using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Printing; using System.Drawing.Imaging; using System.Text; using System.Windows.Forms; using System.Xml; namespace Wheel_of_Time___Character_Sheets { public partial class ChildWnd : Form { public string filename; Char character = new Char(); public ChildWnd(string file) { InitializeComponent(); filename = file; if (filename != "") { XmlTextReader xmlreader = new XmlTextReader(filename); xmlreader.ReadStartElement("Wheel_of_Time_Character_Sheet"); character.Name = xmlreader.ReadElementString("Name"); character.MaxSkillPoints = int.Parse(xmlreader.ReadElementString("MaxSkillPoints")); character.Alter = int.Parse(xmlreader.ReadElementString("Alter")); string sAugen = xmlreader.ReadElementString("Augen"); int iAugen = 0; if (int.TryParse(sAugen, out iAugen)) { character.Augen = Color.FromArgb(iAugen); } else { character.Augen = Color.FromName(sAugen); } character.Charisma = int.Parse(xmlreader.ReadElementString("Charisma")); character.Chronik = xmlreader.ReadElementString("Chronik"); character.Geschicklichkeit = int.Parse(xmlreader.ReadElementString("Geschicklichkeit")); character.Gewicht = int.Parse(xmlreader.ReadElementString("Gewicht")); character.Geschlecht = xmlreader.ReadElementString("Geschlecht"); character.Größe = int.Parse(xmlreader.ReadElementString("Größe")); string sHaare = xmlreader.ReadElementString("Haare"); int iHaare = 0; if (int.TryParse(sHaare, out iHaare)) { character.Haare = Color.FromArgb(iHaare); } else { character.Haare = Color.FromName(sHaare); } string sHaut = xmlreader.ReadElementString("Haut"); int iHaut = 0; if (int.TryParse(sHaut, out iHaut)) { character.Haut = Color.FromArgb(iHaut); } else { character.Haut = Color.FromName(sHaut); } character.Intelligenz = int.Parse(xmlreader.ReadElementString("Intelligenz")); character.Background = xmlreader.ReadElementString("Background"); character.Algai_d_Siswai = bool.Parse(xmlreader.ReadElementString("Algai_d_Siswai")); character.Armsman = bool.Parse(xmlreader.ReadElementString("Armsman")); character.Initiate = bool.Parse(xmlreader.ReadElementString("Initiate")); character.Noble = bool.Parse(xmlreader.ReadElementString("Noble")); character.Wanderer = bool.Parse(xmlreader.ReadElementString("Wanderer")); character.Wilder = bool.Parse(xmlreader.ReadElementString("Wilder")); character.Woodsman = bool.Parse(xmlreader.ReadElementString("Woodsman")); //character.Klasse = xmlreader.ReadElementString("Klasse"); character.Konstitution = int.Parse(xmlreader.ReadElementString("Konstitution")); character.Level = xmlreader.ReadElementString("Level"); character.Spieler = xmlreader.ReadElementString("Spieler"); character.Stärke = int.Parse(xmlreader.ReadElementString("Stärke")); character.Weisheit = int.Parse(xmlreader.ReadElementString("Weisheit")); tbSpruch.Text = xmlreader.ReadElementString("Spruch"); tbGeschichte.Text = xmlreader.ReadElementString("Geschichte"); cbAir.Checked = bool.Parse(xmlreader.ReadElementString("Air")); cbBalefire.Checked = bool.Parse(xmlreader.ReadElementString("Balefire")); cbCloudDancing.Checked = bool.Parse(xmlreader.ReadElementString("CloudDancing")); cbConjunction.Checked = bool.Parse(xmlreader.ReadElementString("Conjunction")); cbEarth.Checked = bool.Parse(xmlreader.ReadElementString("Earth")); cbEarthSinging.Checked = bool.Parse(xmlreader.ReadElementString("EarthSinging")); cbElementalism.Checked = bool.Parse(xmlreader.ReadElementString("Elementalism")); cbFire.Checked = bool.Parse(xmlreader.ReadElementString("Fire")); cbHealing.Checked = bool.Parse(xmlreader.ReadElementString("Healing")); cbIllusion.Checked = bool.Parse(xmlreader.ReadElementString("Illusion")); cbSpirit.Checked = bool.Parse(xmlreader.ReadElementString("Spirit")); cbTravling.Checked = bool.Parse(xmlreader.ReadElementString("Traveling")); cbWarding.Checked = bool.Parse(xmlreader.ReadElementString("Warding")); cbWater.Checked = bool.Parse(xmlreader.ReadElementString("Water")); string SkillPoints = xmlreader.ReadElementString("SkillPoints"); string[] SkillPointsArr = SkillPoints.Split('‼'); int i = 0; foreach (Points p in SkillsPanel.Controls) { p.GivenPoints = int.Parse(SkillPointsArr[i]); i++; } UpdateSkillsPanel(); PopulateBackgroundFeatsTab(); PopulateBackgroundSkillsTab(); string BackgroundSkills = xmlreader.ReadElementString("BackgroundSkills"); string[] BackgroundSkillsArr = BackgroundSkills.Split('‼'); if (BackgroundSkillsArr.Length > 1) { foreach (CheckBox cb in tpBackgroundSkills.Controls) { if (cb.Text == BackgroundSkillsArr[0] || cb.Text == BackgroundSkillsArr[1]) { cb.Checked = true; } } } string General_Feats = xmlreader.ReadElementString("General_Feats"); string[] General_FeatsArr = General_Feats.Split('‼'); int j = 0; foreach (Control c in gbGeneral_Feats.Controls) { try { CheckBox cb = (CheckBox)c; cb.Checked = bool.Parse(General_FeatsArr[j]); j++; } catch { } } string Special_Feats = xmlreader.ReadElementString("Special_Feats"); string[] Special_FeatsArr = Special_Feats.Split('‼'); int k = 0; foreach (Control c in gbSpecial_Feats.Controls) { try { CheckBox cb = (CheckBox)c; cb.Checked = bool.Parse(Special_FeatsArr[k]); k++; } catch { } } string Channeling_Feats = xmlreader.ReadElementString("Channeling_Feats"); string[] Channeling_FeatsArr = Channeling_Feats.Split('‼'); int l = 0; foreach (Control c in gbChanneling_Feats.Controls) { try { CheckBox cb = (CheckBox)c; cb.Checked = bool.Parse(Channeling_FeatsArr[l]); l++; } catch { } } string Lost_Ability_Feats = xmlreader.ReadElementString("Lost_Ability_Feats"); string[] Lost_Ability_FeatsArr = Lost_Ability_Feats.Split('‼'); int m = 0; foreach (Control c in gbLost_Ability_Feats.Controls) { try { CheckBox cb = (CheckBox)c; cb.Checked = bool.Parse(Lost_Ability_FeatsArr[m]); m++; } catch { } } string Background_Feats = xmlreader.ReadElementString("Background_Feats"); string[] Background_FeatsArr = Background_Feats.Split('‼'); foreach (CheckBox cb in tpBackground_Feats.Controls) { if (cb.Text == Background_FeatsArr[0] || cb.Text == Background_FeatsArr[1]) { cb.Checked = true; } } tbExotic_Weapon_Proficiency.Text = xmlreader.ReadElementString("Exotic_Weapon_Proficiency"); tbMartial_Weapon_Proficiency.Text = xmlreader.ReadElementString("Martial_Weapon_Proficiency"); tbWeapon_Finesse.Text = xmlreader.ReadElementString("Weapon_Finesse"); tbWeapon_Focus.Text = xmlreader.ReadElementString("Weapon_Focus"); tbWeapon_Specializiation.Text = xmlreader.ReadElementString("Weapon_Specializiation"); character.SkillsPath = xmlreader.ReadElementString("SkillsPath"); if (character.SkillsPath != "") { XmlTextReader xmlreaderskills = new XmlTextReader(character.SkillsPath); xmlreaderskills.ReadStartElement("Wheel_of_Time_Time_Skills"); string Skills = xmlreaderskills.ReadElementString("Skills"); string[] SkillsArr = Skills.Split('‼'); while (SkillsPanel.Controls.Count > 44) { SkillsPanel.Controls.RemoveAt(44); } for (int n = 0; n < (SkillsArr.Length - 1); n++) { SkillsPanel.Controls.Add(new Points(SkillsArr[n], SkillsPanel.Controls.Count * 22 + 6, new EventHandler(pBlub_Blub), new EventHandler(pOnDisposing))); } xmlreaderskills.Close(); } xmlreader.Close(); this.Text = filename; } else { character.Charisma = 8; character.Geschicklichkeit = 8; character.Intelligenz = 8; character.Konstitution = 8; character.Stärke = 8; character.Weisheit = 8; } propertyGrid1.SelectedObject = character; UpdateSkillsPanel(); printPreviewControl1.InvalidatePreview(); } private void toolStripPrintButton_Click(object sender, EventArgs e) { if (printDialog1.ShowDialog() == DialogResult.OK) { printDocument1.Print(); } } private void toolStripSaveButton1_Click(object sender, EventArgs e) { if (filename == "") { if (saveWOTFileDialog.ShowDialog() == DialogResult.OK) { WriteWOT(saveWOTFileDialog.FileName); filename = saveWOTFileDialog.FileName; this.Text = filename; } } else { WriteWOT(filename); } } void WriteWOT(string file) { string SkillPoints = ""; foreach (Points p in SkillsPanel.Controls) { SkillPoints += p.GivenPoints.ToString(); SkillPoints += "‼"; } string BackgroundSkills = ""; foreach (CheckBox cb in tpBackgroundSkills.Controls) { if (cb.Checked) { BackgroundSkills += cb.Text; BackgroundSkills += "‼"; } } string Background_Feats = ""; foreach (CheckBox cb in tpBackground_Feats.Controls) { if (cb.Checked) { Background_Feats += cb.Text; Background_Feats += "‼"; } } string General_Feats = ""; foreach (Control c in gbGeneral_Feats.Controls) { try { CheckBox cb = (CheckBox)c; General_Feats += cb.Checked.ToString(); General_Feats += "‼"; } catch {} } string Special_Feats = ""; foreach (Control c in gbSpecial_Feats.Controls) { try { CheckBox cb = (CheckBox)c; Special_Feats += cb.Checked.ToString(); Special_Feats += "‼"; } catch {} } string Channeling_Feats = ""; foreach (Control c in gbChanneling_Feats.Controls) { try { CheckBox cb = (CheckBox)c; Channeling_Feats += cb.Checked.ToString(); Channeling_Feats += "‼"; } catch {} } string Lost_Ability_Feats = ""; foreach (Control c in gbLost_Ability_Feats.Controls) { try { CheckBox cb = (CheckBox)c; Lost_Ability_Feats += cb.Checked.ToString(); Lost_Ability_Feats += "‼"; } catch { } } XmlTextWriter xmlwriter = new XmlTextWriter(file, null); xmlwriter.WriteStartDocument(); xmlwriter.WriteStartElement("Wheel_of_Time_Character_Sheet"); xmlwriter.WriteElementString("Name", character.Name); xmlwriter.WriteElementString("MaxSkillPoints", character.MaxSkillPoints.ToString()); xmlwriter.WriteElementString("Alter", character.Alter.ToString()); if (character.Augen.IsKnownColor) { xmlwriter.WriteElementString("Augen", character.Augen.ToKnownColor().ToString()); } else { xmlwriter.WriteElementString("Augen", character.Augen.ToArgb().ToString()); } xmlwriter.WriteElementString("Charisma", character.Charisma.ToString()); xmlwriter.WriteElementString("Chronik", character.Chronik); xmlwriter.WriteElementString("Geschicklichkeit", character.Geschicklichkeit.ToString()); xmlwriter.WriteElementString("Gewicht", character.Gewicht.ToString()); xmlwriter.WriteElementString("Geschlecht", character.Geschlecht); xmlwriter.WriteElementString("Größe", character.Größe.ToString()); if (character.Haare.IsKnownColor) { xmlwriter.WriteElementString("Haare", character.Haare.ToKnownColor().ToString()); } else { xmlwriter.WriteElementString("Haare", character.Haare.ToArgb().ToString()); } if (character.Haut.IsKnownColor) { xmlwriter.WriteElementString("Haut", character.Haut.ToKnownColor().ToString()); } else { xmlwriter.WriteElementString("Haut", character.Haut.ToArgb().ToString()); } xmlwriter.WriteElementString("Intelligenz", character.Intelligenz.ToString()); xmlwriter.WriteElementString("Background", character.Background); xmlwriter.WriteElementString("Algai_d_Siswai", character.Algai_d_Siswai.ToString()); xmlwriter.WriteElementString("Armsman", character.Armsman.ToString()); xmlwriter.WriteElementString("Initiate", character.Initiate.ToString()); xmlwriter.WriteElementString("Noble", character.Noble.ToString()); xmlwriter.WriteElementString("Wanderer", character.Wanderer.ToString()); xmlwriter.WriteElementString("Wilder", character.Wilder.ToString()); xmlwriter.WriteElementString("Woodsman", character.Woodsman.ToString()); //xmlwriter.WriteElementString("Klasse", character.Klasse); xmlwriter.WriteElementString("Konstitution", character.Konstitution.ToString()); xmlwriter.WriteElementString("Level", character.Level); xmlwriter.WriteElementString("Spieler", character.Spieler); xmlwriter.WriteElementString("Stärke", character.Stärke.ToString()); xmlwriter.WriteElementString("Weisheit", character.Weisheit.ToString()); xmlwriter.WriteElementString("Spruch", tbSpruch.Text); xmlwriter.WriteElementString("Geschichte", tbGeschichte.Text); xmlwriter.WriteElementString("Air", cbAir.Checked.ToString()); xmlwriter.WriteElementString("Balefire", cbBalefire.Checked.ToString()); xmlwriter.WriteElementString("CloudDancing", cbCloudDancing.Checked.ToString()); xmlwriter.WriteElementString("Conjunction", cbConjunction.Checked.ToString()); xmlwriter.WriteElementString("Earth", cbEarth.Checked.ToString()); xmlwriter.WriteElementString("EarthSinging", cbEarthSinging.Checked.ToString()); xmlwriter.WriteElementString("Elementalism", cbElementalism.Checked.ToString()); xmlwriter.WriteElementString("Fire", cbFire.Checked.ToString()); xmlwriter.WriteElementString("Healing", cbHealing.Checked.ToString()); xmlwriter.WriteElementString("Illusion", cbIllusion.Checked.ToString()); xmlwriter.WriteElementString("Spirit", cbSpirit.Checked.ToString()); xmlwriter.WriteElementString("Traveling", cbTravling.Checked.ToString()); xmlwriter.WriteElementString("Warding", cbWarding.Checked.ToString()); xmlwriter.WriteElementString("Water", cbWater.Checked.ToString()); xmlwriter.WriteElementString("SkillPoints", SkillPoints); xmlwriter.WriteElementString("BackgroundSkills", BackgroundSkills); xmlwriter.WriteElementString("General_Feats", General_Feats); xmlwriter.WriteElementString("Special_Feats", Special_Feats); xmlwriter.WriteElementString("Channeling_Feats", Channeling_Feats); xmlwriter.WriteElementString("Lost_Ability_Feats", Lost_Ability_Feats); xmlwriter.WriteElementString("Background_Feats", Background_Feats); xmlwriter.WriteElementString("Exotic_Weapon_Proficiency", tbExotic_Weapon_Proficiency.Text); xmlwriter.WriteElementString("Martial_Weapon_Proficiency", tbMartial_Weapon_Proficiency.Text); xmlwriter.WriteElementString("Weapon_Finesse", tbWeapon_Finesse.Text); xmlwriter.WriteElementString("Weapon_Focus", tbWeapon_Focus.Text); xmlwriter.WriteElementString("Weapon_Specializiation", tbWeapon_Specializiation.Text); xmlwriter.WriteElementString("SkillsPath", character.SkillsPath); xmlwriter.WriteEndElement(); xmlwriter.WriteEndDocument(); xmlwriter.Close(); } private