPrintPreview.Text = "Druckvorschau"; this.bPrintPreview.Click += new System.EventHandler(this.bPrintPreview_Click); // // bAktualisieren // this.bAktualisieren.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text; this.bAktualisieren.Image = ((System.Drawing.Image)(resources.GetObject("bAktualisieren.Image"))); this.bAktualisieren.ImageTransparentColor = System.Drawing.Color.Magenta; this.bAktualisieren.Name = "bAktualisieren"; this.bAktualisieren.Text = "Aktualisieren"; this.bAktualisieren.Click += new System.EventHandler(this.bAktualisieren_Click); // // saveWOTFileDialog // this.saveWOTFileDialog.DefaultExt = "wot"; this.saveWOTFileDialog.Filter = "Wheel of Time Character Sheets (*.wot)|*.wot|Alle Dateien|*.*"; // // splitContainer1 // this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill; this.splitContainer1.Location = new System.Drawing.Point(0, 0); this.splitContainer1.Name = "splitContainer1"; // // splitContainer1.Panel1 // this.splitContainer1.Panel1.Controls.Add(this.printPreviewControl1); // // splitContainer1.Panel2 // this.splitContainer1.Panel2.Controls.Add(this.tabControl1); this.splitContainer1.Size = new System.Drawing.Size(1170, 575); this.splitContainer1.SplitterDistance = 716; this.splitContainer1.TabIndex = 5; this.splitContainer1.Text = "splitContainer1"; // // printPreviewControl1 // this.printPreviewControl1.AutoZoom = false; this.printPreviewControl1.Dock = System.Windows.Forms.DockStyle.Fill; this.printPreviewControl1.Document = this.printDocument1; this.printPreviewControl1.Location = new System.Drawing.Point(0, 0); this.printPreviewControl1.Name = "printPreviewControl1"; this.printPreviewControl1.Rows = 2; this.printPreviewControl1.Size = new System.Drawing.Size(716, 575); this.printPreviewControl1.TabIndex = 0; this.printPreviewControl1.Zoom = 1; // // tabControl1 // this.tabControl1.Controls.Add(this.tabPage3); this.tabControl1.Controls.Add(this.tabPage1); this.tabControl1.Controls.Add(this.tpFeats); this.tabControl1.Controls.Add(this.tabPage2); this.tabControl1.Controls.Add(this.tpHistory); this.tabControl1.Controls.Add(this.tabPage4); this.tabControl1.Controls.Add(this.tpBackgroundSkills); this.tabControl1.Controls.Add(this.tpBackground_Feats); this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill; this.tabControl1.Location = new System.Drawing.Point(0, 0); this.tabControl1.Name = "tabControl1"; this.tabControl1.SelectedIndex = 0; this.tabControl1.Size = new System.Drawing.Size(450, 575); this.tabControl1.TabIndex = 16; // // tabPage3 // this.tabPage3.Controls.Add(this.propertyGrid1); this.tabPage3.Location = new System.Drawing.Point(4, 22); this.tabPage3.Name = "tabPage3"; this.tabPage3.Padding = new System.Windows.Forms.Padding(3); this.tabPage3.Size = new System.Drawing.Size(442, 549); this.tabPage3.TabIndex = 2; this.tabPage3.Text = "Properties"; // // propertyGrid1 // this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill; this.propertyGrid1.Location = new System.Drawing.Point(3, 3); this.propertyGrid1.Name = "propertyGrid1"; this.propertyGrid1.Size = new System.Drawing.Size(436, 543); this.propertyGrid1.TabIndex = 2; this.propertyGrid1.ToolbarVisible = false; this.propertyGrid1.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyGrid1_PropertyValueChanged); // // tpBackgroundSkills // this.tpBackgroundSkills.Location = new System.Drawing.Point(4, 22); this.tpBackgroundSkills.Name = "tpBackgroundSkills"; this.tpBackgroundSkills.Size = new System.Drawing.Size(442, 549); this.tpBackgroundSkills.TabIndex = 4; this.tpBackgroundSkills.Text = "Background Skills"; this.tpBackgroundSkills.Leave += new System.EventHandler(this.tpBackgroundSkills_Leave); // // tabPage1 // this.tabPage1.Controls.Add(this.SkillsPanel); this.tabPage1.Controls.Add(this.panel2); this.tabPage1.Location = new System.Drawing.Point(4, 22); this.tabPage1.Name = "tabPage1"; this.tabPage1.Padding = new System.Windows.Forms.Padding(3); this.tabPage1.Size = new System.Drawing.Size(442, 549); this.tabPage1.TabIndex = 0; this.tabPage1.Text = "Skills"; // // SkillsPanel // this.SkillsPanel.AutoScroll = true; this.SkillsPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.SkillsPanel.Controls.Add(this.pAnimal_Empathy); this.SkillsPanel.Controls.Add(this.pAppraise); this.SkillsPanel.Controls.Add(this.pBalance); this.SkillsPanel.Controls.Add(this.pBluff); this.SkillsPanel.Controls.Add(this.pClimb); this.SkillsPanel.Controls.Add(this.pConcentration); this.SkillsPanel.Controls.Add(this.pCraft); this.SkillsPanel.Controls.Add(this.pDecipher_Script); this.SkillsPanel.Controls.Add(this.pDiplomacy); this.SkillsPanel.Controls.Add(this.pDisable_Device); this.SkillsPanel.Controls.Add(this.pDisguise); this.SkillsPanel.Controls.Add(this.pEscape_Artist); this.SkillsPanel.Controls.Add(this.pForgery); this.SkillsPanel.Controls.Add(this.pGather_Information); this.SkillsPanel.Controls.Add(this.pHandle_Animal); this.SkillsPanel.Controls.Add(this.pHeal); this.SkillsPanel.Controls.Add(this.pHide); this.SkillsPanel.Controls.Add(this.pInnuendo); this.SkillsPanel.Controls.Add(this.pIntimidate); this.SkillsPanel.Controls.Add(this.pIntuit_Direction); this.SkillsPanel.Controls.Add(this.pJump); this.SkillsPanel.Controls.Add(this.pKnowledge_Legends); this.SkillsPanel.Controls.Add(this.pKnowledge_Arcana); this.SkillsPanel.Controls.Add(this.pKnowledge_Arch); this.SkillsPanel.Controls.Add(this.pKnowledge_Blight); this.SkillsPanel.Controls.Add(this.pKnowledge_Geography); this.SkillsPanel.Controls.Add(this.pKnowledge_History); this.SkillsPanel.Controls.Add(this.pKnowledge_Local); this.SkillsPanel.Controls.Add(this.pKnowledge_Nature); this.SkillsPanel.Controls.Add(this.pKnowledge_Nobility); this.SkillsPanel.Controls.Add(this.pListen); this.SkillsPanel.Controls.Add(this.pMove_Silently); this.SkillsPanel.Controls.Add(this.pOpen_Lock); this.SkillsPanel.Controls.Add(this.pPick_Pocket); this.SkillsPanel.Controls.Add(this.pRead_Lips); this.SkillsPanel.Controls.Add(this.pRide); this.SkillsPanel.Controls.Add(this.pSearch); this.SkillsPanel.Controls.Add(this.pSense_Motive); this.SkillsPanel.Controls.Add(this.pSpot); this.SkillsPanel.Controls.Add(this.pSwim); this.SkillsPanel.Controls.Add(this.pTumble); this.SkillsPanel.Controls.Add(this.pUse_Rope); this.SkillsPanel.Controls.Add(this.pWeavesight); this.SkillsPanel.Controls.Add(this.pWilderness_Lore); this.SkillsPanel.Dock = System.Windows.Forms.DockStyle.Fill; this.SkillsPanel.Location = new System.Drawing.Point(3, 57); this.SkillsPanel.Name = "SkillsPanel"; this.SkillsPanel.Size = new System.Drawing.Size(436, 489); this.SkillsPanel.TabIndex = 16; this.SkillsPanel.Leave += new System.EventHandler(this.SkillsPanel_Leave); // // pAnimal_Empathy // this.pAnimal_Empathy.Aktiv = true; this.pAnimal_Empathy.BackgroundSkill = false; this.pAnimal_Empathy.GivenPoints = 0; this.pAnimal_Empathy.Location = new System.Drawing.Point(0, 6); this.pAnimal_Empathy.Multiplier = 1; this.pAnimal_Empathy.Name = "pAnimal_Empathy"; this.pAnimal_Empathy.OgierBackgroundSkill = false; this.pAnimal_Empathy.Size = new System.Drawing.Size(397, 20); this.pAnimal_Empathy.SkillName = "Animal Empathy"; this.pAnimal_Empathy.TabIndex = 0; this.pAnimal_Empathy.Blub += new System.EventHandler(this.pBlub_Blub); // // pAppraise // this.pAppraise.Aktiv = true; this.pAppraise.BackgroundSkill = false; this.pAppraise.GivenPoints = 0; this.pAppraise.Location = new System.Drawing.Point(0, 28); this.pAppraise.Multiplier = 1; this.pAppraise.Name = "pAppraise"; this.pAppraise.OgierBackgroundSkill = false; this.pAppraise.Size = new System.Drawing.Size(397, 20); this.pAppraise.SkillName = "Appraise"; this.pAppraise.TabIndex = 1; this.pAppraise.Blub += new System.EventHandler(this.pBlub_Blub); // // pBalance // this.pBalance.Aktiv = true; this.pBalance.BackgroundSkill = false; this.pBalance.GivenPoints = 0; this.pBalance.Location = new System.Drawing.Point(0, 50); this.pBalance.Multiplier = 1; this.pBalance.Name = "pBalance"; this.pBalance.OgierBackgroundSkill = false; this.pBalance.Size = new System.Drawing.Size(397, 20); this.pBalance.SkillName = "Balance"; this.pBalance.TabIndex = 2; this.pBalance.Blub += new System.EventHandler(this.pBlub_Blub); // // pBluff // this.pBluff.Aktiv = true; this.pBluff.BackgroundSkill = false; this.pBluff.GivenPoints = 0; this.pBluff.Location = new System.Drawing.Point(0, 72); this.pBluff.Multiplier = 1; this.pBluff.Name = "pBluff"; this.pBluff.OgierBackgroundSkill = false; this.pBluff.Size = new System.Drawing.Size(397, 20); this.pBluff.SkillName = "Bluff"; this.pBluff.TabIndex = 3; this.pBluff.Blub += new System.EventHandler(this.pBlub_Blub); // // pClimb // this.pClimb.Aktiv = true; this.pClimb.BackgroundSkill = false; this.pClimb.GivenPoints = 0; this.pClimb.Location = new System.Drawing.Point(0, 94); this.pClimb.Multiplier = 1; this.pClimb.Name = "pClimb"; this.pClimb.OgierBackgroundSkill = false; this.pClimb.Size = new System.Drawing.Size(397, 20); this.pClimb.SkillName = "Climb"; this.pClimb.TabIndex = 4; this.pClimb.Blub += new System.EventHandler(this.pBlub_Blub); // // pConcentration // this.pConcentration.Aktiv = true; this.pConcentration.BackgroundSkill = false; this.pConcentration.GivenPoints = 0; this.pConcentration.Location = new System.Drawing.Point(0, 116); this.pConcentration.Multiplier = 1; this.pConcentration.Name = "pConcentration"; this.pConcentration.OgierBackgroundSkill = false; this.pConcentration.Size = new System.Drawing.Size(397, 20); this.pConcentration.SkillName = "Concentration"; this.pConcentration.TabIndex = 6; this.pConcentration.Blub += new System.EventHandler(this.pBlub_Blub); // // pCraft // this.pCraft.Aktiv = true; this.pCraft.BackgroundSkill = false; this.pCraft.GivenPoints = 0; this.pCraft.Location = new System.Drawing.Point(0, 138); this.pCraft.Multiplier = 1; this.pCraft.Name = "pCraft"; this.pCraft.OgierBackgroundSkill = false; this.pCraft.Size = new System.Drawing.Size(397, 20); this.pCraft.SkillName = "Craft"; this.pCraft.TabIndex = 7; this.pCraft.Blub += new System.EventHandler(this.pBlub_Blub); // // pDecipher_Script // this.pDecipher_Script.Aktiv = true; this.pDecipher_Script.BackgroundSkill = false; this.pDecipher_Script.GivenPoints = 0; this.pDecipher_Script.Location = new System.Drawing.Point(0, 160); this.pDecipher_Script.Multiplier = 1; this.pDecipher_Script.Name = "pDecipher_Script"; this.pDecipher_Script.OgierBackgroundSkill = false; this.pDecipher_Script.Size = new System.Drawing.Size(397, 20); this.pDecipher_Script.SkillName = "Decipher Script"; this.pDecipher_Script.TabIndex = 8; this.pDecipher_Script.Blub += new System.EventHandler(this.pBlub_Blub); // // pDiplomacy // this.pDiplomacy.Aktiv = true; this.pDiplomacy.BackgroundSkill = false; this.pDiplomacy.GivenPoints = 0; this.pDiplomacy.Location = new System.Drawing.Point(0, 182); this.pDiplomacy.Multiplier = 1; this.pDiplomacy.Name = "pDiplomacy"; this.pDiplomacy.OgierBackgroundSkill = false; this.pDiplomacy.Size = new System.Drawing.Size(397, 20); this.pDiplomacy.SkillName = "Diplomacy"; this.pDiplomacy.TabIndex = 9; this.pDiplomacy.Blub += new System.EventHandler(this.pBlub_Blub); // // pDisable_Device // this.pDisable_Device.Aktiv = true; this.pDisable_Device.BackgroundSkill = false; this.pDisable_Device.GivenPoints = 0; this.pDisable_Device.Location = new System.Drawing.Point(0, 204); this.pDisable_Device.Multiplier = 1; this.pDisable_Device.Name = "pDisable_Device"; this.pDisable_Device.OgierBackgroundSkill = false; this.pDisable_Device.Size = new System.Drawing.Size(397, 20); this.pDisable_Device.SkillName = "Disable Device"; this.pDisable_Device.TabIndex = 10; this.pDisable_Device.Blub += new System.EventHandler(this.pBlub_Blub); // // pDisguise // this.pDisguise.Aktiv = true; this.pDisguise.BackgroundSkill = false; this.pDisguise.GivenPoints = 0; this.pDisguise.Location = new System.Drawing.Point(0, 226); this.pDisguise.Multiplier = 1; this.pDisguise.Name = "pDisguise"; this.pDisguise.OgierBackgroundSkill = false; this.pDisguise.Size = new System.Drawing.Size(397, 20); this.pDisguise.SkillName = "Disguise"; this.pDisguise.TabIndex = 11; this.pDisguise.Blub += new System.EventHandler(this.pBlub_Blub); // // pEscape_Artist // this.pEscape_Artist.Aktiv = true; this.pEscape_Artist.BackgroundSkill = false; this.pEscape_Artist.GivenPoints = 0; this.pEscape_Artist.Location = new System.Drawing.Point(0, 248); this.pEscape_Artist.Multiplier = 1; this.pEscape_Artist.Name = "pEscape_Artist"; this.pEscape_Artist.OgierBackgroundSkill = false; this.pEscape_Artist.Size = new System.Drawing.Size(397, 20); this.pEscape_Artist.SkillName = "Escape Artist"; this.pEscape_Artist.TabIndex = 12; this.pEscape_Artist.Blub += new System.EventHandler(this.pBlub_Blub); // // pForgery // this.pForgery.Aktiv = true; this.pForgery.BackgroundSkill = false; this.pForgery.GivenPoints = 0; this.pForgery.Location = new System.Drawing.Point(0, 270); this.pForgery.Multiplier = 1; this.pForgery.Name = "pForgery"; this.pForgery.OgierBackgroundSkill = false; this.pForgery.Size = new System.Drawing.Size(397, 20); this.pForgery.SkillName = "Forgery"; this.pForgery.TabIndex = 14; this.pForgery.Blub += new System.EventHandler(this.pBlub_Blub); // // pGather_Information // this.pGather_Information.Aktiv = true; this.pGather_Information.BackgroundSkill = false; this.pGather_Information.GivenPoints = 0; this.pGather_Information.Location = new System.Drawing.Point(0, 292); this.pGather_Information.Multiplier = 1; this.pGather_Information.Name = "pGather_Information"; this.pGather_Information.OgierBackgroundSkill = false; this.pGather_Information.Size = new System.Drawing.Size(397, 20); this.pGather_Information.SkillName = "Gather Information"; this.pGather_Information.TabIndex = 15; this.pGather_Information.Blub += new System.EventHandler(this.pBlub_Blub); // // pHandle_Animal // this.pHandle_Animal.Aktiv = true; this.pHandle_Animal.BackgroundSkill = false; this.pHandle_Animal.GivenPoints = 0; this.pHandle_Animal.Location = new System.Drawing.Point(0, 314); this.pHandle_Animal.Multiplier = 1; this.pHandle_Animal.Name = "pHandle_Animal"; this.pHandle_Animal.OgierBackgroundSkill = false; this.pHandle_Animal.Size = new System.Drawing.Size(397, 20); this.pHandle_Animal.SkillName = "Handle Animal"; this.pHandle_Animal.TabIndex = 16; this.pHandle_Animal.Blub += new System.EventHandler(this.pBlub_Blub); // // pHeal // this.pHeal.Aktiv = true; this.pHeal.BackgroundSkill = false; this.pHeal.GivenPoints = 0; this.pHeal.Location = new System.Drawing.Point(0, 336); this.pHeal.Multiplier = 1; this.pHeal.Name = "pHeal"; this.pHeal.OgierBackgroundSkill = false; this.pHeal.Size = new System.Drawing.Size(397, 20); this.pHeal.SkillName = "Heal"; this.pHeal.TabIndex = 17; this.pHeal.Blub += new System.EventHandler(this.pBlub_Blub); // // pHide // this.pHide.Aktiv = true; this.pHide.BackgroundSkill = false; this.pHide.GivenPoints = 0; this.pHide.Location = new System.Drawing.Point(0, 358); this.pHide.Multiplier = 1; this.pHide.Name = "pHide"; this.pHide.OgierBackgroundSkill = false; this.pHide.Size = new System.Drawing.Size(397, 20); this.pHide.SkillName = "Hide"; this.pHide.TabIndex = 18; this.pHide.Blub += new System.EventHandler(this.pBlub_Blub); // // pInnuendo // this.pInnuendo.Aktiv = true; this.pInnuendo.BackgroundSkill = false; this.pInnuendo.GivenPoints = 0; this.pInnuendo.Location = new System.Drawing.Point(0, 380); this.pInnuendo.Multiplier = 1; this.pInnuendo.Name = "pInnuendo"; this.pInnuendo.OgierBackgroundSkill = false; this.pInnuendo.Size = new System.Drawing.Size(397, 20); this.pInnuendo.SkillName = "Innuendo"; this.pInnuendo.TabIndex = 19; this.pInnuendo.Blub += new System.EventHandler(this.pBlub_Blub); // // pIntimidate // this.pIntimidate.Aktiv = true; this.pIntimidate.BackgroundSkill = false; this.pIntimidate.GivenPoints = 0; this.pIntimidate.Location = new System.Drawing.Point(0, 402); this.pIntimidate.Multiplier = 1; this.pIntimidate.Name = "pIntimidate"; this.pIntimidate.OgierBackgroundSkill = false; this.pIntimidate.Size = new System.Drawing.Size(397, 20); this.pIntimidate.SkillName = "Intimidate"; this.pIntimidate.TabIndex = 20; this.pIntimidate.Blub += new System.EventHandler(this.pBlub_Blub); // // pIntuit_Direction // this.pIntuit_Direction.Aktiv = true; this.pIntuit_Direction.BackgroundSkill = false; this.pIntuit_Direction.GivenPoints = 0; this.pIntuit_Direction.Location = new System.Drawing.Point(0, 424); this.pIntuit_Direction.Multiplier = 1; this.pIntuit_Direction.Name = "pIntuit_Direction"; this.pIntuit_Direction.OgierBackgroundSkill = false; this.pIntuit_Direction.Size = new System.Drawing.Size(397, 20); this.pIntuit_Direction.SkillName = "Intuit Direction"; this.pIntuit_Direction.TabIndex = 21; this.pIntuit_Direction.Blub += new System.EventHandler(this.pBlub_Blub); // // pJump // this.pJump.Aktiv = true; this.pJump.BackgroundSkill = false; this.pJump.GivenPoints = 0; this.pJump.Location = new System.Drawing.Point(0, 446); this.pJump.Multiplier = 1; this.pJump.Name = "pJump"; this.pJump.OgierBackgroundSkill = false; this.pJump.Size = new System.Drawing.Size(397, 20); this.pJump.SkillName = "Jump"; this.pJump.TabIndex = 22; this.pJump.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Legends // this.pKnowledge_Legends.Aktiv = true; this.pKnowledge_Legends.BackgroundSkill = false; this.pKnowledge_Legends.GivenPoints = 0; this.pKnowledge_Legends.Location = new System.Drawing.Point(0, 468); this.pKnowledge_Legends.Multiplier = 1; this.pKnowledge_Legends.Name = "pKnowledge_Legends"; this.pKnowledge_Legends.OgierBackgroundSkill = false; this.pKnowledge_Legends.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Legends.SkillName = "Knowledge (Legends)"; this.pKnowledge_Legends.TabIndex = 23; this.pKnowledge_Legends.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Arcana // this.pKnowledge_Arcana.Aktiv = true; this.pKnowledge_Arcana.BackgroundSkill = false; this.pKnowledge_Arcana.GivenPoints = 0; this.pKnowledge_Arcana.Location = new System.Drawing.Point(0, 490); this.pKnowledge_Arcana.Multiplier = 1; this.pKnowledge_Arcana.Name = "pKnowledge_Arcana"; this.pKnowledge_Arcana.OgierBackgroundSkill = false; this.pKnowledge_Arcana.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Arcana.SkillName = "Knowledge (Arcana)"; this.pKnowledge_Arcana.TabIndex = 24; this.pKnowledge_Arcana.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Arch // this.pKnowledge_Arch.Aktiv = true; this.pKnowledge_Arch.BackgroundSkill = false; this.pKnowledge_Arch.GivenPoints = 0; this.pKnowledge_Arch.Location = new System.Drawing.Point(0, 512); this.pKnowledge_Arch.Multiplier = 1; this.pKnowledge_Arch.Name = "pKnowledge_Arch"; this.pKnowledge_Arch.OgierBackgroundSkill = false; this.pKnowledge_Arch.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Arch.SkillName = "Knowledge (Arch)"; this.pKnowledge_Arch.TabIndex = 25; this.pKnowledge_Arch.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Blight // this.pKnowledge_Blight.Aktiv = true; this.pKnowledge_Blight.BackgroundSkill = false; this.pKnowledge_Blight.GivenPoints = 0; this.pKnowledge_Blight.Location = new System.Drawing.Point(0, 534); this.pKnowledge_Blight.Multiplier = 1; this.pKnowledge_Blight.Name = "pKnowledge_Blight"; this.pKnowledge_Blight.OgierBackgroundSkill = false; this.pKnowledge_Blight.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Blight.SkillName = "Knowledge (Blight)"; this.pKnowledge_Blight.TabIndex = 26; this.pKnowledge_Blight.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Geography // this.pKnowledge_Geography.Aktiv = true; this.pKnowledge_Geography.BackgroundSkill = false; this.pKnowledge_Geography.GivenPoints = 0; this.pKnowledge_Geography.Location = new System.Drawing.Point(0, 556); this.pKnowledge_Geography.Multiplier = 1; this.pKnowledge_Geography.Name = "pKnowledge_Geography"; this.pKnowledge_Geography.OgierBackgroundSkill = false; this.pKnowledge_Geography.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Geography.SkillName = "Knowledge (Geography)"; this.pKnowledge_Geography.TabIndex = 27; this.pKnowledge_Geography.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_History // this.pKnowledge_History.Aktiv = true; this.pKnowledge_History.BackgroundSkill = false; this.pKnowledge_History.GivenPoints = 0; this.pKnowledge_History.Location = new System.Drawing.Point(0, 578); this.pKnowledge_History.Multiplier = 1; this.pKnowledge_History.Name = "pKnowledge_History"; this.pKnowledge_History.OgierBackgroundSkill = false; this.pKnowledge_History.Size = new System.Drawing.Size(397, 20); this.pKnowledge_History.SkillName = "Knowledge (History)"; this.pKnowledge_History.TabIndex = 28; this.pKnowledge_History.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Local // this.pKnowledge_Local.Aktiv = true; this.pKnowledge_Local.BackgroundSkill = false; this.pKnowledge_Local.GivenPoints = 0; this.pKnowledge_Local.Location = new System.Drawing.Point(0, 600); this.pKnowledge_Local.Multiplier = 1; this.pKnowledge_Local.Name = "pKnowledge_Local"; this.pKnowledge_Local.OgierBackgroundSkill = false; this.pKnowledge_Local.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Local.SkillName = "Knowledge (Local)"; this.pKnowledge_Local.TabIndex = 29; this.pKnowledge_Local.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Nature // this.pKnowledge_Nature.Aktiv = true; this.pKnowledge_Nature.BackgroundSkill = false; this.pKnowledge_Nature.GivenPoints = 0; this.pKnowledge_Nature.Location = new System.Drawing.Point(0, 622); this.pKnowledge_Nature.Multiplier = 1; this.pKnowledge_Nature.Name = "pKnowledge_Nature"; this.pKnowledge_Nature.OgierBackgroundSkill = false; this.pKnowledge_Nature.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Nature.SkillName = "Knowledge (Nature)"; this.pKnowledge_Nature.TabIndex = 30; this.pKnowledge_Nature.Blub += new System.EventHandler(this.pBlub_Blub); // // pKnowledge_Nobility // this.pKnowledge_Nobility.Aktiv = true; this.pKnowledge_Nobility.BackgroundSkill = false; this.pKnowledge_Nobility.GivenPoints = 0; this.pKnowledge_Nobility.Location = new System.Drawing.Point(0, 644); this.pKnowledge_Nobility.Multiplier = 1; this.pKnowledge_Nobility.Name = "pKnowledge_Nobility"; this.pKnowledge_Nobility.OgierBackgroundSkill = false; this.pKnowledge_Nobility.Size = new System.Drawing.Size(397, 20); this.pKnowledge_Nobility.SkillName = "Knowledge (Nobility)"; this.pKnowledge_Nobility.TabIndex = 31; this.pKnowledge_Nobility.Blub += new System.EventHandler(this.pBlub_Blub); // // pListen // this.pListen.Aktiv = true; this.pListen.BackgroundSkill = false; this.pListen.GivenPoints = 0; this.pListen.Location = new System.Drawing.Point(0, 666); this.pListen.Multiplier = 1; this.pListen.Name = "pListen"; this.pListen.OgierBackgroundSkill = false; this.pListen.Size = new System.Drawing.Size(397, 20); this.pListen.SkillName = "Listen"; this.pListen.TabIndex = 32; this.pListen.Blub += new System.EventHandler(this.pBlub_Blub); // // pMove_Silently // this.pMove_Silently.Aktiv = true; this.pMove_Silently.BackgroundSkill = false; this.pMove_Silently.GivenPoints = 0; this.pMove_Silently.Location = new System.Drawing.Point(0, 688); this.pMove_Silently.Multiplier = 1; this.pMove_Silently.Name = "pMove_Silently"; this.pMove_Silently.OgierBackgroundSkill = false; this.pMove_Silently.Size = new System.Drawing.Size(397, 20); this.pMove_Silently.SkillName = "Move Silently"; this.pMove_Silently.TabIndex = 33; this.pMove_Silently.Blub += new System.EventHandler(this.pBlub_Blub); // // pOpen_Lock // this.pOpen_Lock.Aktiv = true; this.pOpen_Lock.BackgroundSkill = false; this.pOpen_Lock.GivenPoints = 0; this.pOpen_Lock.Location = new System.Drawing.Point(0, 710); this.pOpen_Lock.Multiplier = 1; this.pOpen_Lock.Name = "pOpen_Lock"; this.pOpen_Lock.OgierBackgroundSkill = false; this.pOpen_Lock.Size = new System.Drawing.Size(397, 20); this.pOpen_Lock.SkillName = "Open Lock"; this.pOpen_Lock.TabIndex = 34; this.pOpen_Lock.Blub += new System.EventHandler(this.pBlub_Blub); // // pPick_Pocket // this.pPick_Pocket.Aktiv = true; this.pPick_Pocket.BackgroundSkill = false; this.pPick_Pocket.GivenPoints = 0; this.pPick_Pocket.Location = new System.Drawing.Point(0, 732); this.pPick_Pocket.Multiplier = 1; this.pPick_Pocket.Name = "pPick_Pocket"; this.pPick_Pocket.OgierBackgroundSkill = false; this.pPick_Pocket.Size = new System.Drawing.Size(397, 20); this.pPick_Pocket.SkillName = "Pick Pocket"; this.pPick_Pocket.TabIndex = 35; this.pPick_Pocket.Blub += new System.EventHandler(this.pBlub_Blub); // // pRead_Lips // this.pRead_Lips.Aktiv = true; this.pRead_Lips.BackgroundSkill = false; this.pRead_Lips.GivenPoints = 0; this.pRead_Lips.Location = new System.Drawing.Point(0, 754); this.pRead_Lips.Multiplier = 1; this.pRead_Lips.Name = "pRead_Lips"; this.pRead_Lips.OgierBackgroundSkill = false; this.pRead_Lips.Size = new System.Drawing.Size(397, 20); this.pRead_Lips.SkillName = "Read Lips"; this.pRead_Lips.TabIndex = 36; this.pRead_Lips.Blub += new System.EventHandler(this.pBlub_Blub); // // pRide // this.pRide.Aktiv = true; this.pRide.BackgroundSkill = false; this.pRide.GivenPoints = 0; this.pRide.Location = new System.Drawing.Point(0, 