498 lines
17 KiB
Java
498 lines
17 KiB
Java
/*
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File: SceneSolarSystem.java
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University of Applied Science Berne,HTA-Biel/Bienne,
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Computer Science Department.
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Diploma thesis J3D Solar System Simulator
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Originally written by Marcel Portner & Bernhard Hari (c) 2000
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CVS - Information :
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$Header: /var/cvsreps/projects/c450/2000/sss3d/source_diploma/sss3d/contentbranch/SceneSolarSystem.java,v 1.21 2000/12/15 02:54:45 portm Exp $
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$Author: portm $
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$Date: 2000/12/15 02:54:45 $
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$State: Exp $
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*/
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package sss3d.contentbranch;
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import sss3d.contentbranch.SceneCelestialObjects;
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import sss3d.contentbranch.rockets.*;
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import sss3d.contentbranch.planets.*;
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import sss3d.contentbranch.moons.*;
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import sss3d.contentbranch.orbit.*;
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import sss3d.contentbranch.sun.*;
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import sss3d.contentbranch.comets.*;
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import sss3d.gui.LoaderBar;
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import sss3d.utils.observer.*;
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import sss3d.utils.SSS3dConstants;
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import sss3d.utils.xmlparser.XMLConstants;
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import sss3d.SolarSystemSimulator;
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import sss3d.gui.LoaderBar;
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import java.util.Enumeration;
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import java.util.Hashtable;
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import javax.media.j3d.*;
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import javax.vecmath.*;
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/**
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* This class describe the scene of the solar system.
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*
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* @author Marcel Portner & Bernhard Hari
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* @version $Revision: 1.21 $
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*/
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public class SceneSolarSystem implements InfoObserver {
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private BranchGroup brGrAll;
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private BranchGroup[] brGrSSS;
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private int nbOfObjects;
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private Hashtable celestial;
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private String cameraName = "null";
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private boolean firstTime = true;
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private SceneCelestialObjects[] lnkSceneCelestialObjects;
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private Canvas3D canvas3D;
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private ObjectsPositions objPos;
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private ObjectsInformation objInfo;
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private InitializationObject iniObject;
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private SolarSystemSimulator sss3d;
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private Background backGr;
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private NewTextureLoader newTextureLoader;
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/**
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* Initializes a new SceneSolarSystem.
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*
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* @param canvas3D the active Canvas3D.
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* @param objPos a reference to the concrete subject of
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* the observer pattern positions
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* @param objInfo a reference to the concrete subject of
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* the observer pattern information
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*/
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public SceneSolarSystem(Canvas3D canvas3D,
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ObjectsPositions objPos,
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ObjectsInformation objInfo,
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SolarSystemSimulator sss3d) {
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this.objInfo = objInfo;
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this.objInfo.attach(this);
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this.canvas3D = canvas3D;
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this.objPos = objPos;
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this.sss3d = sss3d;
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iniObject = objInfo.getInitializationObject();
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}
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/**
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* Returns the BranchGroup of the created scene.
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* It has the whole solar system.
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*
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* @return the BranchGroup of the scene.
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*/
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public BranchGroup createSceneGraph() {
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// do some initialization the first time only
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if ( firstTime ) {
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Enumeration cObjects = iniObject.getObjects();
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celestial = new Hashtable();
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int i = 0;
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while(cObjects.hasMoreElements()) {
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IniData dataStructure = (IniData)cObjects.nextElement();
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celestial.put(dataStructure.getName(), new Integer(i++));
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}
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nbOfObjects = celestial.size();
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firstTime = false;
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}
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lnkSceneCelestialObjects = new SceneCelestialObjects[nbOfObjects];
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System.out.println("SceneSolarSystem.createSceneGraph()");
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brGrAll = new BranchGroup();
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brGrAll.setCapability(BranchGroup.ALLOW_DETACH);
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brGrAll.setCapability(Group.ALLOW_CHILDREN_READ);
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brGrAll.setCapability(Group.ALLOW_CHILDREN_WRITE);
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brGrAll.setCapability(Group.ALLOW_CHILDREN_EXTEND);
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// A BoundingSphere instance as general bounding region.
