9 lines
348 B
Text
9 lines
348 B
Text
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this is a list of stuff that is still not understood in its workings and needs
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additional reverse engineering.
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projects like wake of gods and wcmi probably already have full knowledge on
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these matters, so help from them is warmly welcome
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* how do map objects overlap? where is the information stored which objects
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draw above or below others?
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