776); this.pRide.Multiplier = 1; this.pRide.Name = "pRide"; this.pRide.OgierBackgroundSkill = false; this.pRide.Size = new System.Drawing.Size(397, 20); this.pRide.SkillName = "Ride"; this.pRide.TabIndex = 37; this.pRide.Blub += new System.EventHandler(this.pBlub_Blub); // // pSearch // this.pSearch.Aktiv = true; this.pSearch.BackgroundSkill = false; this.pSearch.GivenPoints = 0; this.pSearch.Location = new System.Drawing.Point(0, 798); this.pSearch.Multiplier = 1; this.pSearch.Name = "pSearch"; this.pSearch.OgierBackgroundSkill = false; this.pSearch.Size = new System.Drawing.Size(397, 20); this.pSearch.SkillName = "Search"; this.pSearch.TabIndex = 38; this.pSearch.Blub += new System.EventHandler(this.pBlub_Blub); // // pSense_Motive // this.pSense_Motive.Aktiv = true; this.pSense_Motive.BackgroundSkill = false; this.pSense_Motive.GivenPoints = 0; this.pSense_Motive.Location = new System.Drawing.Point(0, 820); this.pSense_Motive.Multiplier = 1; this.pSense_Motive.Name = "pSense_Motive"; this.pSense_Motive.OgierBackgroundSkill = false; this.pSense_Motive.Size = new System.Drawing.Size(397, 20); this.pSense_Motive.SkillName = "Sense Motive"; this.pSense_Motive.TabIndex = 39; this.pSense_Motive.Blub += new System.EventHandler(this.pBlub_Blub); // // pSpot // this.pSpot.Aktiv = true; this.pSpot.BackgroundSkill = false; this.pSpot.GivenPoints = 0; this.pSpot.Location = new System.Drawing.Point(0, 842); this.pSpot.Multiplier = 1; this.pSpot.Name = "pSpot"; this.pSpot.OgierBackgroundSkill = false; this.pSpot.Size = new System.Drawing.Size(397, 20); this.pSpot.SkillName = "Spot"; this.pSpot.TabIndex = 40; this.pSpot.Blub += new System.EventHandler(this.pBlub_Blub); // // pSwim // this.pSwim.Aktiv = true; this.pSwim.BackgroundSkill = false; this.pSwim.GivenPoints = 0; this.pSwim.Location = new System.Drawing.Point(0, 864); this.pSwim.Multiplier = 1; this.pSwim.Name = "pSwim"; this.pSwim.OgierBackgroundSkill = false; this.pSwim.Size = new System.Drawing.Size(397, 20); this.pSwim.SkillName = "Swim"; this.pSwim.TabIndex = 41; this.pSwim.Blub += new System.EventHandler(this.pBlub_Blub); // // pTumble // this.pTumble.Aktiv = true; this.pTumble.BackgroundSkill = false; this.pTumble.GivenPoints = 0; this.pTumble.Location = new System.Drawing.Point(0, 886); this.pTumble.Multiplier = 1; this.pTumble.Name = "pTumble"; this.pTumble.OgierBackgroundSkill = false; this.pTumble.Size = new System.Drawing.Size(397, 20); this.pTumble.SkillName = "Tumble"; this.pTumble.TabIndex = 42; this.pTumble.Blub += new System.EventHandler(this.pBlub_Blub); // // pUse_Rope // this.pUse_Rope.Aktiv = true; this.pUse_Rope.BackgroundSkill = false; this.pUse_Rope.GivenPoints = 0; this.pUse_Rope.Location = new System.Drawing.Point(0, 908); this.pUse_Rope.Multiplier = 1; this.pUse_Rope.Name = "pUse_Rope"; this.pUse_Rope.OgierBackgroundSkill = false; this.pUse_Rope.Size = new System.Drawing.Size(397, 20); this.pUse_Rope.SkillName = "Use Rope"; this.pUse_Rope.TabIndex = 44; this.pUse_Rope.Blub += new System.EventHandler(this.pBlub_Blub); // // pWeavesight // this.pWeavesight.Aktiv = true; this.pWeavesight.BackgroundSkill = false; this.pWeavesight.GivenPoints = 0; this.pWeavesight.Location = new System.Drawing.Point(0, 930); this.pWeavesight.Multiplier = 1; this.pWeavesight.Name = "pWeavesight"; this.pWeavesight.OgierBackgroundSkill = false; this.pWeavesight.Size = new System.Drawing.Size(397, 20); this.pWeavesight.SkillName = "Weavesight"; this.pWeavesight.TabIndex = 45; this.pWeavesight.Blub += new System.EventHandler(this.pBlub_Blub); // // pWilderness_Lore // this.pWilderness_Lore.Aktiv = true; this.pWilderness_Lore.BackgroundSkill = false; this.pWilderness_Lore.GivenPoints = 0; this.pWilderness_Lore.Location = new System.Drawing.Point(0, 952); this.pWilderness_Lore.Multiplier = 1; this.pWilderness_Lore.Name = "pWilderness_Lore"; this.pWilderness_Lore.OgierBackgroundSkill = false; this.pWilderness_Lore.Size = new System.Drawing.Size(397, 20); this.pWilderness_Lore.SkillName = "Wilderness Lore"; this.pWilderness_Lore.TabIndex = 46; this.pWilderness_Lore.Blub += new System.EventHandler(this.pBlub_Blub); // // panel2 // this.panel2.Controls.Add(this.bClear); this.panel2.Controls.Add(this.bLoadSkills); this.panel2.Controls.Add(this.bSaveSkills); this.panel2.Controls.Add(this.bCreateSkill); this.panel2.Controls.Add(this.tbSkillName); this.panel2.Controls.Add(this.label3); this.panel2.Controls.Add(this.lSkillRest); this.panel2.Controls.Add(this.label1); this.panel2.Controls.Add(this.lSkillUsed); this.panel2.Controls.Add(this.label2); this.panel2.Controls.Add(this.lSkillGesamt); this.panel2.Dock = System.Windows.Forms.DockStyle.Top; this.panel2.Location = new System.Drawing.Point(3, 3); this.panel2.Name = "panel2"; this.panel2.Size = new System.Drawing.Size(436, 54); this.panel2.TabIndex = 14; // // bClear // this.bClear.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bClear.Location = new System.Drawing.Point(194, 28); this.bClear.Name = "bClear"; this.bClear.Size = new System.Drawing.Size(75, 20); this.bClear.TabIndex = 18; this.bClear.Text = "Clear Custom"; this.bClear.Click += new System.EventHandler(this.bClear_Click); // // bLoadSkills // this.bLoadSkills.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bLoadSkills.Location = new System.Drawing.Point(356, 28); this.bLoadSkills.Name = "bLoadSkills"; this.bLoadSkills.Size = new System.Drawing.Size(75, 20); this.bLoadSkills.TabIndex = 17; this.bLoadSkills.Text = "Load"; this.bLoadSkills.Click += new System.EventHandler(this.bLoadSkills_Click); // // bSaveSkills // this.bSaveSkills.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bSaveSkills.Location = new System.Drawing.Point(275, 28); this.bSaveSkills.Name = "bSaveSkills"; this.bSaveSkills.Size = new System.Drawing.Size(75, 20); this.bSaveSkills.TabIndex = 16; this.bSaveSkills.Text = "Save"; this.bSaveSkills.Click += new System.EventHandler(this.bSaveSkills_Click); // // bCreateSkill // this.bCreateSkill.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCreateSkill.Location = new System.Drawing.Point(343, 6); this.bCreateSkill.Name = "bCreateSkill"; this.bCreateSkill.Size = new System.Drawing.Size(42, 20); this.bCreateSkill.TabIndex = 15; this.bCreateSkill.Text = "Neu"; this.bCreateSkill.Click += new System.EventHandler(this.bCreateSkill_Click); // // tbSkillName // this.tbSkillName.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbSkillName.Location = new System.Drawing.Point(209, 6); this.tbSkillName.Name = "tbSkillName"; this.tbSkillName.Size = new System.Drawing.Size(128, 20); this.tbSkillName.TabIndex = 14; // // label3 // this.label3.AutoSize = true; this.label3.Location = new System.Drawing.Point(3, 32); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(123, 13); this.label3.TabIndex = 10; this.label3.Text = "Verbleibende Skillpunkte:"; // // lSkillRest // this.lSkillRest.AutoSize = true; this.lSkillRest.Location = new System.Drawing.Point(166, 32); this.lSkillRest.Name = "lSkillRest"; this.lSkillRest.Size = new System.Drawing.Size(9, 13); this.lSkillRest.TabIndex = 13; this.lSkillRest.Text = "0"; // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(3, 6); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(157, 13); this.label1.TabIndex = 8; this.label1.Text = "Gesamte verfügabre Skillpunkte:"; // // lSkillUsed // this.lSkillUsed.AutoSize = true; this.lSkillUsed.Location = new System.Drawing.Point(166, 19); this.lSkillUsed.Name = "lSkillUsed"; this.lSkillUsed.Size = new System.Drawing.Size(9, 13); this.lSkillUsed.TabIndex = 12; this.lSkillUsed.Text = "0"; // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(3, 19); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(119, 13); this.label2.TabIndex = 9; this.label2.Text = "Verbrauchte Skillpunkte:"; // // lSkillGesamt // this.lSkillGesamt.AutoSize = true; this.lSkillGesamt.Location = new System.Drawing.Point(166, 6); this.lSkillGesamt.Name = "lSkillGesamt"; this.lSkillGesamt.Size = new System.Drawing.Size(15, 13); this.lSkillGesamt.TabIndex = 11; this.lSkillGesamt.Text = "40"; // // tpBackground_Feats // this.tpBackground_Feats.Location = new System.Drawing.Point(4, 22); this.tpBackground_Feats.Name = "tpBackground_Feats"; this.tpBackground_Feats.Padding = new System.Windows.Forms.Padding(3); this.tpBackground_Feats.Size = new System.Drawing.Size(442, 549); this.tpBackground_Feats.TabIndex = 3; this.tpBackground_Feats.Text = "Background Feats"; this.tpBackground_Feats.Leave += new System.EventHandler(this.tpFeats_Leave); // // tpFeats // this.tpFeats.AutoScroll = true; this.tpFeats.Controls.Add(this.gbLost_Ability_Feats); this.tpFeats.Controls.Add(this.gbChanneling_Feats); this.tpFeats.Controls.Add(this.gbSpecial_Feats); this.tpFeats.Controls.Add(this.gbGeneral_Feats); this.tpFeats.Location = new System.Drawing.Point(4, 22); this.tpFeats.Name = "tpFeats"; this.tpFeats.Padding = new System.Windows.Forms.Padding(3); this.tpFeats.Size = new System.Drawing.Size(442, 549); this.tpFeats.TabIndex = 7; this.tpFeats.Text = "Feats"; // // gbLost_Ability_Feats // this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Dreamer); this.gbLost_Ability_Feats.Controls.Add(this.cbDreamwalk); this.gbLost_Ability_Feats.Controls.Add(this.cbBend_Dream); this.gbLost_Ability_Feats.Controls.Add(this.cbDreamjump); this.gbLost_Ability_Feats.Controls.Add(this.cbWaken_Dream); this.gbLost_Ability_Feats.Controls.Add(this.cbDreamwatch); this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Foreteller); this.gbLost_Ability_Feats.Controls.Add(this.cbForeteller); this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Old_Blood); this.gbLost_Ability_Feats.Controls.Add(this.cbOld_Blood); this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Sniffer); this.gbLost_Ability_Feats.Controls.Add(this.cbSniffer); this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Treesinger); this.gbLost_Ability_Feats.Controls.Add(this.cbTreesinger); this.gbLost_Ability_Feats.Controls.Add(this.cbLatent_Viewer); this.gbLost_Ability_Feats.Controls.Add(this.cbViewing); this.gbLost_Ability_Feats.Dock = System.Windows.Forms.DockStyle.Top; this.gbLost_Ability_Feats.Location = new System.Drawing.Point(3, 1626); this.gbLost_Ability_Feats.Name = "gbLost_Ability_Feats"; this.gbLost_Ability_Feats.Size = new System.Drawing.Size(420, 384); this.gbLost_Ability_Feats.TabIndex = 3; this.gbLost_Ability_Feats.TabStop = false; this.gbLost_Ability_Feats.Text = "Lost Ability Feats"; // // cbLatent_Dreamer // this.cbLatent_Dreamer.AutoSize = true; this.cbLatent_Dreamer.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLatent_Dreamer.Location = new System.Drawing.Point(6, 19); this.cbLatent_Dreamer.Name = "cbLatent_Dreamer"; this.cbLatent_Dreamer.Size = new System.Drawing.Size(92, 17); this.cbLatent_Dreamer.TabIndex = 0; this.cbLatent_Dreamer.Text = "Latent Dreamer"; this.cbLatent_Dreamer.CheckedChanged += new System.EventHandler(this.cbLatent_Dreamer_CheckedChanged); // // cbDreamwalk // this.cbDreamwalk.AutoCheck = false; this.cbDreamwalk.AutoSize = true; this.cbDreamwalk.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbDreamwalk.Location = new System.Drawing.Point(26, 42); this.cbDreamwalk.Name = "cbDreamwalk"; this.cbDreamwalk.Size = new System.Drawing.Size(72, 17); this.cbDreamwalk.TabIndex = 1; this.cbDreamwalk.Text = "Dreamwalk"; // // cbBend_Dream // this.cbBend_Dream.AutoCheck = false; this.cbBend_Dream.AutoSize = true; this.cbBend_Dream.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbBend_Dream.Location = new System.Drawing.Point(26, 65); this.cbBend_Dream.Name = "cbBend_Dream"; this.cbBend_Dream.Size = new System.Drawing.Size(78, 17); this.cbBend_Dream.TabIndex = 2; this.cbBend_Dream.Text = "Bend Dream"; // // cbDreamjump // this.cbDreamjump.AutoCheck = false; this.cbDreamjump.AutoSize = true; this.cbDreamjump.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbDreamjump.Location = new System.Drawing.Point(26, 88); this.cbDreamjump.Name = "cbDreamjump"; this.cbDreamjump.Size = new System.Drawing.Size(72, 17); this.cbDreamjump.TabIndex = 3; this.cbDreamjump.Text = "Dreamjump"; // // cbWaken_Dream // this.cbWaken_Dream.AutoCheck = false; this.cbWaken_Dream.AutoSize = true; this.cbWaken_Dream.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWaken_Dream.Location = new System.Drawing.Point(26, 111); this.cbWaken_Dream.Name = "cbWaken_Dream"; this.cbWaken_Dream.Size = new System.Drawing.Size(88, 17); this.cbWaken_Dream.TabIndex = 4; this.cbWaken_Dream.Text = "Waken Dream"; // // cbDreamwatch // this.cbDreamwatch.AutoCheck = false; this.cbDreamwatch.AutoSize = true; this.cbDreamwatch.