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BoundingSphere boundsGen = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
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SSS3dConstants.BOUNDRADIUS);
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// Background setting for the Solar System Simulator.
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newTextureLoader = new NewTextureLoader("images/bg.jpg");
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backGr = new Background();
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backGr.setCapability(backGr.ALLOW_IMAGE_WRITE);
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backGr.setApplicationBounds(boundsGen);
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brGrAll.addChild(backGr);
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// Create and attach an ambient light.
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Color3f ambColor = new Color3f(0.2f, 0.2f, 0.2f);
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AmbientLight ambLight = new AmbientLight(ambColor);
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ambLight.setInfluencingBounds(boundsGen);
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brGrAll.addChild(ambLight);
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// Create and attach a point light.
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Color3f pointColor = new Color3f(1.0f, 1.0f, 1.0f);
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Point3f pointPos = new Point3f(0.0f, 0.0f, 0.0f);
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Point3f pointAtt = new Point3f(1.0f, 0.0f, 0.0f);
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PointLight pointLight = new PointLight(pointColor, pointPos, pointAtt);
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pointLight.setInfluencingBounds(boundsGen);
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brGrAll.addChild(pointLight);
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brGrSSS = new BranchGroup[nbOfObjects];
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LoaderBar loader = new LoaderBar(nbOfObjects, sss3d);
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int i = 0;
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Enumeration ini = iniObject.getObjects();
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while(ini.hasMoreElements()) {
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IniData dataStructure = (IniData)ini.nextElement();
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i = ((Integer)celestial.get(dataStructure.getName())).intValue();
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loader.setCount(i);
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loader.setNote(dataStructure.getName());
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switch(dataStructure.getType()) {
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case SSS3dConstants.STAR_TYPE :
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// Create the sun.
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lnkSceneCelestialObjects[i] = new SceneSun(new Sun(dataStructure.getName()),
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objPos,
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objInfo);
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break;
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case SSS3dConstants.PLANET_TYPE :
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// Create the current planet with his orbit.
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lnkSceneCelestialObjects[i] = new ScenePlanet(new Planet(dataStructure.getName()),
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objPos,
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objInfo);
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break;
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case SSS3dConstants.MOON_TYPE :
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// Create the current moon with his orbit.
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lnkSceneCelestialObjects[i] = new SceneMoon(new Moon(dataStructure.getName()),
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objPos,
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objInfo);
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break;
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case SSS3dConstants.COMET_TYPE :
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// Create the current moon with his orbit.
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lnkSceneCelestialObjects[i] = new SceneComet(new Comet(dataStructure.getName()),
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objPos,
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objInfo);
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break;
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// for later use
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/*
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case SSS3dConstants.SATELLITE_TYPE :
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// Create the current moon with his orbit.
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lnkSceneCelestialObjects[i] = new SceneSatellite(new Satellite(dataStructure.getName()),
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objPos,
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objInfo);
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break;
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*/
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case SSS3dConstants.ROCKET_TYPE :
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// Create the rocket or a space ship
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lnkSceneCelestialObjects[i] = new SceneRocket(new Rocket(dataStructure.getName()),
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objPos,
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objInfo);
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break;
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default:
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System.out.println("SceneSolarSystem: the used type is not defined");
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}
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brGrSSS[i] = lnkSceneCelestialObjects[i].createSceneGraph();
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brGrSSS[i].setCapability(BranchGroup.ALLOW_CHILDREN_READ);
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brGrAll.addChild(brGrSSS[i]);
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if(!dataStructure.hasCoordinateSystem()) {
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lnkSceneCelestialObjects[i].removeCoord();
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}
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lnkSceneCelestialObjects[i].setOrbitColor(dataStructure.getColorOrbit());
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if(!dataStructure.hasOrbit()) {
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lnkSceneCelestialObjects[i].removeOrbit();
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}
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if(!dataStructure.isVisible()) {
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brGrSSS[i].detach();
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}
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}
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// destroy the loader
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loader.dispose();
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// Now create the simple picking behavior.
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brGrAll.setCapability(Node.ENABLE_PICK_REPORTING);
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brGrAll.setCapability(Node.ALLOW_PICKABLE_READ);
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PickingBehavior pickBehavior = new PickingBehavior(brGrAll, canvas3D, boundsGen, objInfo);
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// Compile the subgraph to optimize the performances.