void propertyGrid1_PropertyValueChanged(object s, PropertyValueChangedEventArgs e) { if (e.ChangedItem.Label == "Background") { if (character.Background == "Ogier") { character.Charisma = 12; character.Stärke = 12; character.Konstitution = 12; character.Geschicklichkeit = 4; character.Algai_d_Siswai = false; character.Armsman = false; character.Initiate = false; character.Noble = false; character.Wanderer = false; character.Wilder = false; character.Woodsman = false; } else { character.Charisma = 8; character.Stärke = 8; character.Konstitution = 8; character.Geschicklichkeit = 8; } } if (e.ChangedItem.Label == "MaxSkillPoints") { lSkillGesamt.Text = character.MaxSkillPoints.ToString(); CalculatePoints(); } if (character.Background == "Ogier" && (e.ChangedItem.Label == "Algai_d_Siswai" || e.ChangedItem.Label == "Armsman" || e.ChangedItem.Label == "Initiate" || e.ChangedItem.Label == "Noble" || e.ChangedItem.Label == "Wanderer" || e.ChangedItem.Label == "Wilder" || e.ChangedItem.Label == "Woodsman")) { character.Algai_d_Siswai = false; character.Armsman = false; character.Initiate = false; character.Noble = false; character.Wanderer = false; character.Wilder = false; character.Woodsman = false; } if (character.Initiate || character.Wilder) { gbAffinities.Enabled = true; gbTalents.Enabled = true; } else { cbAir.Checked = false; cbBalefire.Checked = false; cbCloudDancing.Checked = false; cbConjunction.Checked = false; cbEarth.Checked = false; cbEarthSinging.Checked = false; cbElementalism.Checked = false; cbFire.Checked = false; cbHealing.Checked = false; cbIllusion.Checked = false; cbSpirit.Checked = false; cbTravling.Checked = false; cbWarding.Checked = false; cbWater.Checked = false; gbAffinities.Enabled = false; gbTalents.Enabled = false; } UpdateSkillsPanel(); tpBackground_Feats.Controls.Clear(); PopulateBackgroundFeatsTab(); tpBackgroundSkills.Controls.Clear(); PopulateBackgroundSkillsTab(); printPreviewControl1.InvalidatePreview(); } private void pBlub_Blub(object sender, EventArgs e) { CalculatePoints(); } private void pOnDisposing(object sender, EventArgs e) { MessageBox.Show((string)sender); } void CalculatePoints() { int gesamt = 0; foreach(Points p in SkillsPanel.Controls) { gesamt += p.UsedPoints; } lSkillUsed.Text = gesamt.ToString(); int rest = int.Parse(lSkillGesamt.Text) - gesamt; lSkillRest.Text = rest.ToString(); if (rest < 0) { lSkillRest.ForeColor = Color.Red; } else { lSkillRest.ForeColor = Color.Black; } } void FeatsClick(object sender, EventArgs e) { CheckBox Sender = (CheckBox)sender; if (!Sender.Checked) { int numberofchecked = 0; foreach (CheckBox cb in tpBackground_Feats.Controls) { if (cb.Checked) { numberofchecked++; } } if (numberofchecked < 2) { Sender.Checked = true; } } else { Sender.Checked = false; } } private void bSaveSkills_Click(object sender, EventArgs e) { if (saveSKLFileDialog.ShowDialog() == DialogResult.OK) { XmlTextWriter xmlwriter = new XmlTextWriter(saveSKLFileDialog.FileName, null); xmlwriter.WriteStartDocument(); xmlwriter.WriteStartElement("Wheel_of_Time_Time_Skills"); string Skills = ""; for (int i = 44; i < SkillsPanel.Controls.Count; i++) { Points p = (Points)SkillsPanel.Controls[i]; Skills += p.SkillName; Skills += "‼"; } xmlwriter.WriteElementString("Skills", Skills); xmlwriter.WriteEndElement(); xmlwriter.WriteEndDocument(); xmlwriter.Close(); character.SkillsPath = saveSKLFileDialog.FileName; } } private void bLoadSkills_Click(object sender, EventArgs e) { if (openSKLFileDialog.ShowDialog() == DialogResult.OK) { XmlTextReader xmlreader = new XmlTextReader(openSKLFileDialog.FileName); xmlreader.ReadStartElement("Wheel_of_Time_Time_Skills"); string Skills = xmlreader.ReadElementString("Skills"); string[] SkillsArr = Skills.Split('‼'); while (SkillsPanel.Controls.Count > 44) { SkillsPanel.Controls.RemoveAt(44); } for (int i = 0; i < (SkillsArr.Length - 1); i++) { SkillsPanel.Controls.Add(new Points(SkillsArr[i], SkillsPanel.Controls.Count * 22 + 6, new EventHandler(pBlub_Blub), new EventHandler(pOnDisposing))); } } } private void bClear_Click(object sender, EventArgs e) { while (SkillsPanel.Controls.Count > 44) { SkillsPanel.Controls.RemoveAt(44); } } private void bCreateSkill_Click(object sender, EventArgs e) { SkillsPanel.Controls.Add(new Points(tbSkillName.Text, SkillsPanel.Controls.Count * 22 + 6, new EventHandler(pBlub_Blub), new EventHandler(pOnDisposing))); } private void SkillsPanel_Leave(object sender, EventArgs e) { printPreviewControl1.InvalidatePreview(); } private void tpBackgroundSkills_Leave(object sender, EventArgs e) { UpdateSkillsPanel(); printPreviewControl1.InvalidatePreview(); } private void tabPage2_Leave(object sender, EventArgs e) { printPreviewControl1.InvalidatePreview(); } private void tpFeats_Leave(object sender, EventArgs e) { printPreviewControl1.InvalidatePreview(); } private void bBackground_Click(object sender, EventArgs e) { printPreviewControl1.InvalidatePreview(); } private void bPrintPreview_Click(object sender, EventArgs e) { printPreviewDialog1.TopLevel = true; printPreviewDialog1.ShowDialog(); } private void bAktualisieren_Click(object sender, EventArgs e) { printPreviewControl1.InvalidatePreview(); } private void bKopieren_Click(object sender, EventArgs e) { tbSpruch.Text = tbSprüche.SelectedText.Trim(); } private void cbArmor_Proficiency_light_CheckedChanged(object sender, EventArgs e) { cbArmor_Proficiency_medium.AutoCheck = cbArmor_Proficiency_light.Checked; cbArmor_Proficiency_medium.Checked = false; cbImproved_Critical.AutoCheck = cbArmor_Proficiency_light.Checked; cbImproved_Critical.Checked = false; } private void cbArmor_Proficiency_medium_CheckedChanged(object sender, EventArgs e) { cbArmor_Proficiency_heavy.AutoCheck = cbArmor_Proficiency_medium.Checked; cbArmor_Proficiency_heavy.Checked = false; } private void cbCombat_Expertise_CheckedChanged(object sender, EventArgs e) { cbImproved_Disarm.AutoCheck = cbCombat_Expertise.Checked; cbImproved_Disarm.Checked = false; cbImproved_Trip.AutoCheck = cbCombat_Expertise.Checked; cbImproved_Trip.Checked = false; cbWhirlwind_Attack.AutoCheck = cbCombat_Expertise.Checked; cbWhirlwind_Attack.Checked = false; } private void cbDodge_CheckedChanged(object sender, EventArgs e) { cbMobility.AutoCheck = cbDodge.Checked; cbMobility.Checked = false; } private void cbMobility_CheckedChanged(object sender, EventArgs e) { cbSpring_Attack.AutoCheck = cbMobility.Checked; cbSpring_Attack.Checked = false; } private void cbExotic_Weapon_Proficiency_CheckedChanged(object sender, EventArgs e) { tbExotic_Weapon_Proficiency.Enabled = cbExotic_Weapon_Proficiency.Checked; tbExotic_Weapon_Proficiency.Text = ""; } private void cbMartial_Weapon_Proficiency_CheckedChanged(object sender, EventArgs e) { tbMartial_Weapon_Proficiency.Enabled = cbMartial_Weapon_Proficiency.Checked; tbMartial_Weapon_Proficiency.Text = ""; } private void cbMounted_Combat_CheckedChanged(object sender, EventArgs e) { cbMounted_Archery.AutoCheck = cbMounted_Combat.Checked; cbMounted_Archery.Checked = false; cbTrample.AutoCheck = cbMounted_Combat.Checked; cbTrample.Checked = false; cbRide_By_Attack.AutoCheck = cbMounted_Combat.Checked; cbRide_By_Attack.Checked = false; } private void cbPoint_Blank_Shot_CheckedChanged(object sender, EventArgs e) { cbFar_Shot.AutoCheck = cbPoint_Blank_Shot.Checked; cbFar_Shot.Checked = false; cbPrecise_Shot.AutoCheck = cbPoint_Blank_Shot.Checked; cbPrecise_Shot.Checked = false; cbRapid_Shot.AutoCheck = cbPoint_Blank_Shot.Checked; cbRapid_Shot.Checked = false; cbShot_on_the_Run.AutoCheck = cbPoint_Blank_Shot.Checked; cbShot_on_the_Run.Checked = false; } private void cbPower_Attack_CheckedChanged(object sender, EventArgs e) { cbCleave.AutoCheck = cbPower_Attack.Checked; cbCleave.Checked = false; cbImproved_Bull_Rush.AutoCheck = cbPower_Attack.Checked; cbImproved_Bull_Rush.Checked = false; } private void cbCleave_CheckedChanged(object sender, EventArgs e) { cbGreat_Cleave.AutoCheck = cbCleave.Checked; cbGreat_Cleave.Checked = false; } private void cbTwo_Weapon_Fighting_CheckedChanged(object sender, EventArgs e) { cbImproved_Two_Weapon_Fighting.AutoCheck = cbTwo_Weapon_Fighting.Checked; cbImproved_Two_Weapon_Fighting.Checked = false; } private void cbWeapon_Finesse_CheckedChanged(object sender, EventArgs e) { tbWeapon_Finesse.Enabled = cbWeapon_Finesse.Checked; tbWeapon_Finesse.Text = ""; } private void cbWeapon_Focus_CheckedChanged(object sender, EventArgs e) { tbWeapon_Focus.Enabled = cbWeapon_Focus.Checked; tbWeapon_Focus.Text = ""; } private void cbWeapon_Specializiation_CheckedChanged(object sender, EventArgs e) { tbWeapon_Specializiation.Enabled = cbWeapon_Specializiation.Checked; tbWeapon_Specializiation.Text = ""; } private void cbLatent_Dreamer_CheckedChanged(object sender, EventArgs e) { cbDreamwalk.AutoCheck = cbLatent_Dreamer.Checked; cbDreamwalk.Checked = false; cbBend_Dream.AutoCheck = cbLatent_Dreamer.Checked; cbBend_Dream.Checked = false; cbDreamjump.AutoCheck = cbLatent_Dreamer.Checked; cbDreamjump.Checked = false; cbWaken_Dream.AutoCheck = cbLatent_Dreamer.Checked; cbWaken_Dream.Checked = false; cbDreamwatch.AutoCheck = cbLatent_Dreamer.Checked; cbDreamwatch.Checked = false; } private void cbLatent_Foreteller_CheckedChanged(object sender, EventArgs e) { cbForeteller.AutoCheck = cbLatent_Foreteller.Checked; cbForeteller.Checked = false; } private void cbLatent_Old_Blood_CheckedChanged(object sender, EventArgs e) { cbOld_Blood.AutoCheck = cbLatent_Old_Blood.Checked; cbOld_Blood.Checked = false; } private void cbLatent_Sniffer_CheckedChanged(object sender, EventArgs e) { cbSniffer.AutoCheck = cbLatent_Sniffer.Checked; cbSniffer.Checked = false; } private void cbLatent_Treesinger_CheckedChanged(object sender, EventArgs e) { cbTreesinger.AutoCheck = cbLatent_Treesinger.Checked; cbTreesinger.Checked = false; } private void tsbSaveAs_Click(object sender, EventArgs e) { if (saveWOTFileDialog.ShowDialog() == DialogResult.OK) { WriteWOT(saveWOTFileDialog.FileName); filename = saveWOTFileDialog.FileName; this.Text = filename; } } } }