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbDreamwatch.Location = new System.Drawing.Point(26, 134); this.cbDreamwatch.Name = "cbDreamwatch"; this.cbDreamwatch.Size = new System.Drawing.Size(79, 17); this.cbDreamwatch.TabIndex = 5; this.cbDreamwatch.Text = "Dreamwatch"; // // cbLatent_Foreteller // this.cbLatent_Foreteller.AutoSize = true; this.cbLatent_Foreteller.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLatent_Foreteller.Location = new System.Drawing.Point(6, 157); this.cbLatent_Foreteller.Name = "cbLatent_Foreteller"; this.cbLatent_Foreteller.Size = new System.Drawing.Size(95, 17); this.cbLatent_Foreteller.TabIndex = 6; this.cbLatent_Foreteller.Text = "Latent Foreteller"; this.cbLatent_Foreteller.CheckedChanged += new System.EventHandler(this.cbLatent_Foreteller_CheckedChanged); // // cbForeteller // this.cbForeteller.AutoCheck = false; this.cbForeteller.AutoSize = true; this.cbForeteller.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbForeteller.Location = new System.Drawing.Point(26, 180); this.cbForeteller.Name = "cbForeteller"; this.cbForeteller.Size = new System.Drawing.Size(62, 17); this.cbForeteller.TabIndex = 7; this.cbForeteller.Text = "Foreteller"; // // cbLatent_Old_Blood // this.cbLatent_Old_Blood.AutoSize = true; this.cbLatent_Old_Blood.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLatent_Old_Blood.Location = new System.Drawing.Point(6, 203); this.cbLatent_Old_Blood.Name = "cbLatent_Old_Blood"; this.cbLatent_Old_Blood.Size = new System.Drawing.Size(98, 17); this.cbLatent_Old_Blood.TabIndex = 8; this.cbLatent_Old_Blood.Text = "Latent Old Blood"; this.cbLatent_Old_Blood.CheckedChanged += new System.EventHandler(this.cbLatent_Old_Blood_CheckedChanged); // // cbOld_Blood // this.cbOld_Blood.AutoCheck = false; this.cbOld_Blood.AutoSize = true; this.cbOld_Blood.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbOld_Blood.Location = new System.Drawing.Point(26, 226); this.cbOld_Blood.Name = "cbOld_Blood"; this.cbOld_Blood.Size = new System.Drawing.Size(65, 17); this.cbOld_Blood.TabIndex = 9; this.cbOld_Blood.Text = "Old Blood"; // // cbLatent_Sniffer // this.cbLatent_Sniffer.AutoSize = true; this.cbLatent_Sniffer.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLatent_Sniffer.Location = new System.Drawing.Point(6, 249); this.cbLatent_Sniffer.Name = "cbLatent_Sniffer"; this.cbLatent_Sniffer.Size = new System.Drawing.Size(82, 17); this.cbLatent_Sniffer.TabIndex = 10; this.cbLatent_Sniffer.Text = "Latent Sniffer"; this.cbLatent_Sniffer.CheckedChanged += new System.EventHandler(this.cbLatent_Sniffer_CheckedChanged); // // cbSniffer // this.cbSniffer.AutoCheck = false; this.cbSniffer.AutoSize = true; this.cbSniffer.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSniffer.Location = new System.Drawing.Point(26, 272); this.cbSniffer.Name = "cbSniffer"; this.cbSniffer.Size = new System.Drawing.Size(49, 17); this.cbSniffer.TabIndex = 11; this.cbSniffer.Text = "Sniffer"; // // cbLatent_Treesinger // this.cbLatent_Treesinger.AutoSize = true; this.cbLatent_Treesinger.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLatent_Treesinger.Location = new System.Drawing.Point(6, 295); this.cbLatent_Treesinger.Name = "cbLatent_Treesinger"; this.cbLatent_Treesinger.Size = new System.Drawing.Size(102, 17); this.cbLatent_Treesinger.TabIndex = 12; this.cbLatent_Treesinger.Text = "Latent Treesinger"; this.cbLatent_Treesinger.CheckedChanged += new System.EventHandler(this.cbLatent_Treesinger_CheckedChanged); // // cbTreesinger // this.cbTreesinger.AutoCheck = false; this.cbTreesinger.AutoSize = true; this.cbTreesinger.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTreesinger.Location = new System.Drawing.Point(26, 318); this.cbTreesinger.Name = "cbTreesinger"; this.cbTreesinger.Size = new System.Drawing.Size(69, 17); this.cbTreesinger.TabIndex = 13; this.cbTreesinger.Text = "Treesinger"; // // cbLatent_Viewer // this.cbLatent_Viewer.AutoSize = true; this.cbLatent_Viewer.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLatent_Viewer.Location = new System.Drawing.Point(6, 341); this.cbLatent_Viewer.Name = "cbLatent_Viewer"; this.cbLatent_Viewer.Size = new System.Drawing.Size(84, 17); this.cbLatent_Viewer.TabIndex = 14; this.cbLatent_Viewer.Text = "Latent Viewer"; // // cbViewing // this.cbViewing.AutoCheck = false; this.cbViewing.AutoSize = true; this.cbViewing.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbViewing.Location = new System.Drawing.Point(26, 364); this.cbViewing.Name = "cbViewing"; this.cbViewing.Size = new System.Drawing.Size(59, 17); this.cbViewing.TabIndex = 15; this.cbViewing.Text = "Viewing "; // // gbChanneling_Feats // this.gbChanneling_Feats.Controls.Add(this.cbCombat_Casting); this.gbChanneling_Feats.Controls.Add(this.cbExtra_Affinity); this.gbChanneling_Feats.Controls.Add(this.cbExtra_Talent); this.gbChanneling_Feats.Controls.Add(this.cbMultiweave); this.gbChanneling_Feats.Controls.Add(this.cbPower_Heightened_Senses); this.gbChanneling_Feats.Controls.Add(this.cbSense_Residue); this.gbChanneling_Feats.Controls.Add(this.cbTie_Off_Weave); this.gbChanneling_Feats.Dock = System.Windows.Forms.DockStyle.Top; this.gbChanneling_Feats.Location = new System.Drawing.Point(3, 1447); this.gbChanneling_Feats.Name = "gbChanneling_Feats"; this.gbChanneling_Feats.Size = new System.Drawing.Size(420, 179); this.gbChanneling_Feats.TabIndex = 2; this.gbChanneling_Feats.TabStop = false; this.gbChanneling_Feats.Text = "Channeling Feats"; // // cbCombat_Casting // this.cbCombat_Casting.AutoSize = true; this.cbCombat_Casting.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbCombat_Casting.Location = new System.Drawing.Point(6, 19); this.cbCombat_Casting.Name = "cbCombat_Casting"; this.cbCombat_Casting.Size = new System.Drawing.Size(93, 17); this.cbCombat_Casting.TabIndex = 0; this.cbCombat_Casting.Text = "Combat Casting"; // // cbExtra_Affinity // this.cbExtra_Affinity.AutoSize = true; this.cbExtra_Affinity.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbExtra_Affinity.Location = new System.Drawing.Point(6, 42); this.cbExtra_Affinity.Name = "cbExtra_Affinity"; this.cbExtra_Affinity.Size = new System.Drawing.Size(77, 17); this.cbExtra_Affinity.TabIndex = 1; this.cbExtra_Affinity.Text = "Extra Affinity"; // // cbExtra_Talent // this.cbExtra_Talent.AutoSize = true; this.cbExtra_Talent.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbExtra_Talent.Location = new System.Drawing.Point(6, 65); this.cbExtra_Talent.Name = "cbExtra_Talent"; this.cbExtra_Talent.Size = new System.Drawing.Size(76, 17); this.cbExtra_Talent.TabIndex = 2; this.cbExtra_Talent.Text = "Extra Talent"; // // cbMultiweave // this.cbMultiweave.AutoSize = true; this.cbMultiweave.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMultiweave.Location = new System.Drawing.Point(6, 88); this.cbMultiweave.Name = "cbMultiweave"; this.cbMultiweave.Size = new System.Drawing.Size(73, 17); this.cbMultiweave.TabIndex = 3; this.cbMultiweave.Text = "Multiweave"; // // cbPower_Heightened_Senses // this.cbPower_Heightened_Senses.AutoSize = true; this.cbPower_Heightened_Senses.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbPower_Heightened_Senses.Location = new System.Drawing.Point(6, 111); this.cbPower_Heightened_Senses.Name = "cbPower_Heightened_Senses"; this.cbPower_Heightened_Senses.Size = new System.Drawing.Size(145, 17); this.cbPower_Heightened_Senses.TabIndex = 4; this.cbPower_Heightened_Senses.Text = "Power-Heightened Senses"; // // cbSense_Residue // this.cbSense_Residue.AutoSize = true; this.cbSense_Residue.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSense_Residue.Location = new System.Drawing.Point(6, 134); this.cbSense_Residue.Name = "cbSense_Residue"; this.cbSense_Residue.Size = new System.Drawing.Size(91, 17); this.cbSense_Residue.TabIndex = 5; this.cbSense_Residue.Text = "Sense Residue"; // // cbTie_Off_Weave // this.cbTie_Off_Weave.AutoSize = true; this.cbTie_Off_Weave.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTie_Off_Weave.Location = new System.Drawing.Point(6, 157); this.cbTie_Off_Weave.Name = "cbTie_Off_Weave"; this.cbTie_Off_Weave.Size = new System.Drawing.Size(89, 17); this.cbTie_Off_Weave.TabIndex = 6; this.cbTie_Off_Weave.Text = "Tie Off Weave"; // // gbSpecial_Feats // this.gbSpecial_Feats.Controls.Add(this.cbEliminate_Block); this.gbSpecial_Feats.Controls.Add(this.cbWeapon_Specializiation); this.gbSpecial_Feats.Controls.Add(this.tbWeapon_Specializiation); this.gbSpecial_Feats.Dock = System.Windows.Forms.DockStyle.Top; this.gbSpecial_Feats.Location = new System.Drawing.Point(3, 1380); this.gbSpecial_Feats.Name = "gbSpecial_Feats"; this.gbSpecial_Feats.Size = new System.Drawing.Size(420, 67); this.gbSpecial_Feats.TabIndex = 1; this.gbSpecial_Feats.TabStop = false; this.gbSpecial_Feats.Text = "Special Feats"; // // cbEliminate_Block // this.cbEliminate_Block.AutoSize = true; this.cbEliminate_Block.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbEliminate_Block.Location = new System.Drawing.Point(6, 19); this.cbEliminate_Block.Name = "cbEliminate_Block"; this.cbEliminate_Block.Size = new System.Drawing.Size(91, 17); this.cbEliminate_Block.TabIndex = 0; this.cbEliminate_Block.Text = "Eliminate Block"; // // cbWeapon_Specializiation // this.cbWeapon_Specializiation.AutoSize = true; this.cbWeapon_Specializiation.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWeapon_Specializiation.Location = new System.Drawing.Point(6, 42); this.cbWeapon_Specializiation.Name = "cbWeapon_Specializiation"; this.cbWeapon_Specializiation.Size = new System.Drawing.Size(130, 17); this.cbWeapon_Specializiation.TabIndex = 1; this.cbWeapon_Specializiation.Text = "Weapon Specializiation"; this.cbWeapon_Specializiation.CheckedChanged += new System.EventHandler(this.cbWeapon_Specializiation_CheckedChanged); // // tbWeapon_Specializiation // this.tbWeapon_Specializiation.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbWeapon_Specializiation.Enabled = false; this.tbWeapon_Specializiation.Location = new System.Drawing.Point(142, 41); this.tbWeapon_Specializiation.Name = "tbWeapon_Specializiation"; this.tbWeapon_Specializiation.Size = new System.Drawing.Size(254, 20); this.tbWeapon_Specializiation.TabIndex = 2; // // gbGeneral_Feats // this.gbGeneral_Feats.Controls.Add(this.cbAlertness); this.gbGeneral_Feats.Controls.Add(this.cbAmbidextrous); this.gbGeneral_Feats.Controls.Add(this.cbAnimal_Affinity); this.gbGeneral_Feats.Controls.Add(this.cbArmor_Proficiency_light); this.gbGeneral_Feats.Controls.Add(this.cbArmor_Proficiency_medium); this.gbGeneral_Feats.Controls.Add(this.cbArmor_Proficiency_heavy); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Critical); this.gbGeneral_Feats.Controls.Add(this.cbAthletic); this.gbGeneral_Feats.Controls.Add(this.cbBlind_Fight); this.gbGeneral_Feats.Controls.Add(this.cbCombat_Expertise); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Disarm); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Trip); this.gbGeneral_Feats.Controls.Add(this.cbWhirlwind_Attack); this.gbGeneral_Feats.Controls.Add(this.cbCombat_Reflexes); this.gbGeneral_Feats.Controls.Add(this.cbThe_Dark_One_s_own_Luck); this.gbGeneral_Feats.Controls.Add(this.cbDodge); this.gbGeneral_Feats.Controls.Add(this.cbMobility); this.gbGeneral_Feats.Controls.Add(this.cbSpring_Attack); this.gbGeneral_Feats.Controls.Add(this.cbEndurance); this.gbGeneral_Feats.Controls.Add(this.cbExotic_Weapon_Proficiency); this.gbGeneral_Feats.Controls.Add(this.cbFame); this.gbGeneral_Feats.Controls.Add(this.cbGreat_Fortitude); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Initiative); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Unarmed_Strike); this.gbGeneral_Feats.Controls.Add(this.cbIron_Will); this.gbGeneral_Feats.Controls.Add(this.cbLightning_Reflexes); this.gbGeneral_Feats.Controls.Add(this.cbMartial_Weapon_Proficiency); this.gbGeneral_Feats.Controls.Add(this.cbMental_Stability); this.gbGeneral_Feats.Controls.Add(this.cbMimic); this.gbGeneral_Feats.Controls.Add(this.cbMounted_Combat); this.gbGeneral_Feats.Controls.Add(this.cbMounted_Archery); this.gbGeneral_Feats.Controls.Add(this.cbTrample); this.gbGeneral_Feats.Controls.Add(this.cbRide_By_Attack); this.gbGeneral_Feats.Controls.Add(this.cbNimble); this.gbGeneral_Feats.Controls.Add(this.cbPersuasive); this.gbGeneral_Feats.Controls.Add(this.cbPoint_Blank_Shot); this.gbGeneral_Feats.Controls.Add(this.cbFar_Shot); this.gbGeneral_Feats.Controls.Add(this.cbPrecise_Shot); this.gbGeneral_Feats.Controls.Add(this.cbRapid_Shot); this.gbGeneral_Feats.Controls.Add(this.cbShot_on_the_Run); this.gbGeneral_Feats.Controls.Add(this.cbPower_Attack); this.gbGeneral_Feats.Controls.Add(this.cbCleave); this.gbGeneral_Feats.Controls.Add(this.cbGreat_Cleave); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Bull_Rush); this.gbGeneral_Feats.Controls.Add(this.cbQuick_Draw); this.gbGeneral_Feats.Controls.Add(this.cbQuickness); this.gbGeneral_Feats.Controls.Add(this.cbRun); this.gbGeneral_Feats.Controls.Add(this.cbSharp_eyed); this.gbGeneral_Feats.Controls.Add(this.cbShield_Proficiency); this.gbGeneral_Feats.Controls.Add(this.cbSimple_Weapon_Proficiency); this.gbGeneral_Feats.Controls.Add(this.cbSkill_Emphasis); this.gbGeneral_Feats.Controls.Add(this.cbStealthy); this.gbGeneral_Feats.Controls.Add(this.cbToughness); this.gbGeneral_Feats.Controls.Add(this.cbTrack); this.gbGeneral_Feats.Controls.Add(this.cbTrustworthy); this.gbGeneral_Feats.Controls.Add(this.cbTwo_Weapon_Fighting); this.gbGeneral_Feats.Controls.Add(this.cbImproved_Two_Weapon_Fighting); this.gbGeneral_Feats.Controls.Add(this.cbWeapon_Finesse); this.gbGeneral_Feats.Controls.Add(this.cbWeapon_Focus); this.gbGeneral_Feats.Controls.Add(this.tbWeapon_Focus); this.gbGeneral_Feats.Controls.Add(this.tbWeapon_Finesse); this.gbGeneral_Feats.Controls.Add(this.tbMartial_Weapon_Proficiency); this.gbGeneral_Feats.Controls.Add(this.tbExotic_Weapon_Proficiency); this.gbGeneral_Feats.Dock = System.Windows.Forms.DockStyle.Top; this.gbGeneral_Feats.Location = new System.Drawing.Point(3, 3); this.gbGeneral_Feats.Name = "gbGeneral_Feats"; this.gbGeneral_Feats.Size = new System.Drawing.Size(420, 1377); this.gbGeneral_Feats.TabIndex = 0; this.gbGeneral_Feats.TabStop = false; this.gbGeneral_Feats.Text = "General Feats"; // // cbAlertness // this.cbAlertness.AutoSize = true; this.cbAlertness.