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brGrAll.compile();
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setAnimationSpeed();
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// Return the final version of the BranchGroup node brGrSSS
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return brGrAll;
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}
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/**
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* Reloads the whole scene.
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* It's necessary to reload the whole scene after the user
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* changes the simulation start date at runtime.
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*/
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public void reloadScene() {
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// destroy each scene
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for( int i = 0; i < lnkSceneCelestialObjects.length; i++) {
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lnkSceneCelestialObjects[i].destroy();
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lnkSceneCelestialObjects[i] = null;
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}
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lnkSceneCelestialObjects = null;
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// remove all children
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for( int i = 0; i < brGrSSS.length ; i++) {
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brGrSSS[i].detach();
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brGrSSS[i] = null;
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}
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// removes the root branch group
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sss3d.removeScene(brGrAll);
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brGrAll = null;
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// run garbage collector
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System.gc();
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// creates new scene
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sss3d.addScene(createSceneGraph());
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}
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/**
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* Returns the celestial object.
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*
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* @param name
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*
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* @return SceneCelestialObjects
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*/
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public SceneCelestialObjects getCelestial(String name) {
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int i = ((Integer)celestial.get(name)).intValue();
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return lnkSceneCelestialObjects[i];
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}
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/**
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* This method handle the animation and rotation for each planet.
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*
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* @param animate if true, start animation; if false stop animation.
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* @param rotate if true, start rotation; if false stop rotation.
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*/
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public void setAnimation(boolean animate, boolean rotate) {
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for(int i = 0; i < nbOfObjects; i++) {
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lnkSceneCelestialObjects[i].setAnimation(animate, rotate);
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}
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}
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/**
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* Set the background in the canvas3D.
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*
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* @param hasImage if true, it would have an image; if false the
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* background is black.
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*/
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public void setBackground(boolean hasImage) {
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if(hasImage) {
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backGr.setImage(newTextureLoader.getImage());
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} else {
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backGr.setImage(null);
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}
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}
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/**
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* Set the coordinate system of the celestial objects.
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*
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* @param hasCoord if true, it would have a coordinate system; if false
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* it has no one.
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*/
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public void setCoordinate(boolean hasCoord) {
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int i = 0;
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Enumeration ini = iniObject.getObjects();
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while(ini.hasMoreElements()) {
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IniData dataStructure = (IniData)ini.nextElement();
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if(hasCoord) {
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boolean hasYetCoord = ((Boolean)iniObject.getParameter(XMLConstants.COORDINATESYSTEM,
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dataStructure.getName())).booleanValue();
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if(!hasYetCoord) {
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lnkSceneCelestialObjects[i].addCoord();
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}
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} else {
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lnkSceneCelestialObjects[i].removeCoord();
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}
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iniObject.setParameter(new Boolean(hasCoord),
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XMLConstants.COORDINATESYSTEM,
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dataStructure.getName());
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i++;
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}
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}
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/**
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* Set the orbit of the celestial objects.
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*
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* @param hasOrbit if true, it would have a orbit; if false
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* it has no one.
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*/
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public void setOrbit(boolean hasOrbit) {
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int i = 0;
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Enumeration ini = iniObject.getObjects();
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while(ini.hasMoreElements()) {
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IniData dataStructure = (IniData)ini.nextElement();
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if(hasOrbit) {
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boolean hasYetOrbit = ((Boolean)iniObject.getParameter(XMLConstants.ORBIT,
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dataStructure.getName())).booleanValue();
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if(!hasYetOrbit) {
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lnkSceneCelestialObjects[i].addOrbit();
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}
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} else {
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lnkSceneCelestialObjects[i].removeOrbit();
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}
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iniObject.setParameter(new Boolean(hasOrbit),
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XMLConstants.ORBIT,
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dataStructure.getName());
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i++;
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}
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}
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/**
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* Returns the current position of an celestial object -
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* selected by the camera position
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*
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* @return a Transform3D .