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbAlertness.Location = new System.Drawing.Point(6, 19); this.cbAlertness.Name = "cbAlertness"; this.cbAlertness.Size = new System.Drawing.Size(62, 17); this.cbAlertness.TabIndex = 0; this.cbAlertness.Text = "Alertness"; // // cbAmbidextrous // this.cbAmbidextrous.AutoSize = true; this.cbAmbidextrous.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbAmbidextrous.Location = new System.Drawing.Point(6, 42); this.cbAmbidextrous.Name = "cbAmbidextrous"; this.cbAmbidextrous.Size = new System.Drawing.Size(82, 17); this.cbAmbidextrous.TabIndex = 1; this.cbAmbidextrous.Text = "Ambidextrous"; // // cbAnimal_Affinity // this.cbAnimal_Affinity.AutoSize = true; this.cbAnimal_Affinity.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbAnimal_Affinity.Location = new System.Drawing.Point(6, 65); this.cbAnimal_Affinity.Name = "cbAnimal_Affinity"; this.cbAnimal_Affinity.Size = new System.Drawing.Size(84, 17); this.cbAnimal_Affinity.TabIndex = 2; this.cbAnimal_Affinity.Text = "Animal Affinity"; // // cbArmor_Proficiency_light // this.cbArmor_Proficiency_light.AutoSize = true; this.cbArmor_Proficiency_light.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbArmor_Proficiency_light.Location = new System.Drawing.Point(6, 88); this.cbArmor_Proficiency_light.Name = "cbArmor_Proficiency_light"; this.cbArmor_Proficiency_light.Size = new System.Drawing.Size(129, 17); this.cbArmor_Proficiency_light.TabIndex = 3; this.cbArmor_Proficiency_light.Text = "Armor Proficiency (light)"; this.cbArmor_Proficiency_light.CheckedChanged += new System.EventHandler(this.cbArmor_Proficiency_light_CheckedChanged); // // cbArmor_Proficiency_medium // this.cbArmor_Proficiency_medium.AutoCheck = false; this.cbArmor_Proficiency_medium.AutoSize = true; this.cbArmor_Proficiency_medium.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbArmor_Proficiency_medium.Location = new System.Drawing.Point(26, 111); this.cbArmor_Proficiency_medium.Name = "cbArmor_Proficiency_medium"; this.cbArmor_Proficiency_medium.Size = new System.Drawing.Size(146, 17); this.cbArmor_Proficiency_medium.TabIndex = 4; this.cbArmor_Proficiency_medium.Text = "Armor Proficiency (medium)"; this.cbArmor_Proficiency_medium.CheckedChanged += new System.EventHandler(this.cbArmor_Proficiency_medium_CheckedChanged); // // cbArmor_Proficiency_heavy // this.cbArmor_Proficiency_heavy.AutoCheck = false; this.cbArmor_Proficiency_heavy.AutoSize = true; this.cbArmor_Proficiency_heavy.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbArmor_Proficiency_heavy.Location = new System.Drawing.Point(46, 134); this.cbArmor_Proficiency_heavy.Name = "cbArmor_Proficiency_heavy"; this.cbArmor_Proficiency_heavy.Size = new System.Drawing.Size(139, 17); this.cbArmor_Proficiency_heavy.TabIndex = 5; this.cbArmor_Proficiency_heavy.Text = "Armor Proficiency (heavy)"; // // cbImproved_Critical // this.cbImproved_Critical.AutoCheck = false; this.cbImproved_Critical.AutoSize = true; this.cbImproved_Critical.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Critical.Location = new System.Drawing.Point(26, 157); this.cbImproved_Critical.Name = "cbImproved_Critical"; this.cbImproved_Critical.Size = new System.Drawing.Size(97, 17); this.cbImproved_Critical.TabIndex = 23; this.cbImproved_Critical.Text = "Improved Critical"; // // cbAthletic // this.cbAthletic.AutoSize = true; this.cbAthletic.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbAthletic.Location = new System.Drawing.Point(6, 180); this.cbAthletic.Name = "cbAthletic"; this.cbAthletic.Size = new System.Drawing.Size(54, 17); this.cbAthletic.TabIndex = 6; this.cbAthletic.Text = "Athletic"; // // cbBlind_Fight // this.cbBlind_Fight.AutoSize = true; this.cbBlind_Fight.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbBlind_Fight.Location = new System.Drawing.Point(6, 203); this.cbBlind_Fight.Name = "cbBlind_Fight"; this.cbBlind_Fight.Size = new System.Drawing.Size(68, 17); this.cbBlind_Fight.TabIndex = 7; this.cbBlind_Fight.Text = "Blind-Fight"; // // cbCombat_Expertise // this.cbCombat_Expertise.AutoSize = true; this.cbCombat_Expertise.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbCombat_Expertise.Location = new System.Drawing.Point(6, 226); this.cbCombat_Expertise.Name = "cbCombat_Expertise"; this.cbCombat_Expertise.Size = new System.Drawing.Size(101, 17); this.cbCombat_Expertise.TabIndex = 8; this.cbCombat_Expertise.Text = "Combat Expertise"; this.cbCombat_Expertise.CheckedChanged += new System.EventHandler(this.cbCombat_Expertise_CheckedChanged); // // cbImproved_Disarm // this.cbImproved_Disarm.AutoCheck = false; this.cbImproved_Disarm.AutoSize = true; this.cbImproved_Disarm.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Disarm.Location = new System.Drawing.Point(26, 249); this.cbImproved_Disarm.Name = "cbImproved_Disarm"; this.cbImproved_Disarm.Size = new System.Drawing.Size(98, 17); this.cbImproved_Disarm.TabIndex = 9; this.cbImproved_Disarm.Text = "Improved Disarm"; // // cbImproved_Trip // this.cbImproved_Trip.AutoCheck = false; this.cbImproved_Trip.AutoSize = true; this.cbImproved_Trip.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Trip.Location = new System.Drawing.Point(26, 272); this.cbImproved_Trip.Name = "cbImproved_Trip"; this.cbImproved_Trip.Size = new System.Drawing.Size(84, 17); this.cbImproved_Trip.TabIndex = 10; this.cbImproved_Trip.Text = "Improved Trip"; // // cbWhirlwind_Attack // this.cbWhirlwind_Attack.AutoCheck = false; this.cbWhirlwind_Attack.AutoSize = true; this.cbWhirlwind_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWhirlwind_Attack.Location = new System.Drawing.Point(26, 295); this.cbWhirlwind_Attack.Name = "cbWhirlwind_Attack"; this.cbWhirlwind_Attack.Size = new System.Drawing.Size(99, 17); this.cbWhirlwind_Attack.TabIndex = 11; this.cbWhirlwind_Attack.Text = "Whirlwind Attack"; // // cbCombat_Reflexes // this.cbCombat_Reflexes.AutoSize = true; this.cbCombat_Reflexes.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbCombat_Reflexes.Location = new System.Drawing.Point(6, 318); this.cbCombat_Reflexes.Name = "cbCombat_Reflexes"; this.cbCombat_Reflexes.Size = new System.Drawing.Size(99, 17); this.cbCombat_Reflexes.TabIndex = 12; this.cbCombat_Reflexes.Text = "Combat Reflexes"; // // cbThe_Dark_One_s_own_Luck // this.cbThe_Dark_One_s_own_Luck.AutoSize = true; this.cbThe_Dark_One_s_own_Luck.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbThe_Dark_One_s_own_Luck.Location = new System.Drawing.Point(6, 341); this.cbThe_Dark_One_s_own_Luck.Name = "cbThe_Dark_One_s_own_Luck"; this.cbThe_Dark_One_s_own_Luck.Size = new System.Drawing.Size(144, 17); this.cbThe_Dark_One_s_own_Luck.TabIndex = 13; this.cbThe_Dark_One_s_own_Luck.Text = "The Dark One\'s own Luck"; // // cbDodge // this.cbDodge.AutoSize = true; this.cbDodge.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbDodge.Location = new System.Drawing.Point(6, 364); this.cbDodge.Name = "cbDodge"; this.cbDodge.Size = new System.Drawing.Size(51, 17); this.cbDodge.TabIndex = 14; this.cbDodge.Text = "Dodge"; this.cbDodge.CheckedChanged += new System.EventHandler(this.cbDodge_CheckedChanged); // // cbMobility // this.cbMobility.AutoCheck = false; this.cbMobility.AutoSize = true; this.cbMobility.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMobility.Location = new System.Drawing.Point(26, 387); this.cbMobility.Name = "cbMobility"; this.cbMobility.Size = new System.Drawing.Size(54, 17); this.cbMobility.TabIndex = 15; this.cbMobility.Text = "Mobility"; this.cbMobility.CheckedChanged += new System.EventHandler(this.cbMobility_CheckedChanged); // // cbSpring_Attack // this.cbSpring_Attack.AutoCheck = false; this.cbSpring_Attack.AutoSize = true; this.cbSpring_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSpring_Attack.Location = new System.Drawing.Point(46, 410); this.cbSpring_Attack.Name = "cbSpring_Attack"; this.cbSpring_Attack.Size = new System.Drawing.Size(83, 17); this.cbSpring_Attack.TabIndex = 16; this.cbSpring_Attack.Text = "Spring Attack"; // // cbEndurance // this.cbEndurance.AutoSize = true; this.cbEndurance.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbEndurance.Location = new System.Drawing.Point(6, 433); this.cbEndurance.Name = "cbEndurance"; this.cbEndurance.Size = new System.Drawing.Size(71, 17); this.cbEndurance.TabIndex = 17; this.cbEndurance.Text = "Endurance"; // // cbExotic_Weapon_Proficiency // this.cbExotic_Weapon_Proficiency.AutoSize = true; this.cbExotic_Weapon_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbExotic_Weapon_Proficiency.Location = new System.Drawing.Point(6, 456); this.cbExotic_Weapon_Proficiency.Name = "cbExotic_Weapon_Proficiency"; this.cbExotic_Weapon_Proficiency.Size = new System.Drawing.Size(147, 17); this.cbExotic_Weapon_Proficiency.TabIndex = 18; this.cbExotic_Weapon_Proficiency.Text = "Exotic Weapon Proficiency"; this.cbExotic_Weapon_Proficiency.CheckedChanged += new System.EventHandler(this.cbExotic_Weapon_Proficiency_CheckedChanged); // // cbFame // this.cbFame.AutoSize = true; this.cbFame.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbFame.Location = new System.Drawing.Point(6, 479); this.cbFame.Name = "cbFame"; this.cbFame.Size = new System.Drawing.Size(45, 17); this.cbFame.TabIndex = 20; this.cbFame.Text = "Fame"; // // cbGreat_Fortitude // this.cbGreat_Fortitude.AutoSize = true; this.cbGreat_Fortitude.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbGreat_Fortitude.Location = new System.Drawing.Point(6, 502); this.cbGreat_Fortitude.Name = "cbGreat_Fortitude"; this.cbGreat_Fortitude.Size = new System.Drawing.Size(89, 17); this.cbGreat_Fortitude.TabIndex = 21; this.cbGreat_Fortitude.Text = "Great Fortitude"; // // cbImproved_Initiative // this.cbImproved_Initiative.AutoSize = true; this.cbImproved_Initiative.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Initiative.Location = new System.Drawing.Point(6, 525); this.cbImproved_Initiative.Name = "cbImproved_Initiative"; this.cbImproved_Initiative.Size = new System.Drawing.Size(105, 17); this.cbImproved_Initiative.TabIndex = 24; this.cbImproved_Initiative.Text = "Improved Initiative"; // // cbImproved_Unarmed_Strike // this.cbImproved_Unarmed_Strike.AutoSize = true; this.cbImproved_Unarmed_Strike.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Unarmed_Strike.Location = new System.Drawing.Point(6, 548); this.cbImproved_Unarmed_Strike.Name = "cbImproved_Unarmed_Strike"; this.cbImproved_Unarmed_Strike.Size = new System.Drawing.Size(139, 17); this.cbImproved_Unarmed_Strike.TabIndex = 25; this.cbImproved_Unarmed_Strike.Text = "Improved Unarmed Strike"; // // cbIron_Will // this.cbIron_Will.AutoSize = true; this.cbIron_Will.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbIron_Will.Location = new System.Drawing.Point(6, 571); this.cbIron_Will.Name = "cbIron_Will"; this.cbIron_Will.Size = new System.Drawing.Size(57, 17); this.cbIron_Will.TabIndex = 26; this.cbIron_Will.Text = "Iron Will"; // // cbLightning_Reflexes // this.cbLightning_Reflexes.AutoSize = true; this.cbLightning_Reflexes.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbLightning_Reflexes.Location = new System.Drawing.Point(6, 594); this.cbLightning_Reflexes.Name = "cbLightning_Reflexes"; this.cbLightning_Reflexes.Size = new System.Drawing.Size(106, 17); this.cbLightning_Reflexes.TabIndex = 27; this.cbLightning_Reflexes.Text = "Lightning Reflexes"; // // cbMartial_Weapon_Proficiency // this.cbMartial_Weapon_Proficiency.AutoSize = true; this.cbMartial_Weapon_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMartial_Weapon_Proficiency.Location = new System.Drawing.Point(6, 617); this.cbMartial_Weapon_Proficiency.Name = "cbMartial_Weapon_Proficiency"; this.cbMartial_Weapon_Proficiency.Size = new System.Drawing.Size(149, 17); this.cbMartial_Weapon_Proficiency.TabIndex = 28; this.cbMartial_Weapon_Proficiency.Text = "Martial Weapon Proficiency"; this.cbMartial_Weapon_Proficiency.CheckedChanged += new System.EventHandler(this.cbMartial_Weapon_Proficiency_CheckedChanged); // // cbMental_Stability // this.cbMental_Stability.AutoSize = true; this.cbMental_Stability.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMental_Stability.Location = new System.Drawing.Point(6, 640); this.cbMental_Stability.Name = "cbMental_Stability"; this.cbMental_Stability.Size = new System.Drawing.Size(90, 17); this.cbMental_Stability.TabIndex = 29; this.cbMental_Stability.Text = "Mental Stability"; // // cbMimic // this.cbMimic.AutoSize = true; this.cbMimic.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMimic.Location = new System.Drawing.Point(6, 663); this.cbMimic.Name = "cbMimic"; this.cbMimic.Size = new System.Drawing.Size(46, 17); this.cbMimic.TabIndex = 30; this.cbMimic.Text = "Mimic"; // // cbMounted_Combat // this.cbMounted_Combat.AutoSize = true; this.cbMounted_Combat.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMounted_Combat.Location = new System.Drawing.Point(6, 686); this.cbMounted_Combat.Name = "cbMounted_Combat"; this.cbMounted_Combat.Size = new System.Drawing.Size(100, 17); this.cbMounted_Combat.TabIndex = 31; this.cbMounted_Combat.Text = "Mounted Combat"; this.cbMounted_Combat.CheckedChanged += new System.EventHandler(this.cbMounted_Combat_CheckedChanged); // // cbMounted_Archery // this.cbMounted_Archery.AutoCheck = false; this.cbMounted_Archery.AutoSize = true; this.cbMounted_Archery.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbMounted_Archery.Location = new System.Drawing.Point(26, 709); this.cbMounted_Archery.Name = "cbMounted_Archery"; this.cbMounted_Archery.Size = new System.Drawing.Size(100, 17); this.cbMounted_Archery.TabIndex = 32; this.cbMounted_Archery.Text = "Mounted Archery"; // // cbTrample // this.cbTrample.AutoCheck = false; this.cbTrample.AutoSize = true; this.cbTrample.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTrample.Location = new System.Drawing.Point(26, 732); this.cbTrample.Name = "cbTrample"; this.cbTrample.Size = new System.Drawing.Size(57, 17); this.cbTrample.TabIndex = 34; this.cbTrample.Text = "Trample"; // // cbRide_By_Attack // this.cbRide_By_Attack.AutoCheck = false; this.cbRide_By_Attack.AutoSize = true; this.cbRide_By_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbRide_By_Attack.Location = new System.Drawing.Point(26, 755); this.cbRide_By_Attack.Name = "cbRide_By_Attack"; this.cbRide_By_Attack.Size = new System.Drawing.Size(90, 17); this.cbRide_By_Attack.TabIndex = 35; this.cbRide_By_Attack.Text = "Ride-By Attack"; // // cbNimble // this.cbNimble.AutoSize = true; this.cbNimble.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbNimble.Location = new System.Drawing.Point(6, 778); this.cbNimble.Name = "cbNimble"; this.cbNimble.Size = new System.Drawing.Size(51, 17); this.cbNimble.TabIndex = 36; this.cbNimble.Text = "Nimble"; // // cbPersuasive // this.cbPersuasive.AutoSize = true; this.cbPersuasive.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbPersuasive.Location = new System.Drawing.Point(6, 801); this.cbPersuasive.Name = "cbPersuasive"; this.cbPersuasive.Size = new System.Drawing.Size(71, 17); this.cbPersuasive.TabIndex = 37; this.cbPersuasive.Text = "Persuasive"; // // cbPoint_Blank_Shot // this.cbPoint_Blank_Shot.AutoSize = true; this.cbPoint_Blank_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbPoint_Blank_Shot.Location = new System.Drawing.Point(6, 824); this.cbPoint_Blank_Shot.Name = "cbPoint_Blank_Shot"; this.cbPoint_Blank_Shot.Size = new System.Drawing.Size(98, 17); this.cbPoint_Blank_Shot.TabIndex = 38; this.cbPoint_Blank_Shot.Text = "Point Blank Shot"; this.cbPoint_Blank_Shot.CheckedChanged += new System.EventHandler(this.cbPoint_Blank_Shot_CheckedChanged); // // cbFar_Shot // this.cbFar_Shot.AutoCheck = false; this.cbFar_Shot.AutoSize = true; this.cbFar_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbFar_Shot.Location = new System.Drawing.Point(26, 847); this.cbFar_Shot.Name = "cbFar_Shot"; this.cbFar_Shot.Size = new System.Drawing.Size(59, 17); this.cbFar_Shot.TabIndex = 39; this.cbFar_Shot.Text = "Far Shot"; // // cbPrecise_Shot // this.cbPrecise_Shot.AutoCheck = false; this.cbPrecise_Shot.AutoSize = true; this.cbPrecise_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbPrecise_Shot.Location = new System.Drawing.Point(26, 870); this.cbPrecise_Shot.Name = "cbPrecise_Shot"; this.cbPrecise_Shot.Size = new System.Drawing.Size(79, 17); this.cbPrecise_Shot.TabIndex = 40; this.cbPrecise_Shot.Text = "Precise Shot"; // // cbRapid_Shot // this.cbRapid_Shot.AutoCheck = false; this.cbRapid_Shot.AutoSize = true; this.cbRapid_Shot.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbRapid_Shot.Location = new System.Drawing.Point(26, 893); this.cbRapid_Shot.Name = "cbRapid_Shot"; this.cbRapid_Shot.Size = new System.Drawing.Size(72, 17); this.cbRapid_Shot.TabIndex = 41; this.cbRapid_Shot.Text = "Rapid Shot"; // // cbShot_on_the_Run // this.cbShot_on_the_Run.AutoCheck = false; this.cbShot_on_the_Run.AutoSize = true; this.cbShot_on_the_Run.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbShot_on_the_Run.Location = new System.Drawing.Point(26, 916); this.cbShot_on_the_Run.Name = "cbShot_on_the_Run"; this.cbShot_on_the_Run.Size = new System.Drawing.Size(97, 17); this.cbShot_on_the_Run.TabIndex = 42; this.cbShot_on_the_Run.Text = "Shot on the Run"; // // cbPower_Attack // this.cbPower_Attack.AutoSize = true; this.cbPower_Attack.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbPower_Attack.Location = new System.Drawing.Point(6, 939); this.cbPower_Attack.Name = "cbPower_Attack"; this.cbPower_Attack.Size = new System.Drawing.Size(83, 17); this.cbPower_Attack.TabIndex = 43; this.cbPower_Attack.Text = "Power Attack"; this.cbPower_Attack.CheckedChanged += new System.EventHandler(this.cbPower_Attack_CheckedChanged); // // cbCleave // this.cbCleave.AutoCheck = false; this.cbCleave.AutoSize = true; this.cbCleave.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbCleave.Location = new System.Drawing.Point(26, 962); this.cbCleave.Name = "cbCleave"; this.cbCleave.Size = new System.Drawing.Size(52, 17); this.cbCleave.TabIndex = 44; this.cbCleave.Text = "Cleave"; this.cbCleave.CheckedChanged += new System.EventHandler(this.cbCleave_CheckedChanged); // // cbGreat_Cleave // this.cbGreat_Cleave.AutoCheck = false; this.cbGreat_Cleave.AutoSize = true; this.cbGreat_Cleave.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbGreat_Cleave.Location = new System.Drawing.Point(46, 985); this.cbGreat_Cleave.Name = "cbGreat_Cleave"; this.cbGreat_Cleave.Size = new System.Drawing.Size(81, 17); this.cbGreat_Cleave.TabIndex = 45; this.cbGreat_Cleave.Text = "Great Cleave"; // // cbImproved_Bull_Rush // this.cbImproved_Bull_Rush.AutoCheck = false; this.cbImproved_Bull_Rush.AutoSize = true; this.cbImproved_Bull_Rush.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Bull_Rush.Location = new System.Drawing.Point(26, 1008); this.cbImproved_Bull_Rush.Name = "cbImproved_Bull_Rush"; this.cbImproved_Bull_Rush.Size = new System.Drawing.Size(111, 17); this.cbImproved_Bull_Rush.TabIndex = 46; this.cbImproved_Bull_Rush.Text = "Improved Bull Rush"; // // cbQuick_Draw // this.cbQuick_Draw.AutoSize = true; this.cbQuick_Draw.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbQuick_Draw.Location = new System.Drawing.Point(6, 1031); this.cbQuick_Draw.Name = "cbQuick_Draw"; this.cbQuick_Draw.Size = new System.Drawing.Size(75, 17); this.cbQuick_Draw.TabIndex = 47; this.cbQuick_Draw.Text = "Quick Draw"; // // cbQuickness // this.cbQuickness.AutoSize = true; this.cbQuickness.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbQuickness.Location = new System.Drawing.Point(6, 1054); this.cbQuickness.Name = "cbQuickness"; this.cbQuickness.Size = new System.Drawing.Size(69, 17); this.cbQuickness.TabIndex = 48; this.cbQuickness.Text = "Quickness"; // // cbRun // this.cbRun.AutoSize = true; this.cbRun.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbRun.Location = new System.Drawing.Point(6, 1077); this.cbRun.Name = "cbRun"; this.cbRun.Size = new System.Drawing.Size(39, 17); this.cbRun.TabIndex = 49; this.cbRun.Text = "Run"; // // cbSharp_eyed // this.cbSharp_eyed.AutoSize = true; this.cbSharp_eyed.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSharp_eyed.Location = new System.Drawing.Point(6, 1100); this.cbSharp_eyed.Name = "cbSharp_eyed"; this.cbSharp_eyed.Size = new System.Drawing.Size(73, 17); this.cbSharp_eyed.TabIndex = 50; this.cbSharp_eyed.Text = "Sharp-eyed"; // // cbShield_Proficiency // this.cbShield_Proficiency.AutoSize = true; this.cbShield_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbShield_Proficiency.Location = new System.Drawing.Point(6, 1123); this.cbShield_Proficiency.Name = "cbShield_Proficiency"; this.cbShield_Proficiency.Size = new System.Drawing.Size(103, 17); this.cbShield_Proficiency.TabIndex = 51; this.cbShield_Proficiency.Text = "Shield Proficiency"; // // cbSimple_Weapon_Proficiency // this.cbSimple_Weapon_Proficiency.AutoSize = true; this.cbSimple_Weapon_Proficiency.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSimple_Weapon_Proficiency.Location = new System.Drawing.Point(6, 1146); this.cbSimple_Weapon_Proficiency.Name = "cbSimple_Weapon_Proficiency"; this.cbSimple_Weapon_Proficiency.Size = new System.Drawing.Size(149, 17); this.cbSimple_Weapon_Proficiency.TabIndex = 52; this.cbSimple_Weapon_Proficiency.Text = "Simple Weapon Proficiency"; // // cbSkill_Emphasis // this.cbSkill_Emphasis.AutoSize = true; this.cbSkill_Emphasis.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSkill_Emphasis.Location = new System.Drawing.Point(6, 1169); this.cbSkill_Emphasis.Name = "cbSkill_Emphasis"; this.cbSkill_Emphasis.Size = new System.Drawing.Size(86, 17); this.cbSkill_Emphasis.TabIndex = 53; this.cbSkill_Emphasis.Text = "Skill Emphasis"; // // cbStealthy // this.cbStealthy.AutoSize = true; this.cbStealthy.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbStealthy.Location = new System.Drawing.Point(6, 1192); this.cbStealthy.Name = "cbStealthy"; this.cbStealthy.Size = new System.Drawing.Size(57, 17); this.cbStealthy.TabIndex = 54; this.cbStealthy.Text = "Stealthy"; // // cbToughness // this.cbToughness.AutoSize = true; this.cbToughness.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbToughness.Location = new System.Drawing.Point(6, 1215); this.cbToughness.Name = "cbToughness"; this.cbToughness.Size = new System.Drawing.Size(72, 17); this.cbToughness.TabIndex = 55; this.cbToughness.Text = "Toughness"; // // cbTrack // this.cbTrack.AutoSize = true; this.cbTrack.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTrack.Location = new System.Drawing.Point(6, 1238); this.cbTrack.Name = "cbTrack"; this.cbTrack.Size = new System.Drawing.Size(47, 17); this.cbTrack.TabIndex = 56; this.cbTrack.Text = "Track"; // // cbTrustworthy // this.cbTrustworthy.AutoSize = true; this.cbTrustworthy.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTrustworthy.Location = new System.Drawing.Point(6, 1261); this.cbTrustworthy.Name = "cbTrustworthy"; this.cbTrustworthy.Size = new System.Drawing.Size(74, 17); this.cbTrustworthy.TabIndex = 57; this.cbTrustworthy.Text = "Trustworthy"; // // cbTwo_Weapon_Fighting // this.cbTwo_Weapon_Fighting.AutoSize = true; this.cbTwo_Weapon_Fighting.