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*/
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public Transform3D getCurrentPosition() {
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Integer cameraNr = (Integer)iniObject.getParameter(XMLConstants.CAMERA);
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if(!cameraName.equals(SSS3dConstants.CAMERA_POSITIONS[cameraNr.intValue()])) {
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cameraName = SSS3dConstants.CAMERA_POSITIONS[cameraNr.intValue()];
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System.out.println(cameraName);
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sss3d.lnkViewBranch.setStartPosition();
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}
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if(cameraName.equals(SSS3dConstants.CAMERA_POSITIONS[SSS3dConstants.CAMERA_DEFAULT])) {
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return null;
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} else {
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int i = ((Integer)celestial.get(cameraName.toLowerCase())).intValue();
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if ( lnkSceneCelestialObjects != null ) {
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if ( lnkSceneCelestialObjects[i] != null ) {
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return lnkSceneCelestialObjects[i].getCurrentPosition();
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}else {
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return null;
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}
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}
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return null;
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}
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}
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/**
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* The update methode is used to keep the state of the concrete observer
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* consistent with the state of the ObjectInfo.<br>
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*
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* @param objInfo a reference to the ObjectInfo
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* @param id the id of the concrete object that has to be updated
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*/
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public void update(String id, int parameter) {
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switch(parameter) {
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case XMLConstants.ANIMATIONSPEED:
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AnimationSpeed animationSpeed = (AnimationSpeed)iniObject.getParameter(parameter);
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int factor = 0;
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switch(animationSpeed.getType()) {
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case AnimationSpeed.DAYS_PER_SECOND:
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factor = 1;
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break;
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case AnimationSpeed.HOURS_PER_SECOND:
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factor = 24;
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break;
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case AnimationSpeed.MINUTES_PER_SECOND:
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factor = 24 * 60;
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break;
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default:
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}
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int animSpeed = animationSpeed.getValue();
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if(sss3d.infoPanel != null) {
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sss3d.infoPanel.setStep((double)animSpeed / (double)factor);
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}
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break;
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case XMLConstants.DAY:
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case XMLConstants.MONTH:
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case XMLConstants.YEAR:
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case XMLConstants.HOUR:
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case XMLConstants.MINUTES:
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case XMLConstants.SECONDS:
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case XMLConstants.JDAY:
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double date = ((Double)iniObject.getParameter(XMLConstants.JDAY)).doubleValue();
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if(sss3d.infoPanel != null) {
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sss3d.infoPanel.setDate(date);
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}
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break;
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case XMLConstants.VISIBLE:
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Enumeration ini = iniObject.getObjects();
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while(ini.hasMoreElements()) {
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IniData dataStructure = (IniData)ini.nextElement();
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if(dataStructure.getName().equals(id) ) {
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int i = ((Integer)celestial.get(id)).intValue();
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if(!dataStructure.isVisible()) {
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brGrSSS[i].detach();
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} else {
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brGrAll.addChild(brGrSSS[i]);
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}
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}
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}
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break;
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case SSS3dConstants.RELOAD :
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reloadScene();
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break;
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default:
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}
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}
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/**
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* Returns the id of the concrete observer.
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*
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* @return String the id of the concrete observer
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*/
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public String getId() {
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return "scenesolarsystem";
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}
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/**
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* Returns the information object from the concrete observer.
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* ( not used - returns always null )
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*
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* @return CelestialObjectInfo the info object from the concrete observer
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*/
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public CelestialObjectInfo getInfo() {
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return null;
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}
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private void setAnimationSpeed() {
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for(int i = 0; i < nbOfObjects; i++) {
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lnkSceneCelestialObjects[i].setAnimSpeed();
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}
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AnimationSpeed animationSpeed = (AnimationSpeed)iniObject.getParameter(XMLConstants.ANIMATIONSPEED);
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int factor = 0;
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switch(animationSpeed.getType()) {
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case AnimationSpeed.DAYS_PER_SECOND:
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factor = 1;
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break;
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case AnimationSpeed.HOURS_PER_SECOND:
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factor = 24;
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break;
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case AnimationSpeed.MINUTES_PER_SECOND:
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factor = 24 * 60;
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break;
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default:
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}
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int animSpeed = animationSpeed.getValue();
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if(sss3d.infoPanel != null) {
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sss3d.infoPanel.setStep((double)animSpeed / (double)factor);
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}
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}
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}
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