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTwo_Weapon_Fighting.Location = new System.Drawing.Point(6, 1284); this.cbTwo_Weapon_Fighting.Name = "cbTwo_Weapon_Fighting"; this.cbTwo_Weapon_Fighting.Size = new System.Drawing.Size(124, 17); this.cbTwo_Weapon_Fighting.TabIndex = 58; this.cbTwo_Weapon_Fighting.Text = "Two-Weapon Fighting"; this.cbTwo_Weapon_Fighting.CheckedChanged += new System.EventHandler(this.cbTwo_Weapon_Fighting_CheckedChanged); // // cbImproved_Two_Weapon_Fighting // this.cbImproved_Two_Weapon_Fighting.AutoCheck = false; this.cbImproved_Two_Weapon_Fighting.AutoSize = true; this.cbImproved_Two_Weapon_Fighting.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbImproved_Two_Weapon_Fighting.Location = new System.Drawing.Point(26, 1307); this.cbImproved_Two_Weapon_Fighting.Name = "cbImproved_Two_Weapon_Fighting"; this.cbImproved_Two_Weapon_Fighting.Size = new System.Drawing.Size(171, 17); this.cbImproved_Two_Weapon_Fighting.TabIndex = 59; this.cbImproved_Two_Weapon_Fighting.Text = "Improved Two-Weapon Fighting"; // // cbWeapon_Finesse // this.cbWeapon_Finesse.AutoSize = true; this.cbWeapon_Finesse.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWeapon_Finesse.Location = new System.Drawing.Point(6, 1330); this.cbWeapon_Finesse.Name = "cbWeapon_Finesse"; this.cbWeapon_Finesse.Size = new System.Drawing.Size(99, 17); this.cbWeapon_Finesse.TabIndex = 60; this.cbWeapon_Finesse.Text = "Weapon Finesse"; this.cbWeapon_Finesse.CheckedChanged += new System.EventHandler(this.cbWeapon_Finesse_CheckedChanged); // // cbWeapon_Focus // this.cbWeapon_Focus.AutoSize = true; this.cbWeapon_Focus.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWeapon_Focus.Location = new System.Drawing.Point(6, 1353); this.cbWeapon_Focus.Name = "cbWeapon_Focus"; this.cbWeapon_Focus.Size = new System.Drawing.Size(92, 17); this.cbWeapon_Focus.TabIndex = 61; this.cbWeapon_Focus.Text = "Weapon Focus"; this.cbWeapon_Focus.CheckedChanged += new System.EventHandler(this.cbWeapon_Focus_CheckedChanged); // // tbWeapon_Focus // this.tbWeapon_Focus.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbWeapon_Focus.Enabled = false; this.tbWeapon_Focus.Location = new System.Drawing.Point(104, 1351); this.tbWeapon_Focus.Name = "tbWeapon_Focus"; this.tbWeapon_Focus.Size = new System.Drawing.Size(292, 20); this.tbWeapon_Focus.TabIndex = 63; // // tbWeapon_Finesse // this.tbWeapon_Finesse.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbWeapon_Finesse.Enabled = false; this.tbWeapon_Finesse.Location = new System.Drawing.Point(111, 1330); this.tbWeapon_Finesse.Name = "tbWeapon_Finesse"; this.tbWeapon_Finesse.Size = new System.Drawing.Size(285, 20); this.tbWeapon_Finesse.TabIndex = 62; // // tbMartial_Weapon_Proficiency // this.tbMartial_Weapon_Proficiency.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbMartial_Weapon_Proficiency.Enabled = false; this.tbMartial_Weapon_Proficiency.Location = new System.Drawing.Point(161, 617); this.tbMartial_Weapon_Proficiency.Name = "tbMartial_Weapon_Proficiency"; this.tbMartial_Weapon_Proficiency.Size = new System.Drawing.Size(235, 20); this.tbMartial_Weapon_Proficiency.TabIndex = 33; // // tbExotic_Weapon_Proficiency // this.tbExotic_Weapon_Proficiency.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbExotic_Weapon_Proficiency.Enabled = false; this.tbExotic_Weapon_Proficiency.Location = new System.Drawing.Point(159, 456); this.tbExotic_Weapon_Proficiency.Name = "tbExotic_Weapon_Proficiency"; this.tbExotic_Weapon_Proficiency.Size = new System.Drawing.Size(237, 20); this.tbExotic_Weapon_Proficiency.TabIndex = 19; // // tabPage2 // this.tabPage2.Controls.Add(this.gbAffinities); this.tabPage2.Controls.Add(this.gbTalents); this.tabPage2.Location = new System.Drawing.Point(4, 22); this.tabPage2.Name = "tabPage2"; this.tabPage2.Padding = new System.Windows.Forms.Padding(3); this.tabPage2.Size = new System.Drawing.Size(442, 549); this.tabPage2.TabIndex = 1; this.tabPage2.Text = "Talents"; this.tabPage2.Leave += new System.EventHandler(this.tabPage2_Leave); // // gbAffinities // this.gbAffinities.Controls.Add(this.cbAir); this.gbAffinities.Controls.Add(this.cbEarth); this.gbAffinities.Controls.Add(this.cbWater); this.gbAffinities.Controls.Add(this.cbFire); this.gbAffinities.Controls.Add(this.cbSpirit); this.gbAffinities.Dock = System.Windows.Forms.DockStyle.Top; this.gbAffinities.Location = new System.Drawing.Point(3, 227); this.gbAffinities.Name = "gbAffinities"; this.gbAffinities.Size = new System.Drawing.Size(436, 134); this.gbAffinities.TabIndex = 17; this.gbAffinities.TabStop = false; this.gbAffinities.Text = "One Power Affinities"; // // cbAir // this.cbAir.AutoSize = true; this.cbAir.BackColor = System.Drawing.SystemColors.Control; this.cbAir.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbAir.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.cbAir.ForeColor = System.Drawing.Color.DeepSkyBlue; this.cbAir.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft; this.cbAir.Location = new System.Drawing.Point(6, 19); this.cbAir.Name = "cbAir"; this.cbAir.Size = new System.Drawing.Size(34, 17); this.cbAir.TabIndex = 11; this.cbAir.Text = "Air"; this.cbAir.UseVisualStyleBackColor = false; // // cbEarth // this.cbEarth.AutoSize = true; this.cbEarth.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbEarth.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.cbEarth.ForeColor = System.Drawing.Color.Brown; this.cbEarth.Location = new System.Drawing.Point(6, 42); this.cbEarth.Name = "cbEarth"; this.cbEarth.Size = new System.Drawing.Size(49, 17); this.cbEarth.TabIndex = 12; this.cbEarth.Text = "Earth"; // // cbWater // this.cbWater.AutoSize = true; this.cbWater.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWater.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.cbWater.ForeColor = System.Drawing.Color.LightSeaGreen; this.cbWater.Location = new System.Drawing.Point(6, 111); this.cbWater.Name = "cbWater"; this.cbWater.Size = new System.Drawing.Size(53, 17); this.cbWater.TabIndex = 15; this.cbWater.Text = "Water"; // // cbFire // this.cbFire.AutoSize = true; this.cbFire.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbFire.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.cbFire.ForeColor = System.Drawing.Color.OrangeRed; this.cbFire.Location = new System.Drawing.Point(6, 65); this.cbFire.Name = "cbFire"; this.cbFire.Size = new System.Drawing.Size(40, 17); this.cbFire.TabIndex = 13; this.cbFire.Text = "Fire"; // // cbSpirit // this.cbSpirit.AutoSize = true; this.cbSpirit.BackColor = System.Drawing.SystemColors.Control; this.cbSpirit.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbSpirit.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.cbSpirit.ForeColor = System.Drawing.Color.Yellow; this.cbSpirit.Location = new System.Drawing.Point(6, 88); this.cbSpirit.Name = "cbSpirit"; this.cbSpirit.Size = new System.Drawing.Size(48, 17); this.cbSpirit.TabIndex = 14; this.cbSpirit.Text = "Spirit"; this.cbSpirit.UseVisualStyleBackColor = false; // // gbTalents // this.gbTalents.Controls.Add(this.cbBalefire); this.gbTalents.Controls.Add(this.cbTravling); this.gbTalents.Controls.Add(this.cbIllusion); this.gbTalents.Controls.Add(this.cbWarding); this.gbTalents.Controls.Add(this.cbHealing); this.gbTalents.Controls.Add(this.cbCloudDancing); this.gbTalents.Controls.Add(this.cbElementalism); this.gbTalents.Controls.Add(this.cbEarthSinging); this.gbTalents.Controls.Add(this.cbConjunction); this.gbTalents.Dock = System.Windows.Forms.DockStyle.Top; this.gbTalents.Location = new System.Drawing.Point(3, 3); this.gbTalents.Name = "gbTalents"; this.gbTalents.Size = new System.Drawing.Size(436, 224); this.gbTalents.TabIndex = 16; this.gbTalents.TabStop = false; this.gbTalents.Text = "Talents"; // // cbBalefire // this.cbBalefire.AutoSize = true; this.cbBalefire.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbBalefire.Location = new System.Drawing.Point(6, 19); this.cbBalefire.Name = "cbBalefire"; this.cbBalefire.Size = new System.Drawing.Size(54, 17); this.cbBalefire.TabIndex = 0; this.cbBalefire.Text = "Balefire"; // // cbTravling // this.cbTravling.AutoSize = true; this.cbTravling.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbTravling.Location = new System.Drawing.Point(6, 180); this.cbTravling.Name = "cbTravling"; this.cbTravling.Size = new System.Drawing.Size(63, 17); this.cbTravling.TabIndex = 7; this.cbTravling.Text = "Traveling"; // // cbIllusion // this.cbIllusion.AutoSize = true; this.cbIllusion.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbIllusion.Location = new System.Drawing.Point(6, 157); this.cbIllusion.Name = "cbIllusion"; this.cbIllusion.Size = new System.Drawing.Size(51, 17); this.cbIllusion.TabIndex = 6; this.cbIllusion.Text = "Illusion"; // // cbWarding // this.cbWarding.AutoSize = true; this.cbWarding.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbWarding.Location = new System.Drawing.Point(6, 203); this.cbWarding.Name = "cbWarding"; this.cbWarding.Size = new System.Drawing.Size(59, 17); this.cbWarding.TabIndex = 8; this.cbWarding.Text = "Warding"; // // cbHealing // this.cbHealing.AutoSize = true; this.cbHealing.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbHealing.Location = new System.Drawing.Point(6, 134); this.cbHealing.Name = "cbHealing"; this.cbHealing.Size = new System.Drawing.Size(55, 17); this.cbHealing.TabIndex = 5; this.cbHealing.Text = "Healing"; // // cbCloudDancing // this.cbCloudDancing.AutoSize = true; this.cbCloudDancing.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbCloudDancing.Location = new System.Drawing.Point(6, 42); this.cbCloudDancing.Name = "cbCloudDancing"; this.cbCloudDancing.Size = new System.Drawing.Size(89, 17); this.cbCloudDancing.TabIndex = 1; this.cbCloudDancing.Text = "Cloud Dancing"; // // cbElementalism // this.cbElementalism.AutoSize = true; this.cbElementalism.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbElementalism.Location = new System.Drawing.Point(6, 111); this.cbElementalism.Name = "cbElementalism"; this.cbElementalism.Size = new System.Drawing.Size(80, 17); this.cbElementalism.TabIndex = 4; this.cbElementalism.Text = "Elementalism"; // // cbEarthSinging // this.cbEarthSinging.AutoSize = true; this.cbEarthSinging.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbEarthSinging.Location = new System.Drawing.Point(6, 88); this.cbEarthSinging.Name = "cbEarthSinging"; this.cbEarthSinging.Size = new System.Drawing.Size(82, 17); this.cbEarthSinging.TabIndex = 3; this.cbEarthSinging.Text = "Earth Singing"; // // cbConjunction // this.cbConjunction.AutoSize = true; this.cbConjunction.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.cbConjunction.Location = new System.Drawing.Point(6, 65); this.cbConjunction.Name = "cbConjunction"; this.cbConjunction.Size = new System.Drawing.Size(75, 17); this.cbConjunction.TabIndex = 2; this.cbConjunction.Text = "Conjunction"; // // tpHistory // this.tpHistory.Controls.Add(this.tbGeschichte); this.tpHistory.Location = new System.Drawing.Point(4, 22); this.tpHistory.Name = "tpHistory"; this.tpHistory.Padding = new System.Windows.Forms.Padding(3); this.tpHistory.Size = new System.Drawing.Size(442, 549); this.tpHistory.TabIndex = 5; this.tpHistory.Text = "Geschichte"; // // tbGeschichte // this.tbGeschichte.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbGeschichte.Dock = System.Windows.Forms.DockStyle.Fill; this.tbGeschichte.Location = new System.Drawing.Point(3, 3); this.tbGeschichte.Multiline = true; this.tbGeschichte.Name = "tbGeschichte"; this.tbGeschichte.Size = new System.Drawing.Size(436, 543); this.tbGeschichte.TabIndex = 0; // // tabPage4 // this.tabPage4.Controls.Add(this.tbSprüche); this.tabPage4.Controls.Add(this.bKopieren); this.tabPage4.Controls.Add(this.tbSpruch); this.tabPage4.Location = new System.Drawing.Point(4, 22); this.tabPage4.Name = "tabPage4"; this.tabPage4.Padding = new System.Windows.Forms.Padding(3); this.tabPage4.Size = new System.Drawing.Size(442, 549); this.tabPage4.TabIndex = 6; this.tabPage4.Text = "Spruch"; // // tbSprüche // this.tbSprüche.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbSprüche.Dock = System.Windows.Forms.DockStyle.Fill; this.tbSprüche.Location = new System.Drawing.Point(3, 85); this.tbSprüche.Multiline = true; this.tbSprüche.Name = "tbSprüche"; this.tbSprüche.ReadOnly = true; this.tbSprüche.ScrollBars = System.Windows.Forms.ScrollBars.Vertical; this.tbSprüche.Size = new System.Drawing.Size(436, 461); this.tbSprüche.TabIndex = 3; this.tbSprüche.Text = resources.GetString("tbSprüche.Text"); // // bKopieren // this.bKopieren.Dock = System.Windows.Forms.DockStyle.Top; this.bKopieren.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bKopieren.Location = new System.Drawing.Point(3, 62); this.bKopieren.Name = "bKopieren"; this.bKopieren.Size = new System.Drawing.Size(436, 23); this.bKopieren.TabIndex = 2; this.bKopieren.Text = "Kopieren"; this.bKopieren.Click += new System.EventHandler(this.bKopieren_Click); // // tbSpruch // this.tbSpruch.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.tbSpruch.Dock = System.Windows.Forms.DockStyle.Top; this.tbSpruch.Location = new System.Drawing.Point(3, 3); this.tbSpruch.Multiline = true; this.tbSpruch.Name = "tbSpruch"; this.tbSpruch.ScrollBars = System.Windows.Forms.ScrollBars.Vertical; this.tbSpruch.Size = new System.Drawing.Size(436, 59); this.tbSpruch.TabIndex = 0; // // printPreviewDialog1 // this.printPreviewDialog1.AutoScrollMargin = new System.Drawing.Size(0, 0); this.printPreviewDialog1.AutoScrollMinSize = new System.Drawing.Size(0, 0); this.printPreviewDialog1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink; this.printPreviewDialog1.ClientSize = new System.Drawing.Size(400, 300); this.printPreviewDialog1.Document = this.printDocument1; this.printPreviewDialog1.Enabled = true; this.printPreviewDialog1.Icon = ((System.Drawing.Icon)(resources.GetObject("printPreviewDialog1.Icon"))); this.printPreviewDialog1.Name = "printPreviewDialog1"; this.printPreviewDialog1.Visible = false; // // saveSKLFileDialog // this.saveSKLFileDialog.DefaultExt = "skl"; this.saveSKLFileDialog.Filter = "Wheel of Time Skills (*.skl)|*.skl|Alle Dateien|*.*"; // // openSKLFileDialog // this.openSKLFileDialog.Filter = "Wheel of Time Skills (*.skl)|*.skl|Alle Dateien|*.*"; // // ChildWnd // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(1170, 575); this.Controls.Add(this.splitContainer1); this.Controls.Add(this.toolStrip1); this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.Name = "ChildWnd"; this.Text = "ChildWnd"; this.WindowState = System.Windows.Forms.FormWindowState.Maximized; this.toolStrip1.ResumeLayout(false); this.splitContainer1.Panel1.ResumeLayout(false); this.splitContainer1.Panel2.ResumeLayout(false); this.splitContainer1.ResumeLayout(false); this.tabControl1.ResumeLayout(false); this.tabPage3.ResumeLayout(false); this.tabPage1.ResumeLayout(false); this.SkillsPanel.ResumeLayout(false); this.panel2.ResumeLayout(false); this.panel2.PerformLayout(); this.tpFeats.ResumeLayout(false); this.gbLost_Ability_Feats.ResumeLayout(false); this.gbLost_Ability_Feats.PerformLayout(); this.gbChanneling_Feats.ResumeLayout(false); this.gbChanneling_Feats.PerformLayout(); this.gbSpecial_Feats.ResumeLayout(false); this.gbSpecial_Feats.PerformLayout(); this.gbGeneral_Feats.ResumeLayout(false); this.gbGeneral_Feats.PerformLayout(); this.tabPage2.ResumeLayout(false); this.gbAffinities.ResumeLayout(false); this.gbAffinities.PerformLayout(); this.gbTalents.ResumeLayout(false); this.gbTalents.PerformLayout(); this.tpHistory.ResumeLayout(false); this.tpHistory.PerformLayout(); this.tabPage4.ResumeLayout(false); this.tabPage4.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.PrintDialog printDialog1; private System.Drawing.Printing.PrintDocument printDocument1; private System.Windows.Forms.ToolStripSeparator toolStripSeparator1; private System.Windows.Forms.ToolStrip toolStrip1; private System.Windows.Forms.SaveFileDialog saveWOTFileDialog; private System.Windows.Forms.SplitContainer splitContainer1; private System.Windows.Forms.PrintPreviewControl printPreviewControl1; private System.Windows.Forms.TabControl tabControl1; private System.Windows.Forms.TabPage tabPage3; private System.Windows.Forms.PropertyGrid propertyGrid1; private System.Windows.Forms.TabPage tpBackground_Feats; private System.Windows.Forms.TabPage tpBackgroundSkills; private System.Windows.Forms.TabPage tabPage1; private System.Windows.Forms.Panel SkillsPanel; private System.Windows.Forms.Panel panel2; private System.Windows.Forms.Button bLoadSkills; private System.Windows.Forms.Button bSaveSkills; private System.Windows.Forms.Button bCreateSkill; private System.Windows.Forms.TextBox tbSkillName; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label lSkillRest; private System.Windows.Forms.Label label1; private System.Windows.Forms.Label lSkillUsed; private System.Windows.Forms.Label label2; private System.Windows.Forms.Label lSkillGesamt; private System.Windows.Forms.TabPage tabPage2; private System.Windows.Forms.GroupBox gbAffinities; private System.Windows.Forms.CheckBox cbAir; private System.Windows.Forms.CheckBox cbEarth; private System.Windows.Forms.CheckBox cbWater; private System.Windows.Forms.CheckBox cbFire; private System.Windows.Forms.CheckBox cbSpirit; private System.Windows.Forms.GroupBox gbTalents; private System.Windows.Forms.CheckBox cbBalefire; private System.Windows.Forms.CheckBox cbTravling; private System.Windows.Forms.CheckBox cbIllusion; private System.Windows.Forms.CheckBox cbWarding; private System.Windows.Forms.CheckBox cbHealing; private System.Windows.Forms.CheckBox cbCloudDancing; private System.Windows.Forms.CheckBox cbElementalism; private System.Windows.Forms.CheckBox cbEarthSinging; private System.Windows.Forms.CheckBox cbConjunction; private System.Windows.Forms.ToolStripButton toolStripSaveButton1; private System.Windows.Forms.ToolStripButton tsbSaveAs; private System.Windows.Forms.ToolStripButton toolStripPrintButton; private System.Windows.Forms.TabPage tpHistory; private System.Windows.Forms.TextBox tbGeschichte; private System.Windows.Forms.ToolStripButton bBackground; private System.Windows.Forms.TabPage tabPage4; private System.Windows.Forms.TextBox tbSpruch; private System.Windows.Forms.ToolStripButton bPrintPreview; private System.Windows.Forms.PrintPreviewDialog printPreviewDialog1; private System.Windows.Forms.ToolStripButton bAktualisieren; private System.Windows.Forms.Button bKopieren; private System.Windows.Forms.TextBox tbSprüche; private System.Windows.Forms.TabPage tpFeats; private System.Windows.Forms.GroupBox gbSpecial_Feats; private System.Windows.Forms.GroupBox gbGeneral_Feats; private System.Windows.Forms.GroupBox gbLost_Ability_Feats; private System.Windows.Forms.GroupBox gbChanneling_Feats; private System.Windows.Forms.CheckBox cbAlertness; private System.Windows.Forms.CheckBox cbAmbidextrous; private System.Windows.Forms.CheckBox cbAnimal_Affinity; private System.Windows.Forms.CheckBox cbArmor_Proficiency_light; private System.Windows.Forms.CheckBox cbArmor_Proficiency_medium; private System.Windows.Forms.CheckBox cbArmor_Proficiency_heavy; private System.Windows.Forms.CheckBox cbAthletic; private System.Windows.Forms.CheckBox cbBlind_Fight; private System.Windows.Forms.CheckBox cbCombat_Expertise; private System.Windows.Forms.CheckBox cbImproved_Disarm; private System.Windows.Forms.CheckBox cbImproved_Trip; private System.Windows.Forms.CheckBox cbWhirlwind_Attack; private System.Windows.Forms.CheckBox cbCombat_Reflexes; private System.Windows.Forms.CheckBox cbThe_Dark_One_s_own_Luck; private System.Windows.Forms.CheckBox cbDodge; private System.Windows.Forms.CheckBox cbMobility; private System.Windows.Forms.CheckBox cbSpring_Attack; private System.Windows.Forms.CheckBox cbEndurance; private System.Windows.Forms.CheckBox cbExotic_Weapon_Proficiency; private System.Windows.Forms.CheckBox cbFame; private System.Windows.Forms.TextBox tbExotic_Weapon_Proficiency; private System.Windows.Forms.CheckBox cbGreat_Fortitude; private System.Windows.Forms.CheckBox cbImproved_Critical; private System.Windows.Forms.CheckBox cbImproved_Initiative; private System.Windows.Forms.CheckBox cbImproved_Unarmed_Strike; private System.Windows.Forms.CheckBox cbIron_Will; private System.Windows.Forms.CheckBox cbLightning_Reflexes; private System.Windows.Forms.CheckBox cbMental_Stability; private System.Windows.Forms.CheckBox cbMartial_Weapon_Proficiency; private System.Windows.Forms.CheckBox cbMimic; private System.Windows.Forms.CheckBox cbMounted_Combat; private System.Windows.Forms.CheckBox cbMounted_Archery; private System.Windows.Forms.TextBox tbMartial_Weapon_Proficiency; private System.Windows.Forms.CheckBox cbTrample; private System.Windows.Forms.CheckBox cbRide_By_Attack; private System.Windows.Forms.CheckBox cbNimble; private System.Windows.Forms.CheckBox cbPersuasive; private System.Windows.Forms.CheckBox cbPoint_Blank_Shot; private System.Windows.Forms.CheckBox cbFar_Shot; private System.Windows.Forms.CheckBox cbPrecise_Shot; private System.Windows.Forms.CheckBox cbRapid_Shot; private System.Windows.Forms.CheckBox cbShot_on_the_Run; private System.Windows.Forms.CheckBox cbPower_Attack; private System.Windows.Forms.CheckBox cbCleave; private System.Windows.Forms.CheckBox cbGreat_Cleave; private System.Windows.Forms.CheckBox cbImproved_Bull_Rush; private System.Windows.Forms.CheckBox cbQuick_Draw; private System.Windows.Forms.CheckBox cbQuickness; private System.Windows.Forms.CheckBox cbRun; private System.Windows.Forms.CheckBox cbSharp_eyed; private System.Windows.Forms.CheckBox cbShield_Proficiency; private System.Windows.Forms.CheckBox cbSimple_Weapon_Proficiency; private System.Windows.Forms.CheckBox cbSkill_Emphasis; private System.Windows.Forms.CheckBox cbStealthy; private System.Windows.Forms.CheckBox cbToughness; private System.Windows.Forms.CheckBox cbTrack; private System.Windows.Forms.CheckBox cbTrustworthy; private System.Windows.Forms.CheckBox cbTwo_Weapon_Fighting; private System.Windows.Forms.CheckBox cbImproved_Two_Weapon_Fighting; private System.Windows.Forms.CheckBox cbWeapon_Finesse; private System.Windows.Forms.CheckBox cbWeapon_Focus; private System.Windows.Forms.TextBox tbWeapon_Focus; private System.Windows.Forms.TextBox tbWeapon_Finesse; private System.Windows.Forms.CheckBox cbEliminate_Block; private System.Windows.Forms.CheckBox cbWeapon_Specializiation; private System.Windows.Forms.CheckBox cbCombat_Casting; private System.Windows.Forms.TextBox tbWeapon_Specializiation; private System.Windows.Forms.CheckBox cbExtra_Affinity; private System.Windows.Forms.CheckBox cbExtra_Talent; private System.Windows.Forms.CheckBox cbMultiweave; private System.Windows.Forms.CheckBox cbPower_Heightened_Senses; private System.Windows.Forms.CheckBox cbSense_Residue; private System.Windows.Forms.CheckBox cbTie_Off_Weave; private System.Windows.Forms.CheckBox cbLatent_Dreamer; private System.Windows.Forms.CheckBox cbDreamwalk; private System.Windows.Forms.CheckBox cbBend_Dream; private System.Windows.Forms.CheckBox cbDreamjump; private System.Windows.Forms.CheckBox cbWaken_Dream; private System.Windows.Forms.CheckBox cbDreamwatch; private System.Windows.Forms.CheckBox cbLatent_Foreteller; private System.Windows.Forms.CheckBox cbForeteller; private System.Windows.Forms.CheckBox cbLatent_Old_Blood; private System.Windows.Forms.CheckBox cbOld_Blood; private System.Windows.Forms.CheckBox cbLatent_Sniffer; private System.Windows.Forms.CheckBox cbSniffer; private System.Windows.Forms.CheckBox cbLatent_Treesinger; private System.Windows.Forms.CheckBox cbTreesinger; private System.Windows.Forms.CheckBox cbLatent_Viewer; private System.Windows.Forms.CheckBox cbViewing; private System.Windows.Forms.SaveFileDialog saveSKLFileDialog; private System.Windows.Forms.OpenFileDialog openSKLFileDialog; private System.Windows.Forms.Button bClear; private Points pAnimal_Empathy; private Points pAppraise; private Points pBalance; private Points pBluff; private Points pClimb; private Points pConcentration; private Points pCraft; private Points pDecipher_Script; private Points pDiplomacy; private Points pDisable_Device; private Points pDisguise; private Points pEscape_Artist; private Points pForgery; private Points pGather_Information; private Points pHandle_Animal; private Points pHeal; private Points pHide; private Points pInnuendo; private Points pIntimidate; private Points pIntuit_Direction; private Points pJump; private Points pKnowledge_Legends; private Points pKnowledge_Arcana; private Points pKnowledge_Arch; private Points pKnowledge_Blight; private Points pKnowledge_Geography; private Points pKnowledge_History; private Points pKnowledge_Local; private Points pKnowledge_Nature; private Points pKnowledge_Nobility; private Points pListen; private Points pMove_Silently; private Points pOpen_Lock; private Points pPick_Pocket; private Points pRead_Lips; private Points pRide; private Points pSearch; private Points pSense_Motive; private Points pSpot; private Points pSwim; private Points pTumble; private Points pUse_Rope; private Points pWeavesight; private Points pWilderness_